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  • Shards Online showcases 30 seconds of housing

    by 
    MJ Guthrie
    MJ Guthrie
    12.10.2014

    Housing enthusiasts who have been following Shards Online will like the game's latest video release. Though short in duration, it whets your abode appetite by showcasing various housing styles that players will be able to obtain and place in the open world. It also teases the customization options by giving a peek at a few decorations and promising oodles more. Shards Online has surpassed its Kickstarter goal and has less than $5K remaining until the next stretch goal (the story editor toolkit) is reached. Interested fans have two more days to back the project; the Kickstarter closes at 8:00 p.m. on Friday, December 12th. [Source: Citadel Studios press release]

  • Shards Online has big plans for balancing crafting vs. loot

    by 
    Bree Royce
    Bree Royce
    12.01.2014

    Yesterday, Citadel Studios released a video dev blog highlighting how crafting will work in its upcoming sandbox, Shards Online. Lead systems designer Bruce "Logrus" Bonnick explains that the team will balance looted and crafted items by making those items truly distinct. "Rather than make loot and crafting compete with each other, I prefer to kind of have them co-mingled," he says. Different properties will exist on gear depending on how it is acquired, thereby suiting different playstyles. Massively's MJ explored the current build of the game with Citadel's Derek Brinkmann over the holiday weekend via livestream. Shards Online's second Kickstarter reached its $50,000 goal last week. The crafting vlog is below.

  • Shards Online returns to Kickstarter [Updated with the video]

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    Shards Online is back on Kickstarter, this time with a modest $50,000 goal and a promise to match donations dollar-for-dollar up to the final goal. The multiplayer sandbox made waves earlier this year thanks to its playable pre-alpha client and its unique multiverse built on player-run servers. We've got the new Kickstarter trailer and the abridged press release below.

  • Here is the current Shards Online dev roadmap

    by 
    Jef Reahard
    Jef Reahard
    07.03.2014

    Shards Online's Kickstarter may be over, but Citadel Studios looks to be even more determined to finish building its player-driven MMORPG sandbox. The firm has posted a new development roadmap on the game's official website, and Citadel co-founder Derek Brinkmann explains how the team is tightening its dev plan "to get to an alpha state as soon as possible." Brinkmann also mentions that one of Citadel's goals is to "have enough replayable content on our first map to keep players engaged while we continue development." Click past the cut to view the full roadmap.

  • Shards Online opens up a public weekend event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2014

    Does Shards Online sound interesting to you? Well, then, why not play it? Starting at 4:00 p.m. EDT today and running through the weekend, anyone can download the game's current client and jump in on the pre-alpha servers for free. Moreover, anyone can just as freely discuss what they see in the game, with no NDA in place (not that having one would make much of a difference here, obviously). The only caveat is that this is a pre-alpha preview, which means that the version of the game that you'll be seeing is still in a very rough and unfinished state. But if you've been curious about the game's Kickstarter campaign but reluctant to donate without seeing the game in action, here's your chance to get in the game and find out more for yourself. We'll also be streaming from inside the game on Saturday, if you'd like to watch but don't have the time to jump in yourself.

  • Shards backers can play as soon as Kickstarter campaign completes

    by 
    Jef Reahard
    Jef Reahard
    05.20.2014

    Citadel is kicking off week two of its Shards Online Kickstarter with new incentives for backing the multiverse sandbox. Shards is different from other crowdfunded MMOs in that there is a "fully playable build available now," the company explains. As such, backers will get in the game "as soon as the campaign completes," and they'll receive three months of subscription time on top of their current pledge level, too. Citadel will also be hosting events for backers, the first of which will be livestreamed Saturday, May 24th at 4:00 p.m. EDT. Finally, the firm has announced a referral program that includes both in-game rewards and pledge-level increases for each new backer that you recruit. You can get all the details in the press release after the cut. [Source: Citadel press release]

  • Shards is a full MMO and a private server platform

    by 
    Jef Reahard
    Jef Reahard
    05.19.2014

    Shards Online released a video update to its Kickstarter project over the weekend, along with a huge wall-o'-text focused on lore. Citadel Studios boss Derek Brinkmann stars in the clip, which addresses one of the most common questions about Shards so far. "Is Shards a game, or is it a platform? The answer is it's both," Brinkmann explains. "First and foremost it's a full game. It's built from the ground up with its own rulesets, live content, real-time events, moderation, updates, developer support, PvP, PvE, crafting, housing, the whole kit and kaboodle." In terms of the title's platform aspects, Brinkmann says that you don't have to be a programmer or a modder to run your own Shards server. He also explains how private servers are simply one of the game's many options, since the official Shards servers will offer full MMO functionality. You can view the video after the cut.

  • Ultima, WAR, DaoC vets form Citadel Studios, announce player-driven Shards title

    by 
    Jef Reahard
    Jef Reahard
    03.11.2014

    What do you get when you combine the dev talents of Derek Brinkmann, Chris Ondrus and Tim Cotten? Apparently you get a new firm called Citadel Studios which is building an Ultima Online-inspired "game that will enable players to customize their experience and change the face of player collaboration forever." The project is codenamed Shards, and it draws on the dev trio's experiences building Dark Age of Camelot, Warhammer Online, UO, and classic Elder Scrolls RPGs. "We left our soul-crushing, corporate jobs to make the games we'd actually play," says Brinkmann, founder and CEO of Citadel Studios. "Ultimately the community will dictate what Shards becomes, because we're not just providing a game but also a platform for players to express their creativity." Citadel's press release is light on game-specific details, but it states that the company is "ignoring the modern online gaming imperative to squeeze every last cent from every player." Shards will "give players more power than ever before, without constantly asking them to take out their wallets." The firm has released a brief teaser trailer which you can watch by clicking past the cut. [Source: Citadel press release]

  • Fallen Earth gives a sneak peek at its player-built town

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2014

    The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost. In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and GlobalTech, we wanted to take advantage of those groups' love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel," the devs wrote. The Outpost will be bigger and "more robust" than Citadel and should be hitting the live servers some time in May.

  • The Daily Grind: Are you (still) interested in a Mass Effect MMO?

    by 
    Jef Reahard
    Jef Reahard
    12.19.2013

    I just finished playing through Mass Effect 3 for the second time, though it was my first time through the extended cut ending and all of the DLC. Speaking of, thanks for reminding me what it's like to enjoy BioWare games via that sugary sweet Citadel story, guys. Much appreciated. Anyway, we've talked about a possible Mass Effect MMO before, of course. But it's been a while and it's obviously fresh on my mind. So how about it, Massively readers. At this point in time, would you be interested in a Mass Effect MMO? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Microsoft says it freed at least 2 million PCs from Citadel botnets

    by 
    Alexis Santos
    Alexis Santos
    06.18.2013

    Earlier this month, Microsoft announced that it took down 1,400 Citadel botnets with the help of the FBI, and now Ballmer and Co. have divulged just how big of an impact the effort had. According to Richard Domingues Boscovich, the firm's Digital Crimes Unit assistant general counsel, the operation freed at least 2 million PCs across the globe from the malicious code -- and that's a conservative estimate by his reckoning. It's believed that more than $500 million has been stolen from bank accounts thanks to information gleaned from keystrokes logged by computers afflicted with the software. Though the chief botnet organizer is still on the loose and many machines are still burdened by Citadel, Domingues Boscovich says they "feel confident that we really got most of the ones that we were after." [Image credit: Edmund Tse, Flickr]

  • Mozilla shows off Epic Citadel web version ported with Unreal Engine 3 (video)

    by 
    Steve Dent
    Steve Dent
    05.03.2013

    Mozilla wants to quell any doubt that its Unreal Engine 3 Firefox port works well, so it's just released a demo browser version of Epic Citadel so you can see for yourself. The game was ported to Javascript using the technology, and will run in HTML5 on most browsers without any plugins -- though using the latest nightly build of Firefox is recommended. Epic says that the performance of such games "rivals native" with "stunning" visuals, and in a short test, we managed to get about 16fps on a reasonably equipped PC. Mozilla wants to recruit more developers to the new platform as part of its Emscripten project (see More Coverage link), but meanwhile you can grab the game at the source or see the video after the jump -- just don't count on wreaking any havoc, as the demo's strictly a scenic tour.

  • Mass Effect 3 Citadel DLC trailer features Kodak moment

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.04.2013

    Mass Effect 3's final piece of single-player downloadable content, Citadel, will be available tomorrow, March 5, for $15 (1200 MS Points). The pack reconnects Shepard with past crew mates for one final adventure on the Citadel. Expect the ME3 GOTY bundle by year's end.

  • Mass Effect 3 'Reckoning' and 'Citadel' DLC on Feb. 26, Mar. 5

    by 
    Jordan Mallory
    Jordan Mallory
    02.21.2013

    BioWare and EA have announced two more bundles of DLC for Mass Effect 3, with one focused on multiplayer and the other serving as "one final, sentimental journey with Commander Shepard and their squad," according to the press release.The first batch of content, "Reckoning," is a free bundle of multiplayer DLC that'll be available for free when it lands this Tuesday, February 26. The pack adds new characters, weapons and item upgrades for use in multiplayer, though what any of those things are specifically remains to be seen."Citadel," meanwhile, is Mass Effect 3's last chunk of single-player DLC, arriving on March 5 for $14.99/1200 MS Points. The pack returns Shepard and crew to (where else) the Citadel, on a mission that will give players the "opportunity to reconnect with some of their favorite characters from all three of the Mass Effect games." Well, provided you didn't get them horribly murdered, we figure. You know what you did.%Gallery-179473%%Gallery-179472%

  • Wasteland Diaries: It's fixed

    by 
    Edward Marshall
    Edward Marshall
    08.12.2011

    During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a system in which he who deals the most damage is more likely to win. There are, of course, other tactical considerations involved in both types of combat, but the overall feel was just plain wrong in the healer-centric combat system. I'm happy to report that some changes have been made to the system. There are still a few things I don't like about the 1.9 patch, but 1.9.2 fixed almost all of these issues. I won't say it was a perfect patch, but it was very close. There are still some minor issues I'd like to see addressed, but these are probably conscious design choices that are working as intended. In this post, I'd like to cover what has changed, why it's so great, and what we will see in the coming months. The urge to log into Fallen Earth is coming back to me, and it is all due to this new patch. After the cut, I'll explain why.

  • The Tattered Notebook: Exec. Producer Dave Georgeson on EverQuest II and EverQuest Next

    by 
    Karen Bryan
    Karen Bryan
    07.18.2011

    If there's one thing that came out of Fan Faire about EQ Next, it's that no one will talk about EQ Next. No matter who you talked to, any time the subject came up, the answer was always, "I can't talk about that." However, Executive Producer Dave "SmokeJumper" Georgeson sat down with Massively during Fan Faire to talk more about EverQuest II, and during that interview, he did give a tiny glimpse into what that game would be like. In this week's Tattered Notebook, Massively gets the scoop on Beastlords, the dungeon builder, Freeport's revamp, and much more.

  • Wasteland Diaries: Exploring the Citadel

    by 
    Edward Marshall
    Edward Marshall
    07.15.2011

    Normally, I prefer to PvP in Fallen Earth. It gives me the biggest sense of accomplishment and it's a handy way to gain tons of faction rep. But, while I'm leveling up my PvP clones and getting used to the new combat system, I've been doing mostly PvE. I went to Alpha County and ran some missions, but I'll go into more detail on that later in this post. I also got a chance to check out the progress towns. I have to admit, they are fun, and rewarding too! I actually had more fun messing around in the progress towns back in Deadfall than I did roaming around in Sector 4. Sure, I didn't do every mission in Alpha -- I probably didn't even do half of them. After a while, I decided to put my time to use in the progress towns. After the cut, I'll tell you why I left Sector 4 and came back to Deadfall.

  • A sneak peek at Fallen Earth's Progress Towns

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    Coming soon to a public test server near Fallen Earth is one of the more exciting pieces of content the game has seen: Progress Towns! Icarus Studios wanted to take the concept of a player-built town and make it something truly special. Progress Towns are the next iteration of Fallen Earth's attempt to include player housing, which started with patch 1.2's camps. With the this new system, players will be able to build up their own towns from the ruins of old ones. Three such towns will be in place for testing: Progress in Sector 2, Stronghold in Sector 3, and Citadel in Deadfall. Before players can move in and start performing stunning makeovers, they'll have to fight enemy mobs who've declared squatter's rights. Once the battle is won, the area becomes player-controlled and can be improved upon by using the construction skillset. Progress Towns can be built up to house many useful features, such as merchants, mailboxes, and defensive structures. Once enough construction takes place, special merchants will appear and offer unique crafting components in exchange for a new form of currency. Don't get too comfortable, however. These towns will always be under the threat of enemy raiders looking to take back what once was theirs! This slice of player-generated content will appear on the test servers next week, but you can get a sneak peek at Progress Towns in the gallery below right now! %Gallery-48606%

  • Rune the day: Allods Online previews the Isle of Revelation and a revamped rune system

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2011

    As Allods Online continues to march toward its humongous release patch, it is pushing previews out before the update like a train's cowcatcher throwing out bovines. GPotato is proud to reveal another new zone for Patch 2.0.02 called the Isle of Revelation as well as a much improved rune system for the game. Allods Online's Isle of Revelation is a level 45+ area that's been ruined almost beyond repair, although a resourceful player may discover its mysteries even so. The blasted landscape is also home to the Citadel, an endgame city for members of both factions that has all of the merchants and services that you may require. The devs are also reworking rune mechanics to make them easier to use. Instead of fiddling with runes in equipment slots, players will now find runes in their own special window. By detaching runes from gear, players can swap armor and weapons without having to worry about moving the runes too. Patch 2.0.02 is scheduled for sometime this spring and includes several additional zones, customizable mounts and a new minimap feature.

  • Halo 3: Mythic 2 Map Pack coming to Xbox Live Marketplace on Feb. 2

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.20.2010

    Do you love Halo enough to purchase new multiplayer maps, but not enough to buy new Halo games? If that's the case, you'll be pleased to learn that the Mythic 2 Map Pack, which was previously available with 2009's Halo 3: ODST, will be sold separately as Halo 3 (sans overly descriptive subtitle treatment) content on the Xbox Live Marketplace starting February 2. For 800 MS Points ($10) you'll gain access to three distinct kill zones, namely Heretic, Citadel and Longshore. And if winning on any of them seems like a long shot, why not practice online today and Thursday in benefit of Haiti relief efforts? %Gallery-67527%