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  • The Game Archaeologist: The danger of expecting lightning to strike twice

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2014

    It's no secret that many of the more successful Kickstarter projects over the past few years have heavily capitalized on player nostalgia, brand names, and former dev gods who are back for another round. The formula for drawing in the big bucks seems to be the following: Take something players hugely loved back in the day, dangle the concept of a sequel (spiritual or otherwise), and promise some measure of iterative improvement. I once wrote about how we really can't go back again to recreate a particular game experience because it was usually a confluence of several factors that were related to where the industry was then and where you were then. I'm not saying that there isn't value to retro gaming, playing classic MMOs, or involving the past in future development! But there is a danger in how we as gamers become so beholden to our nostalgia that we dare lightning to strike twice -- and we're paying big bucks to see that happen. But can we? Will it?

  • Camelot Unchained discusses resource systems, BOP gear, and housing

    by 
    Bree Royce
    Bree Royce
    04.11.2014

    The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights? Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic resource ecosystem. There will be expandable storage, but inventory management annoyances will be downplayed. The team isn't planning NPC cities beyond the starter cities. The players will be creating that part of the world. Bind-on-pickup gear "does not make good sense for [the] game given that all but the starter gear will be crafted, rather than dropped." Housing will differ in format based on whether it's in the open world or safe zones, and you won't need to be a crafter to set up a basic home yourself. Non-stat player clothing will be in the game. The devs will most likely put limits on guild sizes. Solo play will probably be a viable option. You can read the complete Q&A on the official site.

  • Camelot Unchained's producer's letter offers concept art, new storefront

    by 
    Bree Royce
    Bree Royce
    04.08.2014

    Camelot Unchained's April producer's letter begins with an apology; the planned testing scheduled for the end of March was delayed because of goal pushbacks, writes producer Tyler Rockwell. But we're pretty sure you'll forgive the team as Rockwell has uploaded some new bits of concept art of the Giants of the Tuatha Dé Danann. The team is also teasing new and more functional forums as well as a new storefront, which will have "much-requested capabilities such as combining and upgrading pledges." "We know we need to pick up the pace over the next 5 months in order to hit Alpha on time, and that is our intent," Rockwell vowed. We've included the concept art after the break; just click the images to enlarge them.

  • Camelot Unchained previews the Giant race and Helbound class

    by 
    Bree Royce
    Bree Royce
    03.28.2014

    A Camelot Unchained update blog penned by City State Entertainment's Mark Jacobs this afternoon provides two bits of eyecandy for fans and backers. The first is the concept art above, "a teaser for the Giant race of the Tuatha Dé Danann." The second is the video embedded below, which is a first-cut animation test for a Helbound, the game's death-flavored Viking healer class. "Neither the model nor the animation cycles are final yet," Jacobs warns. "In keeping with our intent to always show you folks truly representative models and not ridiculously high-poly count models that won't work for most gamers, this Helbound represents a pretty good approximation of how a Helbound could look in the game at launch." [Many thanks to tipster Guinness!]

  • Dark Age of Camelot eyes mail system

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2014

    Grab bag Q&As are special, because you never know what you'll get. Dark Age of Camelot has a new one up on the site with seven pressing questions from the community. One big revelation is that the team is strongly considering adding a mail system to the game: "It's (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later." The topics covered include the devs' speculation on how upcoming changes to RvR conflict will play out, gear with specific bonuses, improvements to the server list screen, and titles for crafters.

  • Camelot Unchained gives a first look at the Viking Jotnar [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2014

    A new producer's letter from Camelot Unchained's Tyler Rockwell is out today with a first look at one of the giant races of the game. The game posted a piece of concept art for its Viking Jotnar as well as an image of a creature found in The Depths dungeon. Rockwell said that the team has a lot to do over the next month, including integrating a new game designer into the team, developing the Tuatha giant race, and vastly improving the internal testing client so that large-scale battles can happen. The game's scheduled to get Havok physics and collisions added in, allowing for jumping and projectiles to be included in the future. [Update: Tipster Matthew let us know that CU also uploaded a new developer video. It's after the cut!]

  • Dark Age of Camelot trims up paths, docks, and portals with a new patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2014

    Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different. Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

  • New Dark Age of Camelot developer promises game upgrades and player polls

    by 
    Jef Reahard
    Jef Reahard
    03.01.2014

    If you're a Dark Age of Camelot die-hard, you might be interested in Mythic community manager Carol Kenny's question-and-answer post published yesterday. It covers everything from inventory adapters to hard-coded screenshot key binds to upcoming community initiatives. "There's a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards," the post says. "Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see."

  • The Game Archaeologist: The care and feeding of older MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old. Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

  • Massively Exclusive: Camelot Unchained armor dev blog concludes with part 3

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    In the preceding installments of Camelot Unchained's three-part armor dev blog, you've seen the images Lead Concept Artist Michelle Davies and Concept Artist and Animator Sandra Pavulaan have provided on the Vikings, the Arthurians, and the Tuatha Dé Danann. Now, hear about the thought processes behind their work! This exclusive series concludes with these two artists joining Mark Jacobs to talk shop about the development of armor, ruminating on subjects like customizing armor pieces to accommodating non-human body parts and using different combinations of materials when crafting the armor. Oh, and it's got lots of early mockups to marvel at as well!

  • Massively Exclusive: Camelot Unchained armor dev blog, part 2

    by 
    MJ Guthrie
    MJ Guthrie
    02.26.2014

    Monday, we brought you the first installment of an exclusive three-part series about Camelot Unchained's armor development. Today, City State Entertainment co-founder Mark Jacobs and Lead Artist and Animator Scott Trolan continue the discussion by introducing the looks of two more races. Where part one delved into the details of the Vikings, part two focuses on the Tuatha Dé Danann and the Arthurians. These two groups have very different approaches to armor and distinct looks, as seen in the included images by Lead Concept Artist Michelle Davies and Concept Artist and Animator Sandra Pavulaan. Read up on the ideas behind the art and see the sketches in part two of the CU armor dev blog series.

  • Mark Jacobs talks character aging: Nixed in Warhammer Online, planned for Camelot Unchained

    by 
    MJ Guthrie
    MJ Guthrie
    02.26.2014

    Players who were disappointed when the character aging feature was cut from the release of (the now defunct) Warhammer Online can look forward to seeing it implemented in Camelot Unchained. Mark Jacobs, an instrumental man in the creation of both games, talked with Eurogamer about that system and how it got scrapped as well as delved into the details of how it will work in CU. Basically, the system would allow players to visually judge the veteran status of others and therefore their threat both up close and from a distance. For instance, a larger-than-normal Greenskin or a Dwarf with a very long beard would signify a player who is more experienced and likely tougher. Jacobs relayed that he was never even informed that the feature was actually removed from the game and only discovered it when a beta tester inquired about it, noting "Nobody was more embarrassed than me when I had to say that that feature of the game had to be removed." The feature is not dead, however, and will make its appearance in Camelot Unchained. What does that mean for players? In CU, the changes will be more than cosmetic, they will actually be meaningful in the world. Jacobs added, "There will be some downside to aging, but there will also be a greater amount of upsides, because we want it to be a net-positive experience for the player. However, players won't have to worry about getting old to the point of major gimping [becoming not as effective] of their characters, or worse, perma-death, as that would simply be no fun."

  • Massively exclusive: Camelot Unchained dev blog discusses armor, part 1

    by 
    MJ Guthrie
    MJ Guthrie
    02.24.2014

    Currently in internal testing, work on the fantasy PvP sandbox Camelot Unchained continues rolling forward. But even with the plethora of news out there, there are still plenty of details unknown about the game. In the first of a new three-part series, creator Mark Jacobs reveals the artistic vision for CU's armor system with the help of Lead Artist and Animator Scott Trolan, Lead Concept Artist Michelle Davies, and Concept Artist and Animator Sandra Pavulaan. If you are hoping for dental floss-inspired metal bikinis, you're going to be disappointed; Jacob's vision espouses realistic ensembles befitting warriors who depend on their armor for survival. Read the team's vision and see some of the concept art right here in this first installment of this series, exclusively on Massively.

  • Make My MMO: Crowdfunding February 9 - 22, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. If no news is bad, then news is good, right? Unfortunately, this doesn't hold true. In the case of Star Rider and Hot Rod Hustle, the news is that neither met its funding goals. So we say farewell to these two games from Make My MMO. And Pantheon: Rise of the Fallen's campaign was chock-full of news, but in the end, its Kickstarter didn't succeed either; Pantheon, however, is continuing the fundraising effort on its official site. At least some news is good! War of Omens also leaves this round up, but for different reasons: Players can hop in and play the game! Likewise, HEX: Shards of Fate and StarCraft Universe move on now that both have moved into testing. Another sandbox, Terrayn, also joins the Kickstarter ranks. To hear other good news, keep reading.

  • Camelot Unchained's internal testing 'successful' so far

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2014

    Camelot Unchained Producer Tyler Rockwell wrote a letter to the community today saying that internal testing on the MMO is going well and that the team is ready to work toward its second milestone. "We had a very successful start to internal testing," Rockwell reported. He mentioned that while Camelot Unchained's internal testing has taken place with small groups in limited environments, at one point the team had worked up to 286 players fighting in an area. With the game's first development milestone reached, Rockwell said that the team is now focused on hitting the second one. This includes work on the Depths dungeon and the Giants race. The project will also continue to refine the technical aspect: "Moving forward over the next month we'll be focusing on continued server and client performance and stability. We hope to continue adding art to the client and recently added some simple combat. The big goal is even larger numbers of people in testing with a continued frame rate of 60fps."

  • Camelot Unchained Q&A talks PvP looting, physical growth, and crafting

    by 
    Justin Olivetti
    Justin Olivetti
    02.16.2014

    There's a new community Q&A up on the Camelot Unchained site dealing with a wide range of topics concerning this up-and-coming RvR MMO. The topics in it range from hooded cloaks (yes, they're in) to just what players will be able to loot from enemy corpses and structures. Perhaps one of the most interesting pieces of information is that the team is putting in a physical growth system similar to the one that was promised but never delivered to Warhammer Online. Mark Jacobs confirmed the feature: "I'm happy to say that yes, certain races (I won't commit to all of them yet) will have meaningful changes happen to them, both cosmetic and gameplay. For example, our Dvergr might have more stone covering their body and their beards will grow. Other examples could be with our HelBound's faces, Hamadryad's tails, etc." The Q&A also addressed the role and importance of crafters, emphasizing that those players will be able to generate basic materials from their land and that they'll "contribute majorly" to battles.

  • Camelot Unchained meets Depths stretch goal, Giant race next

    by 
    Jef Reahard
    Jef Reahard
    02.14.2014

    Camelot Unchained has met another of its stretch funding goals, which means that The Depths are now confirmed for the forthcoming fantasy RvR title. CU's website has updated with the next stretch goal, which is "the giant races of Camelot." "Giants will be used as both player races and as inhabitants of The Depths," says the update. "Each giant race will be unique to their Realm (no mirrors used here either). While the concept of giants isn't new, it wouldn't be Camelot Unchained if we didn't do things just a wee bit differently." Details as to what "differently" means are pretty scarce at this point, but keep on eye on this space for more Camelot Unchained news as it happens. [Thanks Guinness!]

  • Mark Jacobs promises stretch goals won't delay Camelot Unchained

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2014

    Camelot Unchained's Mark Jacobs penned an insightful piece today about how the possible dangers of stretch goals in crowdfunding. "Stretch goals are, in theory, generally a good thing for both players and developers," he wrote. "Unfortunately, while on the surface it looks all nice and serene, underneath the calm waters there is danger and that is the ever-looming problem of <insert theme from Jaws here> DELAYS." To avoid any future conflict with funders, Jacobs went on to list several principles that his studio will adhere to for stretch goals. He said that future stretch goals must add something very useful to the game, not be thrown in just to raise funding, not require adding too many new people to the team, and be added only if they don't conflict with other goals. Jacobs also indicated that he's perfectly fine with halting further stretch goals or waiting to put them in until the time is right and the team has already finished what it needs to do. Finally, Mark Jacobs made a sacred vow to fans: "I PROMISE, ON BEHALF OF CSE, NEVER TO ADD, OR ALLOW TO BE ADDED, STRETCH GOALS THAT ENDANGER THE ESTIMATED LAUNCH OF CAMELOT UNCHAINED IN DECEMBER 2015. Okay, now it's official."

  • Dark Age of Camelot gives free week of game time to lapsed accounts

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    Is it time for you to return to Dark Age of Camelot? It just might be, as the game is handing out a week of free game time for players with lapsed accounts! The Return to the Realms promotion is crediting a week of game time to any account that hasn't been used for more than 60 days. This game time includes access to the test server, where Patch 1.115 is being brewed and refined. Dark Age of Camelot and Ultima Online were recently acquired by the newly formed Broadsword Online Games.

  • Make My MMO: Crowdfunding January 26 - February 8, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.08.2014

    The crowdfunding train just keeps rolling right along, with passengers always coming and going. New passengers hop aboard while others hop off at their desired destination. Sadly, some have to disembark early -- such is the case with Universe Rush and Antilia. Although the Kickstarter campaign fell far short of its goal, Antilia does plan to continue development on its own. On the brighter side of things, some passengers reached their stop; Tales From The Strange Universe reached its goal, and both it and Novus AEterno (which brought in over 3.5 times its initial goal) will now take their places in the funded category. The Repopulation, earning over 175K during this latest Kickstarter run, disembarks at Betawatch station thanks to its ongoing alpha testing. Catch up on all the news for all these titles as they journey through crowdfunding here in Make My MMO.