steamworkshop

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  • Psyonix

    Classic Hot Wheels cars are coming to 'Rocket League'

    by 
    Derrick Rossignol
    Derrick Rossignol
    02.09.2017

    It was announced a few days ago that real-life Rocket League toy cars are hitting shelves this spring. Now, the circle has been completed: Psyonix revealed this morning that it will introduce Hot Wheels to the Rocket League arena.

  • Psyonix

    'Rocket League' + Steam Workshop = more crazy stadiums

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.22.2016

    As cool as playing a game of soccer (football to the rest of the world) with cars in a rapturous undersea arena is, sometimes you want to go somewhere even the development team couldn't dream up. Good news then, because Steam Workshop support is en route for Rocket League.

  • Sega to support modded Genesis games on Steam

    by 
    Nick Summers
    Nick Summers
    04.21.2016

    Sega's Mega Drive console (or the Genesis, depending on where you lived at the time) still boasts an impressive library of 16-bit games. Many of those are now available on Steam and Sega, hoping to attract some new collectors, has developed a virtual playground for them called the Mega Drive Classics Hub. Notably, this also comes with Steam Workshop support, allowing PC players to share "modified versions" of their favorite games from the early 90s. That's pretty unusual, given most developers and publishers are opposed to fan-driven emulation and modification of classic games -- no doubt because of its relationship with piracy.

  • Steam lets modders sell their wares, starting with 'Skyrim'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.24.2015

    Valve's move to start selling community-created mods on its PC-game storefront looks like it could boost that $57 million user payout from earlier this year. And it's starting with The Elder Scrolls V: Skyrim -- one of the most popular moddable games. The process sounds pretty easy as Valve tells it, too. Upload your tweak to the Skyrim Creation Kit, agree to the new Steam Workshop terms, enter payment info and set your creation free. Within the week, it'll go up for sale at a price of your choosing. You can even add revenue splitting if you're working with a team and generally control the whole process from start to finish.

  • Valve paid $57 million to users who make and sell content on Steam

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.29.2015

    Just how lucrative could it be to create and sell virtual items for free games like Valve's Team Fortress 2? Very, it turns out. Valve's recently announced that, since 2011, it's paid out over $57 million to folks participating in its Steam Workshop program -- the service that facilitates the creation and sale of user-generated items (think: virtual hats). That tally encompasses some 1,500 content makers 3D modeling items for Counterstrike: Global Offensive, DOTA 2 and Team Fortress 2 across 75 countries -- roughly $38,000 per person. If what held you back from making and selling your own custom gear is a white-hot burning hatred for first-person shooters and MOBAs, well, Gabe Newell and Co. have news for you, too: curated workshops are opening for Dungeon Defenders: Eternity and first-person slasher Chivalry: Medieval Warfare.