Adrift

04.07.13
Remember Me PC requirements remind you to prep for playtime
04.07.13

Remember Me PC requirements remind you to prep for playtime

Remember Me appears to have something against kids and/or opening presents, but it's not entirely o...

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04.04.13
Remember Me combat trailer has at least one memorable character
04.04.13

Remember Me combat trailer has at least one memorable character

This Remember Me trailer taught us something about our own memories. It turns out you can introduce...

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03.20.13
Publishers rejected Remember Me because of female lead
03.20.13

Publishers rejected Remember Me because of female lead

Dontnod Entertainment's Remember Me – set in Neo-Paris 2084, the game stars Nilin, a memory h...

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02.27.13
Remember Me recollects June 4 launch date
02.27.13

Remember Me recollects June 4 launch date

Remember Me, the futuristic action-adventure from developer Dontnod, will launch on June 4 and 7 i...

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02.03.13
Remember Me trailer goes behind the music
02.03.13

Remember Me trailer goes behind the music

This behind-the-scenes video of Capcom's Remember Me discusses how the soundtrack fits into the gam...

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01.08.13
Remember Me trailer introduces Kid Xmas (not that one)
01.08.13

Remember Me trailer introduces Kid Xmas (not that one)

Remember Me is inching toward its May launch window, but not before Capcom introduces us to one of...

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10.26.12
Remember Me wants your fake advertisements, real memories
10.26.12

Remember Me wants your fake advertisements, real memories

Capcom is soliciting player memories for Remember Me, its action game about a "memory hunter" searc...

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09.21.12
Remember Me and your own custom combos
09.21.12

Remember Me and your own custom combos

In this video walkthrough with Remember Me creative director Jean-Maxime Moris we're given a glimps...

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09.06.12
Try to ignore the dialogue in this exciting Remember Me clip
09.06.12

Try to ignore the dialogue in this exciting Remember Me clip

We really dig the art style and gameplay of Remember Me, but good lord what is with that dialogue?...

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