best-of-2014

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  • Ask Massively: The most popular Massively posts of 2014

    Like MMOs themselves, the MMO-related stories we like aren't always the most popular across the internet. And sometimes the articles that go viral are unassuming duds with our actual commenters, not the most controversial and heated. That's what we're going to look at today in this edition of Ask Massively: the 10 most popular posts of 2014, weighted by pageviews, though we'll talk a bit about comment count as well. Enjoy this trek into the year gone by.

    Bree Royce
    01.10.2015
  • Super Joystiq Podcast Live: Best of 2014 [Update: Watch the replay!]

    Starting at 3:30PM EST right here and on Twitch, it's JOYSTIQ DOME! Ten games enter! Ten games get robustly examined while 13 editors jaw at one another before examining the year 2014 in detail! Yes, it's the Super Joystiq Podcast Live! Thrill as Ludwig Kietzmann tries to defend Watch Dogs. Swoon as Susan Arendt and Anthony John Agnello defend Lightning Returns with the fury of a thousand burning suns. Chortle as Alexander Sliwinski tries to resist playing Hearthstone. Jess Conditt talks Walking Dead, Danny Cowan digs Shovel Knight, Earnest Cavalli loves Sunset Overdrive, Sam Prell digs into Dragon Age: Inquisition, Richard Mitchell bets on Bayonetta, Xav de Matos feels Far Cry 4, Sinan Kubba delights in Dark Souls 2, Mike Suszek survives Desert Golfing, and Thomas Schulenberg gives Super Smash Bros. for Wii U a what for all over again. And that's just how it starts. Tune in right here and on Twitch.tv/Joystiq at 3:30PM EST for a live, all staff round table discussion on the best games of 2014, our personal favorites, and a look back on the gaming year that was. [Images: WBIE]

    Joystiq Staff
    01.08.2015
  • Best of the Rest: Danny's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Fantasy Life Sometimes, you just wanna sidequest. For those times, there's Fantasy Life. Fantasy Life is fun in the way that checking off items on a checklist is fun. There's a solid action-RPG here from Professor Layton series creator Level-5, sure, but much of my time in Fantasy Life was spent completing sidequests, crafting equipment, and hunting down component items so that I could craft more equipment and complete more sidequests. You don't even have to kill anything to complete the game - you can smith, cook, sew, and alchemize your way to victory if that's the way you want to play it. Fantasy Life is an endless grind that remains compelling even after I've completed hundreds of its quests. If you don't fit into its niche, you'll be bored immediately. If you're a specific breed of completionist, Fantasy Life is impossible to put down. In either case, beware.

    Danny Cowan
    01.07.2015
  • Best of the Rest: Jessica's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Threes Threes is ingenious. Its simplistic presentation belies beautiful, thoughtful design and butter-smooth mechanics. Threes isn't a matter of "less is more," it's fully encapsulated and pushed to the limits of what it intends to do, providing hours upon hours of repeated gameplay on that four-by-four tiled screen. On top of the brain-teasing numbers game, writer Asher Vollmer, illustrator Greg Wohlwend and composer Jimmy Hinson infuse Threes with personality, giving the numbers voices and faces, and tipping Threes from "Fun" to "Absolutely adorable. And, of course, fun."

    Jessica Conditt
    01.07.2015
  • Best of the Rest: Thomas' picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Disney Fantasia: Music Evolved I love listening to music alone. When no one's looking, I'm free to tap out drum beats, put on emotional lip-synchs and flail in synch with a song's swelling heights. Playing Disney Fantasia: Music Evolved is a lot like those solo jam sessions in the way it grants a free pass to completely lose myself in a song's components. Sure, I look ridiculous, but I have to! Matching notes with halfhearted swipes and restrained punches just leads to broken combos, as if the Kinect is the all-knowing gaze of an instructor ready to belittle a cold, tired performance. Substituting instruments and creating remixes adds a welcome element of experimentation to Fantasia, but it's the core focus of moving with music that brings me back each week. It's increasingly difficult to ignore life's noise while playing a game as I grow older, but Fantasia's peak moments tune out every distraction, leaving me with an uninhibited excuse to enjoy twisted, endearing remixes of songs that I love.

  • Best of the Rest: Sam's picks of 2014

    WildStar I grew up during what I'd consider "the golden age" of MMO games. I was there for the launch of World of Warcraft, as well as earlier titles like EverQuest and Ultima Online. The genre has a very special place in my heart, and WildStar felt like the last, major, "true" MMO (as opposed to games like Bungie's Destiny that possess MMO-like features) release that we would see in a long time, possibly ever again. A last hurrah, if you will. And what a hurrah it is. We don't really "review" MMOs here, but through a series of postcards, I chronicled my time with a game that is in no uncertain language a fantastic piece of craftsmanship. The visuals are bright and colorful, with a Pixar-esque personality evident throughout. The gameplay is fresh and fast, requiring constant focus instead of hotkey rotation memorization. And of course, the housing. Oh, how I could spend hours simply customizing my plot of land with various wallpapers, decor, even mini-quest objectives. WildStar is a thoughtfully-constructed game with a wealth of content. True that it relied a bit too much on large-scale endgame raids and the promised monthly updates fizzled shortly after launch, but I don't regret a moment spent on Planet Nexus.

    S. Prell
    01.06.2015
  • Best of the Rest: Susan's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Framed Framed is so elegant and simple that it needs not a single word to teach you how to play. If you understand the basic function of the panels in a comic book and are able to poke things with your finger, you will swiftly understand the basics of how to make things happen in this brilliant mobile game. Arrange the panels one way, and your spy makes a daring escape from the police; position them another way, and he emerges from the wrong door right into the hands of the law. From the very first level, which uses just two panels to illustrate how switching the order of the comic can change the outcome of its events, Framed builds on its simplicity, adding more panels, directionality and timing to create more complex puzzles in its stylish spy-vs-spy thriller. Each page of the comic is a puzzle complete unto itself, making Framed perfectly designed for short bursts of inspiration, or restricted play time. It's one of those games that's so damn clever, you wish you'd thought it up yourself.

    Susan Arendt
    01.06.2015
  • Metareview: GOTY Edition

    Over the weekend the Joystiq hive mind concluded its annual hive dance and deemed Middle-earth: Shadow of Mordor the top dawg of 2014. Monolith's action-RPG may have hacked and slashed its way to the top of our list, but a glance at The Rest of the Internet makes one thing clear: When it comes to 2014's GOTY awards, there isn't One Game to rule them all. With that in mind, we've taken the Metareview format we use to collate other outlets' reviews and given it a GOTY paint job. As ever, it's just a sampling of all the publications out there and plenty of places have yet to dole out their awards. Nonetheless, here's a wee look at the best games of 2014 according to everyone else.

    Sinan Kubba
    01.05.2015
  • Joystiq Top 10 of 2014: Middle-earth: Shadow of Mordor

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. One game to rule them all, one game to find them; one game to bring them all and in the darkness bind them. Middle-earth: Shadow of Mordor brilliantly defies so much of its own definition – it's a game based on a movie franchise based on a beloved series of books, a description that is normally worthy of a grimace and a passing glance. Instead, Shadow of Mordor is not only a truly excellent fantasy-action game, it introduces an innovative and playful enemy-character system that is sure to be replicated in the industry for years to come.

    Jessica Conditt
    01.03.2015
  • Joystiq Top 10 of 2014: Dragon Age: Inquisition

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Dragon Age: Inquisition presents a world on fire; fire formed from the spark of lovers, the friction of politics, and the heat of a dragon's breath. It is a game that gives players everything they could have wanted from another entry in the classic RPG franchise. It satisfied our appetites for combat, beautiful worlds, thought-provoking narrative, memorable characters and challenging scenarios. And then it somehow made us hungry for more.

    S. Prell
    01.03.2015
  • Joystiq Top 10 of 2014: Bayonetta 2

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Bayonetta 2 is exactly the game I needed in 2014. While major developers and publishers seem to cram more and more into every project – giant maps, hundreds of objectives, skill trees, systems, sub-systems, meta games, companion apps – Bayonetta 2 on the Wii U is an eye-opening, high-heeled kick to the teeth. It drops you headfirst into its bizarre world, where the bombastic war machinery of Heaven and Hell collide, your only real task being the gleeful destruction of it all. The titular witch, Bayonetta, is as perfectly posh as ever and just as deadly, with a healthy supply of imaginative weaponry to dispose of holy angels and vile demons alike.

  • Joystiq Top 10 of 2014: Shovel Knight

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Retro-inspired platformers are practically synonymous with the indie scene, and the genre's almost as active nowadays as it was back in the early console era. With so much competition already on the market, what makes Yacht Club Games' throwback platformer, Shovel Knight, worth a spot in our list of the best games of 2014? It has a rare devotion to authenticity, for one thing. Similar in premise to Capcom's NES classic DuckTales, Shovel Knight stars an unlikely hero equipped with an unconventional but multifaceted weapon. Making the most out of simple mechanics is a staple of the 8-bit era, and Shovel Knight himself is a shining example, showcasing a robust moveset in spite of his seemingly limited capabilities. Like the best games from the last millennium, it won't take you long before you've mastered Shovel Knight's initial learning curve and find yourself chaining carefully timed pogo bounces in order to reach faraway platforms. It's also incredibly faithful to its source material. Like its ancient 8-bit brethren, Shovel Knight is built with hardware limitations in mind, mostly adhering to standards with its tile-based backgrounds, limited color palettes, and exceptionally catchy soundtrack that never exceeds its limited number of allotted sound channels. These are the sort of details that you won't notice unless you're specifically looking for them, but working together in concert they legitimize the experience, and complete the illusion that Shovel Knight escaped from the flannel clutches of the early '90s.

    Danny Cowan
    01.03.2015
  • Joystiq Top 10 of 2014: Super Smash Bros. for Wii U

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. It's been a long time coming, but the Wii U finally came into its own this year, thanks in no small part to Super Smash Bros. for Wii U. The game sold nearly half a million units stateside during its weekend launch, earning the title of fastest-selling Wii U game in the United States. We'd call that a surprise, but here's the thing about Smash Bros.: everyone – young, old, casual, hardcore, and every label inbetween – wants to get in on the action. That's what makes the series special, and Smash Bros. for Wii U proved that Nintendo and developer Sora Ltd haven't lost sight of that universal appeal.

    S. Prell
    01.02.2015
  • Best of the Rest: Mike's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Desert Golfing Imagine you're stranded in the middle of a vast desert with nothing but a golf club and ball, rolling hills of sand stretching as far as the eye can see. You're not going anywhere soon. May as well play a few thousand rounds and work on your swing, right? Whoa, did you see that cactus on hole #316? Maybe it was a mirage, but I swear I found a rock on hole #537. This delightfully minimal, endless version of golf doesn't drown players in features. Instead, Desert Golfing perfectly mimics life on a desert golf course: Serene. Sometimes maddening.

    Mike Suszek
    01.02.2015
  • Joystiq Top 10 of 2014: Sunset Overdrive

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Some days you just can't catch a break. Your apartment sucks, your job sucks and thanks to the greed of corporate fat cats, your technicolor city (which also generally sucks) has just been overrun by bloodthirsty mutants. Other people might flee in terror, but not you, the desensitized, self-aware, modern twenty-something. You see this horrible turn of events as a cathartic excuse to splatter creatures with unwieldy weapons while spouting cool one-liners. "How hard could the action hero schtick really be?" you think to yourself before setting off, flaming shotgun in hand, to save the world. That's all the story given in the first few minutes of Sunset Overdrive, but it's all you need. This isn't some somber, dragon-infested role-playing epic, nor is it the latest dour, paint-by-numbers futuristic military shooter. Instead, Sunset Overdrive is a vibrant rainbow smile; a game made by people who want you to share in their glee. Sunset Overdrive is an explosion of giddy rebellion in an industry obsessed with the stereotypical teenage boy's grim, overwrought idea of what's cool.

    Earnest Cavalli
    01.02.2015
  • Joystiq Top 10 of 2014: Alien Isolation

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. I'm suspicious of Alien: Isolation as I play it, waiting for the leather shoe to drop and seeing a meddling executive come chasing after it. It's just a cartoon in my head, sure, but these games are made or broken by how well they can bend to the needs of the creator, the desires of the publisher and the expectations of a varied audience. A low-action survival game with a persistent stalker isn't usually where video game aliens end up - not even THE alien. You start questioning everything. There are too many jagged parts for a blockbuster game, too many harsh pitfalls for the easily frustrated player, too much smart enthusiasm for what is truthfully a tarnished property. And on top of that it's supposed to be an intimate horror game from Creative Assembly, the studio best known for giving you a god's view in the Total War strategy games. And yet few studios could have been as suitable as Creative Assembly, for fanatically recreating not only the look of 1979's 'Alien', but instilling the same vulnerability and paranoia that must have clung to the film's lone human survivor, Ellen Ripley. Alien: Isolation puts her clever daughter in a similar predicament, inherits a horrible monster with a matryoshka doll of mouths, and proves that authenticity is key not only in historical fact. Whereas Total War unfurls the history books as best it can, Alien: Isolation is devoted to recreating the timeless truths of Ridley Scott's film: its look, its unpredictable killer and the sigh of relief we share with those who survive.

  • Best of the Rest: Richard's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. The Vanishing of Ethan Carter The best thing about The Vanishing of Ethan Carter might be that it tells its story in a way that only a video game can. Other games aspire to emulate other forms of media, to be more like movies or books. Ethan Carter, on the other hand, embraces the interactivity of the medium in a wonderful way, with an awareness of a video game's ability to let you live through a moment, rather than just witnessing it. At first, Ethan Carter feels like a typical paranormal mystery, and its investigation mechanics are cleverly implemented, asking you to put the events of the past in the correct order to reveal the truth behind a series of murders. The mystery elements turn out to be just a small part of The Vanishing of Ethan Carter, though, and you soon find yourself pulled into some of the greatest moments of pure fantasy that I've ever seen in a video game. I won't say another word, for fear of spoiling anything. If you appreciate a good mystery, and you believe in the transportational power of games, do yourself a favor and pick it up.

  • Best of the Rest: Sinan's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Dark Souls 2 I've been known to perch on treetops with many a RPG, but even by my standards this was a makeout-heavy year. Four of my five picks are of the role-playing variety, and I've put more than 250 hours into that quartet alone. 2014 was a super-solid time for the genre, and that's evidenced by the sheer range of RPGs in my Best of the Rest. The only place to start this round-up is Drangleic. It was always going to take something truly special for Dark Souls 2 to stay out of its predecessor's shadow, at least for me. We are, after all, talking about following on from my game of the last decade. That proves a challenge too far for From's sequel, despite the many tweaks and additions it brings to the table. Crucially, Dark Souls 2 diminishes that sinking-into-quicksand helplessness, that sense of being lost, in every sense of the word. It is still there, but just that significant bit less so. Yet Dark Souls 2 remains an all-encompassing adventure like few others this year. It draws from both Dark and Demon's Souls to juxtapose a deep, foreboding world against an elegant simplicity of swords, shields, dungeons and big bad monsters. There are more pretenders to the throne now, but Dark Souls 2 still stands out as an idiosyncratic, unpredictable experience. For all my criticisms I plowed at least 100 hours into the world of Drangleic, and I'll be back on the plow when Dark Souls 2 hits PS4 and Xbox One in April.

    Sinan Kubba
    01.02.2015
  • Joystiq Top 10 of 2014: Valiant Hearts: The Great War

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. War is a common theme throughout video games, usually granting you a trigger to pull and later reminding you of the true cost of battle. Ubisoft Montpellier's approach to one of history's deadliest conflicts in Valiant Hearts: The Great War eludes those narrative methods, instead spinning an endearing tale about a period of sustained malice and sorrow. Set during the events of World War 1, Valiant Hearts' four playable humans (and one canine) get swept in the waves of global catastrophe practically by circumstance. The side-scrolling adventure game begins with the German-born Karl stripped from his family in France, then injected into the side of conflict opposite that of his father-in-law, Emile. As the world around them collapses, they meet the Belgian medic, Anna, who is drawn in for the good of others, and the voluntarily enlisted American, Freddie, who has a personal mission at heart.

    Mike Suszek
    01.01.2015
  • Best of the Rest: Anthony's picks of 2014

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Lightning Returns: Final Fantasy XIII Unlike a surprising number of vocal individuals on the Internet, I happened to like Final Fantasy XIII. Its world of cruel, mercurial gods and long, fashionable coats worked for me despite some miserable pacing and some truly unlikable characters. (Why would anyone try to save Serah or help Snow? They're insufferable.) I didn't love it, though. I honestly thought that I'd finally grown out of Final Fantasy's style of drama. And then came Lightning Returns, the best game to come out of Square's internal Japanese studios since 2006. Everything about Lightning Returns clicked for me. The weird costume design was leveraged to make a speedy, delectable battle system that rarely emphasizes level grinding over skill and strategy. Manipulating the passage of time while sticking to the game's ceaselessly diminishing clock before the world literally ends never feels cumbersome or stressful as in other time management games, it only adds to the driven feeling that fuels the story. And what a story. Lightning Returns trades mewling melodrama for a tale about a post-death world. When everyone lives forever, when nothing changes, what matters? The wooden Lightning of past games instead becomes a powerful point-of-view character for the player, an anchor for our questions about this fantasy world works and what's at stake. Square hasn't made a game this powerful or weird in years, and part of me wishes this was the only Final Fantasy XIII in existence.