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  • A player tilts their body to control Mario, who is sliding down a ramp inside a castle in WarioWare: Move It.

    Nintendo's new WarioWare game wants you to move your whole body

    by 
    Kris Holt
    Kris Holt
    06.21.2023

    There are more than 200 microgames in WarioWare: Move It!. You'll need to hold your Joy-Cons and sync your movements with what you see on the screen to win.

  • Breath of the Wild sequel

    Watch Nintendo's E3 2021 Direct in 12 minutes

    by 
    Igor Bonifacic
    Igor Bonifacic
    06.15.2021

    If you missed Nintendo's E3 2021 Direct, not to worry. We got you covered with a 12-minute cut of everything the company announced.

  • Nintendo

    The first 'WarioWare' game in five years comes to 3DS in August

    by 
    Kris Naudus
    Kris Naudus
    03.08.2018

    We last saw a new WarioWare title, Game & Wario, way back in 2013 on the Wii U. During today's Nintendo Direct the company finally ended that drought and announced WarioWare Gold for the 3DS. Yes, you read that right -- it's heading to Nintendo's eight-year-old handheld, which is still going strong even as the Wii U has been replaced by the Switch.

  • WarioWare's Ashley is an assist trophy in Super Smash Bros.

    by 
    David Hinkle
    David Hinkle
    01.16.2014

    By all accounts, WarioWare's Ashley is pretty strange. She chooses to live in a haunted mansion and she chooses to never comb her hair. Who never combs their hair? Bald people, sure, but folks with hair have no excuse. Still, we're pretty excited about the idea of her bringing that bad girl attitude of her's to Super Smash Bros. as an assist trophy. Assist trophies are special items that, when possessed, summon a character into the fight. That character performs a specialized attack then departs the battlefield. Sakurai announced Ashley's inclusion on Miiverse recently, though unfortunately he failed to offer anything else about her inclusion. The image posted to Miiverse is from the Wii U version, but presumably Ashley's in the 3DS game too. The Super Smash Bros. roster has steadily grown since the game was announced at E3 last year. So far, the Wii Fit Trainer, Mega Man, The Villager from Animal Crossing, Mario, Kirby, Donkey Kong, Samus, Bowser, Sonic, Link, Pikachu, Captain Olimar and his Pikmin pals, Luigi, Tune Link, Marth, Rosalina and Luma, Princess Zelda and, revealed just last week, King Dedede have all been confirmed for the latest Super Smash Bros. game.

  • WarioWare 'flair' is reborn for the Wii U with Game & Wario

    by 
    Xav de Matos
    Xav de Matos
    06.05.2012

    Following its E3 2012 media briefing, Nintendo revealed a slew of new titles for its upcoming Wii U console, including Project P-100, on its event site. Another title that snuck its way on the E3 page was the working title project Game & Wario."Wario and his Diamond City friends are back in action. Game & Wario (working title) features a collection of games that use only the Wii U GamePad controller. The games retain the original flair and character of the micro-games from the WarioWare series," the site reads.Single-player games found in the collection include 'Arrow,' which transforms the WiiPad as a hi-tech bow used to defeat swarming enemies; 'Ski,' where players lead a skier to the finish line tilting the WiiPad; and 'Shutter,' which uses the WiiPad as a camera to take shots of hidden criminals. A multiplayer game for up to two to five players dubbed 'Fruit' allows one WiiPad-wielding player to anonymously control one of the other players on screen to quietly steam scattered fruit. Sounds both wacky and strange, which is exactly what we'd expect from a WarioWare-style title.%Gallery-157167%

  • Video game characters need business cards too

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.08.2010

    Getting in touch with heroes can be difficult. Typically, they only bother to roll out of bed and show up when something goes really wrong.

  • TUAW's Daily App: Crazy Test

    by 
    Mike Schramm
    Mike Schramm
    05.14.2010

    Some of the best apps are born from the wackiest ideas, and while Crazy Test probably isn't one of the best apps on the App Store, it is a wacky idea. Tactile Entertainment has been working on their Pocket Creatures title, but while goofing off (I suppose), they've put together this WarioWare-inspired bit of silliness. Basically, Crazy Test consists of a series of absurd mini games; some of them have you swiping the touchscreen in various ways, some of them have you tapping in certain places, and some even have you shaking the iPhone or iPod touch. Each "test" gives you a goal and then only a quick few seconds to figure out how to do it correctly. The only caveat I'd put on this one is that Crazy Test really is crazy, so come with a sense of humor. The app has quite a bit of silly, nonsensical violence and various bathroom-related jokes. There's nothing you couldn't see on TV these days, but if you're easily offended by childish jokes, steer clear (Tactile's Denmark-based European sensibilities probably play a factor as well). Otherwise, Crazy Test is an amusing time. While it seems like there might not be too much variety at first, the mini games eventually start showing off new wrinkles the more you play with them. It's not for everybody, but if you enjoy a little absurdity with your iPhone gaming, you'll find it's well worth the buck.

  • Super Meat Boy WarioWare D.I.Y. microgame is an exercise in futility

    by 
    JC Fletcher
    JC Fletcher
    04.26.2010

    Super Meat Boy creator Edmund McMillen is among the game designers asked to create a WarioWare D.I.Y. microgame for the "Big Name Games" series. Like the others who have contributed, McMillen has put his own characters into a five-second adventure -- but unlike the others, this tiny story does not have a happy ending. If you win, Meat Boy fails, and if you lose, he still fails. See the game in action after the break. Should you like to play McMillen's micro-Meat-game, you can download it through WarioWare D.I.Y. on DS or WarioWare D.I.Y. Showcase on Wii. [Via Nintendaan]

  • This Week on the Nintendo Channel: Sakamoto's D.I.Y. and Metroid: Other M

    by 
    David Hinkle
    David Hinkle
    03.29.2010

    With the release of WarioWare D.I.Y. Showcase this week, Nintendo is still in hype mode for its mini-game generation suite. This week's Nintendo Channel highlight video features longtime Nintendo developer Yoshio Sakamoto, a guy with impressive resume bullet points like Rhythm Heaven, several WarioWare titles, and he was also the game designer of Balloon Fight. Impressive! So be sure to soak in the new video above, then head past the break for some new DS demos and the rest of this week's video content.

  • Review: WarioWare D.I.Y.

    by 
    JC Fletcher
    JC Fletcher
    03.24.2010

    Do you want a new WarioWare game, with the same kind of rapid-fire microgame play you've come to love since the first game? WarioWare D.I.Y. is that. If you want the world's easiest game design utility, WarioWare D.I.Y. is that. If you want the long-awaited Mario Paint sequel, WarioWare D.I.Y. is, surprisingly, pretty close. If you want a game about shaking up a bottle of root beer and using it as a firehose to extinguish a fire ... you'll have to make that one yourself. WarioWare D.I.Y. does for making games what the original WarioWare did for playing them. The series has always been about distilling the act of gameplay down to its simplest elements, so that a game can be learned and completed in five seconds or less. In this case, a simple, menu-driven interface, combined with the harsh time restrictions of the games, allows you to go from idea to full (but tiny) game in just minutes. %Gallery-83841%

  • WarioWare D.I.Y. intermediate tutorials: a micro-class on microgames

    by 
    JC Fletcher
    JC Fletcher
    03.23.2010

    While you wait for the release of WarioWare D.I.Y., why not get your learn on? Following the beginner-level tutorials released last week, Nintendo has put together a series of intermediate guides to the microgame creation process. Study these and you should be able to hit the ground running, translating your ridiculous ideas to ridiculous games in no time. Actually, F.Y.I., D.I.Y. forces you through a tutorial when you first begin the game, so you'll be familiar with this material no matter what. But you might as well learn how it works now and start planning your game designs in advance!

  • This Week on the Nintendo Channel: Sakurai does D.I.Y.

    by 
    David Hinkle
    David Hinkle
    03.23.2010

    The Nintendo Channel is celebrating WarioWare D.I.Y. this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a brief yet inspired look at how anyone can create a game in Nintendo's unique new entry in the WarioWare series. Check out the full clip above, then be sure to head past the break for the rest of this week's Nintendo Channel content.

  • Renowned devs creating 'Big Name Games' for free WarioWare D.I.Y. DLC

    by 
    JC Fletcher
    JC Fletcher
    03.22.2010

    Playing your own microgames in WarioWare D.I.Y. is great and all, but what if you could play 5-second microgames designed by your favorite developers, like 5TH Cell, Gaijin Games, and even Cave Story creator Daisuke "Pixel" Amaya? In the weeks following the release of the microgame creation suite, you'll be able to do just that. Every Monday from March 29 through July 26, Nintendo will make new microgames in its "Big Name Games" series available for free download through WarioWare D.I.Y. The first offerings will include the game Yoshio Sakamoto showed off at his GDC presentation, as well as a game from Super Smash Bros. creator Masahiro Sakurai. Team Meat and WayForward are also contributing games.

  • WarioWare D.I.Y. videos show you how to ... D.I.Y.

    by 
    Randy Nelson
    Randy Nelson
    03.17.2010

    So you want to make a video game. Most folks would tell you, "Start simple." Well, it doesn't get much simpler than the "microgames" of the WarioWare series, which are about as long as ... that pause right there. WarioWare D.I.Y. is all about building your own teeny-tiny titles -- as talked about in our recent preview of the game app game-app -- and Nintendo's attempting to show how easy it can be with a series of brief tutorial videos. We've plugged in the one above, as well as another after the break for your educational needs. You'll notice that the guy in the videos is using a DSi XL -- we can tell you that, after seeing the hardware running D.I.Y. in person, the hefty handheld's humongous screens really are great for editing sprites and other details, as is the pen-sized stylus. Either that, or our eyesight really is getting worse.

  • WarioWare DIY was in planning since the DS was called 'Iris'

    by 
    JC Fletcher
    JC Fletcher
    03.01.2010

    In an Iwata Asks interview about the upcoming WarioWare DIY, Nintendo president and expert interviewer Satoru Iwata revealed a previously unknown codename for the system that would become the Nintendo DS: Iris. "Iris was the codename of a next-generation device we were exploring to succeed the Game Boy Advance-in other words, before development of the Nintendo DS," Iwata explained. "Eventually, it became a two-screen device with the codename Nitro, which went out into the world as the Nintendo DS. So, broadly speaking, Iris was the foundation for the Nintendo DS." And surprisingly, Software Planning Development's Gorou Abe had been thinking about a WarioWare microgame creator since the DS was called Iris. WarioWare DIY has been a long time coming. Elsewhere in the (fascinating) interview, it's revealed that some of the included microgames were made by debuggers during the QA process, who made microgames as part of testing. [Via Siliconera]

  • Nintendo: WarioWare D.I.Y. getting two DLC microgames weekly, famous devs contributing

    by 
    Randy Nelson
    Randy Nelson
    02.25.2010

    Meeting with Nintendo reps yesterday to check out the interoperability between WarioWare D.I.Y. for DS and WarioWare D.I.Y. Showcase for WiiWare, we were informed that the publisher itself will be making two original games available for download each week after the titles launch at the end of March. Not only that, but there are plans to distribute D.I.Y. microgames created by "famous" game developers in the future -- which, of course, you'll be able to study the inner-workings of in detail using the DS version of the latest WarioWare. Think you should be both "famous" and a "game developer?" The trio of tidbits we jotted down is rounded out by word of contests Nintendo is planning to hold, in which specific microgame themes will be presented to the D.I.Y. community, it'll take submissions (for, say, a game based on your favorite food) and the best of the best will then be chosen and distributed by the Big N. Got that notebook full of (tiny) game ideas handy? %Gallery-86452%

  • Impressions: WarioWare D.I.Y.

    by 
    Andrew Yoon
    Andrew Yoon
    02.24.2010

    Nintendo certainly knows no end on iterating on its franchises. Yet, we can't help but think that WarioWare D.I.Y. will be the last game of the microgame franchise. Don't think of that as a bad thing. Nintendo's Intelligent Systems has truly outdone themselves with D.I.Y., mixing a full-fledged sequel with a creation tool that's, quite frankly, much too comprehensive. Players that lack the creative drive to make their own levels will still appreciate what D.I.Y. has to offer: More than 90 pre-made games are included on the cartridge, and WarioWare vets will find themselves in rather familiar territory. The seconds-long micro-games stream in quick succession, giving players mere moments to respond to the one-to-three word directives. Progression is reminiscent of previous games in the franchise, with new collections of games unlocking after "boss" rounds. Of course, what makes D.I.Y. the potential end-all for the WarioWare franchise is the ability to download new user-created levels into the cartridge. Potentially, you'll be able to download an infinite number of games, provided they fit into the cartridge's allocated memory. (You'll be able to keep 90 additional games at one time.) You'll be able to download new levels wirelessly, but there is a caveat: only Nintendo-approved "best submissions" will be available for download freely over a Wi-Fi connection. Otherwise, you'll be relegated to trading with friends via a local wireless connection or ... the Nintendo Wi-Fi Friend Code system.%Gallery-83841%

  • WarioWare DIY screens show how it's done

    by 
    JC Fletcher
    JC Fletcher
    01.25.2010

    WarioWare DIY's simplified game design interface, used to create five-second microgames in the style of previous WarioWares, seems a lot simpler in these screenshots, mostly because it's now in English and we can read it. Quite helpful, that. And now that we can see it, it looks like an extremely user-friendly, but still complicated, programming language presented as if it's plain English. The game guides you through the creation of animation and sound, and then the development of the in-game actions and conditions. And with those tools, you can create the five-second DS microgame of your dreams! %Gallery-83841%

  • FYI: WarioWare DIY does it on DS in March

    by 
    JC Fletcher
    JC Fletcher
    12.14.2009

    One of Nintendo's most exciting announcements from E3 was the localization of WarioWare DIY, a DS app that lets players create their own WarioWare games, with custom graphics, sound, and gameplay. Nintendo didn't happen to offer a date during the thrilling E3 presentation, and it's said nothing at all about what should be a major part of the publisher's DS lineup -- until today. In its Q1 schedule, Nintendo provided a date of March 28. You're not buying anything in March, right? The company also offered a Q1 date for WarioWare DIY Showcase, the WiiWare game through which WarioWare DIY games can be uploaded and played on a big screen.

  • Nintendo launching Limited Edition DSi bundles featuring Mario, 'brain teaser' DSiWare packs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.23.2009

    This Black Friday, November 27, Nintendo will release DSi bundles containing pre-installed software to the value of $20. The metallic blue DSi bundle (a new color for the States) will feature Mario-themed DSiWare, while the white is for those with "a passion for brain teasers." Blue version: Mario vs. Donkey Kong: Minis March Again!, Dr. Mario Express, WarioWare: Snapped!, Mario Calculator and Mario Clock. White version: Brain Age Express: Arts & Letters, Brain Age Express: Sudoku, Brain Age Express: Math, Clubhouse Games Express: Card Classics, Photo Clock. There is no altered price to go with the announcement of these bundles, so we're guessing the units will retail at the normal $170 price. Of course, it is Black Friday, so check various retailers for the best deals. .nounderline a { text-decoration: none; } Check out Joystiq's Black Friday Game Deals Hub or jump to a retailer guide below: Best Buy | GameStop | Kmart & Sears | Target | Toys"R"Us | Walmart For more Black Friday coverage, check out Black Friday Deals, Cyber Monday Sales, And other Black Friday 2009 stories today from Walletpop.com