Evil

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  • Jingle Jangle

    What to watch over the 2020 holidays

    by 
    Devindra Hardawar
    Devindra Hardawar
    12.24.2020

    Here are the best shows and movies to watch during the holidays.

  • PBS

    What we've been watching: Ken Burns' Country Music

    by 
    Engadget
    Engadget
    10.14.2019

    This week, Senior News Editor Billy Steele explains why everyone should check out the latest documentary series from Ken Burns. Senior Editor Devindra Hardawar has an unexpected affinity for the latest CBS procedural and Senior News Editor Richard Lawler has found one thing worth watching on Netflix.

  • shutterstock

    Google will always do evil

    by 
    Jessica Conditt
    Jessica Conditt
    05.24.2018

    One day in late April or early May, Google removed the phrase "don't be evil" from its code of conduct. After 18 years as the company's motto, those three words and chunks of their accompanying corporate clauses were unceremoniously deleted from the record, save for a solitary, uncontextualized mention in the document's final sentence. Google didn't advertise this change. In fact, the code of conduct states it was last updated April 5th. The "don't be evil" exorcism clearly took place well after that date. Google has chosen to actively distance itself from the uncontroversial, totally accepted tenet of not being evil, and it's doing so in a shady (and therefore completely fitting) way. After nearly two decades of trying to live up to its motto, it looks like Google is ready to face reality. In order for Google to be Google, it has to do evil.

  • The Daily Grind: What does your scariest avatar look like?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    I don't generally roll evil characters, but in service of chasing some Star Wars: The Old Republic legacy achievements, I made that dude up there in the header. He's not particularly fun to play, given his despicable dark side acts, but at least he provided me with a Daily Grind topic. What about you, Massively readers? What does your scariest avatar look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Trek Online hypes a time-limited (but is it really?) lockbox

    by 
    Jef Reahard
    Jef Reahard
    10.07.2014

    Cryptic's latest news post details a new promotion involving Star Trek Online's Xindi lockbox. What's inside the Xindi lockbox? How the heck should I know? And isn't that fun! The Xindi lockbox is time-limited because as of October 14, it will no longer be offered as a drop or a reward in STO, according to the blurb. Or will it? After hyping the Xindi, Cryptic uses the very next paragraph to explain how it is unretiring a bunch of supposedly retired lockboxes (including Cardassian, Ferengi, Tholian, Temporal, Dominion, and more). So, be sure and grind hard in order to get your hands on one of those time-limited Xindi lockboxes before they disappear! Or just wait for the next unretirement party, I guess.

  • The Daily Grind: Do you avoid 'evil' classes?

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2013

    Having started to play a Necromancer in Guild Wars 2 lately, I've been thinking about how odd it is that some MMO classes are kind of, well, evil. Or at least really, really gross, unless you think that playing with corpses is something a normal, well-adjusted citizen does. Summoning zombies, consorting with demons, even stealing from others -- sometimes our classes do unsavory activities. One could even call them... evil. Perhaps this depends on the morality of the beholder, but I know that I've spoken to players from time to time who just don't pick classes that can be construed as evil even if they're using their corpse-exploding habits for the greater good. Usually it just doesn't fit in with their perception of what a hero is, and that is that. What about you? Do you avoid "evil" classes, are you attracted to them, or do you not think about it one way or the other? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Roundup for 04.18.2013

    by 
    David Fishman
    David Fishman
    04.18.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Storyboard: Moral framework

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.05.2013

    Every so often, I start a column and it just doesn't come together. So my original plans for this week's article are being changed. I could technically go back and edit last week's piece to erase any evidence that plans had changed, but that would just be wrong. That segues nicely into this week's actual topic: morality. We generally paint morality in broader strokes than is necessarily beneficial, as evidenced by the fact that I just said that something as harmless as editing an old article could be considered wrong. Obviously it's not harming anyone, but because of standards that I impose on myself, I feel as if it's the wrong course of action to take. Pretty much all of your characters have moral codes, and if you're not thinking about them consciously, those codes can easily default to the same ones that you have. I've touched on that idea before, but there's more to it than that. When you get right down to it, your characters need their own codes, some of which you might even find personally repugnant.

  • Richard Garriott throws end-of-the-world party, world survives in style

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    If you've got the means and know-how to throw the world's best apocalyptic party, would there be anything from stopping you doing it? Nothing got in the way of Portalarium's Richard Garriott when he wanted to create one of the most cool- and insane-sounding end-of-the-world bashes on December 21st in Austin, Texas. "We thought this date shouldn't pass without an interactive soiree," Garriott explained. The creator of Ultima Online is famous for throwing strange elaborate parties, including a Titanic get-together where he sunk the boat with the party-goers on it. Garriott created a 30-foot Mayan pyramid as the centerpiece of the event. Around the pyramid were four apocalypse-themed tents, including an alien tent with a Sputnik replica and a hedonism display with naked zebra ladies prancing about. The $1,000-plus door charge for the party went toward the X Prize Foundation.

  • Garriott's Portalarium partnering with Zynga for Ultimate Collector

    by 
    Jef Reahard
    Jef Reahard
    09.07.2012

    Former Ultima Online guru Richard Garriott is joining forces with Zynga, the social gaming behemoth that has been hemorraging users and executives in recent months. Garriott's Portalarium company will use the Zynga Platform to launch its Ultimate Collector game, which is currently undergoing a limited Facebook beta. "Ultimate Collector is really three games in one," Garriott says via press release. "It's a collecting game where players go on a major hunt for collectibles ranging from toys, gadgets, historical weapons, novelties and famous art and display those collections in their homes. It's a shopping game where players can visit shops and stores in our game, some of them from national retailers, to purchase items and add to their collections. And it's a world building game that allows players to outfit a home, show off their collections to their friends, sell virtual items to other collectors and make in-game money to upgrade their house and grow it even larger."

  • The Daily Grind: Do you pay retail prices for digital downloads?

    by 
    Jef Reahard
    Jef Reahard
    08.21.2012

    Let me say up front that I'm not averse to digital downloads. I used to be, but I've finally been suckered in by the convenience factor, not to mention the (relatively) instant gratification. One thing I won't do is pay $59.99 for a digital download, though. You see, brand-new physical game packages can also be had for $59.99, and that gets you a box, a manual, and a disc. More importantly, it cost the game-maker a certain amount of money to put that package together, and that cost is not there when a digital download is purchased. What about you, folks? Do you support premium prices for downloads, or do you opt for the physical package or wait for a digital sale? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Improve your Safari YouTube watching experience

    by 
    Erica Sadun
    Erica Sadun
    06.25.2012

    In recent months, have you noticed your Safari-based YouTube watching experience degrade further and further? Are you hopping into Chrome or FireFox just so you can see NyanCats fly? TUAW reader Tim has uncovered a reason this might be happening. He writes, "The last few months, I've been ticked off at YouTube because it seems like every video I tried to play would keep reloading over and over and the page wouldn't load. I tried resetting Safari, reloading Flash, (ugh), etc, etc, etc. Things would work fine on other browsers, but not Safari." After doing some legwork, he discovered that Google has deployed a HTML5 video test into its user base. That this option is automatically enabled for many users. To check whether you've been included, visit this Youtube page and scroll down towards the bottom. If you see the evil green checkmark, click the blue "Leave the HTML5 trial." Instantly, you gain 50 karma points and often your video just starts working properly. Tim adds, "Just thought you guys might want to reshare this one. I'm doing my good deed for the day." We agree. Thanks, Tim!

  • The Soapbox: Games-as-a-service sucks for the consumer

    by 
    Jef Reahard
    Jef Reahard
    05.29.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you pay close attention to game industry marketing-speak, you've probably heard of something called games-as-a-service. It's an initiative that's been gaining momentum in recent years, as publishers and development houses look to increase revenue, strangle used game sales, and clamp down on both PC and console piracy. It's also championed by a few of our more clueless game "journalists," more often than not due to their (desire for a) cozy relationship with the aforementioned industry players. Put simply, games-as-a-service seeks to change both the definition and the public perception of the phrase "video game" from a product that you buy to a service that you rent, thereby granting developers and publishers complete control over the end-user's experience. If that sounds somewhat nefarious, that's because it is. It's also something that MMORPGs have been doing for two decades.

  • The one OMGPOP employee who turned down Zynga

    by 
    Mike Schramm
    Mike Schramm
    03.27.2012

    When Zynga announced that it bought OMGPOP, the developer of the newly minted hit Draw Something, a lot of people shared some frustration. Zynga has earned a reputation as a less-than-popular developer out there, and the fear is that Draw Something, which currently has a relatively simple charm, will get overloaded with social cruft and other nonsense. But at least one person out there has a real problem with the Zynga takeover: Developer Shay Pierce actually walked away from his job because of it. His story is an interesting one, and he wrote it up over at Gamasutra earlier today. Basically, he was a developer for OMGPOP (though he says he didn't actually work on Draw Something), and when the news came down that Zynga was acquiring the company, he was concerned about his own iPhone app. Pierce published a puzzle game called Connectrode on his own time (with his employer's blessing), but he was worried that self publishing like that wouldn't fly under Zynga's banner. And indeed, long story short, it didn't. He was basically told to stop publishing on his own or leave the company, and instead of joining up with the house that Farmville built, he quit his job. It sounds like he'll be all right -- he was compensated for his leaving, is planning to work as an independent developer for a while, and the press from this has probably grabbed a nice bump in sales for his game, I'm sure. Still, Pierce doesn't mince words talking about Zynga. "When an entity exists in an ecosystem, and acts within that ecosystem in a way that is short-sighted, behaving in a way that is actively destructive to the healthy functioning of that ecosystem and the other entities in it (including, in the long term, themselves)," he writes, "yes, I believe that that is evil. And I believe that Zynga does exactly that." I would agree that many of things Zynga is doing (mostly revolving around its social and casual games) are unsustainable. Its audiences need to grow to continue to make the company successful, and Zynga has built a model so thin on gameplay that I believe there's a limit to just how interested in these games people can become. But I wouldn't argue that the company is evil -- being a flash in the pan just makes them a fad, not the devil. Still, you may disagree. I think the final part of this story is to see what happens to Draw Something over the next weeks and months. The app has garnered such a huge audience so quickly that it seems as though it'll be very difficult for even Zynga to hold that interest for long. As for Pierce, he's made his choice, and we'll look forward to what he's working on next.

  • The most wicked creatures in WoW

    by 
    Anne Stickney
    Anne Stickney
    03.07.2012

    Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray. Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world. ... Unless, of course, you look at the one place where evil characters always hang out: instances.

  • Aion fail-proof manastone supplements available in the cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.28.2011

    Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop. If you've never played Aion, here's a run-down: Socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package. You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers. We'll update the post as that info becomes available. [Thanks to Indeterminatus for the tip!]

  • Sony Alpha NEX-5N makes clicking sound when moved, renders captured audio useless (video)

    by 
    Zach Honig
    Zach Honig
    09.16.2011

    We've spent a few click days shooting click with click Sony's new click NEX-5N click click click and were very click impressed with its click still image performance click click but click noticed some... Oh man, we've gotta hit Stop. As you can see, the camera suffers from a rather significant yet-to-be-diagnosed condition that outputs a mysterious clicking sound whenever you move it about. Since it's quite faint, this is little more than a minor nuisance when shooting stills, but when you go to playback video click it's impossible to ignore, rendering the audio component of your video virtually useless. We've been able to isolate the sound to the camera body itself, so it's completely independent of the lens and other accessories. We also happen to be testing a variety of new Sony products this week in San Diego, and had Sony reps on hand to acknowledge and confirm the issue, which seems to plague every NEX-5N that we've tried. This is still very fresh, so Sony doesn't have a fix or even a statement to issue, but because 1080/60p video is one of this camera's headline features, we're going to recommend holding off on your purchase until the company can confirm what's causing the issue. Jump past the break to hear it for yourself in our demo video. Update: To clarify our experience, we've only tested four cameras, all of which were likely manufactured at the same time. All four cameras presented the same clicking sound, but Sony is still investigating the issue, and has by no means implied yet that all NEX-5Ns are affected. We will of course share any updates as we receive them from Sony. [Thanks to everyone who sent this in]

  • The Soapbox: Subs and cash shops - Two great tastes that taste awful together

    by 
    Jef Reahard
    Jef Reahard
    08.30.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Hoo boy, The Secret World. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of EVE Online, pretty much every Sony Online Entertainment title ever made, Star Trek Online, Champions Online, and Funcom's own Age of Conan in my personal double-dipping doghouse. Yeah, The Secret World is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all Gordon Gekko on us for a while now, but it was nonetheless a disappointing reveal on several levels. Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.

  • Purported shot of Nikon's mirrorless mount surfaces, camera remains shy

    by 
    Donald Melanson
    Donald Melanson
    07.23.2011

    We've already heard plenty of talk about Nikon's forthcoming entry into the world of mirrorless cameras, and it looks like we now have our first real peek at the actual goods. Unfortunately, it's just a look at the mount, not the whole camera (said to be codenamed X810), but it does appear to be the real deal (and was apparently removed from the Chinese forum it surfaced on, Xitek, at Nikon's request). Details on the camera itself are otherwise still fairly light, but it certainly sounds like Nikon has some grand plans for it -- the company's previously boasted that it wants to create a whole new market.

  • The Daily Grind: Would you play a truly evil faction?

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2011

    You know what bugs me these days? How superhero movie villains have to be portrayed as sympathetic -- good guys, really, who have an understandable stumble into darkness. No longer do we see truly evil characters who are kicking puppies for the heck of it; no, a dog has to, like, eat his family and bark all night to turn this tortured soul into Dr. Doompuppy. It also slightly bugs me that MMOs don't let you play as evil, not really. Sure, some titles like City of Villains or EverQuest II might offer an "evil" faction, but they're not really that much worse than the good guys, and they're downright saintly when pitted against the demonic forces that plague the game world. Darker factions are mostly for flavor and discounts at Hot Topic, methinks. But what if an MMO allowed you to be part of a truly evil faction? Would you do it? Would you be part of the rampaging armies of death that are sweeping over the land? Would you be the name that all stouthearted heroes curse daily? And would you -- this is important -- kick puppies if you got XP for it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!