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  • Android adds carrier billing option for Sprint users, just in time for them to load up the EVO 3D with apps

    by 
    Vlad Savov
    Vlad Savov
    04.13.2011

    Keeping up with the AT&T&T-Mobile (future) juggernaut, Sprint has just added a direct carrier billing option for its Android customers. The same courtesy has already been extended to T-Mobile users of Google's OS back in 2009 and then to AT&T in 2010, and now Dan Hesse's crew is joining in on the credit card-hating action. Right now, this new payment option is only for splashing cash in the Android Market, however its availability ties in neatly with Google's recent acquisition of PushLife, a music store service that has carrier billing for track purchases as one of its core features. Another brick laid in the foundations of a Google Music service? Let's hope so.

  • Sony Ericsson sets up its own channel in Android Market, relegates 'My apps' link to a menu item

    by 
    Vlad Savov
    Vlad Savov
    04.13.2011

    Open up Android Market on your Android device today and (most of) you will see a familiar set of three headings -- Apps, Games and My apps -- bidding you welcome. Do the same on your Sony Ericsson Android phone, however, and the last item in that list might no longer be there. That's because SE has decided to introduce its own "channel" to the Market, wherein you'll find a load of Xperia handset-specific junk software and other specially curated bits that your smartphone is adjudged to be in need of. The change means you'll need to open up your menu to get at your own apps, but that shouldn't be an entirely unfamiliar activity for Android users. Sony Ericsson may be the first manufacturer to pull this switcheroo, but it's following in the well-worn footsteps of Verizon and T-Mobile in the US. And speaking of carriers, Sony Ericsson says this change is operator-dependent, so if you're nice and lucky, your operator won't bother to roll this out. Sadly, our Xperia Arc has already been infected.

  • Enzo's Pinball gets you all touchy-feely with your phone

    by 
    Michael Gorman
    Michael Gorman
    04.08.2011

    We got a hands-on sample of Haptify's haptic-powered apps a couple months back and came away intrigued, but yearning for more. Well, the company is finally ready to sate our penchant for playtime physicality with its first game, Enzo's Pinball. The game debuts with three tables ("more coming soon"), and is designed to let you feel every bump, rattle, and ricochet as if it were the real thing. It isn't identical to its tangible counterpart, but it is an upgrade over the rumble-free digital competition. Haptify's haptic black magic works with handsets running Android 2.1 and up, so there's an awful lot of potential pinball wizards out there. You can grab the game in the Android Market and it'll cost $1.49 to give in to your tactile desires.

  • ZodTTD makes PSX4Droid 3.0 free, claims Google booted him from Android Market

    by 
    Sean Hollister
    Sean Hollister
    04.07.2011

    It's been one week since Google pulled the PSX4Droid emulator from the Android Market without warning, and today its lead developer has decided to take a stand -- ZodTTD's made a new version of the app free of charge, and is hosting it at his personal website as a downloadable APK. He now claims that not only did Google pull his app, the company has frozen his developer accounts, effectively restricting his ability to publish to (and profit from) the Android Market until this gets sorted out. We can't confirm his story at this point -- and we hear things may not be quite as cut-and-dried as he claims -- but we can tell you that if you happen to have a legally-obtained PlayStation BIOS and ROMs sitting around, you're only a few clicks away from being able to use them on your Android phone. Not a bad deal, eh? [Thanks to everyone who sent this in]

  • Google's new cloud-based Android Music app leaks out

    by 
    Donald Melanson
    Donald Melanson
    04.05.2011

    Wondering what Google's answer to Amazon's cloud music player for Android will look like? Then it would seem you now have your answer --the Tech From 10 website somehow managed to receive a developer version of the Android Market, which allowed it to download Android Music 3.0 and try it out for themselves. That site's unfortunately down at the moment (along with the download of the app itself that it was providing), but it doesn't look like there's too many surprises to be found. Things are almost identical to the existing Android Music player in terms of appearance, while the settings menu has expectedly been augmented with various streaming-related options. Android Market itself has also apparently been tweaked slightly, and the developer version included a few other surprises as well, including new camera and desk clock apps. Unfortunately, we haven't yet been able to try it out ourselves, but you can keep an eye on the source link below for the downloads to return. Update: Looks like Droid Life is also hosting some downloads of its own. You can find them here. [Thanks, Joe]

  • Android's in-app billing makes a dent: Dungeon Defenders free on Android Market

    by 
    Sean Hollister
    Sean Hollister
    04.02.2011

    Dungeon Defenders: First Wave cost $3 when it first came out. This week, the iOS version will cost you ninety-nine cents. But if you want to play the Unreal Engine-powered tower defense game today, you can have it for free -- developer Trendy Entertainment is now leaning on Android's new in-app billing system to pay for the whole thing. We can't give Trendy all the credit, of course, as Glu Mobile's Gun Bros and Tapulous' Tap Tap Revenge 4 are doing the same thing, but to our knowledge both of them were free to play from day one. Free-to-play gaming has been a controversial proposition in the console and PC gaming space -- most publishers would just like to sell a game once, and call it a day. On phone, however, where apps are expected to be cheap, it could indeed make more sense to charge users for items and upgrades than to have users "buy" the game. Either way, we penny-pinchers are pleased as punch with the idea. PR after the break.

  • PlayStation One games appear in Android Market, predictably restricted to Xperia Play (update)

    by 
    Vlad Savov
    Vlad Savov
    03.31.2011

    If there was one thing that bothered us most about the Xperia Play, it was the dearth of original PlayStation games we could, you know, play on it. That's getting a shot in the arm tonight with the introduction of five PS One titles to the Android Market: Syphon Filter, MediEvil, Cool Boarders 2, Destruction Derby, and Jumping Flash. Each is priced at £3.99 in the UK, with the first two games on the list also being available in five languages. That pricing translates to $6.38 when the games are accessed from the US, but we imagine the final pricing may differ once the Xperia Play lands stateside. And yes, the Xperia Play will be your only way to access these for now (R800i is its codename), leaving the rest of us Android PS One lovers with a bunch of games to envy and one less emulator to enjoy. The Android giveth, and the Android taketh away. Update: Sony Ericsson wants you to know that since the Xperia Play is, in fact, an Android handset, it won't be restricted to just those five PS One games -- it will also feature quite a few titles that you can also find on the Android Market and even a few temporary exclusives like Backstab and Dungeon Defenders Second Wave. Still, it's a little light on actual PlayStation gaming... See the full list in the press release after the break.

  • Android PlayStation emulator PSX4Droid pulled from Market, timing pointing at Xperia Play (updated)

    by 
    Richard Lai
    Richard Lai
    03.30.2011

    Uh oh, the day has finally come. We just gathered from Joystiq (and confirmed ourselves) that the renowned Android first-gen PlayStation emulator, PSX4Droid, has been pulled from the Market. The reason? Its author, ZodTTD, said Google informed him that it was a matter of "Content Policy violation," however the fact it's taken eight months for Google to take action suggests it might have a little something to do with the imminent launch of the Xperia Play, which will have its own mechanism to power the original PlayStation's games. Another mystery is that it looks like other emulators such as SNesoid (SNES), GameBoid (Game Boy) and, in particular, FPSe (PlayStation) appear to be safe for now, which might suggest that there are other reasons behind this removal; but still, the timing suggests otherwise. On the bright side, we can always rely on third-party app markets. Update: Here's a super generic statement we just received from Google regarding this matter: "We remove apps from Android Market that violate our policies."

  • Free and paid apps for Formula 1 racing fans adding features for the 2011 season

    by 
    Richard Lawler
    Richard Lawler
    03.26.2011

    We're just a few hours away from the start of the 2011 Formula 1 season and while the technologically advanced series seriously lagged in adding high definition broadcasting technology, app developers are filling in on the mobile front. This year's version of the official Formula1.com app is available for the first time on Android (in addition to Blackberry, J2ME and iOS) and has also added push notifications (iOS only so far) to tell you when the race is about to start -- convenient for the Australian GP's 2 a.m. EST start time. If you're looking for an upgrade as a viewing companion, the F1 2011 Timing App Championship Pass pulls in live stats and indicators of where each racer is on the track, as seen in the iPad version pictured above, and can even pause or replay the info later if you're watching on DVR. It runs about $30 on the iTunes and Android app stores, check it out at the links below or the press release after the break, or just poke around the app stores yourself for a few other options.

  • Android in-app billing coming next week, starts developer testing today

    by 
    Vlad Savov
    Vlad Savov
    03.25.2011

    Google promised us the ability to buy stuff while inside Android apps, and sure enough, it's now just about ready to deliver it. Eric Chu, responsible for the company's Android Developer Ecosystem, has announced app submissions are now being accepted from those wanting to offer up purchasable items within their software. He also points out there'll be about a week's worth of internal testing before the whole system opens up to the public, likely before the end of the month so that Google may stick to its word of rolling out the service in the first quarter of this year. Once that's done, you'll finally be able to buy your way to in-game glory instead of having to grind away at it like some unenlightened schmo.

  • Senator Harry Reid calls for DUI checkpoint app removal: RIM's game, Google isn't, Apple's undecided

    by 
    Michael Gorman
    Michael Gorman
    03.24.2011

    There's a lot of folks out there drinking and driving, and Congress sees DUI checkpoint location apps as enablers of all that cruising and boozing. Senate Majority leader Harry Reid and his fellow Democrats have decided to use their powers of political persuasion to address the issue and ask Google, Apple, and RIM to pull such apps from their respective stores. The letter didn't name names, but Reid and co. want offending software yanked or "altered to remove the DUI checkpoint functionality" to prevent checkpoint circumvention. Of course, the creators of one such app, PhantomAlert, claim it provides such information to deter drunk driving by letting users know the risk of getting caught (yeah, right). RIM agreed to comply with the congressional request while Google said no thanks, but mum's the word out of Cupertino -- time will tell if Apple gets on the banning bandwagon too.

  • Logitech launches Squeezebox Controller app for Android phones and tablets

    by 
    Richard Lawler
    Richard Lawler
    03.22.2011

    We're not certain this is the "ground-breaking new product" Logitech was hiring Android engineers for, but Squeezebox fans packing an Android tablet or phone have something new to download now that an official remote app is available. It gives full control over WiFi to all the Squeezeboxes you can fit in your home and brings the usual controls, metadata and album artwork from player to your mobile's screen. While we're still keeping our fingers crossed for a Vizio-style Android music box in the future if you have a 2.1 or later device in hand and a Squeezebox Touch, Boom, Duet or similar on the end table, you'll want to head directly to that Market link below or check out the full description on Logitech's site.

  • Angry Birds Rio will be exclusive to Amazon Appstore on Android launch

    by 
    Vlad Savov
    Vlad Savov
    03.14.2011

    Think you'll be heading to the Android Market to get your next fix of Rovio Mobile's insanely popular Angry Birds? Think again. The next installment in the aviary vengeance saga, Angry Birds Rio, will launch exclusively on Amazon's upcoming Appstore for Android. That does sound like it will eventually achieve universal distribution via the Market, but in the interim Amazon has scored a pretty big scoop in its efforts to attract users to its own app repository. We're also promised the Appstore is launching "very soon" and Amazon has just inaugurated an @amazonappstore account on Twitter to keep us abreast of when precisely that will happen.

  • Flash 10.2 beta hits Android Market on March 18th, supports Honeycomb, Gingerbread and Froyo (update)

    by 
    Sean Hollister
    Sean Hollister
    03.11.2011

    Contrary to reports floating about the web, the Motorola Xoom isn't getting Adobe Flash Player 10.2 today -- rather, the tablet is getting updated to support Flash, which will actually arrive in one week. Adobe now says that Flash Player 10.2 will be ready to download from the Android Market on March 18th, supporting only Honeycomb tablets (in other words, just the Xoom) to start, and will eventually be available for Android 2.2 smartphones -- again, contrary to what we'd been told, but we can't really complain on that count supporting Android 2.2 (Froyo), Android 2.3 (Gingerbread) and a beta version for Android 3.0.1 (Honeycomb) at release. Froyo devices won't get the full battery-friendly Stage Video rendering pipeline and deep browser integration like their Honeycomb tablet brethren, but dual-core phones will reportedly see a performance improvement nonetheless, and there's a new tweak that'll let Flash web apps pull up a virtual keyboard if needed for full functionality. PR after the break. Update: Adobe contacted us to clarify that Flash 10.2 is, in fact, headed to all three of the most recent versions of Android on March 18th -- the Honeycomb tablet version will simply sport a beta label, and the smartphone builds will lack full functionality as described above. [Thanks to everyone who sent this in]

  • Read it Later Pro hits Android, we go hands-on

    by 
    Tim Stevens
    Tim Stevens
    03.11.2011

    We've all been there, cruising through some news in a browser only to think "Man, I don't have time for this whole article." At that point you have two options: type "tl;dr" in the article's comments and smugly move on with your life, or call upon one of the many services that let you cache content for later perusal. Read it Later Pro is one of the more popular ones and, with support for a flurry of platforms, it makes it easy to start reading one thing at one place and later pick up that thing at some other place. With the release of an Android version you now have even more places at your disposal. We pulled this $.99 new addition from the Android Market and gave it a spin. %Gallery-118895%

  • Profit shocker! Android brings home more bacon than iOS for Pocket Legends developer

    by 
    Chris Ziegler
    Chris Ziegler
    03.09.2011

    Back in 2009, we wrote a story on crack mobile developer Larva Labs lamenting its inability to make a living off top-rated games in the Android Market. Well, to put it lightly, it ain't 2009 anymore: the Android ecosystem has expanded exponentially in every conceivable direction, the Market has taken on tens of thousands of additional apps, and -- according to one research firm, anyway -- Android has now overtaken BlackBerry to become the most prolific smartphone platform in the US. To that end, Spacetime Studios -- the company behind mobile MMORPG Pocket Legends, which brings in revenue through in-app purchases -- was shocked to discover that it's making some 30 to 50 percent more from its Android users than its iOS ones. Furthermore, they're spending more time playing and downloading the app with far greater frequency, which might be a testament to the fact that really great apps still stand out in the Market better than they do in the more mature (and more populated) App Store. The in-app purchase disparity is a little more difficult to explain, though -- especially since iOS has a slick, integrated purchase mechanism that Google won't be rolling out in Android for a little while yet. At any rate, the online mobile economy -- regardless of platform -- clearly still has some growing, maturing, and stabilizing to do. [Thanks, Michael]

  • TetherGPS brings GPS navigation to Nook Color, in a manner of speaking

    by 
    Kevin Wong
    Kevin Wong
    03.08.2011

    The smart folks over at ComptonSoft are looking to provide a GPS receiver to your mobile device in a rather unconventional way. TetherGPS links up your Android phone's GPS to the Nook Color by means of WiFi -- either on the same network or via a WiFi tether -- because the Nook Color is lacking in the standard usable Bluetooth department. After connecting the two devices, it makes a second link by running a TGPS server on the phone and a TGPS client on the Nook. The two devices are then intertwined in a blissful, all-you-can-GPS buffet of routes and roads. For the most part, the Nook's location-aware Android applications, such as Google Maps, will draw from this connection for location data and use it as if there were a GPS receiver on board. TetherGPS is up for grabs for $2.99 on the Android Market, and there's also a free "Lite" version for those who only need GPS for five minutes at a time -- we'll assume you know who you are. [Thanks, Red]

  • Google flips Android kill switch, destroys a batch of malicious apps (update)

    by 
    Sean Hollister
    Sean Hollister
    03.06.2011

    When 21 rogue apps started siphoning off identifying information from Android phones and installing security holes, Google yanked the lot from Android Market, and called the authorities to boot. But what of the 50,000 copies already downloaded by unwitting users? That's what Google's dealing with this week, by utilizing Android's remote kill switch to delete them over the air. But that's not all, because this time the company isn't just removing offending packages, but also installing new code. The "Android Market Security Tool March 2011" will be remotely added to affected handsets to undo the exploit and keep it from sending your data out, as well as make you wonder just how much remote control Google has over our phones. Yes, we welcome our new Search Engine overlords and all that, so long as they've got our best interests at heart, but there's a certain irony in Google removing a backdoor exploit by using a backdoor of its own -- even one that (in this case) will email you to report what it's done. Update: TechCrunch says there were 58 malicious apps and 260,000 affected phones in total.

  • Disgruntled Android developer sounds battle cry, rallies troops, demands Market tweaks from Google (updated)

    by 
    Chris Ziegler
    Chris Ziegler
    03.03.2011

    A dude making a living writing Android apps -- who, by all appearances, is an upstanding guy with actual quality software in the Android Market -- is taking Google to task this week for what he calls "unacceptable" treatment. His beef seems to originate from the unexplained pulling of one of his titles -- Rapid Download -- a fact that he discovered not through any sort of communication from Google, it seems, but by the fact that he noticed was no longer making any coin from it. He goes on to say that he was unable to get anyone in Mountain View to explain the situation until his third attempt, at which point he received some unhelpful "generic information" plus a threat tacked on that if he violated the rules again, he'd have all of his titles pulled. For someone whose Market apps are breadwinners, we can imagine that would be a little scary. Long story short, this particular developer decided he wasn't going to take it -- not after paying "over $14,000 in 'service fees'" -- and started a site to get his story public and enlist fellow devs unhappy with the way Google's been treating them. Now, we can't vouch for the accuracy of the guy's story, but if this movement and ones like it gather enough steam, it puts Google in a precarious position; the Market, after all, is the crown jewel in the company's strategy of allowing only approved devices to be the most relevant to consumers. Take away the absolute importance of the Market -- like, say, Amazon is trying to do -- and the power structure starts to shift. Update: If you look at the legacy Market posting for Rapid Download on AndroLib, we can immediately spot at least one thing that's wrong here -- the guy is encouraging users to infringe copyrights right in the product description. Whoops! Sure, Google should be more proactive in letting developers know where they went wrong... but if you don't see the problem in this, you probably have no business being a professional developer -- at least, not one that's claiming ethics on their side. Thanks, everyone!

  • Google spikes 21 malicious apps with big download counts from the Market (update: Android 2.2.2 and up are immune)

    by 
    Chris Ziegler
    Chris Ziegler
    03.02.2011

    We're sure that the debate of a carefully controlled and curated environment like Apple's App Store versus a free-for-all like the Android Market will rage on for years to come, but here's something to chew on: Google just removed some 21 apps from the Market in the last day from a publisher going by Myournet for doing all sorts of naughty things to your device. Offenses include attempting to root your phone, uploading phone information (including IMEI) to who-knows-where, and -- most egregiously -- adding a backdoor that allows additional code to be pulled down and executed. At least some of the apps are pirated versions of existing apps that have been re-uploaded at zero cost to the user, which makes them appealing... and the trick apparently works quite well, because the 21 managed to clock over 50,000 downloads before getting taken down. This isn't the first time malicious apps have shown up on smartphones -- far from it -- but it's probably the highest-profile case of a first-party app store being infiltrated by really bad stuff. If there's a silver lining, it's that Google was extraordinarily quick to respond once Android Police reported the situation -- the site says it took less than five minutes from the time they reached out to the time the apps actually went offline. Still, that's little consolation if you've already installed your "free" copy of Super History Eraser. Hit the source links for the full list of pulled apps. Update: Android Central points out that the type of root exploit used in these apps was patched in Android 2.2.2 and up, so Nexus One and Nexus S owners should be fine; everyone else is left out in the cold, though, thanks to the vexing third-party update lag. Thanks, Z!