Choice

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  • Jagex offering fans a chance to shape the future of RuneScape

    by 
    Jef Reahard
    Jef Reahard
    12.22.2010

    Outspoken fans of RuneScape (and more specifically, the game's former Wilderness implementation) are being given a unique opportunity to shape the future of the title. Jagex has just announced a public vote to determine whether the old mechanics will be restored. "We have released a host of new content which provides a comparable PvP experience to the old Wilderness, and mechanics to allow increased trade limits with long term friends but we are still regularly told by players that they want more. We want to find out whether the passionate voices we hear on this topic are truly representative of entire community or just a vocal minority. If the vast majority of our players support the campaign then we will restore these features to the game as quickly as possible," says Jagex CEO Mark Gerhard in a press released dated yesterday. So, whether you want to score one for virtual worlds with consequences or you'd prefer your online games (or at least RuneScape) be safe havens and relatively free of risk, Jagex is offering you the chance to shape an MMO that is quite rare, if not unprecedented.

  • Hyperspace Beacon: Life in the Force

    by 
    Larry Everett
    Larry Everett
    12.21.2010

    "Remember, concentrate on the moment. Feel, don't think. Trust your instincts," was the sage advice Qui-Gon Jinn gave to Anakin Skywalker just before the Boonta Eve podrace. On the surface, this appears to be a common statement heard from Jedi. After all, Obi-Wan did say something similar when training Luke Skywalker: "I suggest you try it again, Luke. This time, let go your conscious self and act on instinct." However, not all Jedi believed the same thing. Obi-Wan's statement in Revenge of the Sith seems to suggest that Sith are single-minded, in contrast to a Jedi's open-mind: "Only the Sith deal in absolutes." We roleplayers do not have all the answers to canon and character development, but there are many of us who study our character philosophy deeply. Despite this, our Jedi characters tend to come across as stiff and one-dimensional. By contrast, Sith characters seem to have personality and variety. Of course, there will always be the Sith who are all broody and who stand in the corner of a cantina being "evil." However, if a Jedi developed a personality other than that of a sage monk, he was automatically labeled a "gray Jedi" -- or even "dark Jedi" if his personality was extremely vivid. I would like to question this philosophy. Is there more than one way of thinking among the Jedi, like Obi-Wan suggested? Are the Sith absolute? And most importantly, are the Jedi in Star Wars: The Old Republic going to be as one-dimensional as the Council members of Episode I? Follow me after the break to read my thoughts, then please, comment to discuss this further. Spoiler Alert: I am going to talk about some specifics from the Decieved novel, but I will not give away the ending.

  • The Daily Grind: What's the most difficult choice you've had to make in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    12.11.2010

    How many choices do we make every day? It's almost impossible to count, when you think about it. Even the smallest choice may have the largest consequence, like the day that I took oatmeal out of the microwave without protecting my hands and ended up giving myself second-degree burns. That is not a manly wound, let me tell you ("Oooh, how'd you burn yourself?" "...Quaker Oatmeal. Shut up."). In MMOs, we're faced with a constant deluge of choices, most of which are small and probably negligible. Do I go left or right? Do I make a beeline for that mining node or attack the mob instead? Do I help a guildie tonight or strike out on my own? Do I correct the atrocious grammar in general chat or develop a facial tic instead? Of course, sometimes there are choices that have more meaningful consequences, and today we'd like to hear about them. What's the most difficult choice you've had to make in an MMO, and what was the outcome? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's 2010 Player's Choice Awards

    by 
    Shawn Schuster
    Shawn Schuster
    12.06.2010

    As we approach the end of 2010 (yes, already), we look back at not only an interesting year for MMOs, but also an amazing decade for such a young genre. We've had our highs and lows since last year's awards, including the now-hilarious choice of APB as Most Anticipated for 2010 by the Massively staff. This year we have a new survey format, new categories and new nominees. We also have a new title, changing it from Reader's Choice to Player's Choice, to reflect the fact that you don't necessarily need to be a Massively reader to vote. This is our biggest award poll yet, so we want to make it count. If you want to see your favorite game win, shout it from the mountain tops -- or just post a link in your favorite game's forums. Read on for more details on the surveys and links to the surveys themselves.

  • Free for All: Why I play free-to-play

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.18.2010

    I hid in waiting under a soggy sheet of cardboard for the past three days with stale Cheetos as my only nourishment. I had but a single target, who finally exited his house with bleached skin, a red fuzzy head and blurry eyes. As he stood at his front door trying to shoo away the sun like a vampire, I made my move. At last, I thought, Beau's spirit hood will be mine. By the time I was well into a Keanu Reeves-style flying scissor-kick, I realized an important tactical error. It wasn't the horror-filled eyes of a man who had spent too much time indoors staring at a computer screen that I was looking into, but the fierce come-get-some eyes of a teenager with spiky, dyed hair who was practicing his karate moves. Had I thought beyond simply looking cool as I made my attack, I would have realized I spent every ounce of energy I had to pull off the insane leap-kick that actually looked more like what you'd expect: a tired, wet, dirty, malnourished geek hop-skipping and shouting gibberish through a yard with a piece of cardboard stuck to his back. The three-day diet of stale Cheetos did not give me enough fuel to defend myself from the brutal pummeling that the pint-sized Bruce Lee gave me. It turns out Beau lived in the house next door. He had seen my wild display and subsequent beating, so he came out to help me. He invited me into his house to let me clean myself up, extolled the dangers of trying to live out movie fantasies, and offered to let me write his column for a week. It wasn't a spirit hood, but it was a very nice gesture. The dog-shaped cookies were a nice gift too, although I don't know why he snickered every time I ate one. No. The above tale really didn't happen, but Beau is letting me write his column today so I can tell you why I love to play free-to-play MMOs.

  • The Tattered Notebook: F2P bombs and views from the fallout shelter

    by 
    Jef Reahard
    Jef Reahard
    08.02.2010

    Well, this week takes the proverbial cake when it comes to the least amount of time spent head-scratching over a column topic. Thanks to Dave Georgeson and the executives at Sony Online Entertainment, I pretty much had this little opus sketched out by dinner-time last Tuesday. Anywho... a week ago tomorrow the bomb dropped. It wasn't a stink bomb, a 50-yard bomb, or even an F-bomb (though there were no doubt plenty of those uttered in some circles), but rather a Hiroshima/Nagasaki type of bomb that changed the world and effectively ended the war between P2P and F2P, at least as far as Norrath is concerned. Or did it? Turn the page to find out.

  • A Mild-Mannered Reporter: Two sides to the story

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2010

    I'm pretty excited for Going Rogue. Part of that is kind of inevitable -- I write a column about City of Heroes, I've tried to make a clear point that I'm a fan of comics in general, and quite honestly right now I'm in a bit of a video game drought and could use something new. But there's more to it than that, and it goes right back to my love of BioWare and the motivation to do speed runs of Silent Hill 2 just to see all of the various endings available. What I'm getting at here is that I'm a big fan of any game that offers me morality or lets the game shift depending on my choices. So when Going Rogue had its two factions explained, I sat up and took notice, because the morals at play are certainly not black and white. No, they're grey and gray -- if not closer to blue and orange -- and that led to the inspiration for what I believe to be two of my most popular columns. And wouldn't you know it, even with both columns written, there's still more to be said.

  • Choose my Adventure: Into Morheim

    by 
    Shawn Schuster
    Shawn Schuster
    06.09.2010

    Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as our two months are up, we'll do it all over again in a new game! I don't think it's any secret that when I started this series in Aion, I wasn't having the best time. I was a bit irritated at the grind and seeing the same exact monsters every few levels. The linear nature of the quests pushing me forward on rails didn't help, either. But as you may be able to tell, I seem to be enjoying myself more and more each week. This week is no exception. In fact, I would say my interest in the game has doubled since last CmA. Why? Well, several things. Keep reading after the jump to find out why I'm thinking of keeping my sub going even as I approach the end of my time with Aion in the Choose my Adventure series.

  • Choose my Adventure: C'mon 1.9!

    by 
    Shawn Schuster
    Shawn Schuster
    06.02.2010

    Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as our two months are up, we'll do it all over again in a new game! This week's time in Aion was not as long as I'd hoped, but it was also some of the most social I've had in the game to date. While I found myself grinding much more than ever, I actually enjoyed it. Plus, I'm finally in a legion! So while we sit twiddling our thumbs, awaiting 1.9's arrival today, it's good to know we have a tale of bravery, heroism and camaraderie to keep us entertained and distracted. Or at least this article. Follow along after the jump to read more on this week's adventures!

  • Magnetic waves distort the brain's ability to make moral judgments, tell which way is north

    by 
    Darren Murph
    Darren Murph
    04.02.2010

    Morality isn't a topic discussed 'round these parts too often, but you mix in the geniuses at MIT and a boatload of magnets, and well -- you've got us interested. According to research conducted by neuroscientists at the institution, people's views on morality can actually be swayed by interfering with activity in a specific brain region. Past studies found that the right temporo-parietal junction (TPJ) is extremely active when people think about the intentions, thoughts and beliefs of others, and in the new project, gurus disrupted activity in the right TPJ by "inducing a current in the brain using a magnetic field applied to the scalp." The result? The subjects' ability to make moral judgments requiring an understanding of someone else's intentions (a failed murder attempt, for example) was impaired. MIT's own Rebecca Saxe noted that the process introduced a certain level of "bias" more than an outright change of perception, but still, this definitely sounds like an awesome way to get just about anything you ever wanted. Within reason, of course.

  • AddOn Spotlight: Community Choice 1

    by 
    Mathew McCurley
    Mathew McCurley
    03.25.2010

    AddOn Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your AddOns folder will never be the same! This week, the community's voice has been heard and three awesome addons await your approval. Last week, I propositioned you, the fine readers of AddOn Spotlight, to send in your favorite addons that you wanted to see on the Spotlight. You responded with a ton of suggestions, ranging from the absolutely awesome (the three we will be seeing today) and the absolutely AWESOME (stop suggesting IconHell). Without further adieu, I present you with AddOn Spotlight's first Community Choice! Here are three of your suggestions. Enjoy!

  • The Daily Grind: How important are options?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2010

    Saying that a game is linear is almost a dirty word in the field of games, at least when it comes to RPGs and their close genre relatives. The advent of games that allow you to decide whether to trek through the Desert of Certain Doom or the Forest of Inevitable Demise has spoiled us a bit -- we expect to have a choice. MMOs are hardly exempt, and in some ways even worse off, with players who want to choose which quests they do, which abilities they learn, and what their character likes in a pie. Of course, by the same token, it's better to have one path that's fleshed-out and interesting than a half-dozen with hardly any expansion to them, whether it's a path to the level cap or just a chain of learning abilities. So the question is, how important is the power of choice? When leveling, would you prefer variety of zones without as much quality to each area, or a full dint of quality in far fewer different places? Do you want your characters to learn anything even if there's not much to learn, or do you prefer a single path that has been expertly balanced?

  • EU settles affairs with Microsoft, no fines this time

    by 
    Vlad Savov
    Vlad Savov
    12.16.2009

    Momentous moment alert -- the EU has just closed the book on its lengthy investigation into potential Microsoft antitrust violations. Lasting through nearly the entire noughties, The European Commission's dissatisfaction with what it perceived as monopolistic practices from Redmond has resulted in some hefty fines over the years, but the conclusion to hostilities has been pleasingly amicable. In exchange for Microsoft's legally binding promise to offer up to 12 other browsers alongside its own, the European executive will give the company a clean bill of competition-friendly health. All this means is that the ballot screen will be around on Windows operating systems for at least the next five years (starting in mid-March 2010), which should give the EU plenty of time to think up the next batch of allegations to throw Microsoft's way.

  • Microsoft reportedly randomizing browser ballots to appease EU, asks 'are you happy now?'

    by 
    Darren Murph
    Darren Murph
    12.06.2009

    Some might say that Microsoft just can't catch a break. Others might argue that it's getting exactly what it deserves. Whatever your take on the situation, it seems as if Microsoft may finally have the EU off of its monstrous back (at least momentarily), as a report has surfaced noting that said software giant is nearing approval for a new browser ballot screen demanded by the European Commission. As you well know by now, rivals Mozilla, Opera and Google all submitted change requests to EU regulators in hopes of having browser selection boxes randomized and not displayed within Internet Explorer. Purportedly, the all-clear will come down on December 15th (or earlier), and the antitrust case will be settled as Windows customers have a clearer choice when it comes to selecting a go-to browser from day one. 'Course, said ballot screen wouldn't be pushed out to existing users until early next year, but when it goes live users will be able to decide between Chrome, Firefox, IE, Opera and Safari for their browsing needs. Huzzah!

  • MS software architect: Apps don't make the phone

    by 
    Mike Schramm
    Mike Schramm
    11.19.2009

    This sounds an awful lot like sour grapes to me: Ray Ozzie, Microsoft's chief software engineer, told a Professional Developers' Conference earlier this week that it wasn't the apps that would make or break the smartphone platforms. Of course, that's what most press and blog outlets seem to be focusing on (maybe because we all already know what the hardware is like -- apps change every day if not every minute, and the hardware only changes occasionally), but Ozzie says customers won't buy a phone for the apps. The biggest apps, he says, will eventually be available on every platform. To put it in as few words as possible, you'll be able to tweet from everything in the future. And he's got part of a good point there: it's true, the major functionality of "killer apps" will be available across platforms. But Ozzie forgets (or is just ignoring) that that's already the case on desktops. While yes, you could claim that porting to the various smartphones is easier than porting to the various PC platforms, that doesn't avoid the fact that I can tweet, IM, email, browse, edit photos and movies, and do whatever else I want on both platforms as well. And for some reason (ahem, the hardware and the way both software and hardware are designed), I'd rather do them on the Mac. People love their iPhones not just for the apps but for the way it fits in their hand, and how just plain slick it is. That's not to say that the smartphone platform war is over -- no way, it's only beginning, and we consumers will take innovative ideas wherever we can get them. But Ozzie saying the apps don't count (and echoing his fellow Microsofters in trying to separate Apple from their software strategy) seems to mean that even he thinks he's already lost that race -- they certainly do play a large part in which platform consumers eventually choose.

  • The Daily Grind: Why do you play?

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.22.2009

    It's been a while since we actually asked the most basic question one can possibly ask an MMO player: Why do you play MMOs?It's a good question too, because we all have different reasons for why we play. Some of us love to explore the world, some of us love to talk and party with others, some of us want to accomplish the goals the game sets forth for us, and still others of us want to kill stuff -- lots and lots of stuff. These are traditionally known as the Bartle psychological gamer types, taken from gamer/developer/researcher Richard Bartle's paper on player culture.So readers, please tell us why you play and feel free to discuss with your neighbors. It's interesting!

  • Survey: Average iPhone user has spent $80 on apps

    by 
    Mike Schramm
    Mike Schramm
    09.08.2009

    $80 on apps? I didn't think it was that much, but after going over estimates in my head, that sounds about right, actually. A survey of 1200 App Store customers estimates that we've spent about $80 on applications so far, with an average of about 65 applications per customer. There's a little weirdness in those figures though: they also say that 65% of the apps downloaded were free, and that the average app price was $1.56. There's some extra information hidden in there: if 65% of the apps are $0, and the average price is still up above $1, that means people are spending way more than $1 on the apps that they do buy. More research seems needed there. There's another surprising figure as well: of all the 1200 customers surveyed, altogether they only had about 15,000 unique apps on their iPhones. When you compare that to the latest figures of about 65,000 apps, that means you've got about 50,000 apps (definitely the majority) that are completely untouched by these customers. Of course, 1200 is a tiny sample when you're talking about the millions of iPhones sold overall, but if that is in fact a representative sample, that means that there are many, many more apps than people have actually downloaded and tried in iTunes. Not hard to believe -- with iPhone developer numbers in the hundreds of thousands, tons of trashware on the store, and the relative ease it takes to crank out an app, it's no surprise that you've got way more apps than people interested in trying them. But then again, isn't that the way we want it?

  • Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice

    by 
    James Egan
    James Egan
    06.03.2009

    There is a slow but steady shift in direction in the MMO industry from being dominated by fantasy titles to one where gamers have other options, namely in terms of sci-fi and post-apocalyptic games. The smaller game studios producing these titles have some big challenges ahead of them, not the least of which is whether or not MMO gamers will embrace settings and gameplay elements that depart from the fantasy MMO paradigm. One of those newcomers to the MMO scene is Masthead Studios who are developing the post-apocalyptic Earthrise.This first title from Masthead Studios will present gamers with a futuristic, dystopian setting where two major factions struggle for control over the island of Enterra, the last refuge of humanity after the burn. Continoma are the technocratic elite; they hold the keys to genetic immortality and enforce their ordered societal views on the population they've resurrected. The game's other major faction, Noir, is a shadow government -- the resistance. Earthrise's setting and factional struggles aren't limited to simple right-and-wrong scenarios, though, and this carries over to the gameplay. Players or guilds may align with one faction or another for their own benefit, but the game's numerous sub-factions provide other options for allegiances, or even the possibility of shifting those allegiances. We had the opportunity to see Earthrise firsthand at GDC 2009 but we've always got more questions. Fortunately, Masthead Studios was willing to oblige. We've had another chance to speak with Masthead Studios CEO Atanas Atanasov about some of the core concepts and lore behind Earthrise, and how their approach to the game and the genre should allow a great deal of freedom for players.%Gallery-48760%

  • The Daily Grind: How do you choose your MMOs?

    by 
    Lesley Smith
    Lesley Smith
    04.13.2009

    Being new on the Massively team, I've been getting to know the rest of the bloggers and learning about their MMO habits and they're certainly a varied bunch. I like to think I have a good knowledge of MMOs, even if I play World of Warcraft almost exclusively, but whilst chatting with the team, it became clear most of them are gripped either by WoW, Second Life or EVE Online. Personally I'm dying to play Aion.I've dabbled in most MMOs and virtual worlds but I'd never played EVE Online. So, after ascertaining there was just one server and quietly thanking the MMO gods, I downloaded the file, created a sexy female Reborn and logged in. Boy did I get a shock! After hundreds of hours playing WoW, I was stuck in a ship and the cursor keys didn't appear to come into play either! Talk about out of my comfort zone. I confess, I gave it an hour and then went back to the sanctuary of Azeroth.Anyway, I wanted to find out how you guys choose which of the numerous MMOs to play. I got into WoW because all my friends and colleagues were playing it and a friend sent me the box as a birthday present. Even then it took a good month for me to get hooked. Now MMOs are a dime a dozen and it seems physically impossible to play all of them, how do you pick which ones to play and which to let pass by?

  • GDC09: User generated stories in shardless worlds

    by 
    James Egan
    James Egan
    03.25.2009

    Massively checked out an interesting session at GDC 2009 titled "User Generated Story: The Promise of Unsharded Worlds" by James Portnow, CEO and Creative Director of Divide by Zero. His talk was part of the Worlds in Motion Summit, and focused on how single worlds and their shared space can also give rise to shared stories. Portnow discussed ways that game designers can encourage and enable players to tell their own stories within the virtual space. *** The storylines we've seen thus far in MMOs aren't yet tapping the potential of massively multiplayer online games, Portnow relates, largely because they're not capitalizing on an MMOs greatest asset -- its players. Portnow says, "We haven't achieved stories that really rely upon the core of our media, the playerbase that a MMO environment environment gives us. We haven't achieved player-driven stories really directed by players themselves. And lastly we haven't achieved meaningful stories."Why do people skip the quest text? It's because they have no stake in it. Unlike the experience they get from single player games, their actions don't affect the the world they play in. Story, then, doesn't add to immersion and thus players don't feel engaged by quests. The solution then is to unshard worlds and give agency back to the players, with real choices, real consequences, and less restrictions. %Gallery-48460%