Tiles

Latest

  • Google

    Google welcomes third-party developers' Tiles to Wear OS

    by 
    Mariella Moon
    Mariella Moon
    03.12.2021

    Google has announced that the Jetpack Tiles library, which third-party developers can use to create custom Wear OS Tiles, is in alpha.

  • Google

    Google's swipeable Wear OS Tiles offer info at a glance

    by 
    Holly Brockwell
    Holly Brockwell
    05.01.2019

    Swiping is one of the easiest and most intuitive gestures in the touchscreen armory, especially when you've got limited space. Google clearly gets that, having added swiping to Google Fit and Google Assistant on Wear OS smartwatches. Now, it's announcing Tiles, a new quick-access interface for more watch functions.

  • Associated Press

    Mozilla is removing (some) ads from Firefox

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.05.2015

    Whether you still use Firefox or not, the company has some news: It's pulling ads from the Tiles that pop up when a new tab is opened. The company says that the move is the result of learning what its users want (content that's "relevant, exciting and engaging") and that it'll use the free spaces to help enable discovery of said content. But this won't happen overnight. VP of content services Darren Herman writes that Mozilla will of course honor its obligations with its advertising partners and will gradually end the program over the next few months.

  • First-time Firefox users will soon see ads in their tabs

    by 
    Steve Dent
    Steve Dent
    02.12.2014

    Advertisements? In my virgin tab page? It's more likely than you think, new Firefox user. That's because Mozilla will soon launch Directory Tiles, a program that'll ensure you see something other than blank squares the very first time you launch the browser. Instead, it'll populate those spaces with various Mozilla links and, more significantly, sponsored content. Those tiles will be clearly labeled as ads, however, and should go away after you've surfed for a bit. The change will help make Mozilla "more sustainable as a project," according to its blog, which sounds like a coded way of saying it'll generate some cash. That seems reasonable, considering that its competitors have Scrooge McDuck-like vaults of money to throw at their browsers.

  • Faif is a turn-based tile combat game rooted in gambling

    by 
    David Hinkle
    David Hinkle
    01.10.2014

    Faif, an interesting puzzle game with RPG and gambling elements, was created by developer Beavl in 12 hours as part of the latest Ludum Dare game jam. The theme for this Ludum Dare was "you only get one." The premise of Faif is simple: You take on an AI opponent in turn-based combat. Each of you chooses five tiles from the grid and the game randomly chooses one of them for you. Land on a heart and your health increases, land on a skull and you take a hit. Swords increase your attack power and gems can be used in the store to buy goods. You can play a beta build of Faif in your browser right now, free of charge – we suggest doing that because the game is a lot of fun. An iOS port is in the works, while an early access version is half-off ($.99) on Android right now. Developer Beavl says it will upload improved versions of the game "almost every week" in the run-up to the full release.

  • Bing refresh brings a new logo, more 'at a glance' info with cards and info from your friends

    by 
    Richard Lawler
    Richard Lawler
    09.17.2013

    Microsoft's search engine continues to push the rock up a hillside as it chases Google, and some new Bing features add or enhance its search in very familiar ways. First up is a reworked logo, detailed to a level that we're sure Marissa Mayer can appreciate. Bigger than that however are the adjustments to search, with improved "Snapshot" cards that try to fill in what you want to know about a person, place or thing before you even click on a search result. Like Google's cards it has a quick index of info, but it also pulls from Facebook and Twitter to see what your friends might be saying about it. The "Page Zero" results that auto-fill even as you search a query are improved as well, with mini-tiles there that have pictures and text. Other tweaks are meant to improve the experience on screens from phone to TVs, while new "Pole Position" results fill in answers for easy questions about things like the weather. Senior Director of Search Stefan Weitz tells the WSJ the company "went back to the drawing board about how to build searches" -- let us know if the changes are enough make you switch.

  • Warhammer 40K Armageddon gets details, coming in 2014

    by 
    Mike Schramm
    Mike Schramm
    05.22.2013

    There are a couple of Warhammer-related titles on their way to iOS soon, but this is the most interesting yet. Developer Slitherine has revealed that it's working on a title called Warhammer 40K: Armageddon, a turn-based, hex-tiled strategy game coming to PC and iOS next year. The game will set Space Marines against Orks across 35 different scenarios, and feature over 100 units with upgradeable stats and attributes, along with a modding system and a separate set of maps balanced out for multiplayer. Armageddon joins a number of other Warhammer games in progress, including Warhammer Quest and the upcoming Space Hulk adaptation. This is an extremely popular game franchise, and iOS is quickly becoming the home of choice for its games. Unfortunately, we won't get to see Armageddon in action until next year at least, but we'll look forward to seeing it then. Show full PR text Armageddon™ invasion starts in 2014 Warhammer® 40,000® turn-based strategy videogame details are disclosed Slitherine and Games Workshop® are pleased to announce Warhammer® 40,000®: Armageddon™. Having announced an exciting partnership with Games Workshop a few weeks ago, Slitherine are delighted to release further details. Slitherine have acquired the exclusive rights to Games Workshop's "Battle for Armageddon" setting in order to create a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40,000: Armageddon will make full use of Slitherine's expertise in creating compelling and challenging strategy gaming experiences. The initial game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines® from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka's massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities. "It is very exciting to see a game like this come alive - I just can't wait to play it!", said Iain McNeil, Development Director of the Slitherine Group. "It's been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world". "The Battle for Armageddon is a classic event in the lore of the Warhammer 40,000 universe, having been detailed in games, models and novels over the past 20 years." said Jon Gillard, Head of Licensing at Games Workshop. "Slitherine's masterful use of their classic digital wargame style applied to this seminal setting will delight fans of both." The game is currently in development for PC and iOS and will release in the first quarter of 2014. Main features of the game include: The game portrays the Second War for Armageddon™ in great detail, from the initial Ork landings to the final liberation of the planet; It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail; A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists; Players lead Imperial troops of the Armageddon™ Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks; Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka; Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment; Detailed combat model with terrain, weather and morale effects; Extensive modding options delivered through a powerful and easy-to-use game editor. Some numbers: Over 35 scenarios; Over 100 unit types, with unique roles, stats and special abilities; 20 different units stats; A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system.

  • Daily iPhone App: Rune Raiders charges into turn-based combat

    by 
    Mike Schramm
    Mike Schramm
    10.17.2012

    Rune Raiders isn't a new app -- it came out a little while ago and has been updated a few times (and you can actually play a version of it online in Flash). But I was looking through the App Store for a few good turn-based games recently, and Rune Raiders has been stealing more and more of my playtime. It is indeed a game you play by turns, where you control a small party of square-shaped soldiers, who move upwards on a grid-based battlefield, fighting a series of enemies who are also represented by tiles. Each of your heroes (and the enemies you face) have various abilities and uses, and each of those abilities has their own range and strength of attack. You can push your party to the right or left or forward, or simply move them at will around the bottom of the screen. Of course, every move takes up a turn, and the game progresses in this way, with you trying to make the fewest turns to keep your heroes alive and bring them to the end of the level as quickly as possible. The whole thing is governed by a currency system (supported by in-app purchases), and unfortunately, the system is a little wonky -- if your characters die during, you can spend some more money to get them back to life. That's a little more annoying than it has to be, I think -- I wish the devs here had come up with some other way to keep characters going than simply asking you to pay more money. But if you're smart with your moves and the strategy behind them, it's completely possible to get lots and lots of gameplay in just by using and earning the in-game currency. There's also a rating system for each level, and you open up different heroes as you go along, so there's plenty of replay value as well. Rune Raiders is a free universal download that's available right now.

  • Windows 8 may not let you boot to the desktop, demands you accept not-Metro

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.06.2012

    If you were hoping that you could force Windows 8 to bypass the don't-call-it-Metro homescreen and boot straight to the familiar desktop you've come to know and love, we've got bad news. Word on the street is, Microsoft has removed this ability from the latest builds of the OS -- so you're gonna have to stare at a pile of tiles when you boot up, whether you like it or not. According to Rafael Rivera, one of the authors of Windows 8 Secrets, there is a work around that involves creating a shortcut to the desktop and scheduling it to run at boot. But, it appears that even enterprise customers will be blocked from making the standard desktop the default environment. While Redmond is no doubt implementing such a policy to enforce consistency, it could prove to be a source of frustration for big businesses, which are notoriously resistant to change. We'll just have to wait for the final release to find out for sure.

  • Daily iPad App: The Lost Shapes builds a puzzle connection

    by 
    Mike Schramm
    Mike Schramm
    03.22.2012

    The Lost Shapes is a recently released puzzle game that's not a bad title. You have a queue of tiles with lines and corners on them on the side of the screen, and you're meant to tap them out in order to make certain shapes. It's like Tetris, sort of: You have to manage both the queue of pieces coming down, as well as try to switch around shapes on the board to try and line things up in as few moves as possible. There's both a survival mode and a shape mode. The first just asks you to put together as many shapes as you can for as long as possible, and the second gives you some target shapes to make. The game is well-polished, and the little in-game character ends up being relatively charming, even if at first, I just wanted him to get out of the way and let me play around with the game. The Lost Shapes is a quality title from dreamfab. The gameplay is definitely nice and deep, as you learn more and more about how to build shapes, both from your queue and from the tiles you've placed on the board, and with both the shape and survival mode "campaigns," there's plenty of content to explore and play with. If you're looking for a fun puzzle title to play around with, you can grab it in the store for $2.99.

  • KDDI's au Infobar C01 coming soon: ten keys and very Japanese (video)

    by 
    Sharif Sakr
    Sharif Sakr
    02.01.2012

    Many Japanese thumbs still love that classic ten-button keypad, so they should feel right at home on the newest model in KDDI's designer Infobar range. The 3.2-inch, 854 x 480 touchscreen shows off the same tile-based custom UI as last year's A01, once again running on top of Gingerbread and a single-core 1.4GHz Qualcomm MSM8655 processor. The rear camera captures eight megapixel stills and HD video, while dual-mode GSM / CDMA connectivity makes it worth taking abroad -- if only so foreigners can remark on its checkerboard aesthetics (available in three different color schemes) and 1Seg TV tuner. Just make sure you're still in Japan on February 3rd, or you'll miss the release. Click onwards for a video tour.

  • KDDI announces Android-based Infobar A01 smartphone with glanceable iida UI

    by 
    Donald Melanson
    Donald Melanson
    05.17.2011

    There's been a few smartphones exclusive to Japan as of late that we'd like to see available over here, but perhaps none more so than KDDI's just-announced Infobar A01, which is set to hit the country in July. It runs Android 2.3, but you wouldn't know it from the interface: a completely custom UI designed by Yugo Nakamura that follows some similar glanceable design principles to Windows Phone 7, or what KDDI describes as a "single band of information." The phone is no slouch hardware-wise either -- it boasts a 3.7-inch qHD display (that's about 300 ppi), an 8 megapixel camera, a 1Seg TV tuner, and dual-mode GSM / CDMA connectivity (no word on the processor, unfortunately). As you can see, it also has some tile-like buttons -- a common theme with previous Infobar phones -- and it's available in your choice of four different color schemes, no less, along with some optional silicone and leather cases designed to match the phone (by the phone's designer, Naoto Fukasawa, incidentally). Hit up the gallery below for a closer look, and head on past the break for a pair of videos showing the interface in action. %Gallery-123820%

  • Cablevision lets viewers watch 9 channels at once with new iO TV Quick Views

    by 
    Richard Lawler
    Richard Lawler
    03.24.2011

    Cablevision launched its Quick View feature back in 2009 that displayed an array of channels in various categories all at once, but now it's updated that by allowing users to pick two, six or nine channels they want to watch and move through at once. Handy if you're watching multiple live events at once -- like March Madness -- or just want to have a PiP or two while you're waiting for something to come on. AT&T's offered a similar feature for a while My Multiview, displaying up to four user selected channels at once. Each subscriber can create up to 20 personalized layouts, which can be found at channel 600. Powered by ActiveVideoNetworks' CloudTV, from the screens it doesn't look like the most beautiful app ever developed, but the function definitely merits checking out if you have the service.

  • Catan app adds Seafarers expansion with in-app purchase

    by 
    Mike Schramm
    Mike Schramm
    01.20.2011

    The great Catan iOS game has added in its first expansion, available via an in-app purchase, and it's based on the Seafarers of Catan expansion from the original German board game. The expansion introduces ships and shipping routes to the kingdom-building simulation, and it includes 10 different scenarios to build ships in, as well as pirates, a Gold River tile and some extra victory cards with different bonuses. The expansion content is US$3.99 inside the app, but even if you don't want to shell out the extra four bucks, one of the scenarios is included, so you can at least see how it changes the game. The Catan app itself has been critically acclaimed, and I really like this model of releasing content -- it seems like a nice solid way of both making sure that content updates are significant improvements to an app, as well as allowing developers to get their own reward for releasing that content. Hopefully we'll see some more apps, outside of the board game model, take this approach in the future. [via TouchArcade]

  • HTC Hub update helps save us from our Windows Phone 7 phones

    by 
    Thomas Ricker
    Thomas Ricker
    12.15.2010

    Remember the Windows Phone 7 ads, the ones that promised to "save us from our phones" by giving us more "glance and go" information? For the most part, these phones haven't delivered on that promise due to the relative dearth of apps taking advantage of Microsoft's live tile concept. That changes a bit today thanks to an update to the HTC Hub app that ships with every Windows Phone 7 device manufactured by HTC. Now, instead of a generic double-wide icon, the HTC Hub presents you with the current weather condition and temperature and the forecasted highs and lows. As such, you'll never have to click through and be subjected to HTC's overwrought animations that feel so out of place on Microsoft's more demure user interface. More please.

  • TUAW's Daily App: HEXETERA

    by 
    Mike Schramm
    Mike Schramm
    12.06.2010

    Here's the deal: based on that screenshot at right, you already want to play this one or you don't. You can probably guess what it is just from that. It's a falling block game, except you match triangular tiles rather than blocks. There are goals you need to meet in order to progress through the levels (or there's an unlimited mode for constant play, as long as you can manage). And there are various power-ups to pick up and carry out as you go through the game. It's pretty straightforward. Of course, you don't see the great music in that screenshot over there. And you don't see Game Center integration, which ... err, sadly, the game doesn't actually have (though you can keep and share high scores over both Facebook and Twitter). But honestly, you probably knew right away whether this was one you wanted to play or not. If the idea of another falling block game doesn't appeal to you, HEXETERA probably isn't your thing -- go ahead and wait until tomorrow when we'll have another great app in the spotlight. But if that screenshot intrigues you (as it did me), you can pick up HEXETERA on the App Store right now for US 99 cents.

  • Omnimo: desktop Windows given fashion makeover with Phone 7 Series flair

    by 
    Sean Hollister
    Sean Hollister
    03.30.2010

    Can't wait for Windows Phone 7 Series, but can't hack the emulator, either? Don't lose hope, Windows junkies -- you can still bring some semblance of WP7S order into your life with this Metro UI-inspired desktop HUD. Based on the open-source desktop customization platform Rainmeter, the "Omnimo UI" will overlay your desktop with a minimalist, tiled interface not unlike the one you've been drooling over for weeks, with live hooks into many useful services (including Gmail, iTunes, Steam, Twitter and SpeedFan) as well as the usual widgets and a host of program shortcuts. The best news of all? It's available now for all versions of Windows since XP, completely free of charge; simply follow the source links or flit over to Lifehacker, where good folks will teach you how it's done.

  • Zombies!!! board game to eat video game brains

    by 
    Jason Dobson
    Jason Dobson
    10.25.2008

    It's time to get the shotgun out of the cupboard, as Twilight Creations announced plans to bring its popular tile-based board game, Zombies!!!, to Xbox Live Arcade and the PlayStation Network as well as Steam in 2009. The company describes these as the 'initial' platforms for the project, and we fully expect Zombies!!! to scuffle onto others should the creeping undead take hold. Interestingly, the game is being handled by Wisconsin-based Big Rooster, the same Big Rooster that recently had another tabletop-to-video game translation, Talisman, canned by would be publisher Capcom. Here's hoping that Zombies!!! doesn't suffer a similar fate, or at the very least if it does it can drag itself up from the grave. [Thanks, J]

  • Microsoft spinoff ZenZui's "Zooming User Interface"

    by 
    Chris Ziegler
    Chris Ziegler
    03.27.2007

    Borne of Microsoft Research, newly-announced ZenZui is coming out of stealth mode at CTIA this week to introduce what we think is a fairly novel approach to mobile content browsing -- a concept ZenZui calls the "Zooming User Interface" (hence the "Zui" part of the name). The concept sorta has to be seen to be fully appreciated (we intend to do a full hands-on from the show floor here before too long), but essentially, ZenZui uses an array of extremely easy to browse content "tiles" that can be zoomed in and out using numeric keypad presses. The tiles themselves -- which can be anything from news, to traffic, to mini-games, to whatever -- are developed with an open API, encouraging developers large and small to get involved. They can be sent and received in a "viral" fashion from other ZenZui users, and since everyone's getting paid based on the ad revenue their tiles generate, it's a pretty happy ecosystem (theoretically, anyway). Since it's coming outta Redmond, Windows Mobile is obviously the initial target, though other platforms are in the works. Expect a beta later this year with availability directly from ZenZui and its content partners.