Missiles

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  • Robert Gauthier via Getty Images

    US military will no longer use floppy disks to coordinate nuke launches

    by 
    Steve Dent
    Steve Dent
    10.18.2019

    As we alarmingly learned in 2014, the US military has been using 8-inch floppy disks in an antiquated '70s computer to receive nuclear launch orders from the President. Now, the US strategic command has announced that it has replaced the drives with a "highly-secure solid state digital storage solution," Lt. Col. Jason Rossi told c4isrnet.com.

  • Ministry of Defense. Crown copyright.

    The UK's high-energy lasers could zap drones and missiles out of the sky

    by 
    Christine Fisher
    Christine Fisher
    07.09.2019

    The UK wants to take down enemy drones and missiles with high-energy light beams. The Ministry of Defense (MOD) announced that it's developing laser and radio frequency weapons. Referred to collectively as Direct Energy Weapons (DEW), they're powered by electricity, operate without ammunition and are fueled by a vehicle's engine or a generator.

  • YouTube

    Russia's hypersonic weapon is reportedly running short on carbon fiber

    by 
    Amrita Khalid
    Amrita Khalid
    07.01.2019

    Russia's plans to build a hypersonic weapon system that can travel at more than 20 times the speed of sound, and also evade US missile defenses, has predictably rattled the world. Last year, Russian President Vladimir Putin boasted that the Avangard weapons system would be ready by 2019. But some obstacles lie ahead that could impact production, CNBC reported. Specifically, the Kremlin needs to find another source of carbon fiber material to build the Avanguard hypersonic glide vehicles.

  • Inquam Photos / Reuters

    Toy drones don't stand a chance against a $3 million missile

    by 
    Mat Smith
    Mat Smith
    03.15.2017

    A Patriot missile costs around $3 million. A commercial quadcopter? Let's say roughly $200. But which one would win on the battlefield? General David Perkins, Commander of the US Army Training and Doctrine Command, knows the answer to this hypothetical David and Goliath match-up -- because it's already happened. During a military symposium, he touched on a strike made by a US ally, where the consumer drone "did not stand a chance" against the twenty-year old missile. With all due respect, sir, we could have told you that.

  • The Big Picture: This missile can knock out warheads in space

    by 
    Andrew Tarantola
    Andrew Tarantola
    03.19.2015

    Rising from a wall of flames, a Raytheon RIM-161 Standard Missile-3 (SM-3) takes flight from the Deveselu missile defense base in Romania. Designed to intercept short- and intermediate-range ballistic missiles before the inbound threats re-enter the atmosphere, the SM-3 has been likened to "shooting a bullet with another bullet." The armament is deployed both on land and at sea where it is utilized as part of the Navy's Aegis Ballistic Missile Defense.

  • EVE Evolved: Fitting Heavy Assault Cruisers in Odyssey 1.1, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.15.2013

    EVE Online recently revamped all of the Heavy Assault Cruisers in its Odyssey 1.1 update, in addition to buffing active shield boosters and armour repairers and rebalancing medium beam lasers and railguns. Last week I put together a new brawler setup for the recently revamped Deimos, a sentry drone sniper fitting for the Ishtar, an extremely effective anti-frigate Cerberus setup, and a sadly underwhelming railgun Eagle. This week I've turned my attention toward the Amarr and Minmatar HACs, with some surprising results. The Zealot and Sacrilege are still as powerful as ever, and the Muninn may see some use as a tactical frigate sniper, but this patch could see many players retiring their Vagabonds. The nano-fit Vagabond was once the unrivaled number one ship for lone pirates, able to speed-tank anything larger than a frigate and still deal over 500 DPS. It engaged safely from outside web range, moved too fast for turrets to track, and absorbed any attacks that did hit with its sizable buffer tank. When CCP made warp scramblers knock out microwarpdrives, Vagabond pilots adapted with dual propulsion module fits that use a microwarpdrive to approach the target and an afterburner to orbit. Unfortunately, the Vagabond didn't fare well in the Odyssey 1.1 patch and players aren't sure if they can adapt this time. In this week's EVE Evolved, I put together PvP setups for the at the Zealot, Sacrilege, Muninn, and Vagabond Heavy Assault Cruisers.

  • EVE Evolved: Fitting battleships for PvP in Odyssey, part 2

    by 
    Brendan Drain
    Brendan Drain
    06.23.2013

    Battleships used to be the backbone of every major PvP fleet in EVE Online, but recent years have seen them increasingly overtaken by more mobile Battlecruisers, Heavy Assault Cruisers, and tech 3 Strategic Cruisers. Armour buffered battleships are still used in carrier-supported fleets and for a while nullsec played host to huge missile-spamming Maelstrom blobs of unholy death, but many of the battleships just haven't been worth using. Developers saught to rectify that in the recent Odyssey expansion with a complete balance overhaul of the standard tech 1 battleships, and it's starting to pay off. In last week's EVE Evolved, I looked at how Odyssey buffed the tier one Dominix, Scorpion, Typhoon, and Armageddon beyond all recognition and experimented with new PvP setups for each of them. This week I've turned my attention toward the tier 2 battleships, which turned out to be equally versatile and deadly. Now officially falling under the umbrella of "Combat Battleships," the Megathron, Raven, Apocalypse, and Tempest have become powerful damage-dealing platforms for fleet warfare. Each of them can now fulfill sniper or close-range damage roles and carry a spare flight of Warrior II drones to bat off tacklers, but what's impressed me the most is the sheer level of damage and tank they can achieve. In this week's EVE Evolved, I experiment with setups for the recently revamped Megathron, Raven, Apocalypse, and Tempest tier 2 battleships. These setups may require Advanced Weapon Upgrades 4 and a cheap 1-3% powergrid or CPU implant.

  • EVE Evolved: Upgrading to a PvP cruiser: Minmatar and Caldari

    by 
    Brendan Drain
    Brendan Drain
    08.07.2011

    Over the years, I've introduced several friends to EVE Online and tried to give them the best start possible. Offering a financial safety net for ship losses definitely helped a little, as did providing funding to back market experiments and manufacturing or research ventures. What I found helped most of all was to bring new players on quick PvP fleets and discourage them from gravitating toward mining or mission-running as their primary form of gameplay. The adrenaline rush of EVE PvP is something I've yet to find in another MMO, and it's the reason so many of us are hooked to the game. It only makes sense then to introduce new players to it as soon as possible. Last month, I encouraged new players who might be starting out on their own to grab a few friends and similarly charge into PvP from day one. To follow up, the last two weeks' columns have been dedicated to getting new players into their first PvP frigate and upgrading to a cruiser, with emphasis on staying financially ahead of the inevitable ship losses. Last week we tackled Gallente and Amarr ships, with some cheap battle-tested setups for the Thorax, Vexor, Arbitrator and Omen that new players will be able to fly with only a few weeks of skill training. In this week's EVE Evolved, we look at Minmatar and Caldari cruisers, with setups for the Stabber, Rupture, Blackbird and Moa and tips on saving your escape pod to minimise the cost of death.

  • US satellites successfully track ballistic missile from cradle to grave, don't pay for the flowers

    by 
    Sean Hollister
    Sean Hollister
    03.25.2011

    Lasers destroy missiles, missiles shoot down satellites, and soon, satellites may tell both where to aim, as the United States successfully managed to track an entire ballistic missile launch from "birth-to-death" with its prototype Space Tracking and Surveillance System. After a year and a half in orbit, two Northrop Grumman-built satellites managed the feat last week, in what the company's calling "the Holy Grail for missile defense." While we're not reading about any plans to mount any lasers on the satellite's... ahem... heads, Space News reports that the US Navy will attempt to relay the satellite tracking data to its Aegis ships with interceptor missiles on board, and hopefully obliterate incoming projectiles with the extra range and reaction time that satellite coordinates afford. The Navy has reportedly scheduled its first game of space-based Missile Command for next month.

  • Atari launches free-to-play, web-based, co-op Missile Command

    by 
    Griffin McElroy
    Griffin McElroy
    02.25.2010

    This here is another one of those posts that takes us three hours to write, because we accidentally become infatuated with the subject we're writing about. Atari and online game developer OMGPop recently launched a completely renovated, web-based version of Missile Command. It retains the same steamy missile-on-missile action of the original arcade title, but adds some neat new gameplay mechanics in the form of power-ups, character progression, social networking features and seven-player co-op. Check out the trailer above, then create a profile and start saving the world with six strangers on Atari's site. It's totally free -- unless, of course, you buy into the adage that "time is money," because it will certainly cost you some of that.

  • Northrop Grumman's aircraft-mounted laser moves forward in testing

    by 
    Darren Murph
    Darren Murph
    07.30.2008

    We're beginning to think the US government is playing tricks with our head. Let's see, in late 2004, a Boeing anti-missile airborne laser achieved first light; in October of 2006, a laser-equipped 747-400F was deemed ready for testing; in January of 2007, an MD-10 with Northrop Grumman's Guardian anti-missile system took off; now, we're back to the testing stage? Something doesn't add up. Whatever the case, we're being fed information that leads us to think that the US Air Force's Airborne Laser has moved on to some "other" stage of testing. More specifically, engineers are making sure its "sequencing and control" functions are operating normally. Unsurprisingly, we're left in the dark as to when this thing will see action (again?), but consider our interest piqued for a reason The Man didn't intend.

  • Pentagon to shoot down renegade spy satellite

    by 
    Joshua Topolsky
    Joshua Topolsky
    02.14.2008

    Good news, everyone! Remember that Alien-infested, out of control satellite we told you about a few weeks ago? Well, the US government has finally put together a plan to avoid the civilization-decimating disaster that would have resulted from its impact with Earth: they're gonna blow it up. That's right -- US officials have confirmed that they're going to use modified SM-3 missiles fired from a cruiser and destroyer off the Northwest coast of Hawaii to take the thing out. The weapons have additional fuel and new software which will allow them to reach the object in orbit, thus blasting it to smithereens. The resulting impact will leave nothing but "space junk," which will endlessly pollute the galaxy until we're wiped out by a reverse "Big Bang" or doomsday device. You may now return to your overpriced latté.

  • The Pentagon gets creative with Weapons of mini Destruction

    by 
    Paul Miller
    Paul Miller
    12.21.2006

    In the current game of modern warfare, the perception of a weapon is almost more important than its actual destructive capability. That's why a newly designed Trident II missile that carries a non-nuclear payload could have a rough time getting funding from congress: in flight, the ballistic missile looks just like a fast nuke. The payload is pretty exciting, since at the peak of its climb outside the atmosphere, the missile pops out a payload of four warheads that can hit independent targets and travel up to 13,000 mph. Just above the target, the warheads detonate, showering a 3000 sq. ft area with scored tungsten rods at high enough speeds to decimate the target. Major points for the surgical strike, but we're not so hot for that whole "could instigate nuclear war" thing. Further off, but a bit more promising is the X-51 hypersonic cruise missile, which is designed to ride the shock waves created at its Mach 5 (3600 mph) target speed. Best of all, the missile is designed to destroy targets with its own kinetic energy, meaning even more precise targeting. The goal of the missile is "to strike virtually anywhere on the face of the Earth within 60 minutes." Perfect for acting on fleeting intelligence against teensy targets. The technologies being developed for the X-51 are also being considered for space vehicles and ultra-speedy planes.

  • Radio-controlled airgun picks off unsuspecting rodents, children

    by 
    Darren Murph
    Darren Murph
    11.30.2006

    While it's no big deal when militaries establish sentry gun perimeters to protect their own backyard, crafting a slightly less dangerous version for your own property deserves its share of credit. While USB rocket launchers (even ones with lasers) are fairly potent at livening up your mundane office environment, their short range (and harmless nature) won't do you much good if you've got rodents (or mischievous kids) rummaging around your grasslands. Enter the RC Airgun, a remote controlled shooter that can be dictated from afar to take out any unsuspecting trespassers whenever you deem worthy. While details of its construction are scant, we certainly applaud the engineering efforts here, so be sure to click on for a few more pics, or hit the read link for some sweet video action.[Via Slashgear]

  • New game for the Wii: Heatseekers

    by 
    Jason Wishnov
    Jason Wishnov
    10.05.2006

    And lo, yet another game is bequeathed unto us mortals. Codemasters (responsible for the well-received Heroes of the Pacific) have announced that their new dogfighting sim, Heatseekers, will be coming to the Wii (and other major formats) in March of 2007. From what we could gather, the game seems to be a robust combination of arcade After Burner-type combat and an actual jet sim, but it's difficult to siphon through the utter dreck that is the interview in question. The answers read like a 1996 press release, spouting off nonsense like "hang onto the edge of your seat", and "kick the tires and light the fires" rather than actual information. Still, the game sounds exciting, and we think the Wiimote is a great fit for a joystick-style control scheme. From the interview:"You can pull G in over 30 flyable fighters and their amazing variants, and you'll see another ten flying alongside (and exploding into fiery frags) during the game."Mmm, we can't wait to "pull G". Are you guys excited?[Thanks, Erich!]