rise-of-kunark

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  • Does Rise of Kunark offer enough to keep people playing down the track?

    by 
    William Dobson
    William Dobson
    11.28.2007

    The question was raised by Ogrebear, in an article entitled "Rise of Kunark will hurt EQ2 in the long run": are the hardcore players burning through the EverQuest II expansion's content a little too fast? Of course, you always expect there to be a fraction of the player base that will race through a new expansion, hit the level cap together with their guild and storm the premier raid content. However, Ogrebear notes that some top guilds have already finished all but one of the raid zones -- meaning six other raid zones have been fully cleaned out. Surely the one remaining raid zone will not keep these people occupied until the next expansion?There will undoubtedly be content updates along the way, but for the core gameplay of this major expansion to have already been busted wide open comes as a bit of a surprise. Perhaps the last remaining raid dungeon, Veeshan's Peak, will be dramatically more difficult to conquer. But even still, how long will players be able to stand being stuck in the same dungeon if it is tuned to be stretched out so long? The average player is going to be well behind this curve, but with the speed at which everything has been trailblazed so far, the most obvious conclusion is that the raid content has simply been made easier than we've come to expect.

  • The Daily Grind: What's the rush?

    by 
    Matt Warner
    Matt Warner
    11.26.2007

    Somebody always does it. Shortly after any expansion launches you can expect someone to plow through all those levels and reach the maximum cap in less than a few days. This recently happened again in Rise of Kunark, 36 hours after the EverQuest 2 expansion hit desktops, Monk Taucher from the guild Second Dawn leveled from 70-80 netting a 100 dollar prize and their claim to short-lived leveling fame. I can understand the achievement aspect of wanting to level as fast as possible, reach the end and be done with it, but even so in an expansion hardcore players who raid won't be able to raid until their guild catches up. Doesn't this defeat the whole purpose of relishing content instead of whining about how there is nothing to do on the forums? Or the all-to-common argument amongst the core hardcores that their guild is slow because they slack and can't play 12 hours a day? I know we all enjoy different things about a MMOG, but leveling up and waiting for your guild to catch-up isn't very enjoyable -- I've been there myself. At least it took more than a few people to achieve this goal when World of Warcraft: The Burning Crusade launched. Gullerbone, a mage leveled from 60 to 70 in a matter of 28 hours with the help of some friends using area effect spells to grind out the levels faster. I'm a firm believer that everyone should enjoy the game how they see fit as long as they aren't breaking the rules (dupes, gold-farming, etc.) but I still think leveling this fast is a bit over the top. I think at some point we all power-level and wish we would reach a certain level already. That's understandable, but as soon as an expansion launches? If you could, would you skip to the end after an expansion launched or do you prefer to take it in small chunks and get there when you get there?

  • Rumor Mill: EverQuest 2's Senior Producer quits, Scott Hartsman leaving SOE

    by 
    Matt Warner
    Matt Warner
    11.24.2007

    A surprising rumor regarding EQ2's Senior Producer, Scott Hartsman aka Gallenite, is spreading across various MMOG forums claiming that he has parted ways with SOE. What makes this rumor noteworthy and more than likely veritable is that it originates from the administrator who runs EQ2 Flames, one of the more popular EQ2 fan forums. According to Scott Hartsman's bio on his personal blog he has been with Sony Online Entertainment for over six years and his first SOE credit is EverQuest: Shadows of Luclin. If Scott Hartsman is leaving to pursue other interests we here at Massively wish him the best of luck, but I don't think he needs it! If this rumor turns out to be true it would be a huge blow to the EverQuest 2 development team and the EverQuest 2 community. Scott Hartsman is a class act, and is one of the best in his field at what he does. Whoever steps in to try and fill his shoes will have a hell of a time as Hartsman has not only set the bar high when it comes to running the show, but his superb ability to manage community relationships and wax philosophic with the players. During his tenure as on EverQuest 2's, Senior Producer, Hartsman has established a remarkable reputation not only amongst his peers, but also among the more tight-knit MMOG forum goers, which by any means is no easy feat. I'm a bit shocked, especially to see this coming so shortly after Rise of Kunark's launch, and various recent interviews conducted with Hartsman about the expansion, including our own with Michael Zenke regarding grouping concerns in Rise of Kunark. What do you guys think about all this? I wonder if Hartsman will go on to work on another MMOG. If the rumor turns out to be true is EverQuest 2 screwed or is this rumor unfounded, and shouldn't have been reported by Massively? Let us know in the comments.

  • Rise of Kunark dungeon xp raised

    by 
    Michael Zenke
    Michael Zenke
    11.21.2007

    There's been a lot of back and forth in the EverQuest II community about the xp gain via grouping in Rise of Kunark dungeons. Fingers were pointed, and we gave Scott Hartsman (EQ2's Senior Producer) a chance to rebut. Said Mr. Hartsman, in our discussion piece from last week: EverQuest II is not a game about sitting in one place and grinding. You find the activity that defines the core of your game, then you make sure it's the part you polish the most, then you make damn sure it's rewarding. That activity is questing. Tipa's response to Mr. Hartsman's statement clarified the issue from a segment of the player population:EQ2 was always about two things: Dungeon crawls and getting loot. Quests were just things you could do to make the effort more rewarding ... Most of the quests in my journal I never get around to doing, unless they result in an upgrade for my character. I don't think I'm alone in this.Apparently, she's not. Today, the word on the official forums from Mr. Hartsman is that dungeon XP is going to be increased, at least through this holiday weekend. He is clear about the reason: bringing parity to quest xp gain for dungeon grouping.We've been keeping an eye on both the objective, globally recorded experience data from the first week of Kunark being live, as well as the subjective feedback regarding Kunark experience grants, through the many styles that people play. Many of you have pointed out that the exp given from dungeonning feels too low. In the live environment, we agree that is the case. The data backs this up as well. In making the reality more aligned with the overall goal, Kunark dungeon experience gains have just been boosted on all of the live servers. We'll keep up with this ongoing balance issue as the developers and players work this out.

  • Wall o' thumbs: new galleries this week

    by 
    Barb Dybwad
    Barb Dybwad
    11.20.2007

    Submitted for your approval: here's a collation of all our new eye candy this week. Galleries Dofus Gallery Exteel Gallery First Impressions: Flyff EverQuest: Secrets of Faydwer EverQuest II: Rise of Kunark EverQuest II: Sarnak starter guide Gallery

  • And the first EQ2 player to reach level 80 is...

    by 
    Samuel Axon
    Samuel Axon
    11.19.2007

    Stratics reports that the first player to reach level 80 on EverQuest II's live servers is the Monk Taucher of the guild Second Dawn on the Najena server. The word is that Taucher reached level 80 at 7:37 AM EST on Thursday the 15th of November; that's approximately 36 hours after Rise of Kunark -- the expansion that raised the level cap from 70 to 80 -- went live.Taucher won a $100 reward from the community for being the first to level 80. He wrote a couple of brief posts in the contest's stickied thread at the EQ2Flames forum. He said in his post announcing his accomplishment, "I'm sure I'll have a lot to say when I wake up at some point, but right now I've been playing for pretty much 39 hours straight and I just want to go to bed."This is not the first time a power gamer has blown everyone away with a marathon play session to reach a new level cap. Back when The Burning Crusade expansion for World of Warcraft came out, a 24-year-old Frenchman progressed from level 60 to level 70 in just 28 hours with the help of his guild mates.

  • Scott Hartsman of EQ2 gets profiled

    by 
    William Dobson
    William Dobson
    11.19.2007

    Now that EverQuest II's latest expansion Rise of Kunark has been released, you'd hope that Senior Producer and Creative Director Scott Hartsman would be able to take a bit of a break -- but you can be sure it won't be too long, because its obvious that he really digs his job. TenTonHammer has a two-page interview with Hartsman that isn't so much about EQ2 as it is about the man himself.In the article, Hartsman discusses how he broke in to the industry -- his first industry job was with a text-based online RPG at the age of 15! -- his favorite games of the past and ones that influenced him, things that he does outside of work, and even some tips for anyone that would like to get involved in the gaming business. On this, he mentions that being competent with algebra comes in very handy, something that not everyone may realize.Even if you've never heard of Scott Hartsman, its a worthwhile read to hear what things are like on the other side of your favorite pastime. The link below will take you through to TTH's full developer profile.

  • EQ2's producer responds to expansion grouping concerns

    by 
    Michael Zenke
    Michael Zenke
    11.16.2007

    One of the greatest things about Massively Multiplayer Games is that the dialogue about them isn't a one-way street. With most games, fans wait for the word from on high, and discussion about single-player games tends towards fighting over scraps. With MMOGs, the considered commentary of players make for interesting reading in and of itself. That's the case we find ourselves in today, just a few days after the release of Sony Online Entertainment's Rise of Kunark expansion. Mostly the buzz seems to be positive, but a pair of bloggers have given voice to players feeling a bit put out by the pack's core leveling mechanic: questing. Yesterday Tipa (of the West Karana blog) and Kendricke (currently writing at the Clockwork Gamer site) took issue with the fact that group grinding isn't as profitable as it has been in previous expansions.Specifically they're raising this objection as it relates to the famed Karnor's Castle, a bastion of EverQuest Live lore and newly revised for SOE's new vision of Kunark. Tipa sums their issue up on her site: "Just doing quests and killing in a risk-free, outdoor zone, beats hunting in a semi-risky dungeon. How is that even possible. Dungeons are supposed to give you superior benefits for the trouble of grouping - better experience, better loot. Somehow that got lost ... When word of this gets around, KC will become a ghost town. People will do the Kylong Plains/Teren's Grasp quest lines, then move to the Fens and just skip Karnor's. SOE, it's not too early to consider tuning this zone. Grouping in KC should be more rewarding than questing outside."Scott Hartsman, the senior producer of EverQuest 2, took a few minutes today to answer their concerns for us. Read on to see further discussion from the player's POV and Mr. Hartsman's response.

  • Rise of Kunark pets prove productive

    by 
    Chris Chester
    Chris Chester
    11.16.2007

    Lets face it, there are lots of pets in MMOs that serve as little more than trophies for players who have happened upon some lucky achievement or who were willing to dish out some extra cash to get the prize in the proverbial cereal box. Lassie, these pets are not. At first glance the Burynai Digger house pet in EQ2 Rise of Kunark appeared to be more of the same - just an interactive trinket for people who preordered the expansion. According to elquinjena at the Legion of Kithicor website, that assumption is quite misguided.Evidently, you can feed your Burynai Digger various food items and he'll occasionally spit back collection items. From her description, there didn't seem to be much rhyme or reason to the goodies that came out of his mouth -- he just procured what he felt like. According to the official website, the little buggers go to bury the trash you give them and discover shinies within your home and bring them back to you. How nice of them! They're still ugly little buggers though, if you ask me.

  • EverQuest II's senior producer explains the Kunark Epics delay

    by 
    Michael Zenke
    Michael Zenke
    11.14.2007

    Massively's Rise of Kunark Beta Tour from early last week had a bevy of details on the just-released expansion. One of the hot-button items among the EverQuest 2 community, it seems, is the absence of the promised Epic weapons from Kunark's launch, a detail we first reported here on the site. TenTonHammer has followed up on player concerns in this area, speaking with EQ2's Senior Producer Scott Hartsman on the issue. Hartsman reveals that, unfortunately, the Kunark Epics are yet another victim of the recent San Diego fires. "What we were faced with was a bug count in which nothing had been touched in a week. When we are in our bug fix mode, the team is capable of fixing anywhere between 13 to 17 hundred bugs in a week, so losing a week is a big thing. At the end of the day it came down to well, we obviously need to focus on the overall launch of our expansion first. Epic weapons are something that yes, we've got a number of them in the bag, but the choice we had to make was, do we launch a game with 1500 bugs and epics that are 75% awesome and 25% less than awesome, or do we launch a game that's going to be as clean as we can make it and then push the epics out on an update? " Folks looking forward to tackling the weapons need not worry, though. Hartsman states that the Epics update will likely be coming just after the holiday season ends. This will give the team time to give the important items the polish they need ... and likely will let designers have a few moments with their families as well.

  • Everquest I and II expansions launch today

    by 
    Barb Dybwad
    Barb Dybwad
    11.13.2007

    For those inhabiting swank digs under rocks, or those uninitiated in the ways of the Everquest, you may not realize that two major expansions launched today: EQI: Secrets of Faydwer and EQII: Rise of Kunark. We've been following both expansions extensively, so thought we'd round up some of the more notable features for those about to Everquest (we, of course, salute you): Beta tours Everquest Secrets of Faydwer beta tour Everquest II Rise of Kunark beta tour Guides Sarnak starter quest guide Sarnak character creation how-to Rise of Kunark mega information link overload Video Sarnak character creation how-to Sarnak dance movie Sarnak fire breathing movie Galleries Secrets of Fawydwer gallery Rise of Kunark gallery Sarnak starter guide gallery %Gallery-9857%%Gallery-9771%%Gallery-10174%

  • EQ2 Sarnak dance movie

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.13.2007

    With every new playable race comes the most important element of them all: the new dance. For the Sarnak introduced in today's EverQuest II: Rise of Kunark expansion, that dance is a little different than what we've seen before.The Sarnak are a race of creatures magically bred from dragons. But the exact origins of their species is unknown, driving them on a quest to learn the truth about their people.SoE has reflected their ancient struggle with identity by giving them a tribal themed dance. My beta tour guide felt that the dance was also something popular among the Rugby crowd. Can anyone verify that?For the latest EQ2: RoK info, keep your browser on Massively today and the rest of the week.

  • EQII site is cooler than it was 48 hours ago

    by 
    Samuel Axon
    Samuel Axon
    11.13.2007

    The official community site of EverQuest II has been updated in preparation for the Rise of Kunark expansion. The update adds new guild roster features, new art for forum signatures, lots of little fixes and additions, and of course support for all the new Rise of Kunark stuff like post-70 player characters and the Iksar race. You can read all the details on the site's news page.The update responds to a lot of user requests. It was due earlier but was pushed back so the expansion-related updates could be included in the same package. The EQII players website is an exemplary MMO community hub, and all this just makes it better. Check out the site and hang out on the forums during the agonizing wait until Rise of Kunark goes live today!

  • Massively Sarnak starter quest guide

    by 
    William Dobson
    William Dobson
    11.13.2007

    Let's face it. At some point after EverQuest II receives its Rise of Kunark expansion, you'll be making a Sarnak. Sure, you may not stick with it, or even take it very far at all, but you'll want to at least see what they're like and check out their newbie area. With that in mind, we present to you this sneak peek at beginning life as a Sarnak, including a detailed walk-through of the quests, and the characters and monsters found in this first snippet of Kunark. Whether you want to use the guide to blast through the early quests, or simply check out some screenshots in our quest-guide gallery, click on through for more.%Gallery-10174%

  • EQ2 Sarnak fire breathing movie

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.13.2007

    One of the racial traits that all Sarnaks receive is the ability to breathe fire. Literally. The new race in EverQuest II: Rise of Kunark are magically created beings based on dragons after all.While I was poking around in the Beta (for your benefit) I took a video of my level 80 Sarnak Bruiser using his new trait on an unsuspecting Drachnid in the Kylong Plains. As you can see, the effect is rather dramatic and the extra damage doesn't hurt either.The ability is on a 30 minute timer so use it wisely. And if any of your group members gets lazy, you'll now have a simple way to light a fire under their ass.Check back with us today as we have one more video coming that shows off the Sarnak's awesome new dance moves. And check out all our EQ2: RoK coverage.

  • Suddenly, it's as if millions of MMO gamers cried out... and were forced to go outside

    by 
    Mark Crump
    Mark Crump
    11.13.2007

    Today, three major MMOs are dark: World of WarCraft, EverQuest, and EverQuest 2 for content patches or expansions -- WoW gets patch 2.3; EQ and EQ2 each have shiny new expansions. It's not often the big three are offline at the same time for new content, so this must either be a sign of the apocalypse or product managers imitating carny barkers by jumping up and down yelling, "Play my game, not that other game!" It is our sworn duty here at Massively to remind you there is this thing called the "outdoors" and we hear it's quite lovely this time of year. So, go check it out and get back to us on what it's like, will ya?Of today's releases, I'm looking forward to the EQ2 expansion, Rise of Kunark the most. While the level 70-80 content is too high for me, I'm a total sucker for new starting areas. I've been wanting to roll a necro, so tomorrow I'll check out Timorus Deep with my still-got-the-new-toon-smell Sarnak. The WoW patch is a complete whiff for me since I failed in both getting my alt to level 20 and my main to level 70 -- the fall game review cycle can make for a hellacious schedule for freelancers. So no improved XP or Zul'Aman for me. It's been years since I've played EQ, and, you guessed it, my main is under the level cap so there's nothing there for me, either -- sense a pattern on non-level-capped chars?How about you? How are you spending patch day? What's the over/under on the length of the downtime? Which game are you logging into first?

  • EQ2 Sarnak character creation video how-to

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.13.2007

    Servers are down for the EverQuest II: Rise of Kunark expansion patch and you can't wait to make your new Sarnak. Now you don't have to wait. Almost.Massively knows you dream of how your new toon is going to look so we are giving you a head start. This 8+ minute video shows all the options in creating a Sarnak at the character creation screen.Horn length, horn angle, head horns, scale patterns, scale colors, nose, chin and jaw shape. You name it, we covered it. Watch it a few times and when the servers come back up, you'll already know what options you want and you'll be ready to play.Keep checking in on Massively for the latest news on EQ2: RoK as well as two more videos spotlighting the unique characteristics of the Sarnak coming your way today.

  • EverQuest 2: Rise of Kunark - mega information link overload

    by 
    Matt Warner
    Matt Warner
    11.12.2007

    Over this past weekend the EverQuest 2: Rise of Kunark NDA was taken out back and shot to death with erasers, mere days before the expansion launches tomorrow. Unfortunately, I only had access for a little over a week (QQ) and haven't had much time to play. This means any in-depth coverage coming from my brain is nil until I patch my sheepish brain later with more played time, but I do have some first thoughts. My first thought: I really should have played more. My second thought: I feel like I owe our readers a bit more than that, so, I ventured out and tracked down information dumps, thoughts, opinions, and screenshots from various sources who really delved in the RoK beta. The consolidated roundup is after the jump. In no particular order and without further ado:[Last Updated 11/12/07 10:30PM PST]

  • EQ2 Rise of Kunark tradeskilling: armor

    by 
    William Dobson
    William Dobson
    11.12.2007

    We have one last link to share with you from EQ2 Traders Corner tonight. Previously, in their blitz on EQ2 Rise of Kunark tradeskill coverage, we featured their new harvested resources and furniture showcase pages. This final page has to do with pimping out your character's appearance (and undoubtedly stats, though we don't see that just yet) in the expansion, with a large gallery of the different kinds of crafted armor.This gallery has front and back shots of males and females wearing what looks like every kind of new armor. As with the furniture catalogue, it contains items of both the common and rare variety. There is one set of chain armor that has been updated in-game and not yet on their page, but apart from that, you should be able to determine what your avatar will look like once you've been kitted out by your local crafter after RoK hits.Have a browse of the armor shots, and stay tuned to Massively for more Rise of Kunark coverage both leading up to and after the anticipated release.

  • Massively's Massive Giveaways: EQ2 - Rise of Kunark, redux

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.12.2007

    Fear the mighty Sarnak, new race for the Everquest II: Rise of Kunark expansion. As mentioned previously, we managed to land some hands-on time with the beta for EQ2. Some of the things we noticed (other than some really nice customization options for your Sarnak -- we love the horns) are how the male Sarnak are smaller than the female Sarnak, and how well matched the speaking animations for this race are when paying attention to the vocal emotes/NPC dialogue. For those who haven't been in on the full scoop of what all this expansion entails, we have a fantastic EQ2: RoK beta walk-through that's just chock full of juicy details.But for now, we need to focus on giving out these three last copies of the Rise of Kunark expansion! Yes, three lucky winners will be able to make their very own Sarnaks to engage in fierce battles like the one above. Being a rampaging dragonkin sound like your idea of fun? Then if you're 18+, a resident of the U.S., and are otherwise clear according to the official rules, leave a comment below before tomorrow at 8:15 PM Eastern, and you may wind up with a shiny new copy of Everquest II: Rise of Kunark. Raar!