midway

Latest

  • The original Xbox displayed in a store.

    Microsoft tried to buy Nintendo, but got laughed out of the room

    by 
    Nathan Ingraham
    Nathan Ingraham
    01.07.2021

    Specifically, the Xbox was unveiled at CES in 2001 — to commemorate that launch, Bloomberg has published an in-depth oral history of how the console came to be. It’s a fascinating read, but one particular passage stands out: details on Microsoft’s efforts to secure games for the brand-new console. While the company implored third-party developers to work on the Xbox, Microsoft also considered using its considerable financial might to buy developers.

  • New Line/Warner Bros.

    The Rock is Chicago's only hope in 'Rampage'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.17.2017

    After years of chatter, we're finally getting a look at the movie adaptation of the classic arcade game Rampage. It stars Dwayne "The Rock" Johnson, Jeffrey Dean Morgan (!!!) and Naomie Harris. The project was announced way back in 2011 and Johnson signed on in 2015, but this is our first glimpse at it. It looks like... about what you'd expect from a movie about a trio of overgrown monsters destroying major cities, and is helmed by San Andreas director Brad Peyton.

  • Midway / Giant Bomb

    'NBA Jam' creator talks about Midway's little-known history

    by 
    Jon Fingas
    Jon Fingas
    03.26.2017

    If you hung around arcades in the 1990s, you were likely extremely familiar with Midway sports games like NBA Jam and NFL Blitz. Apparently, though, even these classics have a few secrets left. Former Midway design lead Mark Turmell has participated in a Reddit AMA where he revealed a handful of surprises about Midway games. For instance, he confirmed that pre-release versions of NBA Jam did have Michael Jordan -- the developers had to yank him out just weeks before launch due to his Nike deal. In fact, there were custom editions given to Jordan, Ken Griffey and Gary Payton that put each of them in the game.

  • 'Mortal Kombat' and 'NBA Jam' documentary needs your help

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.17.2015

    In the 1990s, one name ruled the arcade scene: Midway Games. From Mortal Kombat to NBA Jam, Revolution X, NARC and San Francisco Rush, you knew what you were going to get when you popped a few quarters into a cabinet: fast, loud, aggressive games. But what's the story behind those titles? How did the studio come to practically dominate an entire sector of gaming? That's what Josh Tsui, co-founder of Chicago-based game developer Robomodo, wants to tell you with his new documentary, Insert Coin: Inside Midway's 90s Revolution.

  • Awakened returns with a new design strategy and funding goal: You

    by 
    Jessica Conditt
    Jessica Conditt
    02.04.2013

    In November 2010, Phosphor Games was quietly shopping around a project called Awakened, a super-hero action title heavy on character customization and creative chaos. As part of its publisher pitch, Phosphor made a demo video for Awakened; it was rough and never meant for public consumption. It showed a city on the brink of man-made annihilation, tanks patrolling streets littered with blood, bodies and fire, and a cast of seemingly ordinary people with supernatural abilities: invisibility, force push, mind control, electric shock, on-demand armor, stealth, accuracy, a tornado.In January 2011, the video leaked."We didn't actually intend it to go out," Phosphor Games director Chip Sineni looks back on the day the video broke on YouTube. "We were kind of embarrassed because it was very rough and there was a lot of stuff that just wasn't ready to show to the public. We were really surprised by how many people were supportive of it."The video, rough as Sineni thought it was, resonated with the gaming audience in a big way. Publishers loved it, too – just not enough to pick up the project. Awakened fell to the back of Phosphor's priorities and out of the gaming industry's eye as the company focused on developing smaller, lucrative games, such as Horn and Dark Meadow for iOS. However, in the few years since Awakened burst into public consciousness, video game funding has evolved, and Phosphor may not need publisher approval to get the game off the ground. All it needs now is something it believes it has already proven – community interest – and somewhere to channel that support.Awakened has turned to Kickstarter.

  • Midway VFX lead footage shines the light on planned Stranglehold sequel

    by 
    David Hinkle
    David Hinkle
    10.24.2012

    Before Midway went under in 2009, the studio had already started to pursue a sequel to Stranglehold, itself a sequel to John Woo's 1992 seminal action flick, Hard Boiled. Stranglehold starred Chow Yun-fat, reprising his role as Inspector "Tequila" Yuen who dove around Hong Kong and shot bad guys in slow motion. That's how they police over there, you guys.It turns out Midway had big plans for a sequel to Stranglehold, what VFX lead Sean Lantis says was being "fully rebranded" to appeal to a wider audience than the first game. Lantis says he was in charge of "all visual effects as well as a good portion of the destruction work." What was to be called Gun Runner never made it to production and was still in the early stages when Midway filed for Chapter 11 in 2009, evidenced by the footage in the video above.

  • 'Midway Arcade Origins' puts classic coin-ops on Xbox and PS3

    by 
    JC Fletcher
    JC Fletcher
    09.19.2012

    Warner Bros. Interactive is bundling its archive of Midway arcade games once again, for sale on PS3 and Xbox 360. Midway Arcade Origins is a collection of "more than 30 classic, genre-defining Midway titles from the golden age of arcades," including Gauntlet, Joust, Spy Hunter, Marble Madness, Defender, and Rampage. There's no online multiplayer, but there are new Achievements, Trophies, and leaderboards.The Backbone-developed collection will be available this November for $30. That's less than $1 a game! Or, as far as we're concerned, it's $30 for Marble Madness's music, with a bunch of free games included.

  • Stiq Figures, May 14 - 20: He's heating up edition

    by 
    Mike Suszek
    Mike Suszek
    05.27.2012

    Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Every week, we take a look at, uh, something – meanwhile, the previous week's Japanese hardware sales figures are posted after the jump, and a discussion of said figures takes place in our comments. It may not be conventional, but it's a time-honored Joystiq tradition. There aren't many sports games like NBA Jam. Back when Michael Jordan was the king of the court, the 1993 Midway arcade classic was known for its tight controls, secret characters, zany dunks, and outrageous catch-phrases by announcer Tim Kitzrow. While Jordan wasn't in the game (he reached his own licensing agreement with the NBA in 1992, and Midway was unable to secure a deal with him), it was Scottie Pippen that brought his excellent three-point shots to the court alongside Chicago Bulls teammate Horace Grant.That is, Pippen's usually excellent three-point ability. NBA Jam creator Mark Turmell admitted in a 2008 interview with ESPN: The Gamer that Pippen's tendency to win close games was tuned down in certain circumstances. Specifically, when any Bulls player attempts a glorious last-second shot against Turmell's favorite team, the Detroit Pistons, a special piece of code in the game would average the shots out to be bricks.Turmell said, "There was the big competition back in the day between the Pistons and the Bulls, and since I was always a big Pistons fan, that was my opportunity to level the playing field." This is one case where any close loss against a friend can be reasonably blamed on the game.

  • Midway Arcade brings Joust, Defender, Spy Hunter to iOS without the associated coin-loss

    by 
    Daniel Cooper
    Daniel Cooper
    02.24.2012

    Warner Bros. has busted out an iOS flavored compilation of Midway's classic arcade games. For 99 cents you can re-live the experience of pumping coin after coin in the cabinets of your childhood. The app comes with emulated versions of Spy Hunter, Rampage, Joust, Root Beer Tapper, Defender, Arch Rivals, Air Hockey, Arcade Basketball, Pool and Roll Ball. Once you've finished reacquiring your square-eyes from all that gaming action, two expansions are available as an in-app purchase. One includes NARC, Total Carnage and APB, whilst the other packs both Gauntlet games and Wizard of War. All the company needs to do now is make sure it works in perfect harmony with the iCade and we may never leave the house again.

  • New Line Cinema looking to turn Rampage into a movie

    by 
    David Hinkle
    David Hinkle
    11.19.2011

    We can hardly think of a more gripping, dramatic story than people transformed into gigantic lizards, apes and wolves, who go about destroying skyscrapers, so we're happy to report that New Line has optioned Rampage for the silver screen. Just imagine it: a gigantic ape, palming a frightened blonde, descends a massive skyscraper -- oh, right, that already happened. Imagine a lizard then! Or a wolf! The Hollywood Reporter says John Rickard, who helped produce a plethora of New Line Cinema films, is currently shopping around for a writer to come up with a script. Frankly, there isn't a better ending we can come up with for this post than a person will be paid to write a Rampage movie.

  • Mortal Kombat sells 'close to' 3 million worldwide, has paid for itself

    by 
    Jordan Mallory
    Jordan Mallory
    08.13.2011

    When Midway bit the bullet and liquidated all of its assets during the first half of last year, the future of one of gaming's most ubiquitous and legendary franchises, Mortal Kombat, was completely up in the air. People didn't know whether or not MK's new baby-daddy at Warner Bros. Interactive would continue the series' proud tradition of increasingly ludicrous violence, or if it would continue the stagnating series period. Fast-forward a bit, and thankfully it seems to have worked out for history's favorite murderers, with Warner's first entry in the franchise garnering critical acclaim and millions of dollars. According to WB Interactive President Martin Tremblay, Mortal Kombat has already paid for all of the assets acquired from Midway by selling "close to" 3 million units worldwide. To put that number in perspective, as of June 30, 2011 Super Street Fighter 4 has sold 1.6 million units, and Marvel vs. Capcom 3 has sold 2 million, both of which have been on the market for a significantly longer amount of time. Considering the sorry state of affairs that Mortal Kombat was left in as little as two years ago, we can't help but be a little surprised by the modern-day, gore-soaked Cinderella story this saga has become.

  • Mortal Kombat secret character tryouts may disturb you

    by 
    Griffin McElroy
    Griffin McElroy
    04.12.2011

    The Machinima clip posted after the jump is, in many ways, deplorable. It shows some of our most beloved game characters of all time brutally fatality-ing a number of Mortal Kombat fighters, and we're finding it difficult to shake. On the other hand, we've gotta have that NBA Jam cameo. We need it.

  • 'Hero' looks like it could have been Midway's 'inFamous'

    by 
    Randy Nelson
    Randy Nelson
    01.11.2011

    Last week we got a tiny, one-image glimpse of Midway Chicago's game-that-could-have-been, Hero. Now we get a better picture of what the title might have looked like, thanks to the portfolio of Tae Young Choi, a concept artist at Midway who worked alongside Stephan Martiniere, the former staffer responsible for the release of last week's image. There are also some small tidbits regarding the game's design to be gleaned from Choi's site, including that there were going to be multiple (presumably playable) characters, each possessing unique super powers. From Choi's descriptions of his drawings, we know that the katana-wielding hero (seen above, fighting an enemy on the wing of Air Force One) could "jump really high," and that at least three other heroes were planned: one that could control water; one that could generate a force field; and a "dumb strong" character with a tail. Choi also hints at one possible cause for the mass destruction visible in the gameworld: an out-of-control laser beam coming from a satellite that's "cutting everything." Unfortunately, the game itself was cut before we ever got a chance to see it in action. Visit Choi's site to peep some additional concept art.

  • Canceled 'Day to Night' Midway game unearthed in concept art

    by 
    Ben Gilbert
    Ben Gilbert
    01.04.2011

    Former Midway background artist Brian Beppu was at one point drawing up concepts for a PlayStation 2-era game named Day to Night. As the title suggests, Day to Night looks like it was going to be some type of zombie game -- as seen in the concept panels above, a hobbled humanoid approaches a gentleman who appears to be a cowboy in snowy woods. A handful of environments are also on display, varying from a cheap roadside motel to a graveyard overtaken by jungle brush. Given the fact that this art is now nearly a decade old, Day to Night likely lost its shot at becoming a finished product before Midway's less than successful final years. Little else is known about the title, in fact, so feel free to shoot us a tip if you know more.%Gallery-112471%

  • Artwork surfaces from canned Midway game, 'Hero'

    by 
    Ben Gilbert
    Ben Gilbert
    01.03.2011

    Concept illustrator Stephan Martiniere worked at Midway Chicago until August of 2008. Some time before he left the company to work at id Software, he inked concept art for a game titled "Hero," spotted by Siliconera on Mr. Martiniere's website. Midway, as you likely know, went bust over the last few years, with some titles being picked up by other publishers and some games in-development being put on permahold. Only one image of Hero is in the portfolio, but it indicates possible characters Hero might've explored -- an adult figure holds a sword in one hand and a child's hand in the other, while an ethereal being floats above both figures in a ruined Chicago (as indicated by the Chicago Transit Authority sign). That sounds an awful lot like the plot of Lone Wolf and Cub to us (minus the whole Chicago thing), so we're clearly sad to hear it never came to be.%Gallery-112362%[Image credit: Stephan Martiniere]

  • Wasteland Diaries: Sector 1

    by 
    Edward Marshall
    Edward Marshall
    10.01.2010

    In the past few weeks in Fallen Earth, I've been spending a bit of time in sector 1 -- the Plateau Sector. I have to admit, it's still my favorite sector. It's the epitome of a post-apocalyptic wasteland. The other sectors (possibly excluding Deadfall) look a bit too lush and green for my tastes. Of all the sectors, it is also the busiest. It holds the most missions, towns and bonus AP. Even though it looks like a sparsely populated wasteland, there is plenty for a new clone (or an old one) to do. In this post I will take a look at Fallen Earth's sector 1 in all its glory, from the starter towns to the capital. I've visited them all, and they all have a distinct place in my earliest memories of Fallen Earth. I was most amazed at how different the entire sector looks now, after all the graphical enhancements. I was looking at some old screenshots from last year, and everything looks so much better now. I'm not saying that an apocalyptic landscape can be a beautiful thing, but I sometimes stop killing whatever it is that I'm killing to admire the sunset. So, without any further ado, let's take a look at sector 1.

  • Rumor: This is canceled: This is Vegas

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2010

    CVG reports it has a "cast iron source" claiming This is Vegas has finally been buried out in the desert somewhere. The title was under development at Surreal Software for Midway before the publisher folded. The property was then scooped up by Warner Bros. Interactive, but apparently met its (inevitable) conclusion when the developer was quietly shut down in June. The site's source estimates Midway spent around $43 million on the project before it was sold to WB, elaborating, "The title was on the schedule for release late last year - but still needed another eight months to a year to finish with a studio burn rate of $250,000 per month." We've contacted WBIE for confirmation that This is Vegas really has played its last card and busted out. %Gallery-15441%

  • Review: Hydro Thunder Hurricane

    by 
    Randy Nelson
    Randy Nelson
    07.26.2010

    Remember Yaris for Xbox Live Arcade? No? Good. It was undeniably the low point for downloadable racing games on Xbox 360. Finally XBLA gets something to wash the taste from your mouth for good: Hydro Thunder Hurricane. Upstart developer Vector Unit didn't actually start out making a Hydro Thunder title, but Microsoft liked what it saw, licensed the rights to HT and made the (what's turned out to be excellent) decision to resurrect the franchise. For the uninitiated, Hydro Thunder was an arcade game from the late nineties that drew in crowds with its transforming, jet-powered speedboats and courses that felt inspired by amusement park thrill rides. Hydro Thunder Hurricane doesn't deviate from that blueprint, and while gaming hardware has changed, fun hasn't -- and Vector Unit was clearly keeping that at the forefront in designing Hurricane.%Gallery-92281%

  • Midway creditors accept $1 million payout

    by 
    Xav de Matos
    Xav de Matos
    05.30.2010

    To settle the outstanding claims against former owner Sumner Redstone, Bloomberg is reporting that the creditors' committee of the defunct publisher Midway Games has agreed to a $1 million cash lump sum payout. It was previously reported that prior to the lump sum agreement, unsecured creditors of the parent company would only be able to recover 16.5 percent of what had been owed, while unsecured creditors of subsidiaries would only be eligible to 25 percent. After reportedly liquidating its Chapter 11 plan last week, the new cash agreement represents a more financially beneficial deal for all parties involved. Midway's death spiral comes to a finale following a tawdry love affair with conspiracy-fueled headlines, including legal battles and multiple companies picking away properties from the company like vultures at a fresh corpse. The bankruptcy court will rule on the settlement agreement on June 23. [Via GI.biz]

  • Midway liquidation plan approved by court

    by 
    Griffin McElroy
    Griffin McElroy
    05.23.2010

    The last shreds of the former developer known as Midway will soon be dissolved into the ether, as a Delaware court has agreed to the terms of the company's plan to repay a portion of its debts. Businessweek reports that after liquidating all its assets, Midway will distribute about $25.5 million to unsecured noteholders, which is about 16.5 percent of what those noteholders are owed. Unsecured creditors will get $9.2 million, which is around one-quarter of what Midway owes them. So, now that all of its assets either belong to Warner Bros. or are being hocked to repay lenders, we think we've probably seen the last of the once great Midway empire. Unless one of you guys feels like giving them like, $600 million. C'mon, there's gotta be at least one obscenely rich, completely obsessed Mortal Kombat fan out there. [Via Kotaku]