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  • Guild Wars 2 launches its Blood and Madness update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    It's that time again in Guild Wars 2. The crisp scents of fall and candy corn are in the air, and everyone's getting ready for another appearance by Mad King Thorn. But the newest patch, Blood and Madness, is turning things on its ear by introducing Thorn's son, Bloody Prince Edrick, which will throw the already chaotic festival into... further chaos? Chaos is generally pretty boolean; things are chaotic or they aren't. As expected, there's a guide available for those who want to get the most out of this latest update. Even if you're not interested in the dose of story that goes along with the update, you can enjoy the holiday event, and you can also enjoy the other features added with the patch. World vs. World is getting its first competitive season along with a slew of reward improvements, and combat balance has been adjusted to make all classes a bit more fun to play. Check out the full patch notes for more details, and go get yourself some candy corn.

  • Darkfall Unholy Wars updates the balance of power

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2013

    It was a couple of weeks ago that the development team behind Darkfall Unholy Wars first discussed the issue. Warriors in the game were just too good, meaning that the class meant as the easiest to first pick up was also the easiest to absolutely crush your enemies with. So the team stepped back, examined the problem, and put together a comprehensive set of changes meant to make all of the game's roles more appealing. The three major changes put into effect were an increase to damage mitigation for non-Warrior armors, more normalized stats for every role, and a slight reduction in Warrior armor against the relevant damage from specialized damage types. The net effect should be that weaker classes now stay up longer and can deal more damage to Warriors, allowing more skilled players to pull ahead in battle. For more details including revamps to the wobble mechanics and individual ability tweaks, take a look at the full list of balance changes. [Thanks to Jane for the tip!]

  • EVE Evolved: Everything we know about Rubicon

    by 
    Brendan Drain
    Brendan Drain
    09.29.2013

    Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and direction for development over the next ten expansions, each of which will introduce a small component of the overall goal. In a live interview session earlier this week, CCP revealed the first steps it will take toward space colonisation in its upcoming winter expansion. Named Rubicon, the expansion will be in players' hands on November 19th and promises to give individuals and small groups unprecedented control over the sandbox. It will let players fight over planetary customs offices in high security space, significantly buff the ability of small ships to participate in hit-and-run style warfare, and even introduce a new set of personal deployable structures that can be hidden anywhere in space. All this comes alongside two new Sisters of EVE ships, twitch livestream integration, and significant balance changes to Marauders, Interceptors, Interdictors, and Electronic Attack Frigates. In this week's EVE Evolved, I run down all of the new features and changes announced so far for EVE Online's Rubicon expansion.

  • Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

    by 
    Larry Everett
    Larry Everett
    09.27.2013

    The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive multiplayer gameplay, even more so if the game attempts to do both like most MMORPGs. With the fast-action, limited ability, skill-based combat system ESO intends to produce, how do the developers at ZeniMax best prevent one of the most dreaded by-products: the hybrid penalty?

  • WRUP: On the question of faction balance

    by 
    Michael Gray
    Michael Gray
    09.21.2013

    There are few tumultuous subjects with the power of faction balance. Whether you satirically point out that Orgrimmar can't be destroyed, or whether you think the cinematics simply need rewritten, addressing the subject of which faction is on top... well, it goes poorly. So this week, we asked your intrepid WoW Insider staff what they think of the current balance. Is one faction better off than the other? And more importantly, what could be done to even out the story? Some of the answers might surprise you.

  • ArenaNet offers sneak peek at future Guild Wars 2 balance changes

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.14.2013

    Game design lead Jonathan Sharp took to the Guild Wars 2 official forums yesterday to offer players a "high level" look at ArenaNet's plans for profession balance and improvements. Although the changes won't be going into effect until the October 15th release -- and Sharp cautions that some of them might not make it in that early -- ArenaNet wants to provide fans with a chance to see where each profession is headed and to offer feedback. Several nifty quality of life improvements are also in the works, such as updated trait tooltips and more options for fast cast ground targeting. In another forum post, lead content designer Mike Zadorojny gave fans an update on GW2's highly anticipated looking-for-group tool. To ensure quality and stability, a beta version of the tool will be released with next week's Tequatl Rising content patch and will initially be available to a limited number of players. As the week goes on, greater numbers of players will have access to the tool. [Thank you to Siphaed for the tip!]

  • EVE Evolved: Odyssey 1.1 and PvP balance

    by 
    Brendan Drain
    Brendan Drain
    09.01.2013

    It's been just under three months since EVE Online's exploration-focused Odyssey expansion went live, bringing in a new hacking minigame and significantly buffing the underused tier 1 and tier 2 battleships. With a complete rebalancing all of the tech 1 sub-capital ships now complete, CCP has turned its attention to some of the oldest tech 2 ships in the game: Heavy Assault Ships and Command Ships. Developers have been testing out changes to these ships on the test server and hitting up players for feedback since Odyssey went live, and the results are finally ready to deploy. Odyssey 1.1 will go live in two days time on September 3rd and contains some pretty big changes that are sure to shake up the PvP landscape. Medium-sized long-range weapons have been buffed beyond all recognition, and a buff to active tanking may soon make it viable in PvP. Heavy Assault Ships and Command Ships have been beefed up, the Dominix is getting a small nerf following its absolute dominance in the Alliance Tournament, and the Nosferatu energy vampire module may be about to make a return to PvP setups. In this week's EVE Evolved, I analyse the upcoming Odyssey 1.1 patch and what the new ship balance changes mean for the average player.

  • Details on the class changes for World of Warcraft's 5.4 patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2013

    It's one of the last patches of World of Warcraft's Mists of Pandaria expansion, and that means one more set of adjustments to the game's classes. You could, naturally, assume that all of the changes are being made because Blizzard hates your favorite class and loves your least favorite class. Or you could take a look at the most recent development post detailing why class abilities are being changed for better or worse. While the changes for each class are different, all of the classes have had several unappealing talents improved and a few overpowered talents toned down a bit. There are also several changes based on situational power -- Holy Paladins, for example, had too much mana when able to get into melee and too little mana when forced to stay at range. If you want to see how your class fared in this round of rebalancing, take a look at the full rundown before posting your rant about being horribly nerfed.

  • EVE Evolved: First impressions of DUST 514

    by 
    Brendan Drain
    Brendan Drain
    07.14.2013

    Every time I'm in a conversation about DUST 514, I find myself excusing its gameplay problems on the basis that it's treading new ground and has years of development ahead of it. But even though CCP has revealed an aggressive new schedule of big monthly updates, console gamers aren't willing to give it a free pass today based on future potential. I finally convinced my console gamer friends to pick the game up this week and gave it a fair go myself. I absolutely love the idea of DUST 514 and want to see the game succeed, but console gamers just don't seem impressed. When the game officially launched on May 14th, it was largely regarded as just another mediocre and buggy first-person shooter with a perishable gear system. The MMO components such as territorial control aren't very visible or accessible to new players, the gameplay balance and graphics need serious work, and the link with EVE Online feels practically non-existent. It pains me to say it, but DUST is neither a great FPS nor a great MMO. In this week's EVE Evolved, I delve into DUST 514 and give my first impressions of it as an EVE player.

  • Guild Wars 2 brings out big changes with the Sky Pirates of Tyria

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2013

    It's all fun and games at Guild Wars 2's dragon bash until someone turns up murdered in Lion's Arch. That's what sets the stage for the newest game update, Sky Pirates of Tyria. Launching on June 25th, the update will see players thrown into a murder investigation headed by Inspector Ellen Kiel, forcing everyone to take part in several events to track down the perpetrator. If you're thinking it's going to have something to do with the eponymous pirates, well, that's a reasonable guess. This update sees the addition of a new dungeon, the Aetherblade Retreat, which pits players against pirates of a decidedly aerial nature. It also features a wide-scale revamp of traits and skills for every profession to promote a wider range of playable builds, a variety of new rewards including miniatures and monocles, and an all-new event tying into the upcoming novel Sea of Sorrows. Custom Arenas and Spectator Mode for PvP are also leaving beta, giving players more ways to enjoy a spirited battle with friends and enemies. Our own Richie Procopio will be taking part in a press preview this weekend, so tune in before launch for a closer look at the details. [Source: ArenaNet press release]

  • Massively Exclusive: Neverwinter pre-launch interview, part two

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2013

    We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them. If you missed the first part of this interview, make sure you check it out before continuing!

  • Massively Exclusive: Neverwinter pre-launch interview, part one

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2013

    Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. Metaphor or no, it's a daunting job with little downtime, especially in this final week leading up to the soft launch of open beta. Velasquez took a half-hour out of his busy schedule to sit with us and talk about the preparations being made for Neverwinter's big moment. Read on for his candid insights into beta stories, launch day, and making tough calls when tough calls had to be made.

  • Guild Wars 2 devs talk balance with the GW2Guru community

    by 
    Shawn Schuster
    Shawn Schuster
    04.15.2013

    The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and the results are back. Jonathan Sharp and Jon Peters of ArenaNet stepped in to answer the barrage of questions. The interview is meaty, but as the GW2G admin says in the comments, not all original questions were answered. But we do get some info on weapon skills staying the same for now, a focus on trait revisions, and the inevitable pigeon-holing of classes, despite ArenaNet's attempts at squashing the "holy trinity" of class distribution. If you're interested in learning more about how the company looks to keep the game balanced and still growing in the future, check out the full interview.

  • PAX East 2013: ArenaNet on Guild Wars 2's near and far future

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2013

    This year's PAX East is the first one to take place in a post-launch world for Guild Wars 2. Last year, one of the big rewards for panelgoers was scoring a beta key; this year, anyone can grab a copy right now without a problem (just a fee). Consequently, the game hasn't had quite as much presence this year. But the team at ArenaNet decided to do something different this time around by sending out two of the designers to sit down and just answer questions from media representatives. Before the palaver began in earnest, we were given a brief recap of the game's current state and the overall design focus. At the moment, we know that the game's developers are not looking to release a major expansion, focusing instead on more immediate content releases on a short schedule to make the game as good as it can be. While they don't like to use the term sandbox, they want the game to be a living world where people have a reason to be out in the world instead of stuck in small, instanced areas.

  • BlackBerry Secure Work Space due in Q2, divides work and play on Android and iOS

    by 
    Jon Fingas
    Jon Fingas
    03.14.2013

    BlackBerry acknowledged that we live in a bring-your-own-device world with BlackBerry Enterprise Service 10, which oversees platforms beyond Waterloo's own. It's reinforcing that support through new details for Secure Work Space for iOS and Android, an expansion of BlackBerry Balance to rival mobile devices. The upcoming offering will blend a BES10 update with a locked-down suite of apps, letting those of us without a BlackBerry easily check our corporate calendars, email and notes without requiring a VPN or other elaborate gateways. Whether or not you think the company is giving away the keys to its kingdom, the expanded Secure Work Space should put up a (frankly needed) wall between our corporate and personal lives sometime in the second quarter, or before the end of June.

  • BlackBerry's response to Samsung's SAFE Knox for enterprise: 'We've been doing that since 1999'

    by 
    Steve Dent
    Steve Dent
    02.25.2013

    With Samsung stepping on Blackberry's enterprise turf via its SAFE with Knox launch, it's not too surprising the Canadian outfit has a few choice words on the subject. We spoke with mobile computing Executive VP David J. Smith, who finds it "flattering" that Samsung is taking a similar interest in enterprise security, but said it may take awhile to catch up since his own company's been doing it "since 1999." He said that experience means "nothing is more secure" than BB10 smartphones combined with its Balance work/home app and Blackberry Enterprise Service 10 (BES). Of course, the latter now supports Android and iOS devices, but Smith added that the main problem with Samsung's approach is Android itself -- which he feels brings its own bag of insecure worms to the enterprise space. With Samsung touting Knox's ability to separate enterprise functions from a user's "personal space," Smith pointed to the Balance app -- which has been doing that since 2011 -- claiming it's the only solution that "can effectively keep sensitive corporate information secure while keeping an individual's personal information private." In contrast, Smith said Android is still inherently "vulnerable" due to its open nature, while BB engineered its Blackberry OS kernel in-house to be secure and that aspect was "completely understood" by company engineers. He added that programmers are constantly fine-tuning those features for its own BB10 and legacy handsets, adding that it would bring new Android and iOS "containers" and other features later this year to further boost security for those devices. Naturally, the outfit's likely hoping you'll want one of its shiny new devices to swipe or click, but failing that, he says that you'll be the most secure under its BES 10 umbrella, regardless of your handset.

  • DCUO's producer recaps power retooling

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2013

    It's tough enough to balance an MMO for a single platform, but DC Universe Online's team has the unenviable task of doing so for both the PC and PlayStation 3. Due to the latter's "strict limitations," Executive Producer Larry Liberty and his team had to prioritize performance and balance over visual oomph. In a new producer's letter, Liberty recaps the changes that the team has done to four of the game's powersets -- Mental, Gadgets, Fire, and Ice -- and explains why the devs did what they did. Sorcery and Nature powers are next on the retooling table, and he said that SOE will try to get feedback even earlier than before for these changes. "In short, we want to make sure that powers are balanced, defects are resolved, and ensure that things that cause slow-down or gameplay issues are remedied," said Liberty.

  • Camelot Unchained: Balanced classes out, rock-paper-scissors in

    by 
    Justin Olivetti
    Justin Olivetti
    02.18.2013

    In his latest lecture series on Camelot Unchained game design, Mark Jacobs discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such, Camelot Unchained will pursue a rock-paper-scissors structure. Why is Jacobs going down this route? In short, it just doesn't fit an RvR-focused game. "[Rock-paper-scissors] lends an element of unpredictability and it gives us so much more freedom to explore different classes/abilities without worrying about having everything equally balanced 100% all the time," he wrote. Jacobs finishes his lecture by saying that the studio is adapting CCP's development model: "Start small, iterate and then build, baby, build."

  • The student's guide to balancing real life, good grades, and video games

    by 
    Lisa Poisso
    Lisa Poisso
    02.18.2013

    If academic success for fans of video games were as simple as "Do your homework and limit your time online," we'd all be LFG amongst a population of Rhodes Scholars. But maintaining your sanity (and your grades) when your most beloved hobby is designed to be an endless maze of virtual delights involves more than vague notions of buckling down during key pressure points. Achieving balance requires effective tactics to help you keep your life in balance -- and that's what we'll be covering here. Playing an MMO like World of Warcraft as a student drops you into a minefield of inflexible teachers and schedules, disapproving parents, unaccommodating raid schedules, and blithely tempting guildmates. Trip on any one of these drama bombs, and you're in for what we sometimes ironically refer to as "good times." Whether you're an independent college student or still working out your schedule with Mom and Dad, we'll show you how to set and stay on course while heading off the most common school/life/play issues before they strike.

  • EVE focuses on a trio of balance changes for next week's patch

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2013

    EVE Online is on the cusp of releasing Retribution 1.1 on February 19th, and a meaty (is there any other kind from CCP?) blog post outlines three significant balance changes that will arrive with the patch. The first change is reorganizing streamlining and reorganizing battlecruisers, particularly with former tier 1 and 2 ships in this category. Then the team is moving on to fix an imbalance among the practice of armor tanking, including adding a new skill and a set of new modules to help with deficiencies. Finally, black ops ship fixes are slated for 1.1; they'll soon have a greater range and lowering fuel costs. As always, this is but a brief overview of the novel-length explanations that CCP provides, so if any of this is pertinent to you, be sure to read the post in detail.