balance

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  • App Store and Wallet icons are seen on a phone screen is seen in this illustration photo taken in Krakow, Poland on August 6, 2023. (Photo by Jakub Porzycki/NurPhoto via Getty Images)

    Apple Wallet can now show UK users their bank account balances

    by 
    Steve Dent
    Steve Dent
    09.28.2023

    Apple has launched a new iPhone Wallet feature that lets UK users see their current account balance, along with recent deposits and payments.

  • Wandercraft's latest exoskeleton helps paraplegics walk with a more natural gait

    Wandercraft's latest exoskeleton lets paraplegics walk with a more natural gait

    by 
    Steve Dent
    Steve Dent
    01.20.2022

    Paris-based Wandercraft has announced that it's latest exoskeleton now gives patients a more natural gait during rehabilitation exercises.

  • Amazon Halo movement fitness

    Amazon adds fitness tests and posture-improving exercises to its Halo app

    Amazon’s fitness wearable/platform Halo is getting a new feature. Movement Health aims to gauge and assess your functional fitness capabilities, which include stretching, twisting pushing, pulling and more.

  • Istituto Italiano di Tecnologia four-legged robot

    Researchers trained a quadruped robot to cross a balance beam

    by 
    Christine Fisher
    Christine Fisher
    07.03.2020

    A team of Italian robotics researchers created a quadruped robot that can balance on two feet.

  • Disney

    'Avengers: Infinity War' comes to Netflix on Christmas Day

    by 
    Jon Fingas
    Jon Fingas
    11.19.2018

    Ever since the premiere of Avengers: Infinity War, there's been a looming question: when is it coming to Netflix? Right in time for some holiday viewing, it seems. Netflix has revealed that the star-studded superhero flick will be available to stream on December 25th. Yes, you too can pay tribute to Stan Lee while you're recovering from the family feast. Just be sure to put your blinders on if you haven't seen the movie yet -- this is a Marvel title that can easily be ruined if you're not careful.

  • Watch Boston Dynamics' humanoid robot balance on one foot

    by 
    Jon Fingas
    Jon Fingas
    09.11.2016

    Humanoid robots still have problems staying upright, especially in tricky situations, but it's evident that they're making some progress. IHMC has posted a video showing Boston Dynamics' Atlas robot balancing on one foot on the edge of a plywood board about 0.8 inches thick. The feat is a "lucky run," IHMC admits (it's rare that the robot stays poised for so long), but it's relatively effortless. The worst you see before the fall is shaking as IHMC's algorithm sometimes makes poor estimates of the robot's state.

  • Wii U balance boards help paraplegics better use their exosuits

    by 
    Andrew Tarantola
    Andrew Tarantola
    08.18.2016

    Able-bodied people maintain their balance in part by the sensory feedback receive through our feet. People with severed spinal columns don't receive those sensations which, even though they are being supported by a mechanical exoskeleton, makes standing difficult. That's why a team of researchers at the Florida Institute for Human and Machine Cognition have begun teaching neophyte exoskeleton wearers to regain their sense of balance by standing atop a Wii U balance board.

  • Daniel Cooper/Engadget

    Can a balance board improve the standing desk experience?

    by 
    Daniel Cooper
    Daniel Cooper
    02.24.2016

    I'm glad that I work from home, if only because my colleagues would hate the wacky fitness gizmos I test at my desk. The latest unbearable distraction (that nobody else has to put up with) comes in the form of the Fluidstance Level. It's a balancing board for standing desk users that's designed to make you move and keep your joints supple. The company also claims the board can improve you physically, emotionally and mentally, but I'd happily settle for better balance with my eyes closed.

  • Polar launches its very own smart scale

    by 
    Daniel Cooper
    Daniel Cooper
    01.04.2016

    If you make fitness trackers, then you probably need to make weighing scales, or watch as Withings or Fitbit steals your customers away from you. It's a lesson that Polar now appreciates, and after a couple of years producing simple fitness trackers, it's turned up at CES with its first set of connected scales, Polar Balance. The firm describes the unit as a "weight management service," and promises that using it will help shift those pounds you gained during the holiday.

  • The Repopulation drops its first patch for the new build

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing build. It's focused on improving several areas of the game, starting with a polishing of textures and performance in Plymouth City and a few other smaller points. Several combat improvements have also been rolled out, although the next patch will hit most of the major combat issues players have brought up. Skill gain rates have also been adjusted, as have the Auction and Work Order systems in hopes of keeping the economy lively. If a few lingering issues had kept you from fully enjoying The Repopulation or you just want a picture of all the changes that have come down the pipe, check out the full walkthrough of the latest patch.

  • New ArcheAge producer promises communication, game improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He stresses that the developers are well aware of unusual market fluctuations, sieges being too costly and difficult, and the balance of top-end rewards; moving forward, the team means to see them all tweaked and improved. The letter goes on to mention that the team is planning to add a global trade channel to reduce faction chat spam. Also en route is The Diamond Shores, a new area in southern Auroria that accompanies a bump in the level cap to level 55. It's a little past the start of the new year, but Kwai's tone is hopeful that the game can rise above its somewhat buggy and controversial launch.

  • Guild Wars 2 to nerf might, buff confusion

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2015

    There will be a few small but significant balance changes coming to Guild Wars 2 with its January 27th patch as outlined in a new dev diary today. The devs declared that the might boon is "exceptionally strong" and will see a nerf with the patch, bringing down the amount of power and condition damage that might stacks emitted. On the flip side, confusion will hit for 33% more, but in PvE combat only. Other patch balance changes include nerfing a few items and tweaking professions due to the might nerf. "The profession-specific updates this time around will be a bit more focused on the general usability of certain skills, with targeted reductions on outlier skills," the team said.

  • Star Wars: The Old Republic will address balance and ranked PvP for update 3.1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some new ranked play adjustments, such as implementing a "floor" rating for picking up the lowest-tier season rewards in Season 5. The season's titles will also be class-specific based on forum feedback. Designers are also looking into balancing classes, starting with the Darkness Assassin and the Kinetic Combat Shadow, addressing issues with survivability and damage in the class. If you've been feeling squishier or less resilient or noticed oddities with abilities, you can take part in the thread yourself. Early versions of these changes have already been rolled out to the test servers for the coming update. [Thanks to Mikey Moo for the tip!]

  • Destiny development blog discusses updates and guns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota's End and are waiting for the hard mode, for example, you should know that it's almost done and should be going on to the live servers soon, although there's not a concrete date yet. It's all in the game's most recent developer blog. Players can look forward to loot updates in Vault of Glass and system changes in Crota's End as soon as January 13th, which should help soften the delay. The blog also contains information on guns, specifically on the most popular sorts of weapons that players are toting around to use during their alien-shooting sorties. Check out the full update for more details on the patch adjustments and future PvP rotations.

  • The Soapbox: Better models for MMO endgame progression, part three

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.24.2014

    Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more willing to wander off into the woods with these ideas. The first part had slight twists on standard formulas, the second had ideas that was a bit further afield, and this one features two ideas that are still almost entirely unrefined. More specifically, today's concepts are more about tackling the very principle that progress has to be tied past a certain point to things that you get. You earn a thing and then you're better. But there's no reason that progress can't be oriented the other way, with the gear (etc.) just being a gating mechanism for your actual forward motion. The funny part is that a lot of these systems aren't really at odds with one another; they can coexist without too much trouble. But then, that's the nature of the beast.

  • Captain's Log: Why Star Trek Online is kind of a mess right now

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2014

    I haven't had nearly as much time to play Star Trek Online lately as I would have liked; I've had other projects to work on, other games to play, and a lot of holiday stuff going on. So my main captain, who's been trekkin' around since launch, is still woefully underleveled. I accept entirely that this is my own fault, but I haven't been stressing out over it; I have no need to rush up to the cap. That attitude is helped substantially by the fact that the people who are rushing up to the cap or already did rush up are awash with complaints. The speed of leveling. The speed of upgrade mechanics. How the Tier 5 and Tier 6 ships interact. The price of items. The amount of mission content. Gaining new specialization points at the cap. Sure, some of it is pretty normal complaining, but there's a general sense of discontent with the game at the moment. And I'm honestly not surprised because this problem was always going to crop up, and it could have been managed so much better.

  • Economy exploits plague ArcheAge [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2014

    If you were hoping that this would be the week in which there were no stories of ArcheAge bugs or exploits hitting the news, we're sorry to say that reality has dashed your hopes. Players are reporting numerous exploits hitting the game, some of which have been publicly detailed on the game's subreddit, such as a method to force the game to offer specific loot when random boxes are opened. The exploits are being investigated and will be rolled back illegal character gains will be reversed if discovered, according to Trion Worlds. Further posts clarify that players who were unknowingly involved in these exploits (through the Marketplace or simple dumb luck) will not be targeted, although players are advised to use caution in their dealings and avoid obviously suspicious deals. [Thanks to squidgod2000 and Thunder for the tips! Our original story conflated the words rollback and reversal. Trion Worlds has told us that server rollbacks are not on the table. The studio says it will reverse characters found to have knowingly benefited from the exploit. The marketplace has been taken offline while the exploit investigation continues.]

  • ArcheAge's Auroria launches today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    ArcheAge is scheduled to launch a big new update today on its North American servers. How big? Well, you can get a pretty solid idea just from the patch notes. The game is adding four new zones to be conquered and claimed by players, complete with space to build castles and houses once the claims have been made. There's also a new dungeon being added to the game, giving players uninterested in the land rush something to do with their time. New recipes have also been added for high-end weapons requiring Gilda Dust to craft. Vehicle stats have seen a rebalancing in an effort to make sure that no single vehicle is the unquestioned best in every field at all times; the vehicles retain unique abilities, but their performance is identical. Check out the full patch notes on the official site and start downloading as soon as you can since this patch is a big one. [Thanks to Robert for the tip!]

  • World of Warplanes rolls out MiGs in update 1.6

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2014

    Ready to fly some of the most iconic Soviet airplanes in history? World of Warplanes update 1.6 introduces the Soviety MiG line at Tier V and above, allowing players to take the controls of these historic crafts and use them in mid-air dogfights with other planes. There are also five new premium aircraft available in the game, offering another way to take to the skies with this patch. Aside from new vehicles, the patch also adds in a new multirole classification, placing some planes between fighters and heavy fighters. The net effect is creating planes that can use a more varied loadout and switch roles in battle more effectively. Map boundaries for the El Halluf location have also been extended, giving the update plenty of features for players to enjoy.

  • Carbine's Donatelli and Moore on WildStar's population and philosophy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us that there was no animosity or conspiracy in the delay, and we thank the studio for that. So let's get to it: Read on as the duo discuss WildStar's current population, business model, development strategy, and plans for the near future.