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Why 'Second Life' developer Linden Lab gave up on its VR spin-off
Second Life developer Linden Lab has sold Sansar, a platform for virtual 'scenes' that could be explored with a VR headset or traditional PC setup.
'Second Life' creator sells its ambitious social VR platform
Second Life creator Linden Lab's big VR push didn't pan out, it seems. The company has sold its Sansar social VR platform to a startup, Wookey Project Corp., in a bid to "streamline its focus" in favor of Second Life as well as money service provider Tilia. Sansar will revolve more around "premier virtual events" under its new ownership, the team said in a blog post.
The VR successor to 'Second Life' is now in public beta
Sansar, the VR platform by Second Life creator Linden Lab, is now available for everyone to explore. The public "creator beta" follows a private "creator preview," which allowed developers and aspiring level designers to try Sansar's building tools. That period was crucial given, like Second Life, Linden Lab is banking on the community to populate Sansar with interesting experiences. Today, there are "hundreds" of places to explore, including museums, theaters and tropical temples. Some are virtual postcards, while others have games and stories inside them. Everything is free to try too, whether you're playing on a PC, Oculus Rift or HTC Vive.
Second Life's creator is building a 'WordPress for social VR'
None of this is real. The rocks, the stars, the enormous transmitter standing upright like a needle. It's all a mixture of pixels presented by the Oculus Rift. As I stand on Mars, I urge my senses to surrender to the illusion. I long to be Matt Damon, growing potatoes in a makeshift greenhouse. In reality, I'm standing in a "scene" created by Linden Lab for Sansar, a new virtual-reality platform. A few feet to my left is chief executive Ebbe Altberg, standing in a dinosaur outfit. His avatar waves goofily, breaking my dream within a dream. I can't help but sigh, accepting once more that I'm just a virtual sightseer.
'Second Life' removes support for Oculus Rift
When Second Life patched in support for the Oculus Rift, Linden Lab was cautious to pitch its online world as a haven for virtual reality. "We're trying not to make too big of a deal out of it," Linden Lab CEO Ebbe Altberg said in 2014. "It's still early." That beta support went through several iterations over the years -- but now it's gone. Earlier this month, Linden Lab removed VR support from Second Life, and the company can't say when or if it will be back. The problem? It just wasn't good enough.