warp

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  • EVE Evolved: Touring a galaxy reborn

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive. Last week I rounded up all the information there is to know about the Crucible expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics Crucible delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location. In this week's EVE Evolved, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.

  • ZTE Warp hands-on (video)

    by 
    Joe Pollicino
    Joe Pollicino
    11.07.2011

    We're here at the Hard Rock Cafe in NYC, where Boost Mobile is showing off its latest prepaid Android smartphone running on Sprint's 3G CDMA network, the ZTE warp. If you'll recall, this 1GHz Gingerbread 2.3.5-equipped device dropped on November 2nd for $250, only to receive a price drop to $200 days later. Boost is citing the Warp's 4.3-inch WVGA (480 x 800) display as the largest of its current offerings, along with its 5-megapixel, LED flash-equipped camera (raising the count up from the two on its $229 Samsung Transform Ultra). The phone is Android Market-compatible and comes with 4GB of internal storage and a 2GB microSD card, which can be maxed out to 32GB. So, did the Warp feel worthy of its moniker in the few minutes we spent with it? Join us past the break for our impressions. %Gallery-138713%

  • Warp trailer shows off the Echo and Swap abilities

    by 
    Justin McElroy
    Justin McElroy
    10.25.2011

    Hey, are you following Warp? No? How much nice stuff do we have to write before you -- what? You hate reading? How could you say that? ... You know it's FUNdamental, right? ... Fine, here's a new trailer and screens showing the Echo and Swap abilities to bring you into the fold. Lap it up, cro-mags.

  • Warp preview: Get in, get out

    by 
    David Hinkle
    David Hinkle
    08.26.2011

    There's an odd juxtaposition at the heart of Warp. You play as a cute little orange alien, attempting to escape an underwater government facility. After crashing on Earth and being captured by the military, it would seem there's nothing but a lifetime of poking and prodding in store for the little it. The ability to warp into and through things is the alien's only means of escape, and the central premise of the game. But with such a pleasant, cartoonish presentation, it's pretty jarring the first time he warps inside of a scientist and detonates the unsuspecting human in a shower of crimson blood, which then dries into a gross crust on the floor. It's a touch morbid in contrast with everything else.%Gallery-131729%

  • Captain's Log: The reverse slingshot effect

    by 
    Brandon Felczer
    Brandon Felczer
    07.21.2011

    Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though Star Trek Online's Executive Producer Dan Stahl took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip. In layman's terms, for those of you who missed the news earlier this week, July's Engineering Report has been released. While this is a monthly publication that contains the development pipeline for STO, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from Cryptic's PR department, and more, read ahead past the jump for this week's Captain's Log entry. Ensign, warp 10! Let's pull a slingshot maneuver of our own...

  • Warp preview: Little creature, big choices

    by 
    Ben Gilbert
    Ben Gilbert
    03.29.2011

    I've been closely following the development of Fez for a long time now, and was especially excited for a chance to finally play it at this year's PAX East. While I really enjoyed what I played of Fez, its boothmate was what stood out as the hidden gem of the show for me: Warp, a downloadable title from Trapdoor Inc. The developer takes a Happy Tree Friends approach to violence -- adorable, cartoony, and ultra-bloody -- which plays out in the game via the main character's interaction with human beings. I warped the little creature you see above into a variety of different folks throughout my brief playthrough of the build on display. Occasionally stunning those I deemed innocent enough to live, or rocking the Xbox 360 analog stick back and forth to "explode" the person or object from the inside, my little creature quickly figured out how to skirt a room full of scientists and armed guards without so much as alerting another living thing. And if I was spotted by a living thing, it was just as quickly exploded into bits. Such is Warp.%Gallery-119755%

  • EA Partners brings sci-fi/stealth/actioner Warp to PC, PSN, XBLA

    by 
    Justin McElroy
    Justin McElroy
    11.10.2010

    EA Partners has pulled the covers off its newest acquisition, Warp, a "unique sci-fi stealth action game" coming from newcomer Trapdoor to XBLA, PSN and PC in the summer of 2011. Well, not "pulled the covers off of" so much as "pulled one little corner up and then pulled it back down right away." Here's everything we know: It "features a top-down sci-fi world with a distinctive art style, addicting levels, hazardous traps and challenging puzzles." Fin. Oh, and we found this picture from the Trapdoor offices. Good luck with that. Listen, we're touched that EA Partners knows us well enough to play upon our Pavlovian desire for products combining the words "stealth," "action," "addicting," "hazardous" and "sci-fi" despite have no context for said descriptors. We just wish it wasn't so good at it.

  • Captain's Log: A non-trekkie guide to Star Trek Online

    by 
    Kyle Horner
    Kyle Horner
    01.22.2010

    Perhaps you've been hearing a lot of buzz about Star Trek Online lately. Or, perhaps you're reading this article in the year 2018, after the robots have begun their bloody revolt. Either way, you've never been way into Star Trek, but find yourself curious about this new MMO based on the franchise. In that cast, this iteration of Captain's Log is just for you. As a side note, this will be the last week you'll find this feature going live on Friday. Henceforth, a new Captain's Log will appear every Thursday -- so keep an eye out!

  • EVE Evolved: Five interesting combat tactics

    by 
    Brendan Drain
    Brendan Drain
    01.10.2010

    Although EVE Online's combat isn't twitch-based, the outcome is often swayed by strong tactical and strategic influences. Whether you're running missions, battling Sleeper AI in a wormhole site or engaging other players in PvP, chances are you've pulled off a few fancy tactical maneuvers. Over the years, we learn these little tricks and teach them to each other. From mundane ways to avoid damage from NPCs to the cat and mouse games we play with other players, tactical maneuvers are a big part of EVE's gameplay. In this short article, I look at a few of the tips and tactics players use to gain an edge in combat. Angular velocity: If you've ever used a turret-based ship and found yourself missing enemies a lot, there are a few tricks you can do to even the score. Open the overview settings menu and under "column" select "Angular Velocity". This shows the transverse velocity of enemy ships relative to your own in radians per second, which is the same measurement your turret tracking score uses. By checking the show-info pane on your guns, you can look up the maximum tracking speed of your guns. Ships with an angular velocity greater than your turret's tracking speed will be practically impossible to hit so having this information on-hand means you can avoid picking targets that will just waste your time and ammo. Another useful trick to do is to match your course and speed as closely as you can with an enemy ship rather than just approaching it. This will decrease their angular velocity relative to your ship, allowing you to hit some fast ships you otherwise wouldn't be able to. Skip past the cut for four more interesting tactics and tips. Do you have a particularly useful tip or a clever tactical maneuver you use a lot? Leave a comment and let us know what it is.

  • EVE Evolved: Five interesting combat tactics, part 2

    by 
    Brendan Drain
    Brendan Drain
    01.10.2010

    By warping from one stargate to another at a distance or using the align feature, you can anchor a bubble at the second stargate which is in line with the first gate. Anyone warping from the first stargate to the second will be caught in the trap. A neat trick is that you don't even need to put the bubble on the correct side of the stargate.

  • Starting out in Vana'diel: Conquering conquest

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.10.2009

    Hello again Adventurers! So we've fought through the tutorial system, braved the Fields of Valor, and this week we get to go to WAR!No, not Warhammer Online. We're going to learn about Final Fantasy XI's conquest! The conquest system is the weekly determination of who gets control of a region in Vana'diel. Remember that signet buff that you learned about in the tutorial? Well we're going to need that, first and foremost.Signet may be a buff, but it enters you as a participant in conquest. Each time you destroy a monster, you will gain some conquest points and add to your nation's total for the zone. Each week, the Grand Dutchy of Jeuno will calculate all of the points and declare one nation as the winner of that zone. The nation that won gets to place their guards in the zone and will hold control of it until the next Sunday.But what does control do? What can you get from the conquest system? Follow me, and let's find out!

  • It's-a Mario World: Classic Secrets

    by 
    kenneth caldwell
    kenneth caldwell
    01.04.2009

    Along with the New Year's celebration comes a heap of (potentially unrealistic) personal resolutions for the future and an equal dose of nostalgic recollection of 2008. You have already seen our 10 Best Games of 2008 and the 10 you should have downloaded among dozens of other annual lists, so your sense of hindsight should be fairly well-attuned during this first weekend of 2009. So where, you might ask, does our Mario fit in?This week we are highlighting some classic Mario game secrets which did not necessarily occur in 2008, but which should nevertheless be recalled during all possible occasions if only to reaffirm our steadfast allegiance. These recollections are like wormholes to our early platforming pasts, histories in which the surprising discovery of a well-hidden 1-up or warp zone could redefine the realm of the possible in the Land of the Mushrooms. Yeah, and they are also reminders of what we were doing earlier today. Now, we are no soothsayers, but it's a good bet that 2009 will be full of more coin-hoarding, cape-rippling good times. For now, though, let's look back at some of the top secret areas of early Mario games. Warp to the gallery! It's-a Mario World is a recurring feature in which the ubiquity of Nintendo's flagship character is celebrated. Check back each week to find out what strange and wonderful thing has us seeing power stars. * * * Links of the week: The beat behind Mario 3! | Aren't the Olympic Games over? | Mario > 2008? | This is a Mario Thermos!

  • Windows 7 WARP system to allow for DirectX 10 CPU acceleration

    by 
    Donald Melanson
    Donald Melanson
    11.28.2008

    We've already heard that Microsoft plans to make use of GPU acceleration in Windows 7, but it looks like the company is also going to be doing its part for the GPU-less out there, with the OS's new so-called WARP system promising to allow for DirectX 10 acceleration using nothing more than a plain old CPU. Among other things, that's apparently being done to avoid a recurrence of the Vista-capable debacle that happened last time around, when some systems that were said to be capable of running the OS were, in fact, anything but. According to Microsoft, WARP (or Windows Advanced Rasterization Platform) will work with as little as an 800MHz CPU, although it says it'll work better on multi-core processors with SSE 4.1. To really put it to the test, Microsoft apparently even went so far as to run a few Crysis benchmarks with the system, and managed to clock in a blistering 7.36 fps frame rate at 800 x 600 on a Core i7-equipped PC, which is actually slightly better than what Intel's current integrated graphics were able to eke out.

  • Hunter pets to have family skills

    by 
    Amanda Miller
    Amanda Miller
    07.21.2008

    No, I'm not talking about parenting and honey-do skills. In Wrath of the Lich King, each hunter family will have its own unique skill, just as Warp Stalkers currently have Warp. While we've known this since the release of the Beta patch notes, we now have some of the details, courtesy of Mania of Mania's Arcania and Petopia. In fact, some of the pet skills are so enticing that I'm beginning to think I'm going to need about 8 more stable slots! Here is a look at some of the juicier talents: Bats will be able to stun an opponent for 2 seconds. Bears will be able to Swipe similarly to druids, hitting three enemies in melee range. Birds of Prey will be able to disarm opponents for 6 seconds. Hyenas will reduce movement speed. Moths will be increasing their own attack power, and healing themselves. Nether Rays will have a spellcasting interrupt, preventing any spells from that school for one second. Are you as excited as I am? Don't forget to head over to Petopia to check out the full, detailed list. What pets will you be taming?Tip: Don't confuse pet skills with pet talents! Read up on the new pet talent trees for more information.

  • One Shots: Warp drive active

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.11.2008

    One of the things that can prove most imposing about playing EVE Online (at least to this blogger who is a relative newcomer) is watching a pile of ships drop out of warp right next to you. One moment you're relatively alone, the next, you're surrounded by ships. (And there's always that moment of "am I about to get podded?" that goes through your head....) This image, sent in to us by Rodj Blake, shows a pile of ships -- from tiny to enormous -- warping to a planet together as part of a recent RP event in the Amarr system. So very cool to see!Do you have a great screenshot of you and your friends playing together, RP world (universe) events, or perhaps a great PvP battle? If so, drop them in a mail to us here at oneshots AT massively DOT com. Yours could be one of the ones featured here! %Gallery-9798%

  • Warp: change Spaces with your mouse

    by 
    Mat Lu
    Mat Lu
    12.22.2007

    Kent Sutherland, the developer of the well-known Chax, a utility for making iChat easier to use, has a nice new utility for improving Leopard's Spaces virtual desktops as well. Warp is a preference pane allows you to switch between Spaces just by hovering the mouse cursor on the screen edge. You can set the switch delay as well as require a modifier key if you prefer. In some ways this is such a natural addition that it's disappointing that it wasn't built into Spaces from the beginning.Warp is a free download, but donations are requested.

  • Europe: WELCOME TO WARP ZONE!

    by 
    JC Fletcher
    JC Fletcher
    02.24.2007

    European Wii Shop users got a pleasant surprise: a secret area inside the Virtual Console section! To access it, follow these simple steps: Be European (depending on your circumstances, this is either the easiest or hardest step). Download the latest update. Click on the little smiley emoticon. So far, there's not much other than a blurb about Kirby (a "blurby"), but it's going to be a trivia channel about Nintendo characters! An encyclopedia of gaming! Between this and the Virtual Console, the Wii is on the way to becoming the premiere console for librarians.Jump over the post break to enter GERMAN YOUTUBE DEMONSTRATION ZONE![Via GayGamer]

  • Wiiminder: tabbed browsing courtesy of Warp Pipe

    by 
    JC Fletcher
    JC Fletcher
    02.20.2007

    Warp Pipe Technologies, who you may remember as the only people ever to support the Gamecube modem, ever, have turned their attentions to a Nintendo console with an actual online strategy. Now they're helping to augment the existing Wii online experience with tabbed browsing. By making the Wii Opera browser work more like the real Opera browser, they've added tabbed browsing (with nice smoke-grey transparent tabs). Just navigate your browser over to here and your browser will be ready to party like it's 2001.We are so much happier about web-based Wii browser extensions (which are already great!) when they are accompanied by such lovely logos. It's the typography that does it. It's so handsome.... what were we saying? Oh yeah. There's a video demonstrating the service after the post break.[Via 4cr]