cloak

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  • Scientists make an invisibility cloak using off-the-shelf optical lenses

    by 
    Jon Fingas
    Jon Fingas
    09.29.2014

    Most invisibility cloaks require fairly exotic technology to work, such as fiber optics or light-altering metamaterials. That's not very practical, especially since the illusion still tends to break when you move. The University of Rochester may have a far more realistic solution, however -- it has developed a cloak that only needs run of the mill optical lenses to hide objects from view. The system really boils down to clever math. By positioning two pairs of lenses in the right order, researchers can bend light in a way that hides almost everything you put in the middle of this arrangement. The approach scales up with the size of the glass, and it works at angles of 15 degrees or more; you don't need to look head-on to see the effect.

  • EVE Evolved: Features coming in Oceanus and beyond

    by 
    Brendan Drain
    Brendan Drain
    09.28.2014

    It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was able to push it forward to the Crius release window seven weeks later and the extra development time meant the feature launched in a very polished state. It may be too early to tell if the new schedule's success can be seen in the concurrent player graph for Tranquility, but the numbers have remained steady for the past few months in what is typically the annual low-point for player activity. The Oceanus update is scheduled to go live in just two day's time, adding several graphical upgrades, more difficult burner missions, an experimental new notification feature, and other small improvements. The scale of the update seems to be on par with the recent Hyperion release, consisting of mostly small features and minor iterations on gameplay. While we're told that CCP is still working on large projects behind the scenes, the new release schedule means they won't be rushed out the door and so we may not see them for some time. In this edition of EVE Evolved, I summarise everything we know about Tuesday's Oceanus update, and take a look at what's to come in further releases.

  • EVE Online improves cloaking graphics

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2014

    Portraying stealth in games can be tricky, especially if the player is piloting a cloaked ship in the midst of outer space. EVE Online's team has acknowledged that the game's current cloaking effects sometimes makes it hard to see how these ships are positioned and has announced that the next content update will vastly improve this feature. The new stealth graphics will not only look spiffier but be easier to see, according to the devs: "Fully transparent is not what we want! Pilots need to see their ships, remember, so we have a static effect that pulses along the surface of the ship from the spot where the cloaking started." There are more details about what gets cloaked and how other characters see you (hint: They usually don't) in the rest of the dev diary. This change will come with EVE's Oceanus release on September 30th.

  • Warlords of Draenor Beta - Legend of Pandaria title introduced

    by 
    Matthew Rossi
    Matthew Rossi
    09.19.2014

    As reported on Wowhead, if you've completed the legendary cloak questline before patch 6.0 drops, you'll be rewarded with a new title, Legend of Pandaria. It's like most titles in that it can be used even by characters that didn't earn it (I've only earned it on one character, and that isn't him above) so if you have managed to complete the quest, it's a nice little bonus. I'd still kind of like it if they allowed us to complete the quest once Warlords of Draenor dropped if we had already started it, but I won't say no to another title. I love those things. Nothing's ever going to beat Death's Demise, though. Still my favorite title ever.

  • Phone-jamming cloak lets you be seen and not tracked

    by 
    Aaron Souppouris
    Aaron Souppouris
    06.16.2014

    We've covered invisibility cloaks, thermal cloaks and acoustic cloaks. But none of those were actual, you know, cloaks. The voluminous CHBL Jammer Coat really is. Created by Austrian designers, apparently with the help of Zoolander and some bedouin tribesmen, it uses metallic fabric to stop radiowaves going to or from any mobile devices carried in its many pockets. It further flummoxes onlookers and CCTV cameras by giving the illusion of "extra limbs," so that your real body parts remain hidden behind a mass of folds, wave circle patterns and pleased-to-see-me jokes. Alas, you can't actually buy a CHBL Jammer Coat, because it's a statement-making one-off, so genuine escape artists will need to shop for their portable Faraday cages elsewhere.

  • DUST 514's Uprising 1.8 patch out today

    by 
    Jef Reahard
    Jef Reahard
    03.25.2014

    CCP has released Uprising 1.8 for its DUST 514 console shooter. It's a significant patch on account of the "full equipment, weapon, and dropsuit rebalancing," not to mention new sidearms, cloaking equipment, and new heavy and light dropsuits for each of the game's races. Cloaking is a game-changer, CCP says, and so "coordinated use of active scanners is vital, and properly placed drop uplinks and nanohives can help provide victory in even the most difficult battles."

  • New Cloak app helps you hide from 'that guy'

    by 
    Andy Bowen
    Andy Bowen
    03.19.2014

    There are a plethora of geo-location-based apps that make it incredibly convenient to do friendly things, like chat with nearby peers about local hotspots or meet up with a coworker on the fly. A new iOS app called Cloak, however, utilizes services from Foursquare and Instagram for a more anti-social purpose. The brainchild of Brian Moore and former Buzzfeed creative director Chris Baker, Cloak identifies the location of friends (read: those you'd rather not bump into) based upon their latest check-in. While perusing the map, you can choose to "flag" certain undesirables, like exes or annoying third-wheels, to be notified when they wander within a preset distance of your personal bubble. Or you could, ya know, skip town altogether just to be safe.

  • 'Acoustic cloak' could shield submarines with a cone of silence

    by 
    Steve Dent
    Steve Dent
    03.12.2014

    We've seen some overly elaborate invisibility cloaks in our day, but Duke engineers have shown that lo-fi may be best for audio. After much refinement, they've developed a shield that can hide objects from sound waves thanks to a highly engineered pyramid shape and carefully placed holes. The stacked layers retard sound coming from any angle, so that it appears to have bounced off a flat wall when picked up by a detector (see the video after the break). Though it's still early days, such materials could one day protect ships from sonar or improve concert hall acoustics, for instance. It's also got the pyramid power thing going on -- so maybe it could also keep your razor sharp.

  • EVE Evolved: Three exploitable game features

    by 
    Brendan Drain
    Brendan Drain
    12.15.2013

    If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players in combat. The most obvious cases include abusing bugs, as happened in 2009's starbase exploit that corporations used to generate valuable tech 2 materials out of thin air and 2010's MonkeySphere exploit that let players hide themselves from the local chat channel and sneak up on unsuspecting victims. Most cases of abusing features for profit or advantage aren't as clear-cut as these obvious exploits, as some have negative consequences but still use completely legitimate game mechanics. When players figured out how to abuse Faction Warfare's kill LP rewards to farm five trillion ISK, for example, they did so using in-game mechanics that just hadn't really been thought through. Many more subtle cases of broken game mechanics that undermine EVE's core design ethos still exist, some of which have been recently introduced and others that have managed to remain unchallenged for years because there isn't really a good alternative. In this week's EVE Evolved, I look at three features in EVE Online that I think fundamentally break the design ethos of the game but don't have very clear solutions.

  • EVE Evolved: Lowsec isn't impenetrable

    by 
    Brendan Drain
    Brendan Drain
    12.08.2013

    When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will always arise organically from sandbox MMOs with limited resources. If something's risk-free and easy to do, you can bet there are countless other people already doing it and squeezing the profit margins. This idea was also built into EVE at a fundamental level, with the galaxy split into police-protected high-security systems, the pirate-infested low-security borders between nations, and the chaotic uncolonised wilderness of nullsec. The steep step up in risk when transitioning from high- to low-security space has always been a major point of contention with gamers, as those who don't know any better often charge straight into deep space to their deaths. The story of the newbie working his way up to get his first cruiser or battlecruiser and then losing it to pirates is repeated so often on forums and in the comments sections of articles that it's almost become a cliche. While the idea that pirates wait around every corner lingers on, this impenetrable barrier hiding all the best content from new players no longer really exists. Through the addition of wormholes and the changes made in Rubicon, no star system is now off limits to a pilot with just a few months of skill training under his belt. In this week's EVE Evolved, I look at what you can do to safely travel and operate in EVE's dangerous areas, why the barrier into low-security space needs to remain low for new players, and how CCP has expanded the EVE universe through the introduction of riskier areas of space.

  • Patch 5.4 PTR: Legendary questline walkthrough from Wowhead

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.12.2013

    Looking to finally be finished with Wrathion's lengthy quest chain and walk away with your legendary reward? When patch 5.4 hits the live realms, you'll have your chance with Judgment of the Black Prince. If you've kept up with the questline, CM Lore has already told us that anyone who's caught up with the quest should be able to grab a legendary of their own fairly quickly, but if you aren't caught up now's a good time to get working on it. Wowhead's quest walkthrough will guide you through the quest chain from start to finish, including the latest patch 5.4 steps as they currently exist on the PTR. So what do you have to look forward to? Hitting up the Timeless Isle to collect 5000 Timeless Coins and then defeating 4 world bosses. While we wait for patch 5.4 to arrive, why not get ready to pick up your legendary by catching up on the legendary questline? Your own legendary cloak will be a big help through the Siege of Orgrimmar.

  • Lichborne: Death knight tips for Wrathion's epic cloak quest

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.23.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This past week, I finally got my final titan Runestone after a couple very horrible dry spells, and was able to get my epic cloak from Wrathion. To do so, of course, one has to defeat one of the celestial challenges during the Celestial Blessings quest. After reading a couple excellent strategies, including, of course, WoW Insider's guide, and wiping a few times on the DPS challenge, I settled on doing the tanking challenge. I'd actually recommend the tanking challenge for any death knight looking to finish the legendary quest. As long as you have a tanking set that's made up of Throne of Thunder Raid Finder gear or better (maybe add a few pieces of valor or heroic scenario gear in there), you should be able to do it. I do this primarily because it's easier to control everything. Being able to tank adds straight on helps, as does being able to lead the Vision of Deathwing around rather than trying to strafe Wrathion. With this in mind, I'm using today's column to offer a few death-knight specific tips to defeating Niuzao's challenge and getting your cloak.

  • The Care and Feeding of Warriors: What Celestial Blessings tells us about warriors

    by 
    Matthew Rossi
    Matthew Rossi
    07.20.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. First, you should read this - it gives you a solid overview of what the Celestial Blessings fights require from a tank or melee DPS. Now that you've read that, I figure I'll spend this column taking the lessons of my day spent doing Celestial Blessings (about two hours of attempts all told before I finally got the cape) explaining what the quest taught me. I did both the melee DPS and tank options several times, ultimately settling on the tanking quest after four 5% wipes on Wrathion on the melee DPS challenge. I'm of two minds about these quests. On the one hand, I'm really happy I got through them - I feel like it was a worthy achievement and forced me to use a lot of my toolkit. Getting Wrathion reliably to 5% feels like a moral victory, especially because the four times he killed me I was killed by being inside his cone despite the graphic showing that I was outside of it - that feels like cheating, you dragon jerk. Doing the tanking challenge definitely is easier than the melee DPS one, purely because it's easier to control the tanking challenge. Sure, Wrathion will do his level best to take damage and die, but almost all of it is something you can work to prevent.

  • EVE Evolved: Get ready for Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.02.2013

    With just two days to go until EVE Online's exploration-focused Odyssey expansion goes live, players have been scouring the test server for information that can give them an edge. Some have been practicing moon surveying techniques for the upcoming redistribution of tech 2 minerals, and others are hoping to get rich quick by speculating on battleship price changes. Explorers are kitting out new exploration ships, theorycrafters are working on new setups for rebalanced ships, and pirates are setting up base in lowsec areas that are about to become fertile hunting grounds. Odyssey isn't quite the Apocrypha-level expansion I've been hoping for, but it certainly seems set to shake things up. Changes to moon minerals will throw nullsec into chaos and hopefully ignite some big territorial wars, and battleship buffs may change EVE's popular fleet compositions. The Discovery Scanner Overlay will make exploration much easier for new players to get into, but will also give pirates another tool with which to hunt down explorers. A new co-operative hacking minigame will also make exploration more of a team sport. But how can you make the most of the expansion from day one, and what can you do today to prepare for it? In this week's EVE Evolved, I look at the new exploration system and other changes you can expect when you log in on Tuesday, and what you can do now to make the most of them.

  • Patch 5.1: Transmogrify your cloak with your guild reputation cloaks

    by 
    Robin Torres
    Robin Torres
    11.27.2012

    Many people think their cloaks are ugly. Blizzard acknowledges this by allowing players to turn the display of their cloaks off. Now in patch 5.1, cloaks can be mogged to look like the cloaks awarded via guild reputation. This change is not included in the patch notes, but game designer Dave Maldonado tweeted the news. Do you have a cloak you're going to mog into your guild tabard? If so, which cloak? Editor's Note: Post contents updated for accuracy. This new feature uses guild reputation rewards in transmogrification.

  • Duke University creates 'perfect' one-directional microwave cloak, might lead to stealthier vehicles

    by 
    Jon Fingas
    Jon Fingas
    11.12.2012

    Most attempts at cloaking, no matter the slice of spectrum, usually leave clues as to what's there -- even microwave cloaks can spoil the surprise through reflections. At Duke University, researchers have licked some of those past problems with the first instance of a flawless microwave cloaking scheme. By crafting a special diamond-shaped cloak where the light properties stay consistent at the corners, the school's Nathan Landy and David Smith have successfully shielded a 3-inch wide cylinder from microwave detection without a hint that something was amiss. The gotcha, as hinted by the shape, is a two-dimensional nature that gives away the secret at less than ideal angles. Duke suggests that it still has the groundwork for something that could be vital for communications or radar -- we can imagine a stealth aircraft or ship in the far-flung future that could actively mask itself from radar signals. It's not quite the optical illusion we're looking for, but a refined version of the Duke project might be enough for a rare practical use of cloaking when fantasies are much more common.

  • EVE Evolved: A game of cat and mouse

    by 
    Brendan Drain
    Brendan Drain
    08.12.2012

    Outside of the annual Alliance Tournament, it's rare to find a fair fight in EVE Online with both sides being evenly matched in numbers or odds of success. On the actual battlefields of EVE, lone pilots and fleets alike hunt for fights they can win and tend to shy away from fights that aren't stacked in their favour. A bold few will intentionally engage when they're outmatched or outgunned in the hopes of getting a lucky and impressive-looking kill, but most of the time, that kind of fight is the result of a poor judgment call or misreading the situation. Something new EVE players tend to have trouble accepting is that the outcome of a fight is often decided before the guns even start firing. EVE PvP is a massive game of tactics in which the goal is to catch weaker enemies at a disadvantage, so the fight could already be lost the moment you're caught by a superior foe. A lot of PvP is psychological; you trick enemies into thinking they have the upper hand, and you hide your true intentions and abilities until it's too late. Fleets of all sizes roam around EVE appraising the smaller fish while avoiding the sharks, and I wouldn't trade that cat-and-mouse gameplay for any level of pre-arranged fairness. But what motivates people to fight or flee, and how can we win the psychological battle to gain an upper hand? In this week's EVE Evolved, I look at three tricks you can use to catch targets off-guard.

  • The Daily Grind: Do you leave cloaks and hats toggled on or off?

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2012

    I might just be thinking this because I recently watched Zoolander, but style is so very important to us gamers. We don't just want to kick butt; we want to kick butt and look incredible while we do it. And in my experience, style can be made and shattered depending on the accessories. Hats and cloaks are two visual options that many MMOs allow us to toggle on and off. Some folks like 'em; some detest them. For me, I almost never like cloaks (they hide the rest of the body and armor), and I'll wear a hat only if it completes an ensemble or doesn't fully cover up the hair. But that's just me, and I want to hear about you. Do you toggle your hats and cloaks on or off, and why? This is what we'll discuss over breakfast scones. Pass the jam, please. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Researchers working on thermal cloak, Predators trill their disapproval

    by 
    Jason Hidalgo
    Jason Hidalgo
    03.29.2012

    Slathering yourself with mud to avoid head-hunting aliens is great and all, but it ain't exactly the paragon of good personal hygiene. Fortunately, researchers have concocted a cleaner and less cakey defense against Predators that's more likely to be mom approved. Fresh on the heels of the microwave invisibility project at the University of Texas at Austin, French researchers have found a way to make a cloak that can hide a subject from thermal imaging devices. The concept uses alternating materials with varying rates of diffusion to move heat around and create a thermally invisible region. Conversely, the technique can be used to concentrate heat in one spot so it gets hot rapidly. Although it doesn't quite have the wow factor of Cornell's invisibility project, the thermal research may prove to be more practical because it also can be used to manage heat and improve cooling in components such as computer chips. Of course, the question now is, can it be used to cloak an entire tank?

  • Cornell scientists perform optical illusion, herald invisibility through bending of light (video)

    by 
    Zachary Lutz
    Zachary Lutz
    01.06.2012

    Taken at face value, you'd almost think that Cornell scientists had successfully bent the fabric of time. With gobs of fiber optics at their disposal, the researchers have devised a method to distort light in a way that makes events in time undetectable to observers. Initial success in this Pentagon-backed invisibility project has cloaked an event for 40 trillionths of a second, leading Cornell scientists to tout, "You kind of create a hole in time where an event takes place. You just don't know that anything ever happened." The feat is performed by separating light into more fundamental wavelengths, first by slowing the red and speeding the blue. A resultant gap forms in the beam, which leaves a small window for subterfuge. Then, as the light passes through another set of fibers -- which slow the blue and speed the red -- light reaches the observer as if no disturbance had taken place at all. While the brilliant researchers ultimately imagine art thieves being able to pass undetected through museums with this method, the immediate challenge will be in prolonging the light gap. This could prove frustrating, however, due to the scattering and dispersion effects of light. As Cornell scientists dream of their ultimate heist, visual learners will most certainly want to check the video after the break.