Humans

Latest

  • Spiritual Guidance: What Alliance race is the best for shadow priests?

    by 
    Fox Van Allen
    Fox Van Allen
    06.22.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter. Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change. I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior. Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

  • Surprisingly evasive for something so vast, the Kraken lurks amid the trees of Perez Park. Although a Kraken is usually a sort of giant octopus or squid, this one is in fact a gelid extradimensional life form.

    New Dawn of Fantasy screenshots and information on races

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2011

    Dawn of Fantasy seems like it's been in development for an awfully long time, but with a release coming in June, MMORTS fans should be getting excited. The team behind the game has sent along some new screenshots as well as more information on the three most influential races in the game -- Men, Orcs, and Elves. Elves, as most fantasy fans will likely expect, are split between Wood Elves and High Elves, with the former excelling at natural magic and the latter focusing on city building and alchemy. Orcs count a number of savage tribes among their numbers, with Desert Orcs and Swamp Orcs both focusing heavily upon offensive measures. Last but not least, the race of Men encompasses the cities of Rollingplain and Menthorn -- both are united under a single ruler, but Menthorn is filled with unrest and talk of rebellion. MMORTS fans will want to keep their eyes on Dawn of Fantasy as the game approaches release on June 17th. %Gallery-79066%

  • Webzen announces a trio of new titles

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2011

    Korean publisher Webzen is preparing to blitz MMO players with a slew of new titles in 2011. First up is Archlord X: The Chronicles, a sequel of sorts to the company's popular Archlord. Set 100 years after the first game, Archlord X revolves around a feud between Orcs and Humans. Webzen plans to push the MMO into closed beta in South Korea in the first half of this year. Webzen also announced that it has several brand-new titles that the company is planning to reveal fairly soon, perhaps at G-star. These MMOs include an expansion to MU Online, MU2, and the mysteriously titled Project A. MU2 is being developed using the Unreal Engine 3 and takes place before the events of MU Online. Project A, on the other hand, is all about large-scale battles in the Middle Ages -- perhaps somewhat like Medieval: Total War. We'll be keeping an eye on Webzen as it expands its lineup in the coming months!

  • Flameseeker Chronicles: We're only human

    by 
    Rubi Bayer
    Rubi Bayer
    02.14.2011

    Last week was an exciting one for Guild Wars/Guild Wars 2 fans, myself included. GW2 might be bringing us five playable races, but ArenaNet spent the past week delving into the original Tyrian playable race: the humans. This was especially exciting to those of us who are longtime residents of Tyria, because we've got lots of new details set on a foundation of familiar history and lore. Here at Massively, we touched on each new piece of information with the promise of an overall analysis today, so here we go! Follow along after the jump and we'll take a look at the human race of Guild Wars 2.

  • ArenaNet declassifies Guild Wars 2's Human military files

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2011

    The Humans in Guild Wars 2 may be down on their luck (and population) but they're certainly not out. As ArenaNet continues Human Week, a new blog entry titled The Line of Duty introduces us to the three main military forces representing our spunky cousins -- and why they don't necessarily get along. First and foremost are the Seraph, who act as both the backbone of the military and the police force for the Human settlements. While the Seraph are widespread in Kryta, the Ministry Guard -- the protectors of the Human government and nobility -- mainly focus their efforts in the capital of Divinity's Reach. However, watching over the Royal Family is the responsibility of the Shining Blade, an elite force of warriors and spies. The Shining Blade should be familiar to those who fought in Guild Wars' War in Kryta campaign. Each of these military branches vies for influence and authority over the others, although the Shining Blade tends to be at the top of the pecking order while the Seraph take up position as the whipping boys (and girls). As ArenaNet writes, this causes "a tug-of-war for influence and control" amongst the beleaguered armed forces. You can read about the clash of politics, position and power between these forces on the ArenaNet blog -- and stay tuned for this coming Monday, when Flameseeker Chronicles will give a colorful commentary on the whole of Human Week.

  • Bigpoint launches Battlestar Galactica Online

    by 
    Jef Reahard
    Jef Reahard
    02.08.2011

    SyFy's Battlestar Galactica odyssey may have ended, but Bigpoint's MMO adaptation of the beloved reboot has just begun. The free-to-play game maker has announced the official launch of Battlestar Galactica Online, a browser-based title set during the latter half of the TV show's second season. Players can choose to fight for either the Cylons or the Colonials, as both fleets are stranded in uncharted space and in need of repairs and critical supplies. This leads into a contest for nearby resources that involves space combat, exploration, and mission-based play as well as ship unlocks, customization, and market features. Bigpoint has also made use of assets from the television series including the seminal Bear McCreary musical score and the instantly recognizable ship models. How does all this hold up in a browser game? Pretty well, according to Bigpoint. "We are confident that a new standard has been achieved -- no longer should browser games be considered sub-par to their console or PC-installed counterparts," says CEO Heiko Hubertz.

  • A week of humanity for Guild Wars 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2011

    Even though they've been the only playable race for all of Guild Wars, humans have never had an easy run of things. Beset by enemies that destroyed the nations of Ascalon and Orr, manipulated by otherworldly beings, and thrown into conflict again and again, human beings have always triumphed in the end. And while the 250 years between the original game and Guild Wars 2 have only served to heap more indignities on the race, the nation of Kryta has withstood the onslaughts and endured. That's why humans are the first race to be featured with a full week of discussion. Human Week is kicking off today for Guild Wars 2 with three pieces of concept art and plans for the next several days. Tuesday will see a reveal on the human story and crafting the proper tone, Wednesday will be reserved for discussing human style and clothing, and Thursday will see more background detail and a homeland video tour. Then Friday will unveil the balance between Kryta's three armed factions, no doubt one of the main flashpoints for conflict in the game's story. GW2 might be starting with the most familiar race of all, but as always, the lore and design reveals promise to be anything but pedestrian.

  • Late mid-week shocker: young adults get their 'news' from the 'net, not from television

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.06.2011

    In what is undoubtedly a shocking and groundbreaking revelation, the Pew Research Center has conducted a recent study which has caused it to conclude that young adults now get their news predominantly from the internet, rather than from television (and even less from ham radio). According to the study, which the center seems to have been conducting yearly for a while now, 67 percent of adults under 30 said in 2010 that the 'net was their primary source of news, up from 34 percent in 2007. Curiously, respondents could choose up to two 'main' news sources, so 52 percent report that television is a main news source in 2010, down from 68 percent in 2007. While none of this probably comes as any surprise to any of you, our readers, it does tend to explain that strange and ever-growing tendency we've noticed in our friends of talking about things like Groupon, Facebook, and some meme some webpage made up to sell something as if they were talking about actual news.

  • Research suggests that your body knows you made a typo when your conscious mind simply can't be bothered

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.01.2010

    This may or may not come as a shocker to you -- but when you make a typo, your body can tell, according to a new study at Vanderbilt University. The study monitored a group of people who could type at least 40 WPM consistently as they transcribed copy. In analyzing the typists' key strokes, researchers found that interestingly, even if a typist's mistake was immediately 'silently' corrected onscreen by those running the study, the typist's fingers fumbled or paused, signaling an 'awareness' that a mistake had been made. Essentially, this means that while the conscious mind may not know that a mistake has been made (especially if there's no visual evidence of it), the part of the brain that controls the fingers typing movements have some awareness of the mistakes. For those of us who spend our lives banging away at a keyboard, these preliminary results won't really come as any surprise -- the feeling of having made a mistake is pretty instinctual. Regardless, the results suggest a hierarchical manner of mistake detection in humans, the "lower" more instinctual part of the brain recognizing and correcting the mistake, while the conscious part of the brain assigns credit and blame. Now if we could just figure out what part of our brain is responsible for relentlessly pointing out others' typos, we'd be set.

  • Wireless body area network allows your body to send status updates to your cellphone

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.10.2010

    Dutch researchers recently demonstrated a new type of wireless body area network, or BAN for short. A BAN essentially gives the human body its own IP address, and the new techniques demonstrated at IMEC based in Eindhoven incorporate a dongle that plugs into the SD card slot of a cellphone, enabling the streaming of data from the sensors to the cellphone in real time. The demonstrated software, which runs Android OS and uses the nRF24L01+ radio wireless standard rather than Bluetooth. So what does this mean for the future of medicine? Well, with just a few EKG-like sensors, people with medical conditions such as heart problems, or athletes in training, will be able to monitor their own body on their cellphones. The technology is still in the demo phase, but it's one we look forward to seeing in practice. Video is below.

  • New image manipulation software results in a skinnier you on film, leaves the real you feeling inadequate

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.08.2010

    German researchers have developed a new form of image manipulation which really gets to the heart of the matter: we all want to be skinnier and have better looking muscles. The new software, developed at the Max Planck Institute for Informatics, allows both pro and amateur filmmakers to 'dramatically' alter the physical forms of the people on screen -- a process which was previously limited to tedious and time-consuming frame-by-frame techniques. The technique was developed by the team doing full 3D scans of 120 men and women of various shapes and sizes, then merging them into one seriously awesome human form, resulting in a person which can be easily manipulated into pretty much any shape necessary. This malleable form can then be mapped to the actual person on screen, and manipulated for the desired effect in one single frame, and that is then applied to the rest of the film. Video is below.

  • In-game models I would change if I could

    by 
    Allison Robert
    Allison Robert
    12.30.2009

    In the transition to Cataclysm, an increasing amount of the game looks pretty dated, and we've already see Blizzard take a wrench to a number of models like druid forms and major lore figures. I've been hoping for a while that they'll do the same with the game's earliest and most dated models -- the ones that haven't changed a whit since the classic game hit beta -- and particularly the following. All of them are a jarring difference from the graphical quality of Northrend creations, and only stand to get more so in Cataclysm: 1. The wyvern The wyvern is the model from which Blizzard cribbed the horrifying older version of Tauren cat form, but it was already awful in its own right. Compared to gryphons, wyverns look...well...terrible. They have a host of much less impressive and realistic animations and just seem like they're a lower-resolution model overall. The run animation on the player mount version makes it obvious that the thing was never meant to run, and the top of its head looks like somebody took an experimental swing at it with a frying pan. I have yet to see a Horde player fly one of these monstrosities longer than they absolutely have to. Dear God, someone please put this affront to nature out of its misery.

  • The art direction of Black Prophecy's humans

    by 
    Kyle Horner
    Kyle Horner
    09.29.2009

    Some of the best art has a purposeful visual direction and that seems to be the case with Black Prophecy's Human faction. It also helps when your game has an incredibly beautiful rendering engine and a cockpit view to show every glorious detail off up close and personal.For those of us into the art design of a game, this recent developer diary on the Human art direction will most certainly interest you -- especially since it gets pretty in-depth on the reasoning behind every line and curve. The three page write-up goes into detail on the faction logo's origins, ship and station structural design. A lot of time is spent describing the real world parallels of the Humans in Black Prophecy to, well, us.

  • The Queue: Dragon Slave!

    by 
    Allison Robert
    Allison Robert
    07.31.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert, erroneously described by Alex Ziebart as "universally adored" on this site (whisper the phrase "I hate Tauren cat form" in Turtlehead's direction and run) is your hostess today.Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.And because it's Friday:Charlie asks...How many Queue columns does it take for one to finally reach the front of the line?The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?Dumbledore: Ehh, remember that Christmas party where we all got really drunk?

  • Watch as hamsters 'dance-off' against humans for Home superiority

    by 
    Xav de Matos
    Xav de Matos
    06.21.2009

    digg_url = 'http://www.joystiq.com/2009/06/21/watch-as-hamsters-dance-off-against-humans-for-home-superiorit/'; When we heard Home was pitting Hamsters (Read: Virtual Furries) against Humans in a virtual world dance-off, we were intrigued. Actually, first we re-read our news feed to make sure we weren't hallucinating and then we became intrigued. Last night we decided to log onto Home and find out what all the fuss was about. Like cars slowing past a train wreck, we were unable to look away as dozens of PlayStation 3 users came together for the "ultimate dance-off." The winning faction has not been officially revealed, but humans appeared to be the clear winner during our multiple login sessions. If you're wondering what the point was: based on which side showed the most support, Home users would receive a different free item. If Hamsters are the decided winner, the PlayStation Home community will receive Viking and Valkyrie helmets. If Humans win, Home users net free Fedoras and Aviator headwear. It's easy for us to be dismissive of the wacky promotion, but users involved seemed to be enjoying themselves. Seriously. As avatars bumped (also, grinded), users would motivate and compliment each other on their "sick moves" ... it was one of the strangest things we've ever seen on a gaming console. The horrors of a giant hamster "shakin' its money maker" can be viewed above. Fair warning it's 3 minutes and 41 seconds that cannot be unseen, nor is it time you can ever get back.

  • Space is filled with violence in three new Black Prophecy screens

    by 
    Kyle Horner
    Kyle Horner
    06.09.2009

    Reakktor Media have released three new Black Prophecy screenshots featuring Tyi fighters blasting about space and a human shuttle exploding rather... violently. We really wouldn't want to be in that shuttle, but what self-respecting space pilot jumps into a shuttle anyhow? No, you can expect to find us in a heavy fighter blowing up other shuttles.In all seriousness, Black Prophecy really does incite a kind of awe for sci-fi and space fans alike. The completionists out there who've sampled EVE Online's visual delicacies and plan to delve into Jumpgate Evolution like a duck through gold coins, are probably -- much like ourselves -- excited to see what precious jewels are to be discovered in the latest space shooter MMO to tempt out better senses.%Gallery-46991%

  • The best of WoW Insider: May 5-12, 2009

    by 
    Mike Schramm
    Mike Schramm
    05.14.2009

    Welcome back to the Wacky World of Warcraft, where the men are men, the women are usually dragons of some kind, and the average faction leader is probably being mad with some kind of ill-gotten power. Confused? Wondering why that ugly-looking orc is approaching you with sword drawn? Worry not, WoW Insider is your all-encompassing guide to Azeroth. Just please keep your arms and legs inside the tram at all times -- you don't want to hear what happened to our friend Wirt. News WoW Insider interviews Tom Chilton on Patch 3.1 and beyondWe talk to the game's lead designer on the latest updates, and what's coming up next. Star Trek references in the World of WarcraftWe've all (well, most of us -- ahem, Alex and Dan) seen Star Trek and loved it, so we compiled this little list of sightings in game. WoWMatrix responds to Curse and WoW InterfaceThere was a kerfluffle in the addon scene lately, and popular addon updater WoWMatrix finally responds. BlizzCon tickets on sale May 16thBlizzard's convention is returning to the Anaheim Convention Center, and it'll cost you $125 and some time in line to go. Flying in old world AzerothBlizzard has long said it wouldn't be possible to allow flying mounts in the original game world. And here's why. Features Disappointment the patch 3.1 game worldNot everything is hunky dory after the latest update -- at least one of our bloggers is a bit bored. Officers' Quarters: FragmentationOur column for guild officers takes a look at who should get the game's newest legendary. The OverAchiever: Glory of the Hero strikes backHow to do one of the biggest achievements in the game. WoW, Casually: Guide to the latest featuresNot every WoW player is a hardened veteran -- for the newer folks, there's WoW, Casually. Arcane Brilliance: PvPing as a Fire Mage after patch 3.1What's new in the world of Mages? Our Mage blogger Christian Belt tells you.

  • Free Realms interview explains character customization options

    by 
    James Egan
    James Egan
    03.26.2009

    Free Realms is a pretty hot topic in the MMO world right now, and with good reason. If the game can live up to expectations, Free Realms may just be a game that both adults and young kids can enjoy. The art style of Free Realms is distinctive and this carries over to the look of the characters themselves. Carolyn Koh from MMORPG.com recently caught up with Free Realms art director Rosie Rappaport and associate art director Sebastian Strzalkowski to talk about some of the game's character customization options. The interview kicks off with a discussion of the inspiration for the art style we'll soon see in Free Realms, but the discussion focuses heavily on the potential for customization. The game will launch with Humans and Pixies as the playable races, with some customization options unique to each race. The title will not have slider bars to scroll through the various character creation options as with some other MMOs, but will have more 'playful' icons that open up the various options for skin tone, face paint, hairstyles, and wings (in the case of Pixies). According to the SOE artists, "In the case of the Pixies, the wings can be customized to look very elegant and floral or they can be bat-like and scaly." If you're interested in the customization options available to Free Realms characters, have a look at the MMORPG.com interview with the title's artists.

  • Ask a Lore Nerd: It's the end of the world as we know it

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.Good morning, everyone! My apologies for missing last week's Ask a Lore Nerd, I am apparently very, very bad at time management and I lost track of things while trying to finish furnishing my apartment. We're back in action this week though, so it's all good!Before we get started, I also wanted to remind people that Tokyopop is letting us read Warcraft: Legends for free until the 17th. I know Daniel mentioned it already this morning, but seeing as this is the lore column of the day, I just wanted to mention it again. Just imagine me as the hammer trying to drive this nail into your head. You can read it for free. And now we get the show on the road!naixdra asked...Why do the Orcs call Draenor, Draenor? Didn't the Draenei show up out of nowhere and call it that, so why would the native Orcs adopt the name given to it by outsiders (and still refer to it after their attempted annihilation of said outsiders)?

  • All the World's a Stage: So you want to be an Alliance Rogue

    by 
    David Bowers
    David Bowers
    02.08.2009

    This installment of All the World's a Stage is the twenty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Many of the most famous rogues outside of the Warcraft setting have been nuanced and exciting characters. Bilbo Baggins, the Prince of Persia, and James Bond, could all be reimagined as rogues if they had existed in Azeroth instead of their own settings. As an Alliance rogue, you have a certain amount of freedom to borrow from other settings, or from the real world, since the Alliance races tend to be more similar to heroes of other stories we've heard before. To a certain extent, Blizzard has already based its Alliance rogue guilds on stories from other settings, and left some aspects of these institutions rather vague. There is certainly enough room for roleplayers to fill in a bit of the blanks with their own creative inspiration. The only danger is that it could be easy to overdo it and descending into Mary-Sueism: one ought to feel free to reach for a bit of the flavor of James Bond, for instance, without ever believing your character is the single best secret agent Stormwind could ever have.