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Wings Over Atreia: My date with Kromede's Trial
I couldn't help myself. It isn't you, really -- it's me. I mean, you offered so much. The nights in Taloc's Hollow were rewarding. But I needed more. I craved a new experience. I craved excitement. I craved hawt armor! So I needed to step outta my skin -- literally -- and expand my horizons. This decision wasn't easy for me, but I think it was worth it. I know, I know... after admitting my difficulties with (and distaste for) playing alts, here I am sharing with you my adventures on just such an alt. But truly, how could I resist? With the great things I have heard about Kromede's Trial coupled with my desire to see and experience everything in-game, what choice did I have? Why the excitement to run this instance from the tender levels of 37 to 44? There are plenty of reasons: a horde of XP; bucket-loads of kinah and cash drops; the corrupt judge's armor sets; satisfying the urge to parade around as an Asmodian female for a while; experiencing new game lore; a chance at a gold weapon; a sawteeth rotan pet; and the ability to upgrade a blue weapon from the Fire Temple into a gold -- just to name a few. Now, is there any reason not to go? Certainly not now, since the usual 22-hour lockout timer has been reduced to only four hours for the Reactivation Celebration, which is going on until the 13th. Not to mention the double XP during the same time! So it was with eager anticipation that I moved my way up the level ladder until I could finally experience this solo instance for the first time. And why I keep going back. Again and again. Zone past the cut to follow along on some of the of the best action available to the mid-level Aion player.
MJ Guthrie12.06.2010The Road to Mordor: Community check-up
It's a quiet week around these here parts, what with the Thanksgiving holiday in NA and the lull before the November Update hits on the 29th. As such, I thought it'd be a great time to catch up on the current state of the community, especially as we've seen so many new bloggers and sites and podcasts arrive on the scene in the past year. I've always said that Lord of the Rings Online is truly blessed with not just a stellar community but an active one as well. Some MMOs see very little in the way of fan-created sites, keeping most of the community action centered on official forums and the like. However, when it comes to LotRO, we have not only the MyLotro.com blogs set up by Turbine, but a cornucopia of web delights fashioned by hard-working players. So to say "Thanks!" to this wonderful community, today I want to highlight some of the best LotRO resource websites, blogs and podcasts that consistently go above and beyond in making our slice of the MMO landscape a delight to visit.
Justin Olivetti11.26.2010The Daily Grind: When have reused graphics bothered you?
Reusing art assets in MMOs isn't done for style but for the continued sanity of the art team. Asking for 50 different variants on a sword design alone is pushing the boundaries of what can be done; asking for 500 different variants will have modeling artists throw their keyboards through a wall. I don't complain about that, but I'm really sad to see that the next latest and greatest armor for Final Fantasy XI's Dragoons is another reskin of the artifact armor, which looks blander and less interesting every time the artists slightly change which parts are purple and which parts are brown. Of course, for the most part we really do accept the slight reskinning and retexturing of game models as a matter of necessity. But there's always a point at which something makes you narrow your eyes in disappointment, one set of armor or another that you wish the art team had put together as an original graphic instead of yet another reuse of an old texture. So when have re-used art assets bothered you? Was it with a certain type of enemy appearing far too often? Armor or weapons that you seemed to be using for eternity? Or just a popular piece of equipment that everyone wanted reskinned ad infinitum? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Eliot Lefebvre11.19.2010Heroes of Abyssea teaser site opens for Final Fantasy XI
The third and final portion of the Abyssea trilogy is poised to hit Final Fantasy XI along with the other components of the December version update. We've known that the update will bring the conclusion to the tale of Vana'diel's dark mirror, but very little beyond that was known until today. Square-Enix has pushed the teaser site for Heroes of Abyssea live, and it contains more of the mini-expansion's lore as well as tantalizing glimpses of the new areas mirrored in the other world. Although it's hard to be sure, it appears that at least one of the new areas will be in the frozen north, with a further hint being that Rise of the Zilaart and Wings of the Goddess are listed as the requisite expansions. Players can also peek at the completed Empyrean Armor sets, the third iteration of powerful class-based armor. Final Fantasy XI's last update of the year will have a lot to do all around, but Heroes of Abyssea should prove to be an interesting expansion to the popular series of leveling and gearing add-ons.
Eliot Lefebvre11.17.2010Cataclysm's best leveling improvement: no more clown suits
One of the many nice things that Cataclysm is doing for the low-level quester is finally getting rid of the level 1 to 60 "clown suit." Every 10-level range has its own specific set of matching quest rewards, giving you a unique look every handful of zones. And they don't look half bad! In fact, some of the sets look pretty darn cool. Speaking from experience, leveling from 1 to 60 in the beta was a lot more exciting, not just due to the new quests and mechanics, but also because I couldn't wait to see what my new gear would look like when I hit a new leveling milestone. Check out the full picture with all of Cataclysm's low-level armor sets, courtesy of reader Frez, after the break.
Michael Sacco11.11.2010All you ever wanted to know about Rift's gear and were not afraid to ask
While some players may possess the tact not to come right out and say it to a dev's face, when an upcoming MMO is being discussed there's always the inner voice shouting, "What about my loots? Is the gear pimpin' or what?" Forget zones and races and dynamic events -- today at Ten Ton Hammer, the crowd finally got the Rift: Planes of Telara dev team to open up about the outfits that constitute a bulk of the rewards of the game. In this reader Q&A, Game System Designer Drew Clowery tackled numerous questions about Rift's gear. Rift will launch with 48 armor set models -- each boasting a number of variants and texture options -- but will not initially offer armor set bonuses. Veteran MMO gamers will feel at home with Rift's armor system, which is restricted by class (warriors will be able to wear heavier armor than rogues, for example) and can be bound on pickup or equip. Loot comes in one of four levels of rarity -- common, uncommon, rare and epic -- based on its utility and difficulty to attain. Crafted gear will be competitive (and apparently customizable) to dropped gear. And finally, Rift will not launch with an appearance system that replaces the look of worn gear with cosmetic items. Clowery feels that the team has struck a good balance between loot being useful and being a barrier: "Loot is an important part of our game, and so it has to have an important impact upon the characters. That said, it's not completely overwhelming... We don't design encounters to be gear checks. We design them to see if you can get together and do this."
Justin Olivetti11.10.2010Waging WAR: Guide to defensive stats
Greg takes us through to see the dark side of our character sheets, and explains the various defensive stats found in Warhammer Online: Age of Reckoning. He trudges through this week's Waging WAR with the stubborn stoutness of an Ironbreaker, and the cunning pre-determination of Tzeentch's Chosen to bring us this guide... For every 10 tanks running around with gigantic two-handed weapons and the Focused Offense tactic slotted, there is one tank with a shield. And for every 10 of those tanks, there's that one who will step onto the battlefield and shake its very foundations with his/her ability to soak incredible amounts of damage and survive. What makes those tanks so indomitable? It is their preference for and understanding of defensive statistics. Sure, they may not hit as hard as others, but their ability to stand defiantly in the face of an entire warband is what makes them so fearsome. With confidence, these rare titans stride onto the battlefields knowing they could put up a fight against death itself and stand a chance to win. Continue after the break as I explain the defensive character statistics of WAR.
Greg Waller10.30.2010Bluehole Studio details new TERA itemization tweaks
It's been awhile since we've heard any newsworthy tidbits from TERA's Korean testing phase, and TERAfans has come to the rescue with a new article translation detailing itemization and fusion enchantment tweaks. Mr. Blue, community manager for Bluehole Studio details a plethora of loot item additions, as well as a new equipment rank system (normal, rare, or legendary). In addition to providing players with a quick way to gauge the worth of a loot drop, the new system also adds extra stats to the more desirable pieces (one, two, and three extra stats for each successive rank). The article also touches on fusion enchantment, crafting tweaks, and visual equipment variation. Check out all the details, including renders and screen captures from the Korean client, at TERAfans.
Jef Reahard10.27.2010Patch 4.0.1: Armor mitigation values nerfed
If you've been tanking since patch 4.0.1 dropped and noticed you were taking more physical damage, it's not just a case that you lost armor in the class changes. Armor also does less now. Poster Valen performed a test on the first boss in Forge of Souls and reported some changes observed with the way damage was mitigated. Ghostcrawler (lead systems designer) soon responded that yes, the formula for armor value and its mitigation had been changed for Cataclysm. Furthermore, those changes are in place as of now, meaning that if you feel like you're suddenly taking a lot more physical damage in ICC, well, you probably are. Ghostcrawler - GC, physical mitigation changes intentional? We looked into your findings, and the armor numbers reflect an intentional change meant to cover the armor increases players would get between levels 81 and 85. We should have been more explicit with the rest of the announced Cataclysm changes that physical damage would go up. (It only affects creatures higher than level 80 -- bosses in this case -- so this change has no current PvP ramifications.) Now that our live class balance changes are slowing down* and players are starting to learn their class changes, we can get a better idea of whether players are struggling more on content that they used to be able to clear. We've made some Icecrown and Halion changes already and we may need to make more. Nice job on the analysis. source No word yet if boss damage in ICC will be tuned down to reduce the streaky factor on incoming damage or not. But it's nice to know we're not all insane. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.
Matthew Rossi10.19.2010Exploring Eberron: Closing the community gap
In last week's Exploring Eberron, I talked quite a bit about the community divide in Dungeons and Dragons Online and why it exists. Update 7 seems to be ushering in a new era of DDO, one in which the devs turn their attention back to the veteran and high-level players. I've been around DDO for about a year, and Exploring Eberron is geared toward the less experienced player, so I sincerely understand and appreciate Turbine's effort over the past year or so to provide plenty of content for the "new kids." It's something that made complete sense -- what good are thousands of new customers if you don't have a rich, in-depth game to keep them around? However, I can understand the frustration of the veteran players who are sort of sitting around saying, "But what about us?" Will the next year solve this? Follow along after the jump while I gaze into my crystal ball.
Rubi Bayer10.15.2010The Road to 50: A guide to filling your Guild Wars Hall of Monuments (IV)
Today's focus is one I've been looking forward to all week: Guild Wars armor. It's a completely frivolous and cosmetic part of the game after a certain point -- max armor is max armor regardless of the outward appearance -- but there are some great options out there. As always, the Hall of Monuments calculator rewards variety. You'll need to have seven elite armor sets, with three specific types in the mix: Luxon or Kurzick, Vabbian, and Obsidian. These are obtained with varying degrees of difficulty, so we'll look at them all. Follow along after the jump and we'll look at how to get the full eight points in this monument.
Rubi Bayer10.14.2010Forsaken World details protector class
Hot on the stiletto heels of their assassin and vampire spotlights, Perfect World Entertainment brings us a brand new Forsaken World class preview focusing on the protector. According to the game's official blog, protectors are "nine feet tall, carry hammers the size of people, and are regularly seen carrying dwarves on their shoulders." Dwarf-tossing references and subtlety-related snarkiness aside, the protectors serve as Forsaken World's tanking class, complete with the usual amenities such as aggro-building taunts and very large pieces of armor. Protectors also make use of a special ability called fury, which gradually charges up over the course of a fight. Theoretically, protectors grow stronger and more dangerous the longer the fight continues. To learn more about the protector class, head over to the class preview at the official Forsaken World blog.
Jef Reahard10.13.2010Operation Combat Upgrade coming to Fallen Earth
Fallen Earth subscribers are about to see some pretty big changes coming to their game. The team at Icarus Studios has been putting the final touch on the first phase, and Operation Combat Upgrade will arrive on the PTS this week. While these aren't as flashy as some of the recent cosmetic upgrades, they're going to have a significant impact on overall gameplay. According to the Fallen Earth developers, these upgrades will focus heavily on physical combat values. The changes run the gamut from armor requirements to high-level dodge and armor use combinations to NPC behavior, so you'll notice tweaks throughout the game. The Fallen Earth team has provided a complete and detailed list of the upcoming changes, so follow along after the cut to take a look, and watch for them on the PTS later this week!
Rubi Bayer10.12.2010Lost Pages of Taborea: Armor customizing and coloring
Quite frankly, I don't know why I waited so long to do an article about customizing and coloring armor in Runes of Magic. Indeed, it's one of my absolute favorite aspects of RoM. But thanks to Rubi's coverage of Guild Wars 2 and the recent ArenaNet posts, I've been spurred on to do this article. The GW2 news of late is, of course, all about how ArenaNet plans on implementing armor customization through the use of Transmutation stones you will be able to buy from a cash shop. After reading over Rubi's coverage, I felt that GW2 was heading in a very similar direction to the one taken by RoM. I find this to be very cool! So for anyone who didn't know this flexible system was in the game or that it was so flexible, I present a guide on customizing your RoM character any way you see fit. I've also included a short video tutorial to help illustrate how customizing works.
Jeremy Stratton10.11.2010Wings Over Atreia: Mira, mira, on the wall...
Who is the happiest to be done with it all? If not me (I will certainly defer to those who endured 10+ attempts at the hot heart of magic craft), then I surely rank right up near the top! Yes folks, there is a Santa Cl... I mean an end to the Miragent/Fenris questline in Aion, and I have found it. To those naysayers, those unbelievers who think otherwise, I say I am living proof that Mira does not stand for mirage! I admit, I am indeed grateful to be looking back on the experience, instead of ahead to it. Between the grinding, the spawn camping, and the curse of the RNG, to say that the journey to obtain Miragent or Fenris armor is a rough road is putting it mildly. I spent a fair share of time just being grateful the questline doesn't include belts and hats; I think there would be a mass exodus if NCsoft introduced Miragent/Fenris jewelry. Although each leg of this race has had rough patches, I still believe it has been worth it. Make a final dash past the cut to experience the end of an era: the completion of the quest for Miragent armor.
MJ Guthrie10.11.2010Guild Wars 2 designers answer player questions about armor, crafting, and Transmutation Stones
Last week's Guild Wars 2 news got a huge community reaction. The loudest discussions came from the announcement regarding Transmutation Stones and their relation to the upcoming game's item shop. John Hargrove and Eric Flannum answered some of the most prevalent fan questions last night in the newest ArenaNet blog post. Predictably, most of the questions centered around Transmutation Stones, but we also learn a bit more about crafting, gathering, and armor stats. While some questions remain unanswered for the time being, there are plenty of new details to pore over. Follow along after the jump as we take a look at them.
Rubi Bayer10.07.2010ArenaNet designer gives new details on armor and loot in Guild Wars 2
Last night was an interesting one for Guild Wars 2 fans. A new ArenaNet blog post popped up, this one courtesy of designer John Hargrove, who had a lot to say about two of our favorite things in the game: loot and armor. Players have been wondering how loot is going to work in Guild Wars 2 in conjunction with the karma and dynamic event systems, so it was nice to have that cleared up. Unfortunately, much of the news got lost when players almost immediately focused on a single sentence: "With the transmutation system, you'll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance." The player base as a whole is pretty vocal about this single sentence, but there was so much more that John had to tell us. Follow along after the jump to see what it is.
Rubi Bayer10.01.2010The Daily Grind: How important is your character's armor appearance?
Guild Wars 2 generated some buzz this week with a detailed blog post regarding the upcoming game's dye system for character armor. Players will have the ability to dye each armor piece different colors -- white sleeves and a red bodice, for example -- and the full dye system could have over 400 available colors. This system brings the following question to mind: "Do you care?" The attention paid to armor style varies widely in MMOs, from the nonexistent armors of EVE Online to the not-so-pretty armors of Dungeons and Dragons Online to the stylish armors of Final Fantasy XIV. Are you the type to spend time getting your gear's appearance just so, or are you more interested in spending time on the battlefield rather than the catwalk?
Rubi Bayer09.30.2010Halo: Reach Avatar armor now on Xbox Marketplace
Having unlocked and equipped one of the various Halo: Reach bonus Avatar helmets, you may have found your plainclothes Xbox Live persona looking rather uncoordinated. You can now complete the Noble look by purchasing any of the five armor outfits for $5. So much for all those Reach credits!
James Ransom-Wiley09.22.2010Wings Over Atreia: Miragents -- let there be pants!
Whew. I made it through acquiring three pieces of the Miragent armor set in Aion relatively intact -- even with the majority of my sanity (although, I really didn't have that much to start with!). A decent accomplishment, I must say. However, a girl simply can't be running around Atreia without pants! So with my eyes affixed on the fourth piece of my set, I take a deep breath and plow ahead on the next lap. The biggest cause of grief for most Aion players is none other than this fourth quest of the Miragent/Fenris questline -- the leggings. If (when, should I use when here?) you succeed, there will never be heard more exalted shouts of joy among all the lands. In fact, you can't convince me that the Reian tribe in Gelkmaros doesn't hear these carried on the winds. Yet if you fail? Such weeping and wailing and gnashing of teeth as to bring to mind fiery pits of brimstone will reverberate throughout Atreia instead; even the walls of the Temple of Scales are sure to tremble at such a cacophony of anguish. With Assault on Balaurea released and the consequent introduction of new armors for levels 51-55, is there any reason to continue clawing my way up the Miragent/Fenris mountain? Perusing the new offerings of gear demonstrated that yes, indeed, it is worth staying in the race; Miragent armor still comes out as a very strong choice in gold apparel for the high-level Daeva. Admit it, how many of you want to skip to the end to see if I made my first attempt at crafting the Hot Heart of Magic? Mmhmm, thought so. Go ahead -- peek past the cut to follow the next step of the journey and see how exactly I fared.
MJ Guthrie09.20.2010