psychonauts2

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  • 'Psychonauts' in VR is a story Tim Schafer never planned to tell

    by 
    Sean Buckley
    Sean Buckley
    02.03.2017

    Tim Schafer's Psychonauts is the definition of a modern cult classic. Despite winning multiple awards and the adoration of critics, Double Fine's first game sold poorly. Good games, however, don't go unplayed. Over the course of a decade, Psychonauts sold over a million copies in digital redistribution and left fans clamoring for a sequel to wrap up the game's loose ends. Now a satisfying conclusion to the original game's story is finally here, but it's not Psychonauts 2 -- it's Psychonauts in the Rhombus of Ruin, a virtual-reality spinoff heading exclusively to PlayStation VR on February 21st.

  • 'Psychonauts in the Rhombus of Ruin' will launch on February 21st

    by 
    Nathan Ingraham
    Nathan Ingraham
    01.30.2017

    It's been a long time since the first Psychonauts was released -- more than 10 years, in fact. However, developer Double Fine announced in late 2015 that it was bringing the series back with a pair of game: Psychonauts 2, a proper sequel, and Psychonauts in the Rhombus of Ruin, a game for PlayStation VR meant to bridge the two titles. The latter title is just about ready to drop: Sony and Double Fine just announced that it'll be released on February 21st.

  • The original 'Psychonauts' comes to PS4 this spring

    by 
    Nick Summers
    Nick Summers
    01.12.2016

    Slowly but surely, Double Fine Productions is re-releasing its greatest hits on the PlayStation 4. In addition to Grim Fandango, Full Throttle and Day of the Tentacle, the developer has announced plans to bring Psychonauts to Sony's latest system. Unlike Double Fine's point-and-click adventure games though, it won't be getting the full remaster treatment -- instead, it'll just be a straight port of the PC, Xbox and PS2 classic. The original wasn't a massive success, but its mixture of solid platforming and timeless Tim Schafer humour won it plenty of praise from the press in 2005.

  • 'Psychonauts 2' is really, actually, totally happening

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.06.2016

    You made Psychonauts 2 happen. The $3.3 million Fig campaign's been fully funded and now perhaps the hardest work for developer Double Fine Productions is ahead of it: finishing the game. In the video below, studio founder Tim Schafer says that the campaign will run through next Tuesday, though. "Every [additional] dollar we make goes into making the game better, giving us more time to polish and making the game great," he says. "We don't just want to make Psychonauts 2, we want to make an amazing Psychonauts 2."

  • Take a trip through the minds behind 'Psychonauts'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.09.2015

    Cult classic Psychonauts getting a crowd-funded sequel was perhaps the biggest news out of this past week's second-annual Game Awards. But what about the game that came before it? The one that's celebrating its 10th birthday this year? That's where "The Color of the Sky in Your World" comes in. It features a who's who of Double Fine employees past and present as they talk about the process of making the game, including creative director Tim Schafer and producer Greg Rice.

  • Double Fine's next games include a 'Full Throttle' remaster

    by 
    Jon Fingas
    Jon Fingas
    12.05.2015

    Double Fine isn't counting solely on a crowdfunded Psychonauts sequel to capture your imagination -- it just unveiled a ton of new projects at Sony's PlayStation Experience event. The highlight (at least for gamers of a certain age) is a remastered version of Full Throttle, Tim Schafer's action/adventure classic. It's not certain just when the motorcycle-heavy game will arrive, but it'll be available on both the PS4 and PlayStation Vita.

  • Double Fine

    Double Fine is making 'Psychonauts 2' but it needs $3.3 million

    by 
    Jessica Conditt
    Jessica Conditt
    12.03.2015

    Psychonauts 2 is happening. It's a sequel to Double Fine's first-ever game, a quirky, beloved, 2005 platformer about a team of psychic spies-in-training. Most of the pieces are in order -- the concept art is in, the characters are rendered, the narrative is prepped and Double Fine founder Tim Schafer is ready to roll. The studio needs just one more thing before diving into development: $3.3 million from investors and fans.