classic-mmo

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  • New membership currency introduced to RuneScape to help fight gold farming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2013

    You don't need to pay money to enjoy RuneScape on a monthly basis, but you certainly get a bit more out of the game with a subscription. But would you prefer to use some of your vast in-game fortune to pay for that membership? You can do that now thanks to the introduction of Bonds, a new item that can be purchased for $5 a pop and then traded or sold in the game itself. When used, Bonds can be redeemed for 14 days of play time, eight Squeal of Fortune spins, or 160 RuneCoins. You can also redeem them for RuneFest tickets (although it takes more than one Bond for that). In a video from Jagex CEO Mark Gerhard, the genesis of Bonds is explained -- this is the latest step in the game's long-standing battle with gold farming accounts, offering players more control over membership costs while cutting out the need to pay money to third parties. So spend cash on improving your in-game fortune or spend your in-game fortune to save some cash, it's up to you. [Source: Jagex press release]

  • Jagex introduces RuneScape bonds, new business model

    by 
    Jef Reahard
    Jef Reahard
    09.25.2013

    Jagex CEO Mark Gerhard has posted a new video to the RuneScape website detailing the fantasy MMO's new business model. The clip, which runs a bit over three minutes in length, focuses on Jagex's efforts to eradicate goldfarmers from the long-running browser-based title. Gerhard mentions that the firm has removed over 3,700,000,000,000 GP from goldfarmer accounts and banned more than 1.1 million bot accounts this year alone. Despite those "signifcant blows, gold farming continues to survive," Gerhard explains. He also says that 40 to 50 percent of the game's active playerbase buys gold "on any given month!" The solution to what is clearly a thorn in Jagex's side is something called RuneScape bonds. Bonds are a tradeable membership item that can freely gifted or traded for any other tradeable in-game item. As a result, players will be able to pay for their game memberships via in-game wealth and gold farmers will theoretically have no customers. The bonds update will also include a gold-sink designed to help the economy recover from extreme inflation. Full details are available via the video after the cut and the links below. [Thanks Caio!]

  • EVE Evolved: Will Star Citizen or Elite harm EVE?

    by 
    Brendan Drain
    Brendan Drain
    09.22.2013

    Publishers haven't been willing to put a lot of money behind a sci-fi sandbox for some time, but upcoming games Star Citizen and Elite: Dangerous seem set to revive the genre thanks to the power of crowdfunding. Star Citizen in particular has collected a world record $19.6 million in pledges so far from almost 258,000 individuals, eliminating the need for publishers and heavy investment entirely. Though both games are designed to be a primarily singleplayer or small-scale multiplayer adventures, their respective developers have already promised shared online universes and sandbox gameplay that could give EVE Online a run for its money. The past decade has shown EVE to be one of the most resilient MMOs on the planet. It's survived several major scandals, barely noticed the release of giant World of Warcraft, and has somehow maintained its subscription-based business model in a market rapidly being overtaken by free-to-play titles. Even at its lowest point, the game managed to survive the 2011 monoclegate scandal and the subsequent fallout that saw CCP Games lose 20% of its staff worldwide. EVE's subscriptions and concurrent user numbers have historically been unaffected by the release of new MMOs or sci-fi titles, so why should Star Citizen be any different? In this week's EVE Evolved, I look at how EVE Online has lived with very little direct competition until now and ask whether Star Citizen and Elite could be among the first games to directly draw players from EVE.

  • One Shots: Darkness Falls

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2013

    Going through the One Shots email account is a little like peeking into strangers' photo albums, complete with their private stories and embarrassing toilet shots. Seriously, folks, what is it with you people sending in toilet pictures? OK, it's a little funny, so keep 'em coming. I was particularly drawn to Callie's photo from Dark Age of Camelot circa 2003 this past week: "My fiance and I loved going into the dungeon of Darkness Falls so much that we would frequently go down and fight the Prince, just the two of us, on our Warrior duo. I know newer games have come and gone, but nothing beats dungeon exploring and fighting a difficult boss with the one you love. Still one of my favorite MMO memories." One can only assume that your characters discovered the lavatory behind the boss room and took many, many pictures as well. Speaking of tawdry screenshots, we've got a few more for you behind the break!

  • Happy 16th birthday, Ultima Online

    by 
    Bree Royce
    Bree Royce
    09.20.2013

    I've taken my share of ribbing from the youngins on the Massively staff (as well as the readers!) about my continuing obsession with Ultima Online, but I can't help it: It's hard not to love the game that effectively started it all, especially in an age when MMORPGs have veered so dramatically from the standards set for them by the earliest titles. Next week, Ultima Online turns 16, and you'd better believe we'll be at the party. To honor the game, of course -- not just to gobble free cake. Earlier in the summer, we took a deep dive into the current state of the game (as well as its music!), but since that article ran, Mythic has been ratcheting up the update machine. It's bringing out new veteran rewards, an anniversary event complete with the usual round of anniversary festivities, and a new patch that includes tweaks to the Clean Up Britannia rewards and turn-in system, new Halloween content, and new character titles. Oh, and did I mention players will be embarking on the first part of a new dynamic story arc? With any luck, this one won't end with the brick-by-brick destruction of a beloved NPC town (but hey, at least actions in the game have permanence!). The big party is happening this Saturday, September 21st, on the test server so that everyone can attend no matter his home server. Expect a hedge-maze scavenger hunt, design contest, and storytelling event, complete with some pretty pricey prizes. See you there, and happy birthday, UO!

  • The Daily Grind: What older game deserves a graphical update?

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2013

    It doesn't happen often, but when classic MMOs are treated to a graphical overhaul, it feels like a cause for celebration. A couple of weeks ago we heard that Anarchy Online's long-in-development new graphics engine had started beta testing, and not so long ago RuneScape jazzed up its looks with a new iteration. It remains to be seen whether a spiffy visual overhaul will extend the life of the game and/or draw more players into the game, but it's exciting no matter what. Fans of older MMOs always seem to be clamoring for improved graphics, so let's make that the topic for today's discussion. What older game deserves a graphical update? Would you go back and play it if it got one? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • The Daily Grind: What's the largest MMO battle you've experienced?

    by 
    Jef Reahard
    Jef Reahard
    09.12.2013

    We've talked about the definition of the term MMO in this column on numerous occasions, and while it's completely subjective, most people generally take the number of concurrent players into account when having the discussion. I was having the discussion -- again -- with some friends the other day, and I kept thinking about the biggest MMO battles I've seen since I started playing way back when. I don't have exact numbers, but I do remember some engagements in both Battleground Europe and PlanetSide that involved several hundred people at a minimum. What about you, Massively readers? What's the largest MMO battle you've experienced? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The first month of RuneScape 3 by the numbers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.06.2013

    It's been a bit more than a month since RuneScape updated to RuneScape 3 -- an overhaul of the graphics and mechanics that still retains the core of the same game. But how well has it done in that month? The team at Jagex has crunched some numbers and they look pretty favorable. Over the past 30 days, 100,000 players have reactivated old accounts, and 300,000 players have started completely new accounts to play the game. About 600,000 hours of play have been logged per day on all new, existing, and reactivated accounts, which is pretty staggering. Since the game's launch event players have killed 60 million enemy soldiers and collected 1 billion Divine Tears (remnants of a now-dead god whose death kicked off the current state of the game). While one month is too early to call success or failure, it's a sign that even the older games on the market can still have quite a lot of life in them. Jagex also posted a video about the new Nightmare Zone, which is content now available for Old-School RuneScape but won't be coming to RuneScape 3 proper. We've embedded that behind the break. [Source: Jagex press release]

  • Anarchy Online opens beta testing for new graphics engine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2013

    A new graphical engine can make an old game feel new again. Anarchy Online has had a new engine in the works for what feels like forever now, with one delay or another pushing back implementation repeatedly. But fans of the game can rejoice, as the end is in sight -- the new graphical engine is open for beta testing, with all of the same content as the existing game and a much prettier way to look at it. The team at Funcom is starting in closed beta, with players asked to create new characters rather than copy over existing ones to test out the included new player experience. Those interested in testing will need to sign up, with invitations coming in waves until the NDA is dropped and open testing is put into place. And there are some improvements to social items and the like, but what most players are going to be focusing on is the facelift. [Thanks to zendadaist for the tip!]

  • The Game Archaeologist: Classic MMOs in August

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced, especially considering the vocal anguish that arose when SOE lowered the boom. I guess it goes to show that we're often quite clueless what goes on behind the curtain. There's always this balance between the number-crunchers (who need players and money to justify continued operations) and the passionate creators (who are often developers putting in the effort because they simply love the game and its community). If nothing else, it reinforced my belief that SOE does bend over backwards to keep these games running as long as possible, much longer than some other studios would in a similar situation. So what other news regarding classic MMOs happened this past month? It's time for another one of my patented roundups, complete with archaeological commentary!

  • Divination is RuneScape's 26th skill

    by 
    Jef Reahard
    Jef Reahard
    08.20.2013

    RuneScape is all about the changes lately, what with an upgrade to RuneScape 3, a graphical makeover, and plenty of new bells and whistles. Jagex has even added a new skill to the long-running fantasy MMO. Divination is now officially a thing, and it allows players to make signs and portents, transmute resources, and conjur "bountiful divine locations" ripe for harvesting. A new blog post on the RuneScape website has all the details, including where to get started, how to train, and a list of benefits. [Thanks Derrick!]

  • NCsoft looking ahead to Lineage Eternal beta, WildStar launch

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    A couple of additional tidbits came out of this week's NCsoft earnings call that are relevant to fans of Lineage and WildStar. The studio said that it is preparing to roll out the beta schedule of Lineage Eternal, the third title in the series, by the end of this year. Lineage Eternal was announced in 2011, but we've heard precious little about the game since. The publisher also said that it's taking a close look at the performance of WildStar's closed beta testing and will use testing results to shape its plans for the launch. Previously, Carbine Studios said that it's aiming for a 2013 launch window for the title if all went well in the beta.

  • The Perfect Ten: Literal kill 10 rats quests

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    Webster's Dictionary describes "kill 10 rats" as "something nerds do, now shut up and read a few intelligent words." I think the editors are getting a little lazy there at Webster's, but that's nothing compared to the OED crowd that routinely slips in paragraphs of cut-and-pasted Hunger Games fan fiction just to pad the volumes. Anyway, we all know that "kill 10 rats" is a derogatory term for those quests that make you slaughter a certain number of things to make life happier for the quest giver. Why that quest giver has a very specific number in mind has always fascinated me, but never mind. It stems from a long-standing RPG tradition by which lowbie characters typically start their career by doing a little rodent culling in the basement of a tavern. That's how all great people got their start, Abraham Lincoln included. With "kill 10 rats" already being a trope, developers have this habit of trying to be coy and meta by actually putting quests in their MMOs where you, yup, kill 10 rats. I get the feeling that they think they're doing something clever and cheeky, even though practically all of their competitors have done the same. So here we go: ten literal "kill 10 rats" quests that you can find in your games today.

  • First Impressions of RuneScape 3 from a returning player

    by 
    Brendan Drain
    Brendan Drain
    08.14.2013

    Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The 2007 Sunday Times Rich List even estimated the Gower brothers' business empire to be worth over £113,000,000, due almost entirely to RuneScape. The secret behind RuneScape's success is that it's been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many of us grew up with. It now boasts a visually improved HTML 5 client with graphics acceleration, orchestral music, some voice-acted quests with cutscenes, and a fully customisable UI. This combines with last year's Evolution of Combat update and over a decade of new quests and zones to produce an MMO with more depth and character than many other AAA titles. In this hands-on opinion piece, I put RuneScape's three major versions side by side and look at how far RuneScape 3 has come since those early days of punching 2-D goblins and mining for fish.

  • NCsoft sales are up, income is down

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2013

    NCsoft may be in a more secure position with its financials at the present, as the company released its Q2 2013 earnings report with uplifting data. Overall, the publisher and its combined subsidiaries has increased its sales by 4% over last quarter and seen a healthy bump in operating profit as well. It's not all good news; NCsoft's net income has taken a 35% nosedive quarter-over-quarter. If you strip away the subsidiaries, however, NCsoft is doing well across the board. So what's fueling these numbers? Lineage 1 remains the backbone of NCsoft's financials, boasting "an all-time high" in the sales department. Aion is reportedly doing well in China, and Guild Wars 2 is providing "stable" profits. It looks as though North American sales has decreased from Q1, but an increase in Japanese and Korean sales has more than made up for the loss.

  • SOE Live 2013 recapped in just two minutes

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    SOE Live 2013 was a blur of tournaments, panels, announcements, and keynotes. It brought news for games like PlanetSide 2, Vanguard, Free Realms, Dragon's Prophet, and DC Universe Online, along with the industry-shaking reveal of EverQuest Next. In other words, it was kind of a big deal. And you can see what it was like to be there in person by watching the two-minute recap video just released by SOE. Check it out after the break, and feel free to browse back through our coverage for in-depth looks at everything that was on display.

  • RuneScape 3 heralds The Death of Chivalry quest

    by 
    MJ Guthrie
    MJ Guthrie
    08.12.2013

    Already three weeks old, the latest and greatest upgraded iteration of RuneScape is ready to take its first quest steps; today, RuneScape 3 launches its first quest in the New 6th Age. The Death of Chivalry stars Sir Owen, a hero who will join players on a mission to recover a powerful artifact for the mighty god Saradomin from the bowels of the notorious Black Knight Castle. Players of all levels can participate in this quest; the difficulty level scales to match the player's level. Rewards for completion include a full cosmetic armor override set, plenty of Prayer and Combat XP, and much more. [Source: Jagex press release]

  • One Shots: Slice 'n' dice

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2013

    No matter what the universe throws at us, no matter what problem roars in our face, no matter how desperate the situation appears, all can be conquered with a bit of derring-do. And a big, honking, lava-infused, laser-focused, mega-powered battle sword with +3 to every stat and a proc ability that will end the world on a d20 roll. Frank has such a sword. Frank is set for life. "Here's a shot from the ongoing Relics of the Gree event in Star Wars: The Old Republic," he sent in. I think Frank has it covered. Maybe you don't have such a sword on you. It's OK; we've got plenty of awesome screenshots after the jump that you can take and use their sharp corners to slice through the opposition. Rock it!

  • Ultima Forever arrives on iOS

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2013

    Avatar! Get out of bed, put on some clean underwear, and leave a note for your mom -- there's adventuring that needs doing! Mythic's Ultima Forever: Quest for the Avatar is out for the iOS and can be played on the iPad 2, iPod 5, and iPhone 4S or higher. Mythic had recently held Ultima Forever back to fiddle with its economy and fix bugs, but it seems as though everything is solid enough for the studio to finally pull the trigger and launch it worldwide. Ultima Forever is free-to-play with optional in-app purchases. Mythic is working on Android and PC versions as well. It's a whopping 881 MB to install, so make sure you have the room before you check out this latest chapter in the Ultima series!