cheaters

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  • Blizzard lowers the boom on Diablo III cheaters

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2012

    Blizzard's had all it can stands, and it can stands no more. The studio is taking aggressive action against botters and cheaters in Diablo III, reporting that it's gone through "several rounds of account bans" against such players. The studio also used the ban announcement as an excuse to clarify its position on hacks and third-party software. If you're curious about what steps over the line that Blizzard has in mind, wonder no longer. Beyond allowing some players to get away with an unfair advantage over others, cheat programs reportedly cause instability and performance issues with client software and Battle.net at large. "We strongly recommend that you avoid using any third-party software which interacts with Diablo III," Blizzard posted, "even if you are accessing that software from a reputable third-party site-as doing so can result in permanent ban from the game."

  • League of Legends tournament cheaters fined $30,000

    by 
    Brendan Drain
    Brendan Drain
    10.10.2012

    With $2,000,000 US in prize money up for grabs in the League of Legends World Championship tournament, last week's accusations of cheating by several teams threw the e-sports scene into chaos. Several teams were accused of looking across the room at the enemy team's minimap, which was on display for audience members. Riot Games initially announced that nobody had looked at the minimap, but as viewers at home dug through the recorded streams, the evidence of cheating mounted. This week Riot carried out a full review of each match that was called into question, investigating both the incidents of players peeking at the opposing team's map and the impact on the match. One team was cleared of all misconduct, three were issued warnings for unsportsmanlike conduct, and Korean team Azubu Frost was fined 20% of its winnings. The $30,000 fine will be donated to Riot Games' charity programme in Korea.

  • Max Payne 3 'Cheater Pool' is live, don't get stuck in it

    by 
    Jessica Conditt
    Jessica Conditt
    07.10.2012

    The Max Payne 3 Cheater Pool launches today, quarantining anyone confirmed to be using hacked saves, modded games or any other cheats into one, isolated playlist where they can't pick on honest players.If you've cheated and are worried about ending up in the Cheater Pool, first of all: Good, that means the system is working. Second, you'll know if you've been caught if you consistently end up in empty lobbies or matched up with games full of other cheaters. If you genuinely haven't cheated and have somehow ended up in the Cheater Pool, you can email Rockstar support at the address found on the Cheater Pool FAQ. It's unlikely, Rockstar says, since it manually reviews each Banhammer report and only takes action if there is clear evidence of cheating.Happy gaming to all, and to all cheaters good night.

  • Battlefield 3 dev hiring 'anti-cheat administrator' to stop the evildoers

    by 
    Ben Gilbert
    Ben Gilbert
    01.30.2012

    Are you one of those guys in a helicopter hovering near spawn points in Battlefield 3 (say, an aircraft carrier), wantonly exploiting the game and infuriating players? You may not actually be cheating, but we still think you're the worst.That aside, Battlefield 3 developer DICE is apparently looking to address all cheaters, and not just that guy who ruins the game for everyone with his stupid, stupid helicopter, as the company has posted an ad for an "anti-cheat administrator." The move follows a recent redoubling of DICE's efforts to combat cheating in its latest game release.Said administrator will be tasked with a variety of responsibilities, many of which you'd expect a community liaison to handle, though the list is oddly missing "put up with staggering levels of infantile behavior from legal adults." Can you tell we don't like cheaters?

  • DICE promises vigilance against Battlefield 3 cheaters

    by 
    Ben Gilbert
    Ben Gilbert
    01.13.2012

    Finding out that cheating has apparently become rampant in Battlefield 3's online multiplayer is somewhat of a travesty, considering how much some members of our staff play it. Neither of our main combatants have ever actually spotted a cheater (at least not in any verifiable way) while playing on Xbox 360, but the game's developer is nonetheless tracking down these nefarious rogues, issuing stat resets and outright bans to offending players across 360, PS3, and PC. The Stockholm, Sweden-based devs at EA DICE "recently banned another batch of several hundred confirmed cheaters," and are only stepping up their efforts all the more as time goes on. The first measure in this initiative will be an addition to Battlelog, one which allows players to report offenders via their online profiles, regardless of what platform they're playing on. With any luck, between the community and DICE, the contingent trying to ruin everyone's online experience will be stomped out quickly.

  • Ask Massively: No idea what's coming edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2012

    I don't know what's going to happen next in the MMO industry. I have my guesses, sure, but unless I'm fairly certain, I just don't feel right putting them up here. I certainly would not have ever imagined a world where APB: Reloaded was successful, or one where Lineage II goes free-to-play, and until it was announced, I wouldn't dare dream of WildStar. Heck, half the time I'm not sure I understand what's going on at any given moment, much less several months down the line. This week's Ask Massively received several questions that require me to be more confident about my predictions than I actually am, but it does contain a question about the future of Aion and a question on the past, present, and future of cheating. If you've got a question you'd like to see answered in a future installment of the column, leave it in the comments below or send it along to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.

  • EverQuest to hackers: You've been served

    by 
    Matt Daniel
    Matt Daniel
    12.02.2011

    In a suitably ominous speech on the EverQuest forums, Sony Online Entertainment's Piestro delivered a word of warning to the cheaters, hackers, and exploiters of Norrath: "Stop now." Piestro goes on to reveal that the team has been quietly performing some clandestine work that helps "[detect] cheaters quickly and accurately." This should be good news for fans of the old-school title who enjoy playing the game on a level field. Hackers, however, should back down at once, because -- as Piestro warns -- "there will be no second chances." Also, because cheating makes you a jerk.

  • The Daily Grind: Are alts and mules a form of cheating?

    by 
    Bree Royce
    Bree Royce
    11.07.2011

    In response to Beau's recent Free For All column on the topic of botters and cheaters, reader Keith wrote in to suggest that there's another form of cheating much more common and pervasive: the use of alternate characters. In games like EVE Online or Star Wars Galaxies, which limit the number of characters players can create, extra accounts are manipulated to allow a single player access to more skills through alts ("skill mules"), more storage space ("bank mules" and "auction mules"), or more avenues for safe PvP scouting. But the problem occurs in alt-friendly games too, like World of Warcraft, where it's not uncommon to see someone five-boxing an entire team of Shamans, or Ultima Online, where it's standard practice for every player to have a "craft mule" who loads up on tradeskills (to the detriment of the player economy). What do you think? Are alts and mules just another form of cheating, one that allows players with excess character slots or extra accounts unfair advantages? Or are "slave" characters just a natural and necessary part of online gaming? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you feel companies do enough to fight bots?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2011

    They lurk in the dark corners of every MMO, sometimes farming gold, sometimes just taking care of tasks that actual players feel are too tedious to bother with. Bots have been a part of the MMO sphere for years now, and while games like RuneScape have recently brought them back to the foreground of attention, nothing has ever managed to push them completely out of the limelight. If you play an MMO, you have to work around them. Development teams, of course, regard bots as fundamental problems, and usually a great deal of time is devoted to trying to quash bots for farming or repetitive tasks. But do you feel enough is done to try and stop them? Do you believe they're a result of game systems that are designed for too much grind and not enough fun? Or do you think they're just another face of cheating and deserve no special attention? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • All Points Bulletin Reloaded blog post focuses on the "home stretch" to launch

    by 
    Matt Daniel
    Matt Daniel
    09.16.2011

    Enforcers and criminals better listen up, because it's time for another All Points Bulletin Reloaded blog post. This one focuses on the open beta "home stretch," as the post's title refers to it. With the game's patch 1.5.3 hot off the press, the team is gearing up for patches 1.5.4 through 1.5.7, which are the last planned patches prior to the game's official launch. So what kind of issues have been spotted throughout the span of open beta, and what does the team hope to accomplish prior to the game's official release? Well, sit down and get comfy, because the team has put together quite a list, included after the jump.

  • Avatar breaks out the banhammer for Perpetuum cheaters

    by 
    Jef Reahard
    Jef Reahard
    06.03.2011

    Rut roh! It's banhammer time in Perpetuum, the sci-fi indie sandbox from Avatar Creations. The latest Avatar dev blog has the (sparse) details courtesy of Dev Calvin. Apparently some players availed themselves of a game exploit that allowed for significant gains in robots, equipment, and other commodities. It's not as innocent as it sounds, though, as the dev blog makes clear. "The method that was used can by no means [be] interpreted as intended gameplay. A lot of technical preparation and effort went into the experimentation and execution," Calvin writes. The ill-gotten gains have of course been removed, and Avatar has also permabanned the offending accounts, which sends a clear message as to the type of zero-tolerance policy toward cheating on display in the world of Nia. Check out the official Perpetuum website for more reading material.

  • The Road to Mordor: Frozen in time

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    My goat snorted as it cleared the final rise, and I pulled its reins to bring it to a halt. Raising a hand to shield my eyes from the sun, I gazed at the decrepit ruins before me. A chill ran up my spine as I imagined the horrors that awaited me within the crumbling structure. For many days I had traveled the countryside looking for just this place, yet now that I'd found it, I was unsure whether I wanted to be here at all. My guides had long since fled in terror, abandoning gear and food in their haste to flee what they called "evil territory." I curled my fist and summoned all of the powers of determination that remained within me. It had to be done. I had come too far and shed too much blood to turn my back on the ruins' ancient secrets right as I was on the verge of discovery. Sure, it was the beginning of every scary play ever, but I knew completely that my destiny would be made or broken in the next few minutes. I kicked my mount into action, and we solemnly entered the deep shadows of the ruins' domain. It was do or die time. "FREEZE TAG!" I shouted. "GAME ON!"

  • APB Reloaded open beta coming May 18th

    by 
    Jef Reahard
    Jef Reahard
    05.03.2011

    Mark your calendars, APB fans. May 18th is a big day in the history of the resurrected title since it marks the official start of open beta. Bjorn Book-Larsson broke the good news yesterday on the APB Reloaded blog, and he had a few other interesting nuggets to discuss as well. GamersFirst's character restoration service should make its first appearance today around 4:00 p.m. PDT, and APB veterans from the Realtime Worlds days will be able to reclaim their old avatars and customizations. If you're unsure if you qualify, check your inbox as GamersFirst will be sending out email notices to everyone with an available reclaim. Book-Larsson also talks briefly about some of the company's plans for dealing with cheaters. No details are given, of course, but GamersFirst is apparently very aware of all the attempted aimbotting going on thus far in the beta. Finally, there's a blurb concerning new item rollouts in the coming days, as well as some info relating to the game's payment interface. Head to the official APB Reloaded blog for more.

  • New APB Reloaded dev blog outlines aimbot policies

    by 
    Jef Reahard
    Jef Reahard
    01.24.2011

    This week's APB Reloaded dev blog is live, and GamersFirst CEO Bjorn Book-Larsson gives way to Aphadon, a former AI engineer on the Realtime Worlds version of APB who is currently overseeing the anti-cheat systems for the new incarnation of the game. Aphadon details the original implementation of PunkBuster in APB (and the performance and connection-related disasters that it caused for players in the beta), and states that it eventually was able to detect "every single commercially available aimbot." Due to the financial problems at Realtime Worlds, the APB team was never able to ban the thousands of cheaters that were identified in the original game. For chapter two, Aphadon states that the problems with PunkBuster have been ironed out, and anti-cheat measures will be enabled from the start of APB Reloaded's closed beta. GamersFirst is also planning a hard line approach when it comes to dealing with aimbotters. Aphadon says that first-time offenders will be immediately kicked and their accounts (and PCs) banned temporarily. A second offense will result in a permanent account and PC ban.

  • APB Reloaded blog talks hackers and cheaters

    by 
    Jef Reahard
    Jef Reahard
    12.14.2010

    Bjorn Book-Larsson has a lot to say about APB Reloaded, the forthcoming reanimation of APB's corpse, courtesy of free-to-play publisher GamersFirst. Book-Larsson, the company's COO/CTO, has been blogging about the resurgent title for a few weeks now, and veteran players and prospective newbs alike will want to take a gander at his latest entry. The blog focuses on APB's anti-cheat protections and, while it doesn't go into great detail for obvious reasons, Book-Larsson does make a decent case for APB Reloaded's level playing field. First off, he points out that the server-driven game is "more resilient to cheaters than most other F2P MMOs" due to the fact that F2P titles generally don't spend the same kind of money on infrastructure in comparison to your average P2P title. "In APB we are going to run a giant experiment to basically determine if hardware costs/specs have progressed far enough to make F2P server-driven games financially viable," he says. Book-Larsson goes on to discuss the aim-bot problem, as well as various denial-of-service attacks that GamersFirst has dealt with over the past few years. It's an interesting read for anyone curious about APB Reloaded or MMO security, and also offers a humorous bit of insight relating to the over-reporting of cheaters.

  • Rockstar offering Red Dead cheaters a chance at Redemption

    by 
    Griffin McElroy
    Griffin McElroy
    08.17.2010

    Next Tuesday, Rockstar San Diego will swing low its terrible banhammer, winking players with hacked Red Dead Redemption game saves out of existence. If you're one of these miscreants, but you'd rather not have your Gamertag/PSN ID permabanned from the Wild Western's multiplayer component, you still have an out: Delete your hacked game saves. Yep, your single-player saves, too. It's harsh, we know -- but maybe you should have thought of that before adopting your life of petty crime. For more info on how to avoid the Harvest of the Cheaters™, check out Rockstar Games' official blog.

  • The lesser of two evils is still evil

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.28.2010

    There are a lot of choices we face where we don't so much pick a good option as we pick the option that's least negative. Most people would argue that going to work is a better choice than faking illness and calling out, but not really a choice they like. Kill Ten Rats recently posed an interesting question along the same lines: would you rather your game have gold farmers or cheaters? As the full piece argues, gold farmers are the greater evil to the companies running the game -- they aren't paying customers and they're disrupting the playerbase. But the average player is more likely to run into cheaters than gold farmers, and they're more likely to have a direct negative effect upon the experience of the game. Yet teams tend to be more active in pursuing gold farmers (witness Aion's theatrical destruction of them) because cheaters, to the company, are a slightly lesser problem. Obviously, it's not a binary equation, and some games (such as Final Fantasy XI) place both at an equally high target priority. The fundamental question, however, is an excellent one -- cheating jerks, or RMT bots? There's no good option.

  • Shadow Complex cheaters will have scores deleted, Gamerscore reset

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2009

    Chair Entertainment is ready to lay the smack down on Shadow Complex cheaters. Major Nelson sends word that Microsoft will take action this week against those "verified as cheaters," deleting their records from the Shadow Complex leaderboards, as well as resetting their associated accounts' Gamerscore. Worse still, said accounts will be branded on Xbox.com (and dashboard) as belonging to cheaters.For those looking to brush up on what constitutes cheating on Xbox Live, feel free to review Microsoft's policy on "Gamerscore corrections." Of course, if you're a cheater, then you probably already know.

  • Call of Duty 4 patch has cheaters in its sights, finger on the trigger

    by 
    David Hinkle
    David Hinkle
    04.29.2009

    According to @fourzerotwo, Infinity Ward is in the final stages of crafting a patch that will take aim at cheaters on the Xbox 360 version of Call of Duty 4. The patch is in the certification process right now and should hit the battlefield soon, so if you've found yourself on the receiving end of a nasty cheat (with 15 million players, odds are you have), know that reinforcements are on the way.

  • Leaders have questions, and Darkfall's Tasos Flambouras has answers

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.16.2009

    Darkfall blogger extraordinaire Paragus recently sat down with some of the biggest alliance leaders of Agon, collecting questions to take back to Aventurine's very own Tasos Flambouras for answering.While not all of the questions are actually questions (we see those declarative statements, you can't hide them from our prying eyes), Tasos attempts to provide answers to some of Darkfall's biggest problems. Crashing during battles, game mechanics overthrowing battle strategies, six hour sieges, political options in the interface, inability to purchase the game, and the burning question of what Aventurine is doing to deal with cheaters are all covered in this lengthy two page interview.The entire interview has been posted to MMORPG.com. If you're looking for a peek inside of the mind of Aventurine, or the mind of Tasos, in the very least, don't hesitate to jump on over and catch his answers to some burning questions.