allods

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  • Allods Online overhauls female model and animations

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    Female Xadaganians in Allods Online are in for a treat come patch 3.05. The devs recognized that the characters didn't look up to snuff compared to the other races and genders and thus have devoted some time to giving them (yes) a makeover. Are we in an '80s romcom montage or what? The makeover for the women includes a more detailed character model, improved animations, an additional face, and more hairstyles. The team is also tweaking hair models so that locks of hair will now be seen falling from inside of whatever helm that character is wearing. To promote the Xadaganian makeover, gPotato released a video diary starring actress Nataliya Zemtsova. Zemtsova was used for the motion capture and voiceovers of the new models and is apparently amazed that you can assign a character a name. Check it out after the jump!

  • Allods Online patch 3.0.5 UI changes previewed

    by 
    Elisabeth
    Elisabeth
    10.03.2012

    Allods Online isn't very far away from it's 3.0.5 update, Autumn Wind. To bide the time 'til the patch hits, the Allods team is showcasing different updates that 3.0.5 will bring to the game. After Autumn Wind hits, players will automagically hop on the last mount they used when choosing to automove to a quest location. Deposit boxes will have sorting options (much as inventory bags currently do) to save players with large deposit boxes from the clicking-finger fatigue that has always accompanied manual organization. The action bar will be combined and re-ordered for more visual clarity and easier spell activation. Players will no longer have to talk to the boring ol' Astral Hangar NPC to summon their Astral ships, as a new window will pop up the moment they enter the Astral Hangar. Some quests will have new icons to prevent confusion, quest logs will be more compact, and active buffs and debuffs will be sorted by duration. Visit the official preview for full details on upcoming UI changes, and keep an eye out for more 3.0.5 information.

  • The Perfect Ten: Ways MMOs explain infinite resurrection

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2012

    Why? Why do we die in MMOs and receive an infinite number of resurrections? Are we in a type of hell defined by endless combat and suffering, doomed to never escape the cycle? Is this a cruel experiment being performed by supreme alien beings from afar? Does that make us the living undead, immortal Highlanders, or something even more significant? If you're looking at me with that look you have in your eye right now, I'd like to remind you that asking these questions is more in line with the core of RPGs than just mashing the 1-2-3 buttons. The rules that make up and dictate our virtual lives should have both meaning and sense, yet so many of these games expect us to just blithely accept that we can come back from the dead over and over without nary an explanation. Well, I like explanations. Even if it's just polite nonsense, a thought-out reason as to why our characters are death-proof tells me that the devs treat their game with a higher degree of integrity than others. So here are 10 MMOs in which the endless cycle of death and resurrection gets at least a backhanded explanation instead of "shut up, just accept it."

  • Choose My Adventure: Beware the Bard edition

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2012

    All the world's a game, and all the men and women are merely players. Shakespeare was really onto something there, even if he flubbed a word a bit. Folks who try to deny their participation in games are just fooling themselves! What are games, after all, but progression in a given world? Some people are just so boring that they stick to only one world. We know better, though, don't we? We choose ours from a myriad of options! Or, as in this case, you Choose My Adventure. I will admit, I have been in the wings, eagerly awaiting my next casting call. Twice now you've sent me on amazing adventures, and I've had a blast! And finally, it's my turn to take the stage again. So what will I star in this time? Will it be a military epic, a space adventure, or a flight of fantasy? My big comeback is in your hands! Peruse the list below and follow your muse to choose which world I will spotlight for the next six weeks. Just be sure to have your vote in by 11:59 p.m. EDT on Sunday the 9th. And don't forget to stay tuned to the MV Guide over the coming weeks to watch the adventures unfold on Massively TV!

  • Rise and Shiny revisit: Allods Online

    by 
    Beau Hindman
    Beau Hindman
    08.12.2012

    Before I get into the details of my week revisiting Allods Online, the "controversial" MMO published by gPotato, I'd like to say that I am fully aware of its less-than-stellar launch. I'd go so far to say that I have heard a lifetime's worth of theories and discussions over the overpriced cash shop and odd death mechanic. I saw the players who worshipped the game during the beta and later screamed about the fact that someone had to pay for the game. I have my own theories, mainly one that says many Western MMO players' first experience with a free-to-play MMO was Allods Online. These players were not used to cash shops and scoffed at for paying something that was previously free in beta. The cash-shop prices were too high. We know this. The developers and publishers both talked about it and continue to do so when asked. The death mechanic was over the top, and players could literally spend thousands of dollars on the game. This is all known; I have heard about it from the publishers' mouths myself. So here we are. The game has been tweaked and patched. The prices were adjusted; the silliest of the death mechanics have been removed. Players can still spend thousands on the game, but those same players can spend thousands in any number of MMOs. Now that I have gotten that out of the way, allow me to tell you what I thought about the gameplay during my revisitation.

  • Previously on MV TV: The week of August 4th

    by 
    Beau Hindman
    Beau Hindman
    08.12.2012

    Hello again, Massively readers and viewers! Did you enjoy the Mars Rover landing? By the time you read this, were you able to get some time outside to check out the Perseid meteor shower? No? That's OK because you were inside watching Massively TV, right? No? All right, let's stay calm. Here's what I'll do for you, but just this once. I'm going to recap some of the best moments from the last week of livestreaming. I'll wrap them up in a nice package to save you some of the work. All you need to do is click past the cut, watch the streams and... hey! Stop looking at those meteors! Get back in here. This week we had Blake returning with his Lunchtime Livecast, this time discussing the new Star Wars: The Old Republic transition to free-to-play. Next up, I took the mic and played some of The Kingdom of Loathing for Choose My Adventure. I jumped head-first into Dark Blood after that (with Outspark's help, of course) and followed it up with a revisit to Allods Online. Mike shot a lot of stuff in EVE Online, and Jeremy took us through another starter zone in Vanguard: Saga of Heroes in celebration of SOE's early free-to-play transition. MJ joined up and streamed some EverQuest II, a bit of DC Universe Online, The Secret World, and Aion. Voila! Instant entertainment!

  • Allods Online expansion launches today, new trailer released

    by 
    MJ Guthrie
    MJ Guthrie
    08.08.2012

    Players waiting to build and claim their own allods can finally dig in and start construction now that Allods Online's expansion New Horizons has finally arrived. Besides the ability to own your own personal island, the expansion introduces a rebalanced Psionicist class, the ability to change factions, and a new draconic aspect. Check out these features and more in the new trailer after the break. In addition, as part of the celebration of opening the new North American server Avilon, players who log into the game for at least one hour from August 8th through the 21st are entered into a raffle each day for a chance to win real prizes. Check out the official announcement for full details about the lottery and prizes. For more details about the expansion, read Massively's exclusive interview. And be sure to stay tuned for a Rise and Shiny revisit to the game later in the week. [Source: gPotato press release]

  • One Shots: Death by tentacles

    by 
    Bree Royce
    Bree Royce
    08.05.2012

    Massively reader The Platypus knows the secret behind taking a good One Shots entry: a good death! He sent in this amazing shot from The Secret World with a quick note: Hey Massively -- long-time reader The Platypus here! Two friends and I decided to three-man the Polaris dungeon in The Secret World last night, and while it went more smoothly than I imagined it would, we still had a little trouble with the Ur-Draug (TSW's Cthulhu analogue). As I was dying the first time and the creeping inevitability of my fate overcame me, I did the only logical thing I could do with the last few seconds of life: I took a screenshot! Enjoy! Tentacles past the break. Hit it!

  • Allods Online has a few good mercs for hire

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    Allods Online: New Horizons is, well, on the near horizon, and gPotato is shining a spotlight on the expansion's star pupils. In a new dev diary, the mercenary system is dangled right like a plump morsel in front of a starving crowd. Mercenaries work in a similar fashion to those in other MMOs. Players who are struggling to put together a full group for challenging content can hire one of these hard-working soldiers of war. Allods will give players their first mercenary contract for free, but subsequent ones cost in-game currency. Mercs last for two hours and are under control of the player who hired them. The mercenary roster includes Rowdy Brow, a tank; Matron Lighthand, a healer; Stormer the Fierce, a melee warrior; Casper Flinty, a ranged damage dealer; Lisa de Vevre, a buffer/debuffer; and Michael Grammar, a ranged spellcaster. New Horizons is on course to launch early this month. In the meanwhile, may we interest you in an exclusive interview with one of the devs?

  • Massively Interview: Allods Online talks health, housing, heroes, and horizons

    by 
    Bree Royce
    Bree Royce
    07.27.2012

    Allods Online takes a lot of flak for its early direction, particularly over its F2P model, so we weren't entirely surprised when last month the game downsized to a single North American server. But when just a few weeks later gPotato opened a new server and then announced what looks like a whopper of an expansion (complete with the Allods-equivalent of player-owned housing!), we couldn't help but be intrigued. What the heck is this game up to? That's where gPotato Production Coordinator Aaron "Condulus" Biedma comes in. Biedma graciously stepped up to answer in detail our frank questions about the health of the game, the new expansion, the cash shop, and what lies beyond New Horizons. We even sneaked in a question about sexism in the lore. It's all after the cut!

  • Allods Online gives a glimpse of new expansion areas

    by 
    Justin Olivetti
    Justin Olivetti
    07.20.2012

    The Allods Online community is aflame with excitement over the upcoming New Horizons expansion, and gPotato seems determined to keep throwing fuel on that fire. Today the company posted a brief overview of all seven new allods (zones) coming with next month's update. These new allods range from the spooky, gloomy region of the Lost Expedition to the lush, untamed Jungles of Mboa-Mboa. There's also the demon-plagued Black Rampart, an all-female city called Fenia's Cloister, the murky depths of the Underwater Kingdom, the toasty Cinder Vale, laboratory-run-amok Zone 51, and Metal Municipality, a city undergoing civil war. All in all, it looks to be a diverse travel itinerary for any adventurer. GPotato recently posted the trailer for New Horizons.

  • gPotato releases Allods' New Horizons expansion trailer

    by 
    Jef Reahard
    Jef Reahard
    07.19.2012

    Yesterday we told you about Allods Online's New Horizons expansion. Today gPotato has released a trailer that shows off a bit of what's coming when the content goes live on August 8th. You'll get new mercenary functionality, seven new astral allods (plus the ability to own one yourself), and a new PvP feature called the Smugglers' War. The clips runs for well over four minutes, so head past the break to see for yourself. [Source: gPotato press release]

  • Rule your own allod in Allods Online's new expansion

    by 
    Jef Reahard
    Jef Reahard
    07.18.2012

    It's only been a few days since gPotato announced a new server for Allods Online, but today the firm has even more exciting news for fans of its free-to-play fantasy MMO. An expansion called New Horizons is coming on August 8th alongside the new server launch. Quite a bit of content is in the offing, including the ability for players to build, design, and rule their own allod (which is basically an island in the game's vast expanse of magical space known as The Astral). The expansion also brings ship-to-ship combat, territorial and trade wars, and mercenary characters to the table. These mercs can be called upon to join parties and take down tough content that's not normally tenable for solo players or small groups. The mercs will take a share of the loot spoils, though. That's not all there is to the new patch, but you'll need to head to the official Allods website to find out more. [Source: gPotato press release]

  • Allods Online previews patch 3.0.4, spills new server details

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Allods Online is constantly on the move, and as such, the team recently announced that the next update will be coming soon to the game. In addition to a brand-new North American server, patch 3.0.4 will witness significant changes to the mentoring and questing systems. Mentoring came with the previous update and is still being fine-tuned. With 3.0.4, mentors will be limited to 10 apprentices per character. Apprentices can be dismissed if a player is over the 10 limit and wants to add a new one. The dev team also announced a mentor/apprentice quest line that will give rewards to both. These quests can be accessed starting at level 10 and completed once per five levels beyond that. Patch 3.0.4 will also include more improvements to questing. The quest tracker and find quest feature are slated to become more intuitive, and the automove ability has been expanded to allow the system to run players through multiple zones in one go. The devs examined the quest flow as well and adjusted it to make it smoother in certain areas. The new server announced yesterday will be called Avilon and was created in response to a larger-than-expected influx of players onto the single North American shard. Players will not be able to transfer existing characters to Avilon, as the devs want to keep the server fresh and fair for those who roll there.

  • Allods Online announces patch 3.0.4, new North American server

    by 
    Matt Daniel
    Matt Daniel
    07.05.2012

    Allods Online players are probably still busy playing with their new toys from the recent patches, such as the new Dead City raid and the Bard class, but gPotato has plenty more tricks up its sleeve. In a new post on the game's official site, the studio has announced Allods' next major update, patch 3.0.4. Information on the new update is scarce at the moment, but the post promises that "previews... of some of the new content and mechanics [players will] be able to experience in the new update" will be cropping up over the next few weeks on the official site. A few of these features include "changes to the mentor system and autorun, the Psionicist and Paladin reworks, new Allods to explore... and more." But that's not all that this new update is bringing with it. North American players are in for an extra treat in the form of a brand-new server. That's right, in addition to all the fancy new features that 3.0.4 is bringing to the game, NA players will be able to start on a fresh, clean server. This is somewhat odd, considering that the game recently merged two of its servers into one. The studio claims that it will "go into more details about the server and what to expect in the first preview which will arrive tomorrow." While you wait on more juicy information, though, just head on over to the Allods official site to give the full post a read.

  • One Shots: Signs and portents

    by 
    Bree Royce
    Bree Royce
    07.01.2012

    We're deep in the throes of The Secret World's pre-launch weekend, and here to celebrate the game's arrival is Massively reader Sharvis, who sent in several potential One Shots of the game, including one of his character puzzling his way through a quest. He writes in, I found this map of Kingsmouth with a strange symbol on it. It only served to mystify my character Cole. Something sinister is underfoot in Kingsmouth, but what could it be? The plot thickens after the cut! Well, not really, but we do have a few more user-submitted screenshots to show off!

  • The Daily Grind: Has a cash shop ever killed a game for you?

    by 
    Bree Royce
    Bree Royce
    06.25.2012

    Oh, Allods Online. You could cure cancer, end poverty, and kick off another green revolution, but some people would still hate you. It's not fair, really. You're beautiful. You have neat Russian steampunk elements and elves and gibberlings and bards and really great hair. You have freakin' dirigibles as player housing. But none of that matters because of your cash shop -- specifically, the extremely high prices in your cash shop when you launched compared to the prices charged by the rest of the industry. Players found that cash shop (and the subsequent holy charms bait-and-switch) greedy and unforgivable. We're reminded of this every time we post something innocent about the game and inadvertently cause our commenters to spasm with angry mourning, even when the original complaints have long been addressed. Gamers just don't forget these things. They won't give Allods another chance because of the initial sting of the microtransactions. So when has a cash shop killed a game for you? Is there anything that game could do to win you back, or is your grudge eternal? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: If a game's gotta merge servers, how should it go down?

    by 
    Bree Royce
    Bree Royce
    06.09.2012

    Server merges are the destiny of the majority of MMOs with servers, be they games with tiny populations or games that still number in the millions. After all, funneling MMO populations is no easy task, and a game with lengthy queues one month might suffer a shortage of players the next. Studios know that the term "server merge" can be seen as a herald of doom, so modern devs have taken to using terminology like "trial servers" and "free transfers," letting players move of their own free will rather than dumping them unceremoniously on some other realm with some other name. Even if you know that merges are going to be good for the health of the game in the long run, the way a merge is conducted can still tarnish your affection for the title. Let's assume your game of choice plans to announce server merges of one flavor or another tomorrow. What's the best way the team can go about making it happen? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Allods Online merges down to one server

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2012

    In every young server's life, there comes a time when it must leave the nest and join in union with another. And so it is for Tensess and Nezeb, Allods Online's two North American servers, which have now joined in holy matrimony to become one. gPotato has merged the sole two NA servers to become a new one named Yul. To "celebrate" the merge, the publisher is giving a free Water of Life to every character affected by the move. If a player has more than eight characters following the merge, the character select screen will now give access to all of them. While players can have more than eight due to the merge, if any characters over the eight limit are deleted, the spot is forever closed. The issue of duplicate names has been dealt with as well. Characters that haven't logged in during the past eight weeks forfeit their right to those names, while players with duplicate characters can re-snag that name on a first-come basis.

  • The Perfect Ten: Worst MMO launches of all time

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    First things first: Whatever MMO release is currently ticking you off is the worst launch of all time. It would be folly of me to try to convince you otherwise. You've been roundly slapped in the face and you don't want me to convince you that the pain was in vain. I understand. Getting past that, however, would it be possible to examine the subsequent 10 worst launches in the MMO industry? If your trauma isn't too great, that is. It would be? Terrific! What constitutes a horrible game launch is varied, although each and every one of the following games made an unfortunate blunder that caused the title to stumble instead of sprint out of the gate. It's not the end of the story, of course, but it does make for a good tale to tell to youngsters camping in the open woods or a particularly seedy LAN center.