pirates-of-the-burning-sea

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  • The Perfect Ten: Pirates ahoy!

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2011

    Fantasy pirates: Love 'em or hate 'em, they're deeply ingrained in geek culture to the point that they're almost impossible to dislodge. This past Monday was International Talk Like a Pirate Day, when everyone's inner pirate was encouraged to "Arr!" heartily, look for treasure in long-forgotten places, and embrace the fashion style of bandanas and eyepatches. It seemed like a perfect week, therefore, to look at piratey life in MMOs. From entire games to mere outfits and from the token pirate union that has a chapter in each game to delusional madmen, this list aims to sate the swagger of keyboard swashbucklers. It's a testament to the pirate phenomenon that most developers can't help but include a buccaneer or two, even if the setting isn't always asking for it -- a phenomenon even the U.S. Navy has accepted. Hit the jump to start, and sail straight on 'til morning!

  • SOE All Access pass goes live

    by 
    Jef Reahard
    Jef Reahard
    06.28.2011

    Sony Online Entertainment has finally lowered its monthly all-you-can-eat MMORPG subscription plan. All Access (formerly known as the Station Pass) grants you unlimited time with all of SOE's titles for a single monthly fee of $19.99. Games include DC Universe (sorry PS3 users, this is for the PC version only), EverQuest, EverQuest II, Vanguard, and Star Wars Galaxies. You also get premium access to free-to-play titles like EQ2X, Free Realms, and Pirates of the Burning Sea. The All Access service, which previously set you back $29.99 per month, returns to the price point enjoyed by SOE customers prior to the April 2007 rate hike. The reduction follows the announcement that SWG will terminate services on December 15th and will be freely playable to recent subscribers beginning in the fall.

  • Choose My Adventure: Sailing to port

    by 
    Karen Bryan
    Karen Bryan
    06.08.2011

    This week is my last entry in Choose My Adventure. After sailing the high seas for the past few weeks, my ship is returning to port, and I'll be turning the column over to our own Eliot Lefebvre. But even though I won't be writing about Pirates of the Burning Sea, I will continue to play it. There's a lot that I didn't get to see, and I'm particularly curious about the endgame, which seems to be where PotBS really shines. It was a bit of a bumpy ride due to the downtime from the attacks on Sony Online Entertainment, but as I wrap up my column, I'll give a rundown of my impressions of PotBS and touch on a few of my future plans in the game.

  • Choose My Adventure: Dirty fightin' and treasure huntin'

    by 
    Karen Bryan
    Karen Bryan
    06.01.2011

    My pirate life continued this past week in Pirates of the Burning Sea, and thanks to your feedback, I took on some new swashbuckling skills. Based on the poll results, Dirty Fighting came out as the winning choice, and I happily retrained at my port. I also popped over to Treasure Aisle, the in-game cash shop. I had some Station Cash burning a hole in my pirate chest, and since I had so much fun on my last treasure hunt, I decided to purchase a new map case and try my luck once more at finding the giant red X. In this week's Choose My Adventure, I'll tell you how my respec went and whether I found any treasure. In addition, I'll give you a sneak peek at some new bling for my pirate ship!

  • Choose My Adventure: Out of drydock!

    by 
    Karen Bryan
    Karen Bryan
    05.25.2011

    It was a happy return to the high seas for Arienne Sauvage. You might have noticed that Choose My Adventure went dark for a couple of weeks, and that's because of the unexpected downtime from the attack on Sony Online Entertainment. Now that things are back up and running, I'm ready to set sail for the last few entries of my adventure in Pirates of the Burning Sea. Join me this week as I evaluate the Welcome Back rewards, polish up my ship combat skills, and search for buried treasure!

  • Choose My Adventure: High society

    by 
    Karen Bryan
    Karen Bryan
    05.04.2011

    With my busy week last week on the road (school vacation) and now the interrupted service to all Sony Online Entertainment games, I didn't have as much time as I would have liked to jump in and play Pirates of the Burning Sea. I did, however, continue my adventures a bit as Arienne Sauvage, Woman of Incredible Wealth and Taste (OK, so incredible isn't really in the title, but in my mind, it's definitely there!). I also started up a British Freetrader on one of my other Station accounts (two-boxing finally pays off!). But the real question is, did I turn on my PvP flag? Read on for that answer as well as a closer look at societies and your choices if you decide to upgrade your free-to-play account.

  • Choose My Adventure: Sink or swim!

    by 
    Karen Bryan
    Karen Bryan
    04.27.2011

    Just when I think I'm out, they pull me back in! I really thought you all would choose one of the nations to play in my last poll, but no, you clearly signaled that I should stick with playing a pirate! As a result, I fitted my ship and went out to sea as Arienne Sauvage, Woman of Wealth and Taste. (Although that's up for debate) Read on for a recap of my week in Pirates of the Burning Sea, including ship combat, the community, and some pirate humor!

  • Choose My Adventure: A pirate's life for me!

    by 
    Karen Bryan
    Karen Bryan
    04.20.2011

    Ahoy, mateys! Welcome to the start of my swashbuckling adventures on the high seas. The votes are in, the polls have closed, and the winner for Choose My Adventure is Pirates of the Burning Sea. It was the runner-up last time, so it's nice to see that it's finally the belle of the ball. For my introductory column this week, I'll take a closer look at the poll results (which were extremely close!) and then set off on the dangerous seas. Read on for a look at my first moments in game, and then pick my path for next week!

  • Angling coming to Pirates of the Burning Sea

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2011

    "Teach an avatar to fish," the saying goes, "and he'll flood the auction house with smelly seafood." These words were never so true nor relevant than they are today, as Flying Lab announced that the ancient art of angling is making its way into Pirates of the Burning Sea with patch 2.6. Scallywags, landlubbers, and buccaneers will be invited to take up a rod and pull slimy gold out of the sea when this hobby hits the game. Designed as a fun way to pass the time, fishing will add a new challenge to PotBS. It makes sense, too, considering just how much, y'know, water is present in the Caribbean. Expert anglers will need to know and master the different types of fishing lines and lures while criss-crossing the ocean in pursuit of rare and unique species. Haul up a good catch and the local fishmonger will be happy to exchange your chickens of the sea for practical goods. The studio even hinted at a grand prize -- the region-exclusive trophy fish -- but did not elaborate. Players are welcome to give this time-treasured sport a try on the test server once 2.5 hits.

  • Choose My Adventure: Into the cave I go!

    by 
    Karen Bryan
    Karen Bryan
    04.13.2011

    Hello Massively Readers, and thank you MJ for passing the torch! It's been an enjoyable ride following her in her Xyson adventures, and I hope I can do the same for whatever game is chosen. And that brings me to the list -- what would you like to see me play? I made sure to include some of the bridesmaids from previous polls, as well as a few that were mentioned and not listed. So what's it going to be, Massively readers? Will Pirates of the Burning Sea finally get its comeuppance, or will I sport a jet pack and buzz around in Global Agenda? Are you curious about whether MYST Online has the same frustratingly difficult but gorgeous puzzles as the original, or would you prefer that I return to my roots and spend some time on the EverQuest progression server? And, of course, there's my long-lost uncle whom I never got to know -- EverQuest II Extended. Maybe you'd prefer to see an EQII vet head to free-to-play land. Whatever the game, I'm looking forward to your help choosing my path, and if you are also playing, I hope to get to know some of you during my adventures. Make sure to get your votes in by 11:59 p.m. EDT on Sunday, April 17th!

  • Plundering the free seas: Pirates of the Burning Sea dev talks about F2P

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2011

    Curious about how a subscription-based MMO makes the transition to a free-to-play model? It's not as easy as one might assume, and Pirates of the Burning Sea was no exception. In a recent devlog, PotBS's Misha takes us behind the stage to look at the logistical details and hurdles that had to be taken for this jump between business models. While the team had been mulling over a microtransaction model from the beginning, it was only after a lot of discussion with SOE that the publisher showed the team a way this could be implemented. Following that, the team had to tackle several tricky issues, such as expired trial accounts, boxes still in the stores and all of the subscription types it had in place. Next, the team ran the system through quite a bit of testing to iron out the snags. "Those who helped us test F2P in the early days will recall pets on their own little boats in the midst of battle, trying desperately to help out. You could zoom in and see a pig or chicken standing in a commanding position overlooking their hardworking crews. This bug is one of my favorite ever, and I'm still a little sad that we fixed it." It wasn't just the software that needed to be tested but also the physical setup. At one point, Misha writes, "For whatever reason, we were suffering hardware failure after hardware failure." While the F2P transition was slated for Thanksgiving 2010, it failed to hit the date. "We hit a major issue on our side and SOE hit a major snag on their side. So, no Thanksgiving F2P. On the one hand, we were really discouraged that we hadn't met our target. On the other hand, we were incredibly glad we had tackled these issues before we went live," she writes. Eventually Pirates of the Burning Sea "soldiered through it all" and made it to the live servers, much to the team's delight. For a full rundown of this saga and the true tale of commanding pigs, head on over to Pirates of the Burning Sea.

  • PotBS devs share some cake with Massively

    by 
    Beau Hindman
    Beau Hindman
    01.25.2011

    How did you celebrate your third birthday party? We imagine that the Pirates of the Burning Sea developers celebrated it a lot like you might have: with pirates, talking birds and the occasional PvP fight. Of course, you probably didn't choose to participate in an interview with the best MMO website in existence, mainly because it more than likely didn't exist back then. Our trusty eyepatches in place, we waylaid Russell "Rusty" Williams (Flying Lab's CEO) and Jason "Mr Nutty" Gettel (Lead Designer), who answered some of our "burning" questions. So sit back, put your bib on, blow out your candles, and click past the cut to see what they had to say on this special anniversary!

  • Pirates of the Burning Sea: The third anniversary

    by 
    Beau Hindman
    Beau Hindman
    01.24.2011

    Pirates of the Burning Sea just turned three years old, so we decided to take a look back at some of the history, controversy and changes that happened along the way. How do you sum up the history of an MMO, no matter how short? Do you simply make a timeline, establishing landmark events? What about the players -- how do they feel after sailing around the sea for all this time? Well, we decided to do a little bit of each. What we found was a game that is still rich in its content, still varied in its playerbase, and still moving forward. The game has had its issues like any other, so on this anniversary we decided to showcase how the game has affected people with a series of mini-interviews with the players themselves. Click past the cut to see what treasures we dug up!

  • Free for All: Ten tips for the virtual traveler

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    This week I decided to take a break from analyzing cash-shop models and theorizing over what players might consider "nickel-and-diming" (hint: it doesn't exist) to bring you some frequent MMO traveler tips. Now, if you are the type who enjoys playing one game for years and years or who doesn't have any interest in most any other game, this is not for you. These are a few tips that I have learned from covering games over the last years of my life, especially during my time with Massively. Since I have been here (it will be a year in March, if I recall) I have been embarking on a journey across all types of MMOs, one MMO per week. I might not remember everything I have done, but I do remember how to make sure that I feel satisfied after spending only a week in each game. Granted, many of the games I have played have stuck around for a long, long time, some of them becoming favorites. Recently, though, I put so much more into playing the current game that I have to let it go in order to put that much into the next one. How do you live this virtual vagabond lifestyle and still feel good about yourself? What about the golden rule -- a week isn't long enough to get any ideas about an MMO? Well, click past the cut and I'll try to explain.

  • Pirates of the Burning Sea celebrating third anniversary with a new build

    by 
    Jef Reahard
    Jef Reahard
    01.19.2011

    It's been a couple of months since Flying Lab Software opted to steer its Pirates of the Burning Sea MMO into free-to-play waters. In the interim, the seas have been smooth and things have been pretty quiet in terms of updates. Flying Lab hasn't been resting on its laurels however, and has just released extensive patch notes for the 2.2.83.0 update that ties in with the game's third anniversary. First up is a new mission and series of minigames (and a new coat reward item) accessible from the Royal Society NPC in your nation's capital. Treasure Aisle, the game's item shop, also features time-limited extras in the form of a black cockatoo and a celebratory monkey (yes really). In other patch-related news, San Juan has been given an extensive graphical overhaul, a new live event chat channel has been added, and a boat load of stability and performance fixes have been introduced. Read the rundown on these -- and many other -- tweaks, additions, and fixes at the official Pirates of the Burning Sea website.

  • Rise and Shiny recap: Uncharted Waters Online

    by 
    Beau Hindman
    Beau Hindman
    01.16.2011

    Uncharted Waters Online by Netmarble is one of those games that I have been meaning to get around to taking a much deeper look at, but I never seemed to find the time. I knew that the game would require more concentration and chin-scratching than I was used to in many games, so I was a little worried. I also knew that a week would be seen as "not nearly enough time" to cover the game, but then I remembered my promise of covering the newbie experience for this column. I don't care which game we are talking about; they all deserve a look at the first few levels or days in game. UWO was surprisingly easy. In fact, the hardest part about the game was figuring out exactly what it was that I needed to do in order to move forward, but honestly even that was probably covered in the 34-year-long tutorial. Every time I broke down and asked the chat denizens about a certain item or quest section, they would give me the answer. When I asked them where they found the information, they would simply say "the tutorial." I believed them -- the tutorial is long and filled with information that I quickly forgot. In fact, if you decide to give the game a go, do yourself a favor and pay close attention to the tutorial. It will more than likely tell you everything you need to know. Besides my issues with listening, I found a lot more inside the world or pirates, exploration, and trade, so click past the cut and let's talk about it.

  • The Game Archaeologist and the NeverEnding Quest: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like World of Warcraft as their first, there is a large contingent who will confess that EQ was their first MMO lover. In fact, before WoW came on the scene in 2004, EverQuest was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception. It was 1995 when John Smedley realized the potential for online gaming and roped in Brad McQuaid and Steve Clover to start putting together an online RPG for SOE. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre. This month, the Game Archaeologist is going after one of the biggest treasures of recorded history as we unearth the secrets to EverQuest's popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made EQ what it is today.

  • Pirates of the Burning Sea completes transition to free-to-play

    by 
    Mike Schramm
    Mike Schramm
    12.01.2010

    Flying Lab Software's piratical MMO Pirates of the Burning Sea has officially made the transition to free-to-play -- you can now download, install and play the client with nothing more than a free Station account. Revenue is generated via an in-game store that sells extra inventory slots, ship insurance and premium missions to play, or players can fish up $14.99 a month out of Davy Jones' locker to join the Captains' Club and get all of the goodies that come with it. Former members of the game are now known as "premium members," with access to some of the premium content. The free-to-play transition was originally delayed, as Flying Lab did a fair amount of work upgrading the servers and the game's content. But the wide open seas are apparently up and ready for you to set sail, at no cost at all. Competing MMO developer Turbine was able to double the revenues of not one but two MMOs by transitioning them over to a free-to-play system, and so we'll have to see if Flying Lab Software can do the same with PotBS.

  • Pirates of the Burning Sea now sailing the free-to-play seas

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.29.2010

    The time has come for freewheeling free-to-play fun on the seas of adventure. Today marks the official relaunch of Pirates of the Burning Sea after a long period of bug fixing, tons of beta testing, and a series of upgrades to the game. If you're in the mood for some seafarin' scalawag scuffles, you risk nothing beyond a download and some gaming time. Definitely can't beat that pricetag for pirate goodness. For those who haven't been keeping up on the news from Pirates of the Burning Sea, have no fear! We've gathered up a handful of articles behind the break that offer a look at dev blogs, interviews, and even our own super-secret tests of customer service. Click on the link, mateys, and get ta readin' while Flying Lab finishes patchin' the servers against Davy Jones' evil.

  • Pirates of the Burning Sea delays F2P conversion

    by 
    Jef Reahard
    Jef Reahard
    11.22.2010

    We haven't heard much out of Flying Lab Software since its announcement of Pirates of the Burning Sea's impending free-to-play conversion. Early this morning, Flying Lab producer Michelle "Misha" Williams posted on the game's official forum, confirming that the transformation will be pushed back. In an email originally sent in late October, PotBS account holders were informed that the F2P switcheroo would occur "on or around November 22." Williams relates that both SOE and Flying Lab determined that a delay was in everyone's best interest. "While some of us had visions of tons of new players spending their entire Thanksgiving weekend doing their Christmas shopping in Pirates of the Burning Sea's Treasure Aisle, we've had to measure that against the risk of putting out a build with too many bugs on a short week when many folks crucial to responding to potential problems aren't available to do so," she writes. Williams goes on to outline a few of the reasons for the delay, including the account-level gymnastics that SOE will be performing apart from Flying Lab's game code. Check out the full report on the o-boards.