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  • ArenaNet implementing mandatory password change for Guild Wars 2 players

    by 
    Shawn Schuster
    Shawn Schuster
    01.31.2013

    If you've logged in to Guild Wars 2 lately and have seen a bright red banner at the top of your launcher suggesting that you change your password, your time is almost up. On February 7, 2013, all players who haven't changed their password since September 12, 2013 will need to choose a new password before playing the game. Interestingly enough, ArenaNet has compiled a blacklist of passwords that have been exploited by hackers in the past, so you might be out of luck trying to use "12345" or "password" or even "massivelyisawesome." Head on over to the account management site to change your password today.

  • ArenaNet details Guild Wars 2's living story

    by 
    Elisabeth
    Elisabeth
    01.31.2013

    Guild Wars 2's latest content patch, the Flame and Frost prelude, went live this week, bringing with it the beginning of a new "living story." What is living story? ArenaNet narrative designer Angel McCoy is glad you asked, as she's written up a new blog post all about it. The living story team is responsible for adding new content to the story of Tyria -- new heroes, strange plots, and dramatic changes. The stories the team creates are played out over time in the world, following their narrative paths and slowly but surely changing the world of Tyria. Each bit of living story will only be available for a "Certain period of time," but carries lasting impacts. Players can look to special heralds in cities or a new achievement section for clues on where to head for the most recent bits of living story as they arrive in the game.

  • Guild Wars 2 tests new tournament mode

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2013

    ArenaNet is calling up all dedicated Guild Wars 2 PvPers to help test out a potential tournament system in the Temple of the Silent Storm this week. Starting yesterday, the studio turned on a mode that allows single team vs. single team matchups on this map. A new dev diary by the studio explains the simpler tournament version: "When you play in this new format, both teams will enter. The winner will win, the loser will lose, and both teams are given rewards accordingly. Then both teams are moved back to the lobby where they can enter the tournament queue again." For those who elect to participate in paid 1v1 tournaments, ArenaNet has listed the rewards that both the winners and losers will receive. The studio hopes to cultivate useful feedback that will be used to develop Guild Wars 2's PvP going forward.

  • Flameseeker Chronicles: The open world and you

    by 
    Elisabeth
    Elisabeth
    01.29.2013

    When we're discussing endgame and the long haul in Guild Wars 2, it can be really easy to talk about dungeons and instanced stuff and WvW and other things that can kind of cause you to forget the open world. The open world is cool! Just like there are people who haven't left sPvP and haven't left WvW, there are other people who are totally happy exploring every nook and cranny of the wide world. I dislike the idea of the world being neglected as soon as one turns 80, because I'm pretty darn sure that it's nearly impossible to really see all there is to see before 80. This whole discussion comes with the caveat that we probably disagree about what endgame is. We'll talk about things that can be done in Guild Wars 2, which means they might be part of your endgame, if they are things you haven't done and things that you enjoy. Some of them will help you progress along some arbitrary track; others most likely will not. They can be done post-80, for sure, but by and large the open world is full of things that can be done just about any time, depending on your sense of style.

  • Funcom wants to feature your music in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    01.29.2013

    From suspenseful music to creepy background noises to the crackling of tunes on a radio, sound is a key element in the ambiance of The Secret World. And now, players have the chance to add their own music to the atmosphere of the game thanks to a new competition. Folks can get together with friends or record a piece solo and submit it for consideration to be included in TSW. Entries to this music contest will be accepted from today until February 19th, 2013. All submissions must be the entrant's own composition or sent with the consent of the creator. Simon Poole, Funcom's audio director, will evaluate all submissions and choose the winners. For full details on how to submit your musical piece, check out the official guidelines.

  • Guild Wars 2 dev diaries discuss new rewards, achievement system, dungeon changes

    by 
    MJ Guthrie
    MJ Guthrie
    01.29.2013

    Two new dev diaries outline a few changes coming to Guild Wars 2, including a new reward currency and updates to the achievement system. Players earn the new reward currency -- the laurel -- each day that they complete their daily achievement category and again when the monthly achievement is completed. Rewards such as unique minis and WvW blueprints can then be purchased. The achievement system itself is getting a new tracking UI and daily achievements. Dungeon mechanics are also getting tweaked. In phase one of the changes, the "res-rushing" mechanic (resurrecting at a waypoint immediately and running back to the fight) is being abolished. Waypoints can no longer be used in dungeons except when the party wipes or has withdrawn from the fight. In phase two, the devs will be making changes to the enemies and bosses within the dungeons.

  • Chaos Theory: Reacting to TSW's restructuring and relocation

    by 
    MJ Guthrie
    MJ Guthrie
    01.28.2013

    It's a conspiracy, I tell you! It has to be; every time The Secret World manages to better secure its footing, the ground starts shaking underneath again. This time, the upheaval comes in the form of the relocation of Funcom's development teams for its three MMOs to Raleigh, North Carolina. Of course, TSW isn't the only game affected by this restructuring, but after the other turbulence buffeting the game in its so-far short life (layoffs, insider trading accusations, changes in key roles), it's hard not to think that the game just can't catch a break. And dangit, it deserves one! Initially, I had other thoughts to share for for today, but after that announcement last Friday, my mind has mostly been on this topic (along with a slew of related "re-" words). How much will this affect the game I adore? Who all will be lost from the team? And what, if anything, can I do to help support the game during this transition? Join me as I explore these questions and possibly discover a solution or two.

  • One Shots: Slumbering death

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2013

    Reader John's going to get me to actually say something nice about TERA. Are you ready for it? Because this doesn't happen often. Here's my compliment: It's a beautiful-looking game. Really. I can't deny that there's a special level of polish and eye when it comes to its visuals. Anyway, John sent us in this captivating picture of a place that might look pretty in the daylight, but you probably don't want to be loitering after nightfall. "I just started playing TERA upon hearing about the F2P conversion. This is my Amani Berserker traveling through the low-level Valley of Titans and stopping behind a pair of rock giants. These rock giants are all over the place here -- I wonder what will happen if they ever wake up?" Dance party? That's my guess. See John's full-color photo in all its glory after the break in addition to other terrifying vistas.

  • Funcom game directors talk relocation, effects on TSW, AoC, and AO development [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.25.2013

    Funcom has published game director letters for all three of its MMOs this morning, and one of the topics on everyone's mind is of course the studio's reorganization. As it turns out, the dev teams for The Secret World, Age of Conan, and Anarchy Online will all be operating out of the company's Raleigh, North Carolina facility which was previously the sole domain of the Funcom customer service team. TSW's Joel Bylos notes that the move will cause some "development turbulence," and that the game's DLC and update schedule will slow down temporarily as a result. He has more details on both the game's Issue #6 update and veteran rewards in his letter. AoC's Craig Morrison says that the fantasy title isn't going anywhere, although he also acknowledges some staff turnover due to the relocation. He also notes that having the game's dev team and community team in the same building will be a huge benefit. Finally, Anarchy Online's update echoes the first two, but game director Dave "Ilaliya" Williams writes that the engine upgrade, server migration, and new player experience are all still on the table. [Update]: Funcom has also published an update on the restructuring process on its main website. [Thanks to David for the tip!]

  • The Daily Grind: What's your favorite long-cooldown skill?

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it out, and I wonder if the long cooldown is one of the reasons I appreciate it so much. It's pretty common for developers to balance powerful skills with a lengthy cooldown, leaving the choice up to the player as to when and where it's best to unleash hell. It's not uncommon to be in a dungeon run and have the leader instruct players to pop their cooldowns on difficult fights; sometimes that long-cooldown skill is what makes the difference between victory and defeat. So what's your favorite long-cooldown skill? When do you tend to use it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Flameseeker Chronicles: Glitching in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    01.22.2013

    Last week was crazily newsy in the world of Guild Wars 2. One might even call it newsilicious. Between a look at the next handful of months, an announcement about guesting and paid world transfers, and a developer livestream about rewards, WvW, and other stuff, last week was just ridiculously full of information. We'll be seeing the first bits of all that prophecy come into being on the 28th, when January's patch officially hits, bringing with it, among other things, guesting. The guesting announcement was fairly ill-received, due almost entirely to the news that it wouldn't work between North American and European servers. Up 'til now, you could always talk to folks from the other data center, but you couldn't actually play with them without transferring. Now you still can't play with them without transferring (and you can still talk to them), and people were really hoping we'd be able to do the whole guesting across regions thing. I'm hopeful that it will come in at some point, but I still can't see guesting as a net loss in any way. There's a lot of digesting to do with all that news, though, so let's start things off by not talking about any of it.

  • The Secret World working on account-wide shop unlocks and a veteran system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2013

    Cash shops can be the bane of an altoholic, but The Secret World is aiming to ensure that your alts get all of the benefits your main already enjoys. Starting today, pets you unlock via the store will be unlocked for your account rather than one character, with the development team planning to move this functionality to outfits as well. That means that if you buy some cosmetic frippery once, it's yours forever on all your characters. The game is also going to be putting together a veteran rewards program for subscribers. Each month of subscription provides Veteran Points, awarded at the same time that the subscription awards bonus cash shop points. Veterans can then spend the points on a variety of items, including new consumables, outfits, pets, and training dummies. It's always nice to have some extra benefits to being a long-term fan of a game, so if you're already enjoying deciphering conspiracy, there's extra incentive to keep at it. [Thanks to Elania for the tip!]

  • Guild Wars 2's Flame and Frost: Prelude coming January 28

    by 
    Jef Reahard
    Jef Reahard
    01.22.2013

    ArenaNet has announced that its latest Guild Wars 2 content update is coming your way on January 28th. It's called Flame and Frost: Prelude, and it's the prologue to a "multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come." What does that mean in terms of actual features? Well, there's an improved achievement system, new laurels, and guesting. The dev team is also "adding a wide range of new gear," and various performance enhancements like WvW tweaks, side-kicking balancing, and UI improvements. There's more, too, and full details are available on the GW2 website.

  • Chaos Theory: ARG expands The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    01.21.2013

    If there is one thing that many MMOs have in common, it's in-game events. Just about every title has a least one event, often centered around holidays, where players do special tasks in-game and receive special gifts. The Secret World is no different, most recently running an apocalyptic event with Mayan zombies for players to trip over. But who says all events have to actually be in-game? Certainly not Funcom. Among the other hooplah over the supposed end of the world last month, The Secret World fans were participating in the game's latest Alternate Reality Game (ARG). Set out in the real world, the ARG let anyone -- player or not -- experience the ambiance of TSW investigation missions by solving a set of conspiracy-laden tasks and receiving in-game rewards. While the first ARG was via Facebook, this one utilized email, a special website, and even text messages and tweets. Some missions were solo events, while others required the world-wide community to band together to complete. And there's nothing like a common goal to bring folks together (even in some unexpected ways!). Didn't have a chance to play all the way through? It's not too late; the situation room is still open. Go ahead and put your thinking cap on and prepare to be drawn into a world of conspiracies, whether you play TSW or not.

  • One Shots: Interior decoration

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2013

    You can go after a game's mechanics, a game's sound, and even a game's grammar, but when you go after a game's looks, well, then you're treading on One Shots territory. And when that happens, you'd best tread lightly, my friends. Reader John took umbrage with Matt's take on Vanguard, especially in regard to its art design, and sent in proof to rebut it: "Having started a new character in Vanguard over the weekend, I set out to prove that, just perhaps, Vanguard isn't quite as ugly as Matt Daniel seems to think. It would be a shame if people got the wrong impression, after all." Personally, I adore Vanguard's aesthetic, but not everyone shares that opinion, nor should he -- to each his own, right? Hit the jump to see John's screenshot in its full glory as well as many other terrific player-submitted pictures!

  • ArenaNet devs dish on WvW, new achievements, and more

    by 
    Jef Reahard
    Jef Reahard
    01.18.2013

    ArenaNet trotted out a trio of game devs yesterday to answer your Guild Wars 2 questions via livestream. The vidcast has since been archived on the company's TwitchTV channel, and we've also embedded it just past the cut for your convenience. Taking center stage are Anet's Mike Zadorojny, Jonathan Sharp, and Matt Witter. Topics include revitalizing deserted PvE areas, a new achievement system, and various world-vs. world tweaks.

  • Funcom restructures Montreal branch, keeps games operational

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    Funcom is taking hedge trimmers to its Montreal offices today. Senior Game Designer Tanya Short posted the following this afternoon on her Twitter account: "When your branch shuts down, I guess it's less like being fired and more like honorable discharge. Thanks for going down with the ship! Bye!" Massively contacted Funcom for an official statement. Director of Communications Erling Ellingsen confirmed layoffs but assured us that Funcom's games will continue on: "We are currently in a restructuring process and the Montreal office is part of that process along with our other branches. This process unfortunately involves a reduction in staff, but the studio is not closing down. It will continue on, but in a different form and function than today. Anarchy Online, as well as The Secret World and Age of Conan, will definitely continue to operate and be an important part of the company's focus going forward." He said that the studio would provide more details when it had finished with the process. Funcom previously stated that it was restructuring the company to make it more profitable. The Montreal office was established in 2009 and employed 110 people.

  • Guild Wars 2 will soon offer paid server transfers and guesting

    by 
    Elisabeth
    Elisabeth
    01.16.2013

    Paid server transfers and the ability to "guest" to other servers have been in the cards for Guild Wars 2 for, like, ever. Well before launch, players knew that those would eventually be features of the game. Until today, though, we never knew precisely when they'd come about. ArenaNet's Martin Kerstein has given us the final word: Both features will be coming in with the January patch on the 28th. They're part of a series of improvements and updates the company plans to make throughout early 2013. Guesting gives players the ability to join friends on other servers to participate in pretty much everything but World vs. World. Server transfers will cost an unknown number of gems and be limited to once every seven days, so make sure you're on your desired home server before the patch hits on the 28th. Head on over to the official announcement for a full guesting how-to.

  • The Secret World offers snazzy game apparel [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2013

    It's often seemed unfair that we were able to dress up our characters in The Secret World with all manner of fashionable attire and yet couldn't be that cool in real life. That's about to change, as Funcom's partnered up with WeLoveFine.com to offer a line of official TSW gear. As you might expect, t-shirts make up a bulk of the store's offerings. These include straight-forward logos of the game's factions as well as humorous mock-ups of in-game places. Fans of the Innsmouth Academy can now register for classes with an official hoodie of this fictitious school, and there are two messenger bags that would be perfect for toting your homework around. [Update: WeLoveFine has pointed out for us more TSW goodies, including two posters designed by Steve Thomas. The company also promises to add more women's tees (thanks for that!). If you decide to pick up some goodies, use MASSIVETLYTSW when you check out to snag a 20% discount. No, we don't get anything if you do, but you get to spend less money. Win/win.]

  • Flameseeker Chronicles: The game at the end of Guild Wars 2, revisited

    by 
    Elisabeth
    Elisabeth
    01.15.2013

    I tend to dislike the term "endgame" because I suspect most people have scribbled out their own definition of the word and that anyone who dares to use it in reference to anything outside of that definition is summarily dismissed and excommunicated. I'm never quite sure what it is I'm being excommunicated from, mind you, but there's definitely a feeling of being suddenly, inexplicably, apart. Alien. Other. Anyway, I hope we can agree that endgame is what happens at the, well, end of the game -- after the game has been, in some way, finished. We all know that this is ludicrous, right? As long as you're playing the game, the game is not ended, and expecting that it will change substantially enough to be classified in a new way is kind of silly. But people persist in using the term, and they persist in differing over when, precisely, the endgame starts. Does it start when you've hit the game's level cap, if there is one? How about when you've finished the game's storyline, if it has one? You might've noticed that I'm kind of endgame agnostic. Regardless, let's go ahead and talk about Guild Wars 2's.