age-of-wushu

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  • Leaderboard: Good guys vs. bad guys in open PvP

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    Age of Wushu has an abundance of interesting MMO mechanics, chief among them a PK penalty system that puts players in virtual jail if they're caught murdering their fellows. The mechanic is a crucial part of the game's PvP system, and as Massively columnist Patrick Mackey explained in his beta preview, it's a novel approach for preventing an open PvP world from devolving into a gank-fest. The system also allows for player alignment to actually mean something beyond a number on a character sheet or a statement in a bio, and in Age of Wushu you really can be a bad guy or a good guy and use your powers to affect your fellow gamers. That brings us to today's Leaderboard question. Assuming you play open PvP games, or games with meaningful alignment systems, how do you generally present yourself? Do you play the good guy? The bad guy? Do you stay neutral if the option exists? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Snail addresses Age of Wushu brouhaha, Elite mounts to stay

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    Yesterday we reported on a significant brouhaha in the Age of Wushu pre-release community. Snail Games has since posted a lengthy message on its forums in response. There were two major points of contention from a customer perspective. First was the removal of a permanent mount from AoW Elite packages. "We will be giving all Elite package members the permanent mount that we promised," the company says. "In fact, it should be sent to all Elite package accounts by the time you read this." The other major issue stemmed from the fact that Elite edition customers didn't know that their pre-order bonus items were only good for the first character on the account. Snail says that, as of now at least, that restriction will remain due to technical issues. Age of Wushu was never made for players to have more than one character or for players to delete the character they decided to make. We had brought it up before and did not (at the time) see the need in specifying that if you get the items on a character and delete that character, those items are gone. VIP status does stay but any items gained during the character's life or anything done with that character does not carry over. Many of you see this as an easy fix. However, the goods that were included in the packages are tangible items and not account-bound. Because of this, there is no easy fix. We are currently discussing what can be done, if anything. [Thanks to Adam for the tip!]

  • The Daily Grind: Can you overlook a bad UI?

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    So I've been playing Age of Wushu pretty heavily despite its not-ready-for-prime-time translation and its hackneyed interface. To be fair, it is still beta, and the martial arts sandbox isn't officially slated to launch in America until February. That said, character progression is carrying over and I'm paying for a VIP account, so I view it as more of a pre-release thing than a beta thing, personally. And I've heard a lot of players complaining about the UI. It's complicated, you can't move it around or customize it, and it's generally the antithesis of the streamlined interfaces we've seen in polished themeparks over the past few years. All of that hasn't put a damper on the novel game mechanics, though, and in spite of the fact that I wish the game would get a full UI makeover, I'll probably be playing it well past launch. What about you, Christmas Eve crew? Is a bad UI a dealbreaker when it comes to your MMO enjoyment, or can you overlook it as long as the rest of the game is good? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Age of Wushu removes Elite benefits unexpectedly

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2012

    So, enjoying Age of Wushu? Enough to purchase the game's Elite package with all its attendant benefits before launch? That's great, but if you bought it on the premise of having a permanent mount, you're going to be sadly disappointed. Snail Games USA has announced that the unlimited mount previously announced for purchasers has been removed, replaced by an increased quantity of gold and a few temporary mounts. While it's an understandable balance concern, it's also somewhat upsetting for players who have already purchased the package partly on this basis. This comes in the wake of another announcement by the company clarifying that Elite/Deluxe edition rewards are only given to the first character you create. Deleting and remaking your character will not result in your rewards being resent. This has further angered several players, as this statement was not made until after many players had begun recreating characters without prior knowledge of this policy. The post announcing that these items are one-time-only explains the philosophy behind it, and encourages all players to do ample research before creating a first character for this exact reason. [Thanks to Adam for the tip!]

  • Some Assembly Required: Six reasons to love sandboxes in 2013

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    What a difference a year makes, amirite? This time twelve months ago, I was licking the wounds brought on by Star Wars Galaxies' unceremonious and premature departure from the MMO scene. It was bad enough that a profitable title was sacrificed in order to clear a path for one of 2012's biggest disappointments, but it was worse that said title was the premier sandbox in the genre's history. Frankly, the last few years have been abysmal for fans of non-linear MMOs and player-generated content, but thankfully, 2012 righted the ship and gave us more than a bit of hope for 2013.

  • Age of Wushu's Scholar school teaches the art of death

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2012

    If you've hopped into Age of Wushu's open closed beta, which started yesterday, you've probably noticed a new school available, one distinct from the previous reveals of beggars, monks, assassins, guards, and such. Folks who prefer a more cultured outlook can join the Scholars, a sect that focuses on the arts. In fact, before joining this school, players must acquire one of the four Cultural professions: Musician, Painter, Calligrapher, or Weiqi. This school is also one of only two neutral sects. With an elegant combat style rooted in dance, scholars use flourishing, theatrical moves in swordplay. They also use musical frequencies to cause internal damage; one legend tells of an ultimate song that can deal fatal damage to a foe without spilling a single drop of blood. You can check out the Scholars moves in Massively TV's Age of Wushu stream.

  • Age of Wushu kicks off second closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2012

    Have a hankering for an ancient Chinese holiday gift? Age of Wushu is dropping a lovely sandbox down some of your chimneys, as the title has just started its second closed beta test. Snail Games said that pre-purchased players will receive the benefits from their elite and deluxe versions of the game shortly after logging in. If you're interested in giving it a whirl without pre-purchasing, all you need to do is register for a limited trial. Trial players get 10 hours of game time with an additional hour per day after that. For Massively's look at this title, definitely check out Patrick's hands-on with the title and MJ's livestream tonight!

  • First impressions from the Age of Wushu beta

    by 
    Patrick Mackey
    Patrick Mackey
    12.18.2012

    When I first started playing the Age of Wushu beta, I had a lot of expectations. As I first started playing, the game felt ho-hum. It was clumsy, the translation wasn't very good, and the combat felt clunky. My friends saved an infamous IM conversation during which I expressed how the game was a let-down. I had heard a lot about the skill-based martial arts battles, but the combat and movement felt so clumsy. There were some interesting features for sure, but my expectations soon faded, and I mostly kept playing out of a sense of obligation, to see whether there was anything hidden beyond the awkward translation and uninspired gameplay. Three days later, I was a believer. Age of Wushu's combat, while awkward at first, proved to be incredibly deep and allowed for endless variations of personal expression. Mastery of battle wasn't just about abusing a broken mechanic, and the foundations of the game's economy soon proved to threaten the hold that EVE Online currently has on the sandbox market. Open PVP with real consequences, horizontal character progression, a player-driven economy, and the best combat system in any MMO ever -- you'll find it all in Age of Wushu.

  • Age of Wushu opens next closed beta to all

    by 
    MJ Guthrie
    MJ Guthrie
    12.13.2012

    Is it possible to have an open closed beta? Yup, and Snail Games is doing just that for Age of Wushu's next round of beta testing. Due to the overwhelming response of folks wanting to participate, the game is adding a special trial version for the upcoming CBT. How it will work is that any and everyone who wants to get a taste of the game will have 10 hours of unrestricted access when the next CBT starts on December 20th. After exhausting those 10 trial hours, players who have not purchased the deluxe edition will be capped at one hour of play per day throughout the rest of the beta test, which closes in early 2013. Folks who own the deluxe edition will get more perks besides just unlimited playtime throughout the entire closed beta period. All customization, progression, and skills of all characters will be saved when this beta closes and will be available when the next play period opens. Players who already own Elite, E3, or New York Comic Con editions of the game will have the same unrestricted access as the deluxe owners.

  • Age of Wushu fans can find balance in the Wudang School

    by 
    MJ Guthrie
    MJ Guthrie
    12.12.2012

    You've seen the ninjas, the show-offs, and even the panhandlers, but nothing really fit with your ideals of inner harmony. If that's the case, then Age of Wushu's fourth school, the Wudang, may be more your style when the martial arts sandbox opens its doors! Known universally as Shaolin Monks, this school focuses on balance of the mind and body and redirects energy used against them to throw enemies off balance. The Wudang favor swords, using them as an extension of themselves in battle. If you want to see the breeze sword, the yin yang sword, and the taiji sword skill sets in action, check out the three videos after the break.

  • Age of Wushu highlights a third school: Wanderer's Valley

    by 
    MJ Guthrie
    MJ Guthrie
    12.06.2012

    Just as players would expect of a sandbox, Age of Wushu is offering a variety of classes for folks to play the game how they want. Previous spotlights introduced fans to the Beggars and the Tangmen. Now Snail Games is showing off the evil side of life in ancient China; Wanderer's Valley is a darker school that welcomes notoriety for its nefarious actions. Created by a man embittered by his own short life-span and led by fallen members of other sects, the sect is full of adherents who practice a live-in-the-moment attitude with little care for the consequences of their actions. Skills available to this school include the use of pressure points to poison energy and dual blades to slice through opponents. You can even use insects to slowly eat away at enemies. If the prevailing motto of "eat, drink, and torture others, for tomorrow we die" sounds right up your dark alley, then Wanderer's Valley is the school for you!

  • Age of Wushu unveils its Deluxe Edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2012

    Is something missing from your life following the end of the last Age of Wushu closed beta? Something like Age of Wushu? If you enjoyed what you saw during testing, you might be interested in picking up the game's Deluxe Edition, available from the official site right now. Priced at $19.99, it's a chance for fans to get in on the game early and pick up several perks, including automatic access to the second closed beta beginning December 20th. Purchasers will also receive a bundle of upgrades worth about $15 if bought piecemeal from the game's cash shop as well as 60 days of VIP status. Anyone who buys the Deluxe Edition will also have access to special events and sweepstakes made available only to purchasers. If you can't wait to lay your hands on the game again, you'd probably best head over and order soon, since December 20th is approaching fast. [Source: Snail Games press release]

  • Age of Wushu devs making 'painstakingly accurate' recreation of ancient China

    by 
    Jef Reahard
    Jef Reahard
    11.29.2012

    Age of Wushu may feature wire-fu and mythical monsters, but it also features a pretty realistic recreation of 15th century China. The latest Snail Games dev blog takes us backstage for a look at how the developers are bringing the Ming Dynasty to life. "The details in Age of Wushu are painstakingly accurate, from the largest city to the smallest structure the game is designed to match the real world," Snail says. Since a picture is worth a thousand words, the studio has also included several in-game images with their real-world analogs superimposed on top. See for yourself at the game's official site.

  • Age of Wushu video pits Beggar vs. Tangman

    by 
    MJ Guthrie
    MJ Guthrie
    11.27.2012

    Already suffering from Age of Wushu withdrawals now that the closed beta has closed? If so, you can get pick-me-up doses of it by watching various videos that show off the game, from a how-to kidnap clip to looks at the different schools. That's not enough, you say? Then how about feasting your eyes on a match-up between Beggars and the Tangmen? Check out the one-on-one duel between members of these two sects in the video past the cut. And if that still isn't enough, check out Massively's recent Age of Wushu livestream with a special dev guest star and keep checking back for all your sandbox kung-fu news.

  • Age of Wushu's Tangmen school boasts poison, sneaky ninjas

    by 
    Jef Reahard
    Jef Reahard
    11.21.2012

    Are you looking to unleash your inner ninja in Snail Games' Age of Wushu martial arts MMO? If so you might want to have a look at a new website reveal that highlights the Tangmen Assassins. The Tangmen school is one of only two neutral sects in the game world, and there's a certain amount of mystery that goes along with the group. The Tangmen favor darts, daggers, and poisons, and Snail says that they "specialize in trickery and sleight-of-hand to catch others off guard." The site update also features information on a few Tangmen skills as well as video footage of said skills in action. We've embedded the Golden Snake Sting after the cut, and you can see the rest at the link below.

  • Age of Wulin emphasizes guild features

    by 
    MJ Guthrie
    MJ Guthrie
    11.21.2012

    Noting that guilds will play an important role in Age of Wulin, Europe's version of Age of Wushu, gPotato has launched a feature to help their formation for the upcoming fantasy sandbox. Groups can now create private message boards directly on the official Age of Wulin forums, giving players a one-stop shopping experience to find a guild. Why is gPotato encouraging folks to band together? Because a number of gameplay features are accessed only through guilds. Membership in a guild offers special perks, including the ability to take on special jobs and to support one of the in-game schools. Only a guild can own, defend, and develop a castle, or conversely, attack, capture, and even burn down other castles. Castle ownership opens up the ability to offer special services to guild members, including libraries and training areas. Guilds, which can grow up to 400 members strong, can participate in massive guild vs. guild warfare with up to 1,300 players (all members and up to 250 invited allies per guild). And between major PvP battles, members can pass the time by kidnapping servants and robbing the holdings of rivals. Beta testing for Age of Wulin will begin in early 2013; the game will launch later in the year in French, English, and German. [Source: gPotato press release]

  • Age of Wushu invites you to be a beggar

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2012

    MMO players are definitely used to being recruited to fill heroic roles, but what about jumping into the shoes of a street bum? That doesn't happen as often. Don't tell that to Age of Wushu, however, as this contrarian sandbox is looking to make an entire class out of martial arts panhandling. That's right: One of the classes in the game is the Beggar. This isn't your average drunk wino (well, not too drunk); the Beggars are tough as nails and can go toe-to-toe with the best of the rich kids. Beggars fight in a similar fashion to the Drunken Master style, using booze to fuel their flexible attacks and witty comebacks. The class relies mostly on hands and feet to do damage, although the occasional quarterstaff is wielded as well. Go slumming with the Beggars in a video after the break!

  • Age of Wushu provides important life lessons, like how to conduct a proper kidnapping

    by 
    Elisabeth
    Elisabeth
    11.17.2012

    Video games are especially known for giving players the ability to do things they could never really do in meatspace. Thanks to Age of Wushu, you can now add kidnapping to the list of dragon-slaying, spell-casting, and other things you (hopefully) don't do in real life. A recent news post details the mechanics of kidnapping offline players and selling them for profit. When players go offline in Age of Wushu, their characters become NPCs, and those NPCs are ripe for the kidnapping. Nefarious players can attempt to knock out, kidnap, and even sell offline players. While conducting these slimy activities, players will be clearly marked for the Scumbag Steves that they are, which makes them target for both heroic players and other kidnappers. Check out the link below for full details on the mechanic or skip below the cut for a video.

  • Age of Wushu closed beta begins today

    by 
    Matt Daniel
    Matt Daniel
    11.15.2012

    If you've been looking forward to Snail Games' upcoming martial arts title, Age of Wushu, then you should prepare to get your Wuxia on. The studio has announced that the game's closed beta test begins today and will go on until the 25th of November. While the beta was originally going to be open only to players who pre-ordered the game, Snail Games has decided to provide a limited number of keys to players who haven't yet bought the game. The game is being endorsed by iconic martial artist and actor Jet Li, so if that's not a big enough stamp of approval for you then we're not sure what to tell you. If you want to get your hands on some adrenaline-pumping, House-of-Flying-Daggers-esque martial arts action, you can either pre-purchase the game or request a beta key from Snail Games by e-mailing beta (at) snailgamesusa (dot) com. But be sure to act quickly, because supplies are limited!

  • Age of Wushu founder describes Hollywood movie plans

    by 
    Shawn Schuster
    Shawn Schuster
    11.05.2012

    Age of Wushu is a game that has generated a fair bit of excitement among the Massively staff members. The martial arts MMO won our Most Anticipated Project award from E3 this year and we continue to nod approvingly at each new content reveal. GamerHubTV caught up with Snail Games' CEO and Founder, Shi Hai, for a video interview detailing everything from the origins of Snail Games, the involvement of Jet Li, and the possibility of an international film based on the game. You can watch the two-part video interview after the cut below, and check out the entire transcription over at Forbes.