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  • ArenaNet sells three million copies of Guild Wars 2, looks to the future

    by 
    Elisabeth
    Elisabeth
    01.15.2013

    We've got a whole passel of Guild Wars 2 news for you today, courtesy of ArenaNet Game Director Colin Johanson, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that Guild Wars 2 has now surpassed three million copies sold. (The last million milestone was hit in early September.) He then moved on to goals for 2013 -- specifically, to "build on areas of the game that were successful in 2012" and to "learn and apply lessons from things that didn't work as well." ArenaNet has plans to add more events (since more events means fewer repeats all around), build new storylines, and give players of all levels a good reason to go back and re-examine content. Some of those good reasons will come in the form of tokens for achievements (which can be traded in for stuff like ascended gear and infusions), re-imagined daily achievements (and eventually, the option to complete only a certain subset of dailies to get the reward), and more vanity items. Guilds will be getting more love with some new types of content, due "in early 2013," which will allow members to go on missions together. Over time, that system will be expanded with new rewards, missions, and tools to strengthen the importance of guilds within the Guild Wars 2 community. World vs. World will be seeing a lot of the same tweaks as the rest of the game, with the addition of improvements to culling and the introduction of paid server transfers. PvP will also be getting some polish. Revamped reward systems, matchmaking based on skill, the ability to observe other matches, custom arenas, and leaderboards have all been listed as part of the plan. In case that's not enough for the first half of the year, there are also plans to improve the looking for group tool, fix up the Fractals dungeon, set up leaderboards on the website, redesign world and dungeon boss encounters, continue the war on bots, and otherwise tighten up the game as we know it. Skip below the cut to let Johanson speak for himself.

  • Chaos Theory: The Secret World's events deserve encores

    by 
    MJ Guthrie
    MJ Guthrie
    01.14.2013

    Two, four, six, eight, No more Mayan Zombie hate! The end had finally come. No, not of the world -- of the in-game event that was celebrating the end of days in The Secret World. For just over two weeks, folks got to enjoy special missions, collect special loot, purchase special costumes, and even fight special mobs. But once the end came, the opportunity was lost forever. You see, the End of Days was a singular affair commemorating one particular real-world happening. As such, it was a bit of a once-in-a-lifetime deal. That particular happening -- the end of the Mayan calendar -- will never repeat, so it makes sense that TSW's event shouldn't either, right? Wrong. While I fully concur that events should not go on forever or be so frequent that they lose their special nature and the excitement that comes with being a part of them, I do not agree that The Secret World should have any one-time-only events. Like any successful performance, events should be granted encores. Instead of these events being once-in-a-lifetime, I propose that events should be once-in-a-long-time. Anything else actually hurts the game. Here's why.

  • One Shots: To those left behind

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    Good games may get cancelled, but as long as we have screenshots, they're never truly forgotten! Reader John sent us in this blast from the not-too-distant past that some of you may recognize. "While going through some old screenshots, I came across a few from Tabula Rasa," John shared. "It was taken in November of 2007 as Veracious Pearl was ready to do some fighting." Sadly, that soldier never made it out of the war. That doesn't mean we've given up fighting, however! Knock down a few mobs in the name of Veracious Pearl today, and when you're done, you should check out the rest of today's One Shots troops.

  • B2P boosts The Secret World sales by 30%, Funcom still restructuring

    by 
    Jef Reahard
    Jef Reahard
    01.10.2013

    The Secret World is doing pretty well since its buy-to-play conversion, according to a new Funcom press release targeted at investors. Since its December relaunch, the game has moved over 70,000 units which represents a 30 per cent increase in total sales. Funcom also says that "player activity levels" have increased by a whopping 400 per cent "as original players have returned joined by thousands of new players." Finally, the release mentions further restructuring plans for the company which "involve cost reductions through the closure and the consolidation of offices with the goal of creating a stronger unified organization." Funcom says that details will be available upon completion of the process. [Thanks to David for the tip.]

  • Flameseeker Chronicles: War stories in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    01.08.2013

    I'm really big on the moments in games that turn into memories, whether that's in Guild Wars 2, your pen and paper variety of choice, or any other game. I mean, you probably remember a lot of your time in-game (unless you play a lot while really tired or otherwise impaired), but there's a difference between, say, recalling some of the quests you had to complete in order to fill a renown heart and recounting that seriously epic time that you and that other Guardian (whom you haven't seen since) totally took on that Champion Jungle Troll all on your own and stomped his face, man, even though you were both underleveled -- you just swapped to scepter/focus and kited him around while the other dude was whalin' on him with the great sword and it was just so cool. (We were really proud of ourselves, OK?) Similarly, there's a difference between walking up to an NPC-defended tower and laying siege to a player-defended one. Sure, you'll probably remember both of them, but one is going to make the sort of experience that sticks with you.

  • Chaos Theory: Sounding off on the influence of ambiance in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    01.07.2013

    From chirping birds and swooshing swords to background music for different areas, MMOs are rife with in-game sounds. Yet plenty of folks actually opt out of the original game sounds and music, shutting them off in favor of personal soundtracks. I myself usually turn game sounds down to around 3% because I often find the sounds too overpowering. Doing so never seemed to affect games much -- until now. Sounds make The Secret World. By now, you've all heard me rave about the ambiance in TSW, either in my Why I Play, here in Chaos Theory, or during my livestreams on Massively TV. I've repeatedly said that the spooky atmosphere that pulls you right into the game is one of its greatest features. Yet it actually goes deeper than that: The ambiance is more than just added frosting that can be scraped off without affecting the main treat; it is completely integral to the game. Thanks to an unplanned "opportunity" this past week, I can tell you without a doubt that if you remove or turn the sounds in TSW down too low, you are doing yourself a huge disservice. In fact, you are actually missing out on the game.

  • The Secret World granting contest reward to all participating players

    by 
    MJ Guthrie
    MJ Guthrie
    01.07.2013

    When Funcom brought The Secret World back online this morning, there was a twist in the announcement of the contest winners on the launchpad: Every player who participated in the End of Days special event will be granted the contest rewards! Instead of the top 1,000 players receiving the unique "Hero of Ages" title and the top 100 getting the Hatchling pet, every character who took part in the event will collect both. Note: The miniature bug pet is delivered to the character and not to the item store claim area. The devs are taking this route because players found a way to "exploit the mechanics and reach impossible amounts of points which in turn alters the rankings to unrealistic results." [Source: TSW launcher notes]

  • One Shots: Cleared for takeoff

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2013

    Virtual animals exist to serve us as transportation, neutral landscape scenery, or the occasional target practice. Here at One Shots, we encourage the additional practice of harvesting as many virtual livers from them as possible on the off-chance that a quest-giver demands them. Reader John sent in this inspiring screenshot of a new friend he made in Star Wars: The Old Republic: "While Alderaan may be long and perhaps arduous as a planet, it has some absolutely gorgeous sights, and flying on the strange manta-ray beasts that carry you from base to base can be a wonderful experience." What other wonderful experiences exist after the jump? If you scroll past this post without clicking, you'll be driven mad with always wondering.

  • Some Assembly Required: How do you define player-generated content?

    by 
    MJ Guthrie
    MJ Guthrie
    01.04.2013

    During a recent conversation with my fellow Some Assembly Required columnist, it became apparent that we had slightly differing opinions on the definition of player-generated content. We both agreed that it was content generated by players (obviously), but when it came to the type of content, our opinions diverged. Seeing as PGC is one of the founding premise behind SAR, I thought it would be a good idea to start the new year out by defining the term more precisely to give us a stable foundation to build on. After all, we want to be on the same page, don't we? Of course, that gives you the chance to weigh in with your opinions as well! What is the first thing you think of when you hear the term? Let's see whether your ideas about player-generated content mesh with mine, more closely resemble Jef's, or embody something totally different.

  • ArenaNet bans Guild Wars 2 exploiters in nefarious snowflake incident, discusses upcoming updates

    by 
    Elisabeth
    Elisabeth
    01.03.2013

    Guild Wars 2's Wintersday is drawing to a close, but drama stays with us in every season. Late last night, ArenaNet started leaving presents on the accounts of certain players: permanent bans! These bans were in response to a certain exploit that cropped up early in the Wintersday event. Players were able to use a single high-level snowflake, a Black Lion salvage kit, and a bit of metal to generate effectively limitless globs of ectoplasm (which are kind of a cornerstone of the economy, as they're used in the majority of high-end items). The exploit was closed, but not before an apparently large number of people took advantage of it. Players might recall that not long after launch, there was a mass banning in response to a karma exploit. ArenaNet relented, with certain conditions, but warned players that the incident was kind of a community-wide final warning. In happier news, Game Director Colin Johanson took to the forums a short while ago to talk about upcoming updates. He stated that the January release will be "relatively small" and set the scene for the February and March releases. Additionally, he mentioned that no new races, professions, or regions will be added with the larger releases but that "an expansion's worth of content" was a reference to the number of new features in PvE, WvW, and PvP that will be appearing. [Thanks to intrepid tipsters Joseph and Adam!]

  • Flameseeker Chronicles: Hopes for the new year in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    01.01.2013

    It's the dawn of a brave new year. Guild Wars 2 is still in its infancy, really -- ArenaNet's work in this year will do a lot to shape the future and lasting impact of the game. With apparently an expansion's worth of content coming out in January and February, this certainly promises to be an exciting year. I don't know whether the following things are predictions or hopes, but they can't be all that much more inaccurate than fondling sheep guts.

  • Korean analysts predict Guild Wars 2 expansion in 2013

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2012

    Considering that Guild Wars 2 runs on a similar business model to the original Guild Wars, we suspect it's inevitable that an expansion is in the cards. But when? According to Korean securities firm KDB Daewoo, it seems likely that one will launch within the next year, a tidbit the analysts slipped into a recent report regarding NCsoft's performance for the most recent financial quarter. The firm notes that Q4 was an excellent quarter for the company, with a big upswing in operational profits mostly credited to Guild Wars 2. The firm goes on to predict that the market in North America and Europe will be the most lucrative for the company, and based on a recent visit to NCsoft's headquarters, the analysts believe there are signs that the game may be due for its first expansion before too long. It's not an official update from ArenaNet, but fans of the game can feel free to start speculating on what the new year will bring.

  • One Shots: Worlds within worlds

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2012

    When it comes to winter holidays, I'm always disappointed that they come so darn early in the season. We could really use all that cheer, celebrating, and lighting come, say, February after we've been wallowing in the cold and dark for months. No matter; what's done is done, and we have a giant snow globe as proof. Reader Trevor sent in the following picture from Guild Wars 2's Wintersday, as he took a photo of a world within the larger world and wrote, "Happened upon this giant snow globe amongst the flurry of gifts, giant flying colorful snowflakes, and Wintersday cheer. If you listen closely, you can hear my computer screaming in pain." Oh, we'll make more than your computer scream in pain before this column is done!

  • The War Z's creator disputes trademark suspension

    by 
    Justin Olivetti
    Justin Olivetti
    12.26.2012

    A couple of days ago, Massively reported that The War Z looked as though the trademark for its name would be suspended by the U.S. Patent and Trademark Office, forcing the game to choose another title. The game's creator, Sergey Titov, is disputing the suspension, however. Corresponding with Kotaku, Titov said that he had received no such notice and is investigating the situation. "I assume what you see is one of the preliminary applications since it said that it suspended because [the] other application exists," he said. "I've sent an email to our lawyer who filed [the] application and [is] working with us to to provide more details on all this." The War Z has been in hot water as of late due to prematurely launching on Steam and then being forcibly removed by Valve due to accusations of fraud and missing content.

  • Flameseeker Chronicles: A visit from Toymaker Tixx

    by 
    Elisabeth
    Elisabeth
    12.25.2012

    'Twas late in the night, and throughout Rata Sum not a creature was stirring -- no, not even one. The garlands were laid out, the decorations prepared, for, on the morrow, Wintersday would be there. The progeny slumbered, snug in their beds, while schematics of golems danced in their heads. I'd bid goodnight to my krewe and turned off my station and made myself ready for light hibernation when from outside my lab there arose such a clatter I sent my VAL-A to see what was the matter. It rose at my bidding and trundled outside and called out, "ALERT. DISTURBANCE UN-I-DEN-TI-FIED."

  • Jukebox Heroes: Christmas music

    by 
    Justin Olivetti
    Justin Olivetti
    12.25.2012

    Merry Christmas and happy holidays from the staff at Jukebox Heroes! When it comes to the season, I have to admit that I'm a bit of a Christmas music junkie. Not nearly as bad as some I know, and I'm totally for a ban of hearing such music in public spaces before Thanksgiving and after New Year's Eve. I just love how it's so cheery and makes me feel warm in my tummy. A couple of months ago when I realized that this column would fall on Christmas day, I entertained the notion of just featuring MMO Christmas music. That seemed a bit silly to me; there's no way that there could be more than a scarce handful of tunes, right? It turns out that there's quite a bit, actually. So whether you're celebrating, taking some time just to game, or bored out of your gourd, why not hit the jump and see how MMOs have contributed to the enormous library of Christmas music?

  • Chaos Theory: The Secret World's buy-to-play keeps getting better

    by 
    MJ Guthrie
    MJ Guthrie
    12.24.2012

    12/12/12 While many folks (including Creative Director Joel Bylos) have been focusing on the slightly similar but transposed date, this triple sequence of 12s is actually the most pivotal one for The Secret World fans. You see, even though all the end-of-days hoopla and special events are pretty dang cool, what transpired on the 12th has the most lasting impact on everyone far and wide; it is, in fact, what allows more folks to be a part of said special events. It was on that wintry Wednesday that The Secret World tossed subscriptions out the window and switched to a buy-to-play model. Pay once; play forever. That's a pretty sweet deal in itself, right? But if you thought Funcom was stopping there, you'd be wrong. The company is continuing to refine the new model and proving it's listening to the concerns and desires of players at the same time. This weekend's announcement of three refinements to the buy-to-play model details how.

  • The War Z's trademark suspended, name change likely

    by 
    Jef Reahard
    Jef Reahard
    12.24.2012

    The team at Hammerpoint Interactive isn't having the merriest Christmas, at least if their holiday happiness hinges on the development of embattled zombie MMO The War Z. The troubled game will likely be forced to change its name due to a trademark suspension handed down by the United States Patent and Trademark Office (USPTO). The organization says that the game's name is too similar to Paramount Pictures' World War Z, a Brad Pitt film slated for a 2013 release. The decision comes on the heels of The War Z being pulled from Steam, as well as a bevy of fraud accusations from the game's disgruntled userbase. [Thanks to Armond for the tip!]

  • Bylos's bunker life, the End of Days, and other Secret World news

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2012

    Last we heard from Joel Bylos, creative director for The Secret World, he had locked himself away in his bunker and hunkered down for the end of the world. But don't think that means we've seen the last of him! In fact, Bylos continued his end of days video log from within that fortified haven. How well did he actually cope being sequestered away from the world with only Zoe, the two-dimensional bunker-mate? Watch and see for yourself in the final video after the break. In other news, Bylos also hosted a livestream party today in London's Crusades nightclub and answered questions from fans. We scooped up a few bits of news amid the din of revelers. First, the dev team is currently working on Black Ops, special dynamic PvP events that occur out in the world. In relation to that, Bylos revealed that there won't be multi-faction cabals because the team will be stepping up factional conflict; one way they will do this is by adding PvP XP. Outside of PvP, puzzle raids are also in the works for groups of players to solve together. Next, according to Bylos, folks are "guaranteed to see Venice before Tokyo, but it is not a new zone." In response to queries about player housing, Bylos answered that the team has to see where it falls on the list of priorities after things settle down with the new payment model. And last but not least, the special End of Days events will run through January 7th. So hop on in and enjoy a world overrun by Mayan zombies!

  • The Perfect Ten: My biggest gaming moments in 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2012

    I am a complete sucker for three things: novelty soft drink flavors, Tom Servo's singing voice in MST3K, and end-of-the-year lists. Egads, I love the end of the year just for the lists alone. Everyone does them (copycats!), and I like to see how my opinions stack up against them. Plus, often I learn of cool things that happened or came out during the past year that I missed. So this is my list. My end-of-2012 list. I am devoting the 26th Perfect Ten of 2012 to the top 10 moments in MMO gaming and blogging. It was a rollercoaster of highs and lows, and looking back, I don't think I could've predicted half of the major events that happened in this industry. That's what I like about this gig: It keeps me on my toes.