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  • Go behind the scenes with Stargate Worlds at Comic-Con

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.26.2008

    For all of you who have been patiently waiting to see some gameplay from Stargate Worlds, the folks from Cheyenne Mountain Entertainment have set up a series of torrents, chock-full of love for you. With the help of the folks from SGWIrc, the Stargate Worlds crew's downloadable coverage boasts not just candid gameplay video like the one above (we love the "run away!" comment) but also pictures of other shenanigans going on at the event. Also, don't forget to head over to the Stargate Worlds blog to check out the convention from their perspective. We also have our people on the ground at Comic-Con, so be on the lookout for some more upcoming footage of Stargate Worlds, as well as all the other news coming out of San Diego! [Via GamingToday]

  • Stargate Worlds Comic-Con event plans unveiled

    by 
    Samuel Axon
    Samuel Axon
    07.19.2008

    We learned a while back that developer Cheyenne Mountain Entertainment and publisher FireSky are teaming up with the United States Armed Forces and the creators of the Stargate SG-1 and Stargate Atlantis TV series to present Stargate Worlds at this year's Comic-Con. Fans will get to ask questions about the game and the series, as well as see gameplay footage. A life-sized stargate wll be deployed for photo ops, too.Now the schedule has finally been announced. It'll all go down in Ballroom 20 on Friday the 25th. From 10:45 to 11:45, the showrunners and stars of Stargate SG-1 will sit in a panel discussing Stargate Continuum, the new movie based on the series. After that, the Stargate Worlds presentation will run from 11:45 to 12:15. Finally, the cast and crew of Stargate Atlantis will talk about season 5 from 12:15 to 1:15. All Pacific time, of course, since the convention's in San Diego.So if you're just interested in the game, show up at 11:45 and leave at 12:15. We figure you'll go for the whole thing if you'll go at all though; most folks interested in this game are probably fans of the series too, right?

  • Chat with Stargate Worlds artists on your lunch break

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    Cheyenne Mountain Entertainment is hosting another developer chat for fans who want to know more about Stargate Worlds. This time, the participating developers are Lead Artist Austin Germer and Lead Animator Carl Cross. The chat will take place at 11:00 AM Pacific and 2:00 PM Eastern, and will last for one hour. So that falls right on top of lunch for most folks -- or at least it can, if they schedule it right. So sneak in while eating a sandwich at your desk.The place to which you may sneak: IRC chat room #Stargate-Worlds at irc.sgwirc.com. Once you're in, ask up to three questions using the /q command. More info can be found at the Stargate Worlds community website. If you're new to the game and want an introduction before the chat, (shameless plug alert) check out the coverage of our exclusive visit to the game's development studio and our interview with the directors. Hey -- you knew we couldn't help ourselves.[Via Ten Ton Hammer]

  • Massively visits Stargate Worlds: The interview, part 3

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.

  • Massively visits Stargate Worlds: The interview

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    During our visit to Cheyenne Mountain Entertainment's Arizona studio, we got to sit down with five of the top minds on the Stargate Worlds team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. This exclusive, in-depth, and conversational interview is overflowing with information about everything in the game, including TV series tie-ins and cameos, episodic content, combat, graphics, mini-games, and much, much more. This meaty interview is an essential read for any Stargate or MMO fan. We've split it up into four parts for easy reading. Enjoy!%Gallery-27249%

  • Massively visits Stargate Worlds: The interview, part 4

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part four of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, Lyon describes the philosophy behind the game's artistic style, and we learn more about the company's plan for launch and post-live content.

  • Massively visits Stargate Worlds: The interview, part 2

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    Our part two of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we talk about the team's plans to reach out to Stargate fans with little gaming experience and we learn about the classic Stargate characters and lore we'll see in the game.

  • Massively visits Stargate Worlds

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In the intense heat of North America's Sonoran Desert you'll find Cheyenne Mountain Entertainment, the company producing the upcoming MMO Stargate Worlds. The location seems appropriate, as the climate conjures up images of ancient Egypt, where the Stargate franchise's mythology began. Braving the Arizona summer, we visited CME's development studio and spoke with several leaders of the Stargate Worlds team. We also observed live gameplay. Now we're happy to share our impressions of both the studio and the game with our readers.The story of our visit and our eyes-on experience with the game is after the break. Additionally, we have an exclusive, in-depth interview with studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. Finally, there's a gallery of exclusive artwork, screenshots, and photographs for your examination.%Gallery-27249%

  • Massively visits Stargate Worlds, part 2: Gameplay

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    We saw gameplay in two contexts. First, we saw canned footage of a firefight on the planet Lucia. Second, we visited the Quality Assurance department and watched testers play the game. The scenario they were playing appeared to be a prison break. From this we acquired a relatively good understanding of the basics of Stargate Worlds' combat. We didn't see any of the other modes of gameplay, but we talked about them a bit in our interview with the directors.

  • Massively visits Stargate Worlds, part 3: Impressions

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    We found a lot to like in Stargate Worlds. Its cover-based, ranged combat should prove tactically interesting for groups of friends playing together. We were impressed by the attention to detail in the recreation of Stargate lore and places. We were especially excited by the mini-game concept and its integration with more traditional hardcore-friendly modes of play. CME is trying to reach and please a very broad audience, and we believe this product could potentially accomplish that goal. CME's promise to support the game with regular episodic content updates makes the package that much more attractive.

  • X-play opens the Stargate and brings back Stargate Worlds gameplay video

    by 
    Matt Warner
    Matt Warner
    07.03.2008

    G4's X-play gained access to the FireSky Studios where the developers are hard at work on Stargate Worlds. G4 was allowed to open the Stargate and returned back with gameplay footage, while undergoing their mission they infiltrated Studio Head Dan Elggren, Creative Director Chris Klug and Art Director Howard Lyon. As for game footage Elggren took a character through several environments of a pre-alpha build and played through an assault on a drug lord stronghold on the alien planet Lucia. The game is looking great, albeit some video lag in some parts. No earth-shattering revelations were disclosed, but if you'd like learn about the game be sure to check out all our SGW coverage.

  • Listen to exclusive Stargate Worlds audio content

    by 
    William Dobson
    William Dobson
    06.21.2008

    Music can be a really important part of MMOs, if the developer decides that they want it to be. In some games you'll almost immediately turn the audio down to zero and resume listening to your own stuff, but other games like Age of Conan have a musical score that demands to be heard. It is clear that Cheyenne Mountain Entertainment is aiming for the latter with Stargate Worlds, and they have offered followers of the game a chance to listen to some short clips at their community forums.You'll need to be a registered forum user to be able to listen, but if you take the plunge you can download two short clips, composed by SGW sound designer Nick LaMartina. They are both fairly epic and atmospheric, and leave you wanting to hear more. If you do check them out, you can use the links in the article to leave feedback for each piece in the forums.

  • Chat with Stargate Worlds' community managers June 20th

    by 
    Kyle Horner
    Kyle Horner
    06.14.2008

    Can you hear that? It's the sound of thousands of Stargates being activated all over the galaxy. You're probably wondering why it's happening -- you might even be a little scared. Well, don't be scared. It's just what happens when the Stargate community finds out they'll be able to ask Khatie and Scepter questions about Firesky's upcoming game, Stargate Worlds in an upcoming chat.The chat is schedule for Friday, June 20th and will take place at 1pm PST, 4pm EDT, 10pm BST and 9pm GMT according to a recent news post on the game's official website. A full hour will be spent talking about all things Stargate and attendees have been asked to come to the discussion early for the best chance to see their submitted questions answered. You've got a week to think up some clever questions so get to it. We'll be looking forward to seeing if any new juicy details are revealed by either Khatie or Scepter.

  • Summer to bring big announcements for Stargate Worlds

    by 
    Kyle Horner
    Kyle Horner
    06.08.2008

    Get ready for information overload all you Stargate fans, because with summer setting in (at least for the upper half of the hemisphere) Firesky will be making big announcements for their upcoming MMO, Stargate Worlds. You can expect to hear new information about planets, racial abilities and even details on the origin of Op-CORE -- the evil human faction featured in the game. News of which expos the development team plans on attending are also soon to be announced but that information will be revealed at the Stargate Worlds official website. It's likely that Massively will be attending at least one of the expos that Cheyenne Mountain Entertainment goes to, so expect us to poke and prod them for the sake of new and exciting information regarding their game. We especially want to know what they think of our Jaffa jokes, as everyone we usually tell them to just gives us strange looks before walking away slowly.

  • Stargate Worlds' minigames make casual hardcore

    by 
    Samuel Axon
    Samuel Axon
    05.27.2008

    Cheyenne Mountain is trying something a little different in Stargate Worlds. Sure, there will be the regular routine of killing, looting, selling -- repeat. But the game design will also incorporate minigames not unlike the casual games you'd find on Yahoo! or AOL's web portals.Cheyenne casual game designer Steve Williams has written up a longish developer blog about this unlikely marriage, in which he describes one of the minigames -- a hacking game. Okay, so that's not the most original casual game to slip into a more complex hardcore game -- most of us have played the Shock games. SGW's hack game sounds a bit different, though; it both confuses and helps the user with scrambled visuals and sonic cues as he or she searches for a hidden red wire to access.More interesting than the specifics about the hack game, though, is the inside look at the process by which Williams and others develop "Hack" and other games like it. Williams also ponders in writing about how the presence of such games affects the traditional MMO experience. "What does it mean," he asks, "when you get uber loot from clipping a wire in less than 12 seconds?"

  • A chat with Stargate Worlds' Joe Ybarra

    by 
    Kyle Horner
    Kyle Horner
    05.21.2008

    The guys over at MMORPG.com caught up with Joe Ybarra from Cheyenne Mountain Entertainment's (or CME for short) Stargate Worlds last week at ION to talk about their upcoming MMO. If you didn't catch it when it originally went up, we sat in on his "MMOs and Hollywood" panel during the conference. Joe has a lot of interesting things to say about not only the industry at large, but his companies' game.Being that Stargate Worlds is expected to pull in both the TV series audience as well as MMO players, the team at CME is designing their title with a high level of accessibility. The title's story takes place in a modern -- or even futuristic -- setting, which means combat is similarly modern. We really love the idea that combat is being designed as a one-against-many affair in Stargate Worlds. Joe mentions that the minimum is one player-on-three NPCs and their median is about five or seven against one. That means you can expect battles to feel very action-packed, especially when you're in a group with four of five other players!

  • Stargate Worlds studio head to appear live on Pwned Radio

    by 
    Adrian Bott
    Adrian Bott
    05.20.2008

    Dan Elggren, studio head for Cheyenne Mountain Entertainment's MMO Stargate Worlds, will be appearing on Pwned Radio on Sunday May 25th from 8-10 pm Eastern. Stargate Worlds is gaining some serious momentum, having accumulated 100,000 Beta registrants in just half a month, so we're keen to hear what Dan has to say.It's some time since the Stargate Worlds crew have given us a major update on what's brewing in their studio. Given the surge of interest, we're expecting DJ Shane Hamelin and the Pwned Posse to glean plenty of up-to-the-moment information. With two hours to fill, there should be a lot of meat to this interview. Dan will also be giving away prizes, including Stargate T-shirts and FireSky hats; but will he drop any hints of when Beta will actually begin? We can only hope.

  • Stargate Worlds reaches 100,000 signups for closed beta

    by 
    Andrew Russo
    Andrew Russo
    05.17.2008

    There are plenty of people standing in a secret government lab eagerly awaiting the chance to waltz through a stargate. In fact, around 100,000 eager explorers have signed up for the Stargate Worlds' closed beta. 100,000 players is an improvement on the number reported earlier this month and registrations continue to climb. The closed beta registration has only been open for about half of a month, so the developers at Cheyenne Mountain Entertainment are pretty happy. So happy, in fact, that they actually shouted out with joy in their press release.Overall, the news is exciting since the Sci-Fi genre is well on the way to getting a nice, shiny, new game. The beloved series is coming to a computer screen near you and there is still time to get in on the action. Stargate Worlds is accepting closed beta applications and the sooner folks sign up, the better. Make sure you bring plenty of ammo and clean socks for the trip into this unexplored world!

  • ION 08: Focusing on the community manager

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. Fittingly enough all of these men and women have their own friendships based on their shared experiences as well, which makes for a kind of interesting mirror effect. It was like watching the same group of people who post on these forums talk about them -- except with a bit more maturity than you'd expect. Though don't get me wrong, there was a lot of goofing about as they tackled different forum emergencies.The panel consisted of Katie Postma (Cheyenne Mountain Entertainment/Stargate Worlds), Victor Wachter (Cryptic Studios/Champions Online), Alan Crosby (Sony Online Entertainment), Meghan Rodberg (Turbine/Lord of the Rings Online, Dungeons and Dragons Online) and was moderated by Craig Dalrymple (Sony Online Entertainment/EverQuest, EverQuest 2, Free Realms).%Gallery-22796%

  • How is an MMO like a TV show?

    by 
    Michael Zenke
    Michael Zenke
    05.08.2008

    Late last month Stargate Worlds' developer Cheyenne Mountain Entertainment announced that they would be creating their own publishing subsidiary. Called Firesky, the publisher shares many of the same executives as Cheyenne Mountain, including Senior VPs of product development Rod Nakamoto and strategic operations Joe Ybarra. Today, as MMO week continues at GamesIndustry.biz, that site has a discussion with the pair on what kind of experiences they hope to offer future players.From the developer's perspective, there are a number of advantages to making an MMO about a television show. Given the episodic nature of TV, releasing serial content within the context of the SGW gameworld becomes second nature. Ybarra and Nakamoto also comment on some of their future plans, hinting at a "Project Anderson" that seeks to combine the best aspects of a social network and an MMO. "We also intend to deliver products that are very different from MMOs but still have an online component, that still widens our audience and brings in different types of gamers besides just the MMO players."