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  • Hindu group continues to protest SMITE, asks QuakeCon to pull the game from the lineup

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.31.2012

    Rajan Zed, president of the Universal Society for Hinduism, has made a point of protesting the addition of Hindu deities to the lineup of Hi-Rez Studios' upcoming MOBA SMITE. He's now taking that protest to the next level by appealing directly to the organizers of QuakeCon 2012, asking that the game to be removed from the competitive lineup due to its offensive usage of religious figures. Zed asserts once again that making deities (particularly Kali) into characters in a video game hurts the devotees of Hinduism, claiming that Hinduism is the only tradition portrayed by the game that is still active. The Hindu American Foundation has also expressed displeasure at the way the game has handled figures from the religion, although the HAF has also stated that it is working closely with Hi-Rez Studios to ensure that the information contained within the game is at least accurate. The organizers of QuakeCon 2012 have not publicly responded to the request.

  • Nival unveils new heroes for upcoming Prime World

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2012

    If you're looking forward to Prime World, Nival's upcoming entry into the growing market of DotA-style games, you'll be happy to know that the game's developers have just released information on a new group of heroes. This week's reveals cover a lot of ground, from the stalker-style Phantom and Faceless to the ice spells of Cryo and Blizz and the pack tactics of Wolf Dancer and Jaeger. Phantom and Faceless focus on hit-and-run tactics to harass the enemy, with high mobility, low hit points, and a lot of quick damage skills. Their talents include damaging teleportation and a stacking buff to damage as battles wear on. Cryo and Blizz instead focus on control and damage at range, with the ability to lock opponents in place and blanket an area with biting winds. Last but not least, Wolf Dancer and Jaeger use their pets as miniature armies, overwhelming enemies with large numbers of vicious targets. Take a look at some early screenshots of these heroes in the gallery below. [Source: Nival press release] %Gallery-125703%

  • Marvel Heroes turns the flame on with the Human Torch

    by 
    Matt Daniel
    Matt Daniel
    07.12.2012

    We hope you're dressed for warm weather because Marvel Heroes' latest addition to the roster is sure to heat things up a bit. The Fantastic Four's cocky Johnny Storm, better known as the Human Torch, has officially been announced as the title's newest playable character. Johnny's presence in the game also makes him the first member of the Fantastic Four to hit the playable character roster, though hopefully Sue, Reed, and Ben will be around to help keep the Human Torch in line. We don't have any details on the Human Torch's gameplay abilities or anything of the sort, but we do know that he's categorized as an energy-based ranged attacker, so players can probably expect to be flinging fireballs with reckless abandon. But while you wait for more details and more heroes to be announced, head on over to Marvel's official site to check out the company's live coverage of San Diego Comic-Con 2012.

  • Storyboard: Ten questions to answer about your character

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2012

    If you have anything in common with me RP-wise, then you want your characters to seem more or less like real people. Sure, there are going to be blank spots compared to someone who's lived for the past 20-odd years, but you want to create the illusion that there's no real difference. And one of the best tools in that area is to answer questions that real people have an answer for in a few minutes at most. Usually, if someone mentions a mundane aspect of a character's background, it's meant to play into something further on down the line. But my experience is that giving those questions mundane answers helps ground the character in a much more solid foundation. So I've put together a list of seemingly innocuous questions that can help you construct a more fully formed character, someone who at least creates the illusion of a real life to recall. That illusion can make all the difference.

  • The Daily Grind: Should players be rewarded for playing alts?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2012

    Star Wars: The Old Republic is rolling out a big improvement to its Legacy system on Tuesday... at least, a big improvement if you play a lot of alts. If you generally stick to one character, most of the new perks won't actually help your gameplay in the slightest. Which is a bit disappointing if you're not really a fan of playing alts. Altaholics and their close kin will argue that most MMOs actively discourage alts, some with great vigor (Final Fantasy XI makes an alt almost wholly undesirable at every turn). Having some extra perks for those who like leveling alts is a welcome change. But at the same time, for players who dislike having dozens of characters, it's awful restrictive when you can only get some rewards by doing things you dislike. So what do you think? Should players be rewarded with some extra perks if they play a lot of alts? Or should playing an alt be its own reward, without any attendant in-game benefits? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Champions Online features a new grab bag with a potential freeform prize

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2012

    The big draw behind Champions Online has always been making a freeform character, selecting powers and abilities to your taste instead of along a pre-determined path. Cryptic Studios knows this quite well, hence why freeform characters are normally restricted to subscribers. But the newest grab bag unveiled by the game offers everyone, paid and free, a chance to win a new slot for freeform character creation. And you don't even need to pay money for the chance. Freeform Grab Bags are awarded from the new daily quests from the Drifter, giving players a chance at earning a new Free Form Slot. Subscribers still get a new character slot out of the deal, but free players get a new slot that will unlock every available power for use on that character. You can also pick it up in the C-Store, but it won't be available there after June 22nd. So if you want a chance to play with a freeform character without a subscription, now's your chance... at a chance.

  • Scarlet Witch joins the Marvel Heroes roster

    by 
    Matt Daniel
    Matt Daniel
    06.14.2012

    Marvel Heroes got a little more magical today as developer Gazillion Entertainment announced the addition of the Scarlet Witch as a playable character. This heroine/villainess is perhaps most famous for depowering 90% of the mutant population in House of M (spoiler alert!), and her reality-altering powers are certainly not to be scoffed at. Scarlet Witch is the first character to be announced since the game's first official trailer was unveiled last month, but hopefully we can look forward to quite a few more in the coming weeks. For more details on newcomer Scarlet Witch and the other playable characters of Marvel Heroes, head on over to the game's official site.

  • A Mild-Mannered Reporter: Underused enemies in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2012

    Last week I discussed why I'm not fond of Nemesis as a group, and this week I promised to discuss villainous groups that I think that City of Heroes could use a bit more actively. So I am certain that longtime readers expected me to spend most of this week talking about the Fifth Column because of course I would. I love the Fifth Column, I think they're a fantastic group of villains, and I've talked about how great they are as a group over and over. Surprise! Not this time. For all that I love the Column (and their continual curbstomping of their pale imitation in the Council), that wasn't my goal this week. No, this time around I want to highlight other groups that I think Paragon City could use a bit more often, enemies that either fall off the radar or just don't get as much attention as they're due. Even in a game that's been around as long as City of Heroes, there are certain enemy groups that just never get the love they deserve. Maybe the future can fix that for some of these guys.

  • E3 2012: The Elder Scrolls Online previews characters, more in new trailers [Update]

    by 
    Matt Daniel
    Matt Daniel
    06.05.2012

    We're expecting big things out of The Elder Scrolls Online during this year's E3, and to kick things off, Bethesda and ZeniMax have unveiled a new teaser trailer that shows off a small sampling of the characters players can look forward to taking control of when they get their hands on the game. While it's not exactly gameplay footage, perhaps the new video will assuage fans who are uncertain about the game's art direction. That, or it will enrage them further. At any rate, the sample characters run the gamut of what you would expect from The Elder Scrolls: big bearded dude with an axe, sultry elven spellcaster, cloaked assassin -- you get the idea. The video's short and doesn't serve as much except for eye-candy, but if you're voracious for new TESO tidbits, it's definitely worth a look. Just head past the cut for the full trailer, and be sure to check back later this week for a chat with the folks behind the upcoming title. [Update: We've also added another video, this one an interview of TESO's game director discussing and showing off the game, and the official site has updated with a new look and FAQ. Thanks to Paul for the tips!]

  • The Daily Grind: What's your ideal group size?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2012

    Every MMO lets you team up with other players. This is unsurprising when you consider that it's one of the main selling points of the genre. But there's always an upward limit, and there are always target team sizes that the game bases content around. Content is largely designed in World of Warcraft to target groups of five, Guild Wars tailors most of its content for groups of eight, and Final Fantasy XI expects a team of six. But each of these games also provides content for more variable sizes. Today's question isn't whether or not you like teaming up; it's about what your ideal majority size would be. Do you generally prefer to have a group of three? Groups of two? Groups of five? How many people do you like to party up with on a regular basis? Or would you prefer that most content simply scaled to the number of participants involved? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Pocket Planes gets a trailer, looks great

    by 
    Mike Schramm
    Mike Schramm
    05.23.2012

    I first saw Pocket Planes, Nimblebit's next freemium title, running at GDC earlier this year. Being a huge fan of both Pocket Frogs and Tiny Tower, I can't wait to see it in action on my iPhone and iPad. Unfortunately, the game's not out yet (it's still "coming soon"), but Nimblebit has released a trailer below, so you can at least see what the game is like and how it plays. The game uses the same 8-bit aesthetic and characters as Tiny Tower, but instead of building floors in a building, you're growing an empire of airplanes, flying them around the world for fun and profit. You'll need to build up both planes and airports, and different types of planes fly at different speeds and have different fuel capacities, which can limit how far they can travel. The game looks really fun. It's a little more complicated than Tiny Tower, but shouldn't be any less addictive. As soon as it's on the App Store, we'll let you know.

  • Three more playable characters for new Double Fine game

    by 
    Jessica Conditt
    Jessica Conditt
    05.21.2012

    Double Fine is building up an intriguing cast of characters for its mysterious, bone-themed game. First we had the monk, the hillbilly and the time traveler, and now we have three more random occupations to ponder: the adventurer, the scientist and the knight.Double Fine's Ron Gilbert posted images of each of these characters on his blog, Grumpy Gamer. The only other information gleaned from the reveals appears to be that the knight isn't exactly Sir Bravery, but we could have gotten that from the little shaking knees in his picture.

  • Murderer's Row: Max Payne 3's Classic Multiplayer Character Pack

    by 
    Jessica Conditt
    Jessica Conditt
    05.14.2012

    The newest installment in the Max Payne series hits tomorrow, and with all those new features, altered characters and updated graphics, some players may crave the explosive stability of the original cast. The Max Payne 3 Classic Multiplayer Character pack allows players to control eight beloved killers in the online Deathmatch mode, and comes standard in the Special Edition. The pack will be available for stand-alone purchase later on.The Classic Multiplayer Character pack includes Vladimir "Vlad" Lem, Vincent "Vinnie" Gognitti, Jack Lupino, Alfred Woden, Mona Sax, Valerie Winterson, Nicole Horne and Max Payne 2's NYPD detective version of Max Payne.

  • Tekken producer Harada: No DLC characters for us

    by 
    Mike Schramm
    Mike Schramm
    04.17.2012

    Capcom's been explaining itself over the on-disc DLC that came with Street Fighter x Tekken, but Tekken series producer Katsuhiro Harada said there will be no such problem with his side of the franchise. Because, you see, he told Edge that no Tekken game will ever have DLC characters at all.That's quite a pronouncement. He clarified that he doesn't have a problem with Capcom doing it, noting that their motives may be different from his. But Harada sees, he said, "the characters and their move sets as chess pieces – they are essential items necessary in the game and we would never sell any of those individually."That doesn't rule out DLC completely, as Harada added that vanity items that might be added to the game after the fact would likely come with a charge. Characters might also be added to a Tekken game in advance as pre-order incentives, as long as they could eventually be unlocked by all players in the game. But as for after-the-fact characters, you won't find any of those in Tekken x Street Fighter if Harada has his way.

  • Of monks, mains, and the ability to change

    by 
    Anne Stickney
    Anne Stickney
    04.02.2012

    I've changed my main exactly once in all of my years playing World of Warcraft. It wasn't out of need or necessity for a guild -- in fact, I was guildless at the point I decided to switch. And I wasn't really planning on switching so much as I really wanted to play a rogue. I wasn't tied down to a guild, and I figured I could simply have fun with the experience. Over the course of leveling that rogue, I met a group of friends in a raiding guild, and once I hit level 70, they encouraged me to apply. Going from a healing class to a pure melee DPS class wasn't as much of a stretch as you'd think. In fact, I think I almost fared better than most because as a former healer, I keenly understood the importance of staying alive. More importantly, I understood that as a pure melee DPS player who was not a tank or a healer, my priority on most heal lists was fairly low. So it was up to me to keep myself alive and happily stab things. I don't think, however, that I could ever make that switch again -- although honestly, I've thought about it.

  • Breaking down Guild Wars 2's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet! I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2. The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome? Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

  • The Daily Grind: Are MMO players tired of beefcake?

    by 
    Bree Royce
    Bree Royce
    03.26.2012

    A few months ago, The Mary Sue published an intriguing article about why men play female characters in MMOs, and the answer might surprise you. While some men surveyed wanted to play lady toons for immersion reasons or eyecandy reasons, many of them had a much simpler motive: They were sick of beefcake. They were willing to play men, but they just couldn't relate to big hulking dudes with huge muscles and tiny heads, and those are often the types of male characters offered in video games. MMOs like Star Wars: The Old Republic and Guild Wars and City of Heroes offer "huge" male characters as options, while World of Warcraft is a serial offender. We usually focus on gender issues as they pertain to the portrayal of women in MMOs, so today I want to turn the tables and ask you about the portrayal of men. Are you annoyed when male characters MMOs look like they're hitting the steroids a bit too hard, and do you find such characters relatable or offensive? In other words, are you tired of beefcake in MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: Not in control

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2012

    One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all. I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I see something happening, I know it's going to be bad, and I find myself thinking that the best thing my character can do is keep his or her mouth shut. And then I'm hammering away at the keyboard because even though I think otherwise, he or she has a very different opinion. Writers are familiar with the idea, of course. Characters wind up talking to you, even when you don't mean for it to happen. But it happens with roleplaying just as surely, and you wind up with a character driving in a totally different direction than you had planned, with your main-line character sitting on the side while some C-list concept takes center stage. And the funny part is that it all feels right, all the way through.

  • ESRB warning might reveal new characters for Street Fighter X Tekken

    by 
    Mike Schramm
    Mike Schramm
    02.01.2012

    Street Fighter X Tekken has been officially listed by the Entertainment Software Ratings Board (T for Teen, if you're wondering), and some details in the listing may have revealed a few more characters for the game. The description of possibly objectionable content in the game mentions both a character that uses "chainsaws," as well as the fact that "one wobbly character uses 'drunken' fighting moves."Neither of those descriptions matches any of the announced characters thus far, and fans have jumped to the conclusion that Tekken's Alisa Bosconovitch (who wields chainsaw arms) and drunken fighter Lei Wulong may be making an appearance in the crossover. It certainly seems possible, and this wouldn't be the first time ESRB has mentioned information in its warnings that was supposed to be secret. With the game due out next month, we'll know the truth before long.

  • Storyboard: We are (among) the champions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2012

    The night before I started writing this column, I finally managed to clear Chapter 1 in Star Wars: The Old Republic with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and while it had been at great cost to myself, I was now more than worthy of respect, accolades, and the gratitude of a galaxy unaware of how close it had been to almost insurmountable danger. But then I finished the quest. This problem is not unique to Star Wars: The Old Republic at all, though. By the end of my career in World of Warcraft, I had slain several unique individuals dozens of times on multiple characters, including several kills that were noted by NPCs as being once-in-a-lifetime achievements. Final Fantasy XI made me a pivotal figure in historic events that I could then jump right back into any time I had a friend doing the same quest. And let's not even get into the chronological strangeness that can erupt in Lord of the Rings Online. What's to be done when there's an ongoing story that your character is part of and not a part of?