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  • Diablo III's Loot 2.0 patch tweaks difficulty, drops, and more

    by 
    Jef Reahard
    Jef Reahard
    02.26.2014

    Blizzard unleashed its Loot 2.0 patch on Diablo III denizens today. Joystiq reports on a "heavy reworking" of the fantasy dungeon crawler's loot system as well as the addition of "Smart Drop" functionality that increases the likelihood of useful class-specific baubles. DIII's difficulty has also been overhauled, with a dynamic system standing in for the previous Nightmare, Hell, and Inferno challenge levels. There are more changes, too, including social functionality and of course plenty of character and mob tweaks.

  • Diablo III's Paragon 2.0 just might be going live today

    by 
    MJ Guthrie
    MJ Guthrie
    02.25.2014

    Although there is no official word on Diablo III's site, Senior Producer Alex Mayberry tweeted that patch 2.0.1 will be going live today. The major feature of this patch, also known as Paragon 2.0, is that it adds more end-game character advancement and replayability with the updated Paragon leveling system. The changes include removing the level cap for earning Paragon experience, making Paragon levels account-wide, and allowing players the freedom to allocate Paragon Points however they want within the category (defense, offense, core, or utility) that each specific level's point is awarded. Catch more details about Paragon 2.0 on the official site. [Thanks to Wesley for the tip!]

  • Diablo III upgrading Paragon endgame system

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2014

    Level-capped players will have a "Paragon 2.0" system to look forward to when Diablo III: Reaper of Souls releases. Blizzard outlined three major changes yesterday that will affect the endgame progression system. First, there will be no level cap for Paragon levels. Second, Paragon levels will be shared account-wide, with all normal characters sharing levels and all heroic characters doing the same between them. Third, players will get new Paragon points to spend in four categories: core, offense, defense, and utility. When the expansion goes live, players will receive their new Paragon levels based on the sum of the accumulated Paragon experience on each account. Hardcore heroes who died at 60 will also contribute to this XP pool. Players without the expansion will transition to Paragon XP at level 60, while players with Reaper of Souls will do so after hitting level 70.

  • MMObility: A newbie's look at the fantastic Therian Saga

    by 
    Beau Hindman
    Beau Hindman
    02.21.2014

    I'm tired today. I was up too late playing The Therian Saga, a new browser-based MMO by Studio Virtys. It's a seemingly simple game and might even appear to be easier than it is, but I have found these last several hours of play to be more immersive and satisfying than much of what I have played over the last several months. Essentially, the game is an in-depth representational game, meaning that most of the time you will spend your time giving commands and watching -- or waiting for long periods -- for the commands to work out. Think of the gameplay sort of like Words With Friends with some real-time combat. No, you won't be spelling against your enemies, but the pace is definitely casual with optional, faster combat.

  • Champions Online's rampage revamp goes live

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2014

    Rampages are all the rage in Champions Online, as Cryptic has pushed live a patch to both revamp several old ones and add in a new rampage to the mix. The revamped rampages include the UNTIL Sky Command, Gravitar, and the Lemurian Invasion, while the new one is called Fire and Ice. Rampages rotate every three days, offering players a different challenging experience and a shot at Justice gear and costume pieces. With the patch, Champions Online also added in new private queues, a Magic Girl costume set, and the petal cloud aura. The latter two are available through the in-game store.

  • Diablo III works on new community tools

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2014

    Getting together with a buddy to slay the forces of Hell should be a lot easier when Diablo III: Reaper of Souls comes out, as Blizzard is adding in a couple of new social tools for the expansion. The first tool is the addition of clans, Diablo III's version of guilds. Anyone can form a clan, although a player may be part of only one clan at a time. Clans are limited to 120 members and will be searchable with a clan finder feature. Then there will be communities, which are larger and more casual social circles within the game for like-minded players. Unlike clans, communities can support unlimited members, and players can be part of more than one at a time. Communities and clans will be supported by a new interface in the game that includes messages of the day and achievement notices.

  • Field Journal: Picking up the pieces of Fallen Earth

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    02.20.2014

    I was introduced to Fallen Earth way back in the mists of time, around when I first started reading Massively. It was one of the earliest Choose My Adventures, and I was so impressed that I made my own account and joined in on the fun part of the way through. My character even made a few cameos in the column later on. I have a lot of fond memories of the game, and a significant part of that is due to the crafting system. There are some really good ideas in there, even if the execution has always been a bit flawed. Despite those flaws, I wouldn't trade my early days with the game for anything. Well, other than a better version of the same game.

  • Here's what's in D3's Reaper of Souls CE

    by 
    Jef Reahard
    Jef Reahard
    01.29.2014

    Want to give Blizzard more money? Now you can thanks to the Reaper of Souls collector's edition. Diablo III's expansion drops on March 25, and while the devs have mentioned the retail-exclusive CE box before, today's post marks the first time you can actually lay eyes upon the wonderment.

  • First impressions of Archeblade

    by 
    Beau Hindman
    Beau Hindman
    01.20.2014

    Archeblade is a new action-based, arena-based, multiplayer game by Codebrush games. I've been told that fans who enjoy fighting games like Street Fighter or MOBAs should enjoy this title. Even though I'm not a huge fan of these genres, I enjoyed the game more than I thought I would, but what it offers is not that surprising or unique. Players will find mostly standard gameplay in Archeblade. There are a dozen or more characters to choose from, each one offering a unique way to play inside the sometimes claustrophobic maps. Each character has a basic attack on his left mouse button and special attack on his right and will build up rage as he fights and take damage. Once the rage meter fills up, a special attack can be released; the special attacks range from valuable heals to damage buffs. And as is often the case in MOBA-styled games, the large number of character types does not stop the usual character roles from being featured. Players can choose to melee, assassinate, or kill from a range.

  • The Game Archaeologist: A brief history of roguelikes

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2014

    As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO. Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences. I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

  • World of Warcraft introduces Iron Skyreaver mount

    by 
    Matt Daniel
    Matt Daniel
    01.16.2014

    Have you ever wanted to fly around on a two-headed dragon with freaking jet turbines strapped to it? If so, you're scaring us, but you're also in luck because World of Warcraft has just unveiled its latest cash-shop sparklepony, the Iron Skyreaver. This fierce, armored chimera steed will let you explore the lands of Azeroth in style, and the twin afterburners on its back ensure a swift journey while doubling as Gnome-roasters in a pinch, so that's a win-win. If you'd like to see the new mount in action before you shell out your hard-earned cash, just click on past the cut to check out the Iron Skyreaver's announcement video.

  • Diablo III: Reaper of Souls is expected to begin pre-downloading in January

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2014

    While Diablo III: Reaper of Souls isn't due to come out until March 25th, players should be able to pre-download the expansion some time this month. On the Diablo III forums, Community Manager Stephany Johnson confirmed that Blizzard is trying to get data to customers in January: "The exact date that the predownload will start is still TBD, but we're targeting this month if all goes well. Note: this download will begin automatically (meaning, you shouldn't need to do anything special)." Johnson went on to say that if players don't pre-download, they'll get the same data when they patch up to 2.0.1. While Blizzard typically makes some features available once its pre-expansion patches go live, the meat of Reaper of Souls -- the new class, the new act, and adventure mode -- won't be playable until March 25th.

  • Battle.net beefs up parental controls

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2014

    Kiddies will find it tougher to spend money in Blizzard's games, as the studio is expanding its parental controls to include locks on in-game purchases. Blizzard is notifying relevant users of this change via email and on the forums. Starting January 7th, any Battle.net account with parental controls enabled will automatically prevent users from spending money in World of Warcraft's cash shop, Hearthstone's cash shop, or Diablo III's soon-to-be-closed real-money auction house. Account users will be able to enable those purchases by logging into their account and changing the settings.

  • MechWarrior Online's Bullock on golden mechs and future content

    by 
    Beau Hindman
    Beau Hindman
    12.19.2013

    Pirahna Game's president Russ Bullock is listening to the playerbase of MechWarrior Online. He is very aware of the number of complaints that have come in after a recent announcement of the pre-order sell of Clan 'Mechs, with prices ranging from under $30.00 to $500.00 for a gold-plated version. Although the complaints come from a range of topics, many concentrate on the timing of the announcement. After all, the developers only recently announced the Project Phoenix pre-order program. Some players see this new DLC pre-order only as a chance to make more money in lieu of producing more content. Other complaints stem from the prices of the pre-orders, and it's easy to see why. When we sat down with him recently, Bullock explained the costs in a few ways. First, the highest-priced items are simply collector's items. They look cool and do not have extras that go along with them that give them an advantage during combat. Second, all of the 'Mechs on the list can be paid for with in-game funds once released, minus some of the non-combat bonuses attached, meaning that any player who wants to can continue to pay nothing at all. Bullock wanted to emphasize that despite all of this, he knows that what the playerbase is really asking for is community-based features.

  • Diablo III: Reaper of Souls coming March 25th, 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.19.2013

    Get out your checkbooks (are those still used?) if you're a Diablo III fan because Blizzard has put a street date on Reaper of Souls: March 25th, 2014. This release date is for the PC and Mac only, with the PlayStation 4 release date to be announced later. Even though you won't be able to play the expansion for three months, you can pay for it today. That's so considerate of the studio, isn't it? Those who pre-purchase Reaper of Souls have the choice of three editions. The standard edition is $39.99 and the digital deluxe version (with extra goodies like a spectral hound minion) is $59.99. Alternatively, you can try to snag one of the collector's editions (with extra extra goodies) for $79.99 at select retail stores. The expansion includes a new act, the Crusader character, the Loot 2.0 system, more class skills, new modes, and more.

  • Rise and Shiny: Zombie Pandemic

    by 
    Beau Hindman
    Beau Hindman
    12.08.2013

    I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this week, I had the game reset a good portion of my progress, kill me with server burps, and block me from purchasing item shop goods. Yes, that's right... not only did the game prevent me from playing at times, but it also prevented me from giving it money. Still, I'm going to tell you why I liked the game and why you should still check it out. It's a great game for players who enjoy zombies, post-apocalyptic survival, board games, and relatively deep storylines.

  • The Daily Grind: If you were given $100 to spend on MMOs, what would you buy?

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2013

    Today a fun hypothetical: Let's say your awesome Aunt Irma visited you for your birthday and gave you $100 with a strict stipulation. She doesn't want to see you spend it on drugs or subscriptions to the New Yorker; instead she demands that you spend all $100 on MMOs that very day. What would you buy? Would you purchase a few MMOs that have been on your wish list? Would you splurge on an indulgent cash shop purchase? Would you add another character slot or pay for subscriptions for the next six months? Think carefully, as you have only $100. How would you spend it on MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free for All: MMORPGs for your new console

    by 
    Beau Hindman
    Beau Hindman
    11.27.2013

    Consoles and MMOs do not have the stand-offish relationship that they used to have. In fact, there are so many different MMOs to choose from on consoles that it's seriously tempting to pick up one of the new ones -- the Xbox One or PlayStation 4 -- even though I wasn't planning on it for a long, long time. I enjoy using a controller with MMOs so much that I plan on covering the subject more in the future. So let's get to the list of MMOs that are currently on consoles or that will be coming out on consoles in the near(ish) future. Massively's own Mike Foster put together a fantastic list last summer, but I thought I would update and pass it on. After all, the new consoles are officially here... so be sure to reference the list when you need a new MMO to play on your shiny new console!

  • Azeroth and beyond: Nine years of World of Warcraft

    by 
    Mike Foster
    Mike Foster
    11.22.2013

    In 1999, Blizzard Entertainment was well on its way to becoming something of a titan in the PC gaming space. Riding high on hits like Diablo, Warcraft II, and the barely-a-year-old StarCraft, Blizzard had established itself as a purveyor of quirky, well-made, and entertaining games mostly of the RTS variety. However, something else was brewing behind closed doors at Blizzard's Irvine campus. While sequels to Warcraft, StarCraft, and Diablo were all in development (and hotly anticipated), the company had also quietly started work on a brand-new massively-multiplayer online game set in one of the studio's existing game universes. That game, of course, was World of Warcraft. And nine years ago tomorrow, it completely changed the face of MMO gaming.

  • Blizzard to launch Diablo III's Reaper of Souls closed beta before the end of the year

    by 
    Mike Foster
    Mike Foster
    11.20.2013

    Blizzard Entertainment's friends and family beta of Diablo III's Reaper of Souls expansion is officially underway with invites going out to, well, friends and family of Blizzard employees. However, Blizzard is extending the beta pool by about 3,000 players; this time around the company plans to send invites to a few "valued media contacts and key members of the Blizzard community" in addition to the normal employee keys. Invites are already going out, so keep an eye on your inbox if you feel as though you fit the description. If you don't, take solace in the fact that Blizzard has confirmed that closed beta proper will launch before year's end and that while invites will be limited, they will be sent to a wider range of Diablo players. The beta will include all expansion content minus the final boss. None of the betas appears to be protected by NDA, meaning streams, videos, screenshots, and spoilers will soon be available across the web.