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  • Age of Empires Online now extinct following server shutdown

    by 
    Mike Suszek
    Mike Suszek
    07.02.2014

    The servers for freemium real-time strategy game Age of Empires Online shut down this week. Published by Microsoft, the online RTS entered beta in May 2011 before its full launch that August for Games for Windows Live. Gas Powered Games took over the game's development from Robot Entertainment prior to that in February 2011. It arrived on Steam in March 2012, at which point its daily active users spiked by by more than three times. A since-deleted support article for the game in January tipped off a July 1 closure date of Games for Windows Live. Age of Empires Online was let down easy, as its closure was forecasted nearly one month ago. The developer reset the player-vs-player ranking ladder at the beginning of June and hosted a few events for the game, including a Capital City decoration contest and invitational tournament near the end of the month. The developer capped off its Age of Empires Online send-off with an "End of the World" event yesterday, in which it livestreamed the game's final hours of life. [Image: Gas Powered Games]

  • Wargaming founds mobile game studio

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    It seems as though the Wargaming empire is expanding its reach, as the company recently founded a new mobile game studio in Seattle. The studio, which currently lacks a public name, is headed up by mobile game vet David Bluhm. Wargaming is giving the start-up freedom to choose its own direction and business strategy while providing it with its funding, global marketing, and distribution. This studio is separate from Wargaming Seattle (formerly Gas Powered Games). Bluhm had a few words to say about his team's mission: "We think mobile games is still a relatively new space with massive upside. Mobile is ripe for innovative and new core game mechanics." He said that more information about the studio's upcoming titles will be revealed soon.

  • Why Age of Empires Online failed

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    Since the beginning of this year, Age of Empires Online has shifted into stagnation and decline -- and done so intentionally. So why did Microsoft Studios decide to all but abandon the future of this game? In short, the title launched with far too little content, a bad business model, and couldn't crank out the goods fast enough to retain an audience. This resulted in a sharp drop-off from 100,000 players to 15,000 in a few months. Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb." Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."

  • GDC 2013: Catching up with Gas Powered Games' Chris Taylor

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2013

    Hey, is that CEO Chris Taylor from Gas Powered Games? By jove, it is! At GDC this past week we had the opportunity to catch up with Taylor and see how his studio is doing following its acquisition by Wargaming.net. He said that the synergy between his studio and Wargaming.net is powerful: "Our overlap is enormous between what we believe in as a company and what Wargaming believes in." We were most curious about the "mystery MMO" that Taylor and his team is constructing. "We are doing research and prototyping on our first Wargaming game," Taylor said, "which will be a huge PvP, free-to-play MMO. It's going to take a little while to get it rolling, and we'll talk about it more once we know it is exactly. We'll announce it down the road." Is there anything else that he was willing to share about it? Taylor paused and said, "It's going to be the biggest game we've ever made." Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

  • Gas Powered Games working on mystery MMO

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2013

    With the recent acquisition of Gas Powered Games by Wargaming.net, we have been wondering what direction the Age of Empires Online studio would be taking. According to a new interview on Gamasutra, CEO Chris Taylor says that the team has moved on to work on an untitled MMO. This mystery MMO is still in the early stages, Taylor said: "We're just getting going on it, and there's a lot of groundwork to do. But we're barreling ahead." Calling it a "big free-to-play MMO under the Wargaming name," Taylor said the game has fired back up the studio and allowed the re-hiring of laid-off employees. He also said that Wargaming.net has been a "great match" for Gas Powered Games.

  • Chris Taylor's Gas Powered Games acquired by Wargaming.net

    by 
    Jef Reahard
    Jef Reahard
    02.14.2013

    Gas Powered Games is the latest acquisition for free-to-play giant Wargaming.net. The company responsible for much-loved franchises like Demigod, Supreme Commander, and Dungeon Siege will join Day 1 Studios and middleware provider Big World Pty Ltd. under Wargaming's expanding umbrella. Gas Powered was founded in 1998 by Chris Taylor, who is among "a contingent of veteran developers" joining Wargaming.net. "Wargaming's growth in recent years has been tremendous, and we're looking forward to joining one of the fastest growing gaming companies in the world," Taylor said via press release. Gas Powered most recently made headlines when Taylor canceled the firm's Wildman Kickstarter project with four days (and $600,000) remaining. [Source: Wargaming.net press release]

  • Wargaming purchases Gas Powered Games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.14.2013

    Struggling developer Gas Powered Games has been purchased by Wargaming, the developer and publisher of free-to-play games World of Warplanes and World of Tanks. This is the company's second US acquisition this year, purchasing formerly independent developer Day 1 Studios (Fracture, Fear 3) for $20 million, putting them to work on an "unannounced console title." The financial terms of the GPG acquisition were not disclosed."Gas Powered Games has a long track record of providing incredibly engaging AAA gaming experiences and we can't wait to start working with them," said Wargaming CEO Victor Kislyi.Gas Powered Game canceled its Wildman Kickstarter on Monday. GPG CEO Chris Taylor, who will stay on board after the Wargaming purchase, said at the time, "At this point, it makes sense for us to focus our attention on other ways to keep Gas Powered Games running. Unfortunately, we are unable to share any specifics in public."We've reached out to Wargaming regarding its plans for the newly acquired Seattle-based developer.Update: Wargaming is not currently providing any information on its plans for GPG. In a statement provided to Joystiq, a company representative said, "Currently, Wargaming doesn't have any information to share other than that we're extremely excited to welcome Chris [Taylor] and his team to our family and look forward to sharing more about what they'll be working on at a later date."

  • Gas Powered Games cancels Wildman Kickstarter

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    With four days and about half a million dollars still to go, Wildman's Kickstarter has been brought to a screeching halt. The latest and last update to the project's Kickstarter page says that the team is focusing on "other ways to keep Gas Powered Games running." Wildman has had something of a bumpy ride. When the game was first announced, studio head Chris Taylor said that he was "betting the company on it." A few weeks later, GPG laid off 80% of its workforce. Now Taylor says that, "If all goes well -- which I think it will -- I'll be able to give you all some great news in the weeks ahead."

  • 'Wildman' Kickstarter canceled by Gas Powered Games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.11.2013

    Gas Powered Games canceled its Kickstarter for Wildman today, with four days and another half-million dollars in funding required to reach its goal."At this point, it makes sense for us to focus our attention on other ways to keep Gas Powered Games running. Unfortunately, we are unable to share any specifics in public," an update reads on the Wildman Kickstarter page. "We are profoundly grateful to those of you who backed this project and Gas Powered Games. Your passion and hard work put us in a position to write this exciting new chapter in the history of GPG."GPG studio head Chris Taylor (along with Star Citizen's Chris Roberts) joined us on the Super Joystiq Podcast during last week's DICE conference to discuss his experience with crowdfunding.

  • Around 40 employees laid off at Gas Powered Games [Update: Chris Taylor explains timing]

    by 
    Jordan Mallory
    Jordan Mallory
    01.18.2013

    Gas Powered Games, the development studio responsible for the Dungeon Siege series and one that has recently launched an ambitious Kickstarter campaign, is undergoing a round of layoffs, Kotaku reports.While anonymous sources claim that virtually the entire company has been let go, save for CEO Chris Taylor and a small handful of others, the only official word is that layoffs are indeed underway, and that more information will be posted to the Wildman Kickstarter soon. We've reached out to Gas Powered Games to learn more about the severity of the situation, as well as what these layoffs may mean for the studio's future projects.Update: Gas Powered Games boss Chris Taylor tells Joystiq about 40 employees have been affected by layoffs. Taylor says it was a "Very tough decision, but an important one such that I could properly pay severance and remaining [paid-time off]."Taylor wouldn't go into specifics about his studio's future, but he further clarified that those affected understood the timing of the decision, despite how sudden it may have appeared in the press."I think everyone agrees better to have a few bucks to find the next job that run this train to the end and have nothing left to work with. It's one thing for me to bet the company, but I can't bet their last severance money, that's not cool," he said. In a recent interview with Gamasutra, Taylor said he was betting his company on the success of the studios' first Kickstarter project, Wildman.

  • Gas Powered Games announces Wildman

    by 
    Elisabeth
    Elisabeth
    01.14.2013

    Gas Powered Games, the studio behind Age of Empires and a handful of other titles, has hopped on the Kickstarter train. Wildman hit Kickstarter today and has 32 days to hit its $1,100,000 goal. The game is an three-way action RPG/RTS/MOBA hybrid. GPG CEO Chris Taylor told Gamasutra that he's basically "betting the company on it." The Kickstarter is meant both to raise the necessary funds to continue making the game and to give fans a stake and voice in Wildman's development. If the project hits its funding and makes it to release, we're hoping it'll feel right at home in our Not So Massively column.

  • Gas Powered Games reveals Wildman, CEO says he's betting the company

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.14.2013

    Gas Powerered Games is launching a $1.1 million Kickstarter for Wildman, an action RPG/real-time strategy game/MOBA hybrid. CEO Chris Taylor tells Gamasutra it's not a good thing if they come up short on this."We spent all the last dough that we've had, and the last several months working on it. So we're betting the company on it," Taylor told the site.Taylor says the game is a risk, but it's not the first time he's done it, noting he bet the company on Dungeon Siege and Supreme Commander. He also mentions that with the normalcy of the Kickstarter culture, it's easier to ask people for $15 than to ask a publisher for $1.1 million. We'll update this post with a Kickstarter link when it apparently launches in a couple hours.Update: Kickstarter is now live.%Gallery-176152%

  • Age of Empires Online ceases content development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    What you see right now in Age of Empires Online is what you'll get... forever. Microsoft Studios announced that it's ceasing any further development on the title effective immediately due to finances. The studio will release a "small amount of content" in the near future, but following that, the game's features and civilizations will be set in stone as it moves into a support phase. That doesn't mean the game's getting cancelled, however. The announcement emphatically states that Age of Empires Online will continue to operate as is, will have future community events, and it is not "dying." The move from development to support was explained as follows: "Creating top-tier content, as we have been for the last year and a half, is very expensive -- too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. Age of Empires Online already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."

  • Age of Empires Online adding new civilization and booster pack next week

    by 
    MJ Guthrie
    MJ Guthrie
    08.09.2012

    The Babylonians are joining Age of Empires Online. In a recent interview, Gas Powered Games revealed that both this industrious new pro civilization and a new booster pack, Fertile Crescent, will be added to the game on August 16th to coincide with the game's one-year anniversary. The Babylonians bring with them new ways to build, protect, and conquer, from mobile storehouses called Ox Carts to The Siege Tower (think Trojan horse) to shield bearers. Additionally, the Babylonians can build out of wood instead of stone. The land of Mesopotamia also opens up the game with the Fertile Crescent booster pack. This area has level-scaling repeatable quests for the level 20 to 40 crowd. Lead designer Brian Frick noted that this type of scaling content is the direction the company is going in the future. He added, "We just want to have more of our content be fun for all levels to play." Both the new Babylon pro civ and the booster pack will be purchased using Empire Points, the in-game currency; Babylon will cost 900 EP, and the Fertile Crescent will cost 450 EP. You can read more details in the full interview.

  • Age of Empires Online adopts a truly free business model

    by 
    MJ Guthrie
    MJ Guthrie
    06.27.2012

    Last month, the Age of Empires Online developers announced an aim to take the game away from its "free-to-try" business model and move to truly free. With the latest update, the real-time strategy game will not only convert to a truly free-to-play model but also offer new content to players in the form of Alliance Wars (a team-based competition for level-40 players) along with new purchasable vanity items and consumables. In the move to make all premium content available through gameplay, the game's currency -- Empire Points -- can now be earned through conventional play or purchased through Steam. Chris Taylor, founder and CEO of Gas Powered Games, explains, "With Empire Points and this true free-to-play business model, we are giving players what they have repeatedly asked for... fewer pay walls and more ways for players to experience this legendary franchise." As the game transitions to this new model, all current players will receive a gift of 500 Empire Points automatically, while new accounts will receive 100. Current players who had Empire Points previously will see them converted into in-game coin. [Source: Gas Powered Games press release]

  • Age of Empires developers talk about free-to-try and free-to-play

    by 
    Elisabeth
    Elisabeth
    05.18.2012

    Gas Powered Games is aiming to take Age of Empires Online out of DLC-supported free-to-play and into a truly free model. That means moving away from what Systems Design Lead Eric Williamson described as "more of a free to try" model and implementing a system through which players can earn points to unlock anything that could be more quickly bought with money. In anticipation of this change, PC Gamer sat down with Williamson and Design Lead Steve Bauman for a chat about some of the philosophy behind the change. Williams said that their hope is that people who were previously turned off by the imperative that they spend money for full in-game advantage will be willing to give it another go. Players will now be able to earn enough points to unlock a premium civilization in "as short as two or three weeks of daily play," so those who spend the most time in-game will reap the greatest reward. Empire points, the purchase resource that will be gained by either money or in-game achievement, will be earned by players as they complete specific campaign quests, level up, and participate in Alliance Contests.

  • Age of Empires Online hits Steam

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.29.2012

    Freemium title Age of Empires Online has invaded Steam, complete with discounts during its launch week. Until April 3, the Persian, Greek, Egyptian and Celtic civilizations are half-off for $5 each. If you like what you get from the free download, you can purchase the "All-in-Wonder Bundle" for $16.99.

  • Age of Empires Online ventures north with the Celts

    by 
    Matt Daniel
    Matt Daniel
    02.06.2012

    Age of Empires Online has been bringing free-to-play RTS action to the masses since August of last year, but so far players have had access to just three civilizations: Greek, Egyptian, and Persian. All of that is about to change, though, so ready your shillelaghs as the Celts join the battle. This new civilization, which seems to draw inspiration predominantly from Irish and Scottish folklore, will bring players a variety of new units and strategies with which to drive the opposition to its knees. Whether you're wreaking havoc with the speedy Woad Raiders or sacrificing a deer with the druidic Augur, the Celts will certainly bring new twists to any playstyle. And of course, a new civilization also means new quests. The Celts' quests will have players battling it out in the frigid north, where the icy weather will slowly sap the health of any unit caught in the elements. The Celts will also introduce stealth missions, such as infiltrating an enemy fortress without waking the sleeping guards. To see the new civilization in action, just click past the cut for a bagpipe-filled teaser video, then head on over to the game's official site to get in on the action for yourself. Sláinte!

  • Age of Empires Online Season Pass offers all and future available content for one price

    by 
    Mike Schramm
    Mike Schramm
    08.17.2011

    Now that the free-to-play Age of Empires Online MMORTS is out (and it's not all bad, apparently), let's start talking about how you can pay for it, shall we? Of course, the game is free to download, and you get the game's two empires to play with right away. But developer Gas Powered Games are working on releasing new content all the time, of course, and Microsoft has announced at Gamescom that those really interested in the game will be able to pick up a "Season Pass" that will grant access to all premium content currently available. That pass will cost $99.99, and last for the first six months of the game. At this point, we only know about a few different content packs, and there's a deal for a free Defense of Crete Booster Pack when you buy both Premium Civs, so everything on the market right now will set you back only about $60. But keep in mind that the Season Pass lasts until February of next year, so everything Gas Powered releases before then is yours to keep. If you like the game a lot, that will probably be worth the deal. One note of warning: Gas Powered also says that buying the Season Pass won't keep you from rebuying content accidentally, so don't forget and buy more stuff when your Christmas cards come in. But hopefully if you spend $100 on a free-to-play game, you won't really be tempted to spend any more than that, right?

  • Age of Empires Online review: Casual conquest

    by 
    Griffin McElroy
    Griffin McElroy
    08.16.2011

    In reading online discussions surrounding Age of Empires Online, you'd think that the developers had taken to traveling the country with the express intent of running over kittens. Clearly, players have taken issue with this latest in the Ensemble-created historical strategy franchise, which layers the series' core formula beneath a highly stylized coat of paint and free-to-play business model. However, much of the mechanics that made Age of Empires a household name remain, though now alongside new features designed explicitly to both ease new players into the experience as well as capture the attention of the coveted MMO crowd. %Gallery-124916%