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  • CoX Winter Event on Test server

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.06.2007

    Dust off the sleigh bells and strap on your rocket-propelled skis, boys and girls, it's that time of year again: NCsoft has once again released the CoX Winter Event into Test. Now, a word of warning: it's not always up, and it could be pulled at any time for further tweaking, but it is there, waiting for you to discover it just like a tasty digital sugarplum in the bottom of your spandex stocking.This year, prep for some serious competition on the ski slopes: the slalom course is now timed, and you can win medals badges depending on your placement. And don't worry, Old favorites like Father Time and his missions have returned, and the Gamester is still putting out gifts for those who are naughty or nice. One intriguing element this year is new salvage: Candy Canes. This sweet treat can be redeemed in Pocket D for holiday rewards. Sorry to disappoint the fan community, though, but Sexy Jay's not collecting them, the Candy Keeper is. So ... who's up for hot cocoa and cool gaming, hm?

  • CoX Flashback Friday event

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.06.2007

    Want to warm up the winter evening in a thermonuclear manner? Looking for a weapon of mass destruction to send to your friends? Well look no further, because POJRadio's got your back. They're putting the Ho-Ho-Ho back in "Holy Hannah" by taking everyone to CoX's Test server and setting them free in groups of four to launch missiles. Of course, you have to face the Rogues who don't want you to succeed, run the risk of falling prey to roving bands of villainous swine, take your lives into your own hands with other PvP-minded folks, and be the first to launch the missile, but then that's what this holiday season is all about, isn't it? Let's give 'til it hurts.The event is tomorrow evening at 7 p.m. Eastern, you MUST sign up beforehand, and it's being held on Test so that any alt (who's able to reach Warburg, of course) from any server can attend. Why attend, you ask? Well, aside from the warm fuzzies you'll receive from irradiating those who have displeased you, there's an actual prize involved: John Becaro will be crafting a free sketch of the winning team. So get your Fannys over there and launch that missile! And if you can't attend -- or just want to know what's going on -- tune into POJRadio during the event to keep up with the mayhem.

  • Additional notes on the NCsoft Q&A

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.05.2007

    Earlier this week we gave you a glimpse of what went on during NCsoft's City of Heroes/City of Villains Meet & Greet held in Milpitas California on November 30th. Before going into detail about the event, however, we'd like to make one correction to our earlier article. When we said that "some in the audience seemed unhappy that all their enhancements and abilities would be viewable by their PvP opponents," we made it sound as though all of your build information would always be visible on the City Vault, and this is not the case. As noted back on the 20th of November, "you will have the option of hiding your Statistics, Powers, Badges, and Friends list from inclusion on the public web page." You'll have to live with knowing your character's name, image, level, server, archetype, and origin are searchable via the Vault, but -- based on what the developers have told us in the past, and what they reiterated at the Meet & Greet -- you'll have control of everything else. They also advised us that a Leader Board listing will be part of the City Vault: if you're a PvP fanatic, you'll always know where you stand. Gallery: CoX Meet and greet - general Gallery: CoX Meet and greet - Q and A session

  • Gamer Interrupted: Duos are good for relationships

    by 
    Robin Torres
    Robin Torres
    12.05.2007

    Each week, Robin Torres contributes Gamer Interrupted, a column about balancing real life with MMOs.Sharing your leisure time with a friend and/or loved one is a great way to strengthen your relationship. This is not a controversial statement. But if that leisure time includes video games, we are getting into much debated territory -- though things are improving. Newer studies are finding that social games do in fact make people more social, rather than the basement dwelling stereotypes that exist. In my opinion, MMOs are a great way to spend quality time together with friends, family and significant others -- particularly when some are in different physical locations. Couples can have in-game dates where they spend only the money that they are already spending on their account fees and with the kids sleeping nearby. Separated friends can spend time together even if they are in different countries. And, in my favorite story (though I am biased), brothers who have never met can get to know each other though they are hundreds of miles apart.

  • CoX Issue 11 patch live on Test server

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.04.2007

    Affecting client version 16.20071113.3T, NCsoft has released a new patch for the CoX properties, and it's currently active on the Test server. The new patch addresses power set activation times, accolades, graphical and sound effects, Flashback missions, and global chat tweaks for all players. As well, two new costume sets were introduced: an Enforcer set and a Jester set. Attendees of last week's Meet & Greet had the opportunity to see the costumes a week ahead of time, when Sexy Jay showcased his work. Aside from the costume sets themselves, two new pattern sets for existing costume customization are also available.For this particular Issue 11 patch, Heroes will see Scrapper, Blaster, and Defender changes, as well as some adjustment done to Badge levels in Flashback missions. Villains will find some improvement to the Mastermind set, and that Snake Eggs will once again hatch. While there's no stated release date for the patch to go live on the regular servers, if you have the opportunity to so do, download and try it out on Test.

  • Player vs Radio: the volume is fading

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.04.2007

    DJ Krelo is one of the owners of Player vs Radio, and she handles both the administrative end and personnel support. Even though NCsoft's CoX Meet & Greet was fairly high-energy, she was kind enough to take some time out of her event coverage to give us an interview about PvR, its history, and what it's looking forward to in the future.PvR is a cross-MMO station -- meaning that they don't limit themselves to the City of Heroes and City of Villains properties, but broadcast within a wide range of MMO titles such as Vanguard, World of Warcraft, and Second Life -- and their music rotation is based on player requests. DJ Krelo herself is focused on Gothic, Industrial, Trance, Techno, and Synth-Pop, but every DJ has their own range of music they play. DJ Krelo has been broadcasting for almost two years -- starting with a former station, and moving to PvR after they opened a little over a year ago -- while PvR itself has been broadcasting continuously since they started, save for a brief hiatus during the RIAA royalties debacle.

  • Developer keynote at the CoX Meet n' Greet

    by 
    Amanda Rivera
    Amanda Rivera
    12.03.2007

    The culminating event of the City of Heroes/City of Villains Meet n' Greet Friday night was a keynote presentation by the developers where they gave attendees a sneak peak into future content. We were hoping for a huge announcement of sorts, but instead received a couple small announcements. Initially the Executive Producer for CoX, Brian Clayton, began by giving players their first look at the City Vault. These are the customizable web pages that will soon be available for every player and supergroup. There is a huge amount of information on these pages, and some in the audience seemed unhappy that all their enhancements and abilities would be viewable by their PvP opponents. Players were invited to come up to the stage and have their characters plugged into the database to see what their pages will look like.

  • Impressions of the CoX Meet n' Greet

    by 
    Amanda Rivera
    Amanda Rivera
    12.03.2007

    Friday night as promised Jonathan Northwood and I traveled over to the Milpitas Dave and Busters for the first City of Heroes/City of Villains Bay Area Player Meet n' Greet. Winter has finally come to the bay area, and so the first stop after the ID check at the door was the coat check. From there we were able to see a long line of gamer types snaking down the hallway and knew that we were among friends. The evening was even better than I expected to be. Normally I feel very uncomfortable at functions such as these, but last night, surrounded as I was by lovers of NCsoft games and an incredibly accessible dev team, I felt right at home. Each player that arrived got three raffle tickets along with their badge. The white one was good for a t-shirt at the end of the night, the blue for a chance at raffled off goodies. And then there was the red ticket: Every player that brought a picture of their character entered a raffle for the chance to have their character sketched by comic book savant David Nakayama. What I didn't realize when I heard about this prize, was that he would be drawing about 20 throughout the night. Indeed, David was still sketching when I stopped by to say hello at the end of the evening.

  • Massively at the CoX Meet n' Greet

    by 
    Amanda Rivera
    Amanda Rivera
    11.30.2007

    It's a busy day here at Massively. Not only are we bringing you the latest from the Independent Game Conference, we will also be your eyes and ears at tonight's City of Heroes/City of Villains Bay Area Player Meet n' Greet in Milpitas, CA. The evening proves to be an intimate affair where 200 lucky players will get the chance to talk with the NCsoft developers about all our favorite cape-related topics. But just because you can't be there physically doesn't mean you won't be able to experience the event. Massively's own Johnathan Northwood and I will make sure you don't miss a thing.On that note, are there any burning questions you have about Issue 11 or anything else about the game for that matter? We're representing you the readers tonight, so if you would like us to ask the developers anything, drop a question in the comments section. I myself have been dying for tidbits about their next expansion. What would you like to know as we meet and greet the CoX developers?

  • CoX: Mender Silos has a puzzle for you

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.28.2007

    "Old Man Stauf built a house, and filled it with his toys. Six guests all came one night, their screams the only noise." So began The 7th Guest, lo these many years ago. Now NCsoft provides the residents of Paragon City and the Rogue Isles with an equally intriguing time-related puzzle in the new trailer for Issue 11, provided to us by the mysterious Mender Silos, the founder and visionary of Ouroboros. Aside from showcasing some of the powers and regions accessible in the new chapter, tantalizing hints of a puzzle -- and of the game's future direction -- are revealed.Who is our greatest enemy, how will we be able to set aside our differences with our current foes, and what is causing all of the temporal anomalies? We have the questions, and now we need the answers: if we don't find them, then our world -- our future -- is doomed. Discuss amongst yourselves the mysteries. What are the secrets hidden within Issue 11: A Stitch in Time? Only time will tell.

  • CoX Issue 11 videos: Samuraiko Productions

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.28.2007

    Professionally-made trailers and videos are designed to dazzle and to glow. More and more, however, fan-made videos are achieving the same level of quality and professionalism, and are shaping up into astounding works of art in their own right. As our own Moo Money noted, machinima artists such as Baron Soosdon are looked up to because their work is incredibly evocative and remarkably well-crafted.In that vein, the head of Samuraiko Productions has been striving for -- and, from what I've seen, achieving -- top-notch quality in all of her work. Her latest piece, an homage to NCsoft's Issue 11 expansion for the City of Heroes/City of Villains properties, continues her path in the quest for perfection. The music is well-chosen, the transitions are seamless, the text and graphic overlays are layered perfectly ... my only complaint is that it wasn't long enough. Although I'm unable to embed the video here due to the artist's request, it is available for viewing on both You Tube and the Samuraiko Productions web site. Be prepared for buffering the first time you play it off the web site, but the level of detail in the non-compressed production is well worth the wait.

  • Issue 11: patch notes and known issues

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.28.2007

    NCsoft has released both the Patch Notes and the Known Issues lists for CoX's Issue 11 expansion, and both lists apply to November 28th's live game version 16.20071113.3T. Please remember that support issues should go directly to the Support Center, and that bug reports for newly-discovered concerns can be filed while in the game itself by using either the "/bug <text>" command or the Support option from the Menu dropdown.

  • Cape Radio: a Virtue-ous establishment

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.28.2007

    As any CoX player who's spent any time on Virtue server knows, there are a number of reasons that The Cape Radio is known as Virtue's number one source for radio. Part of their appeal lies in their incredible band of truly professional staffers, part of it is the open forums they use to address their fan base, and part of it is their truly wicked, wicked sense of humor. And, as part of their second anniversary, DJ Enigma has released sixteen exquisitely humorous .mp3s, all previously broadcast, allowing everyone who has not had the opportunity to experience their terrific lineup to at least enjoy these audio clips.

  • Issue 11 launch maintenance

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.26.2007

    NCsoft has announced that the North American game servers for the City of Heroes/City of Villains properties will be coming down on Wednesday, 28 November, for extended maintenance prior to the launch of Issue 11. The server downtime is expected to run approximately six hours, from 7 a.m. to 1 p.m. Eastern Time. Will we see Issue 11 live when the servers come back up? Naysayers point to the upcoming Prestige grant and Debt wipe on 10 December; however, even though the event is mentioned in relation to Issue 11, NCsoft stated explicitly that it would take place after Issue 11 launches. So let's keep our fingers crossed, folks: we'll know the outcome in less than 24 hours.

  • Verbing a noun: introducing new powers

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.26.2007

    When thinking about game powers, developers have to consider four primary questions: what do the players want, do those desires fit reasonably within the framework of the game, how can the powers be balanced for the game, and how can they be coded? For example, when NCsoft's City of Heroes introduced Flight, it was competing with Super Speed, Teleportation and Leaping. How could they build it out to where it was neither overpowered nor useless? Through a series of trial-and-error efforts -- and thankfully providing an additional 10% bump in hover speed in Issue 8 -- they loaded a power set into the game that gave heroes a new way of seeing the city without unbalancing other transportation powers currently in place.As to verbs that may be more common throughout MMOs, we've all had the opportunity to "run" -- either into battle or away from almost certain peril -- and I doubt there's many here who haven't wished for the ability to "turn invisible" in order to stealth through a difficult mission, but what about some of the more exotic verbs out there? Oh, sure, in most games the alts can backslap one another, gesture angrily, and dance, but these are powerless emotes: they don't actually impact the game play. Take your favorite MMO, though, and think about what game-impacting verb or verbs you'd like to see added. Perhaps it might help to take a look at the thought process currently pushing World of Warcraft's new Death Knight and ask yourself this: if you were a developer, what would you add to the build, and how would you balance it?[Via Elder Game]

  • HeroStats: enhanced with Issue 11 flavor

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.25.2007

    Since 2005, the HeroStats Team has produced HeroStats, the premier power-tracking application used across Paragon City and the Rogue Isles. Even though the developers have thought of nearly everything, as it's an Open Source application, feel free to make additions to the software. If you are good at coding and testing, however, one thing the team is looking for is a developer who can assist with solidifying the application under Windows Vista. Of course, like all works in progress, there are a few minor issues that are constantly being tweaked, whether due to internal concerns or game client changes. For example, as of 29 October, HeroStats now tracks the power sets introduced in Issue 11. And don't forget, HeroStats works with both the City Information Terminal -- one of the top-rated badge tracking sites on the net -- and the City Game Tracker.

  • One Shots: It's all in the glow

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.24.2007

    One of the things I love about City of Heroes (and City of Villains!) is the wide variety of graphical effects each of its skills has. You use abilities to fight in every MMO on the market, but so often attacks are represented as generic flashes of light, sometimes in different colors -- in CoX the various powers all have a distinct look. (Can't you just imagine trainers explaining, "You've almost got it, just a shade more green, with a few more sparkles. Right, that's it!") In this shot, passed on by our own Jonathan Northwood, I'm going to let you guess what power is being used, though!One Shots survives on a steady diet of your screenshots and stories! We want to see the places you've been and the people you met across this vast MMO-space. Share your gaming stories with us by send your screenshots to oneshots@massively.com. Tomorrow you could find your shot and story featured here! %Gallery-9798%

  • NCsoft: has the focus shifted?

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.23.2007

    NCsoft -- known for such stunningly beautiful games as Guild Wars and Lineage/Lineage II -- is slowly expanding its focus in Korea into the non-game sector. Working with in-house studio Openmaru, the company is building a series of online services to aid in comforting investors. Admittedly, the South Korean Won (KRW) is trading in a slightly stronger position against the United States Dollar (USD) now than it was in October, but that doesn't stop their concern over seeing NCsoft's stock slowly spiral downward from 86,4000 KRW in October (approximately $94.43/share) to 45,000 KRW ($48.27/share) as of Friday's market close. As a result of this move, CEO Kim Taek-jin has promised that the company will increase its investment in online applications, including data and schedule management programs and social-networking services.

  • City Game Tracker software updated

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.23.2007

    Until such time as NCsoft enables the web-based display options for your City of Heroes and City of Villains characters, you can capture and showcase the wonder of your creations using the City Game Tracker, brought to you by Titan Network. Drawing from the information you've input for your character, as well as from the auto-generated details supplied by the system, the tracker allows you to generate and display information about your character and share it with the world. One additional (and much-needed) feature: for those of you who use Hero Stats -- the premiere open-source software package for monitoring statistical data related to damage dealt and received, power cooldowns and more -- the tracker will capture that information, as well.

  • CoX community choice costume contest

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.21.2007

    When the CoX team announced their annual Halloween costume contest, they knew they'd get a boatload of entrants, and they were right. They've sorted through them to cull their pics; however, they always save one of the best moments for the very end. While the judges have already chosen the three top selections -- Grand Prize, Best Hero and Best Villain -- you need to help them decide who gets to claim the honor of creating the costume that's chosen as a winner by the players. It's time, my friends, to cast your votes. Show your support for our spandex-clad colleagues, and choose who you think best deserves the "Community Pick" prize. There are seven contestants, and each of you gets one vote to try to push your candidate to the top of the pile. But hurry: NCsoft is ending the voting at 10 a.m. Pacific on Monday, 26 November.