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  • Entelligence: Lessons from the iPad launch

    by 
    Michael Gartenberg
    Michael Gartenberg
    01.31.2010

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. It was quite the week for Apple, first with its best-ever earnings and then the launch of the iPad. While Apple didn't create this category of device, it did answer the fundamental question of why this form factor needs to exist. The meta lesson is that the story told is as important as the hardware, software and services being sold -- and while everyone may not be convinced, I do think Apple will win over the majority of a skeptical audience with high expectations. But there's also four important lessons that Apple taught the market this week, as it enters a space that's been mostly a failure. 1. Define what your product does. The first thing Apple did was answer that question immediately and then define what the product needed to do. Apple explained what capabilities need to be in the this class of device and then went on to show how each of those features not only worked but were optimized for the iPad. That's something we've seen lacking in this category to date. 2. Leverage what you've done before. I believe the iPad is likely to do well with consumers as it leverages Apple's previous successes with the iPod and the iPhone. At the base level, that's compatibility and synchronization with iTunes as well as backward compatibility with existing applications. That's important -- as a user I can use my existing content library and my application collection. It also means that iPad has 140,000-plus applications at launch. But it's more than that. Apple is not only leveraging its ecosystem of devices and software, it's leveraging the lessons it spent a decade teaching consumers. Apple taught its market about MP3 players, digital music, smartphones, capacitive multitouch screens and mobile apps. It can now go directly to selling the form factor, as well as new features such as productivity and e-books.

  • Switched On: Tabula rasa

    by 
    Ross Rubin
    Ross Rubin
    01.30.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. When Apple introduced the iPod in 2001 -- some 250 million units ago, as Steve Jobs noted -- it began with a laser-like focus on digital music. Swap out a hard drive and FireWire port for a cassette collection, and the product was clearly the reinvention of the Walkman. The first Switched On in 2004 pondered the iPod photo as a stepping stone to video. And by 2007, the iPhone and iPod touch had become capable of playing a broad array of content and would soon be able to extend their capabilities dramatically via apps. Nonetheless, while the iPhone and iPod touch were nearly as close cousins as the 3G and non-3G flavors of the iPad, they were each rooted firmly in the existing categories of smartphones and MP3 players and positioned against products in that space. Despite its limited app support, nobody thinks of the Zune HD as a handheld tablet; it's a digital media player that competes against the iPod touch.

  • Switched On: The two sides of 3DTV

    by 
    Ross Rubin
    Ross Rubin
    01.22.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. Without a doubt, 3D was the keystone feature touted by every major TV and Blu-ray player manufacturer at CES 2010. But the 3D technology we'll see this year asks more of consumers than previous reinventions. As with HD, they will need new TVs, new video sources, and optimized content like Avatar to make the experience worthwhile. But consumers will also likely need glasses -- and not particularly fashionable glasses -- to experience the 3D effect. It's a lot to ask customers, given just-completed 10-year transition to digital and high-definition television. Compare that to the roughly 30-year gap that separated the mainstream arrival of color and the first HDTV in the U.S. It also remains to be seen how strong of a marketing push major electronics companies will put behind 3D. The shift to HD was aided by a government mandate that coincided with the shift from over-the-air analog broadcasts to digital broadcasts. And before there was much HD content on television, consumers embraced the dramatic form-factor shift from CRT to flat-panel televisions -- HD often just came along for the ride.

  • Entelligence: Here's what I want in my next phone

    by 
    Michael Gartenberg
    Michael Gartenberg
    01.21.2010

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. By my last count, I regularly carry as many as five different devices in my bag, with lots of overlapping functions. But I seldom want to carry more than two, and one of those is always going to be a phone. As good as today's phones are, however, I'm still left wanting. I use of a lot of different phones in the course of my work and while the perfect device still doesn't exist for me, we're getting very close. Here's what I'd like to see in my next phone -- and I'd like it this year, please. First, the table stakes. It's got have a great voice capability -- I want to make crystal clear calls and never drop them. It's also go to have perfect contact and calendar features, a modern web browser, and an email client optimized for both Exchange and Gmail. Of course, a robust set of third party applications are a must, including a good RSS reader that syncs to Google Reader and a great version of Tetris.

  • Entelligence: 'Don't be evil' isn't the basis for a relationship

    by 
    Michael Gartenberg
    Michael Gartenberg
    01.15.2010

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. After a weeks of speculation, leaks, confirmation and a sneak peek from my colleagues here at Engadget, Google finally told the story of the Nexus One. The Nexus One is the latest and greatest Android device, with a bit of a twist. The Nexus One is available without contract and unlocked directly from Google for $530, as well as subsidized from T-Mobile on a two-year contract for $179. Even with T-Mobile service, the device is only available from Google. Interesting, but hardly the groundbreaking business model that was expected as soon as the words "Google phone" began to make the rounds. As nice as the Nexus One is -- and in my opinion it's the nicest Android device on the market -- it makes me wonder what Google's up to with Android and why it's even in the mobile OS business, let alone selling phones directly to consumers. I'd ask the same about Chrome and Chrome OS as well. Android is particularly puzzling, however: Google licenses it for free and it's turned up on some rather interesting devices, but none of those devices have helped build out an ecosystem. Many of them are proprietary and Android is rapidly becoming fragmented -- the Archos5 Internet Tablet, for example, can't make official use of the Android marketplace. But nothing is as strange as Google getting into the hardware business directly and selling devices, albeit unlocked and unsubsidized ones, directly to consumers.

  • Switched On: The 2009 Switchies

    by 
    Ross Rubin
    Ross Rubin
    01.01.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. As we move into 2010, Switched On is proud to present the Saluting Wares Improving Technology's Contribution to Humanity awards, also known as The Switchies, where innovative devices are sorted into categories and presented trophies by their secretly seething jealous contemporaries. This year marks the fourth annual Switchies, which are decided based on a rigorous examination of the opinion of me, and does not reflect the opinion of Engadget or its editors. For that honor, nominees will need to win an Engadget Award. Let's roll out the red carpet then. The "Sharing is Caring" and the Product of the Year Award goes to the Seagate DockStar, which uses PogoPlug technology from Cold engines. Like the original and recently upgraded PogoPlug device, the DockStar attacks what has been the thorny NAS market with an inexpensive device that allows easy sharing of photos and other files, eliminating tedious uploading. Honorable Mention goes to the Axentra HipServ-powered Netgear Stora, which offers many of the features of Windows Home Server at a fraction of the price of many products using that operating system. The "Phone So Good It's Smart" Award for Best New Smartphone goes to the Palm Pre, which debuted the well-conceived and elegant webOS. The hardware still needs to match the software with larger screens and a faster processor, but in many ways webOS feels like what the iPhone OS wants to be when it grows up. Honorable Mention goes to the Motorola Droid, which saw a revamped Android paired with a disappointing keyboard, but showed that Motorola is climbing back into the game.

  • Entelligence: Gartenberg's best of 2009 in personal tech

    by 
    Michael Gartenberg
    Michael Gartenberg
    12.31.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. As the year comes to a close, it seems appropriate to cast my vote for the best (and some of the worst) gadgets I've seen. These are my personal choices for products that I felt were best of breed and really managed to differentiate themselves (or didn't at all). In no particular order, here are my picks and pans. Best Phones: This was a tricky category, and I'm not breaking it down into different segments. This is just the best on the market in my opinion -- no matter how smart it was considered to be, or how well it did in school. iPhone 3GS. It was a simple choice. Take the coolest phones on the market, bump up the memory and make it twice as fast. Add in some new features like a digital compass and toss in an ecosystem of 100,000+ apps. Sure, it's still locked to AT&T but the iPhone is still the phone that many others aspire to be. Palm Pre. At this point last year many had written Palm off entirely. Instead of fading away, Palm came back on strong with webOS, a new way of integrating diverse content called Synergy and two devices launched across the globe. Along the way, the Pre garnered much mindshare from consumers, and Palm showed that you don't need to clone the iPhone to drive the state of the art forward. HTC HD2. When Microsoft released Windows Mobile 6.5, there was a chorus of groans about more of the same. HTC took up the challenge and proved that there was more to Windows Mobile than slow devices and resistive screens. The HD2 takes Windows Mobile to places never seen before with a capacitive touch screen, a Snapdragon processor and HTC-created extensions that make multi-touch work the HD2's gorgeous 4.3-inch display. Wrap it all up in HTC's Sense UI and you've got the best Windows Mobile device on the market today.

  • Entelligence: iSlate or just uWish?

    by 
    Michael Gartenberg
    Michael Gartenberg
    12.28.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. Harry McCracken has a great post on Technologizer reviewing the tremendous buzz around the iPhone right before it launched -- it was about three years ago at this time that rumors were swirling around Apple getting into the phone market. All sorts of predictions had been made for years, dating back to a 2002 New York Times piece in which John Markoff said "Mr. Jobs means to take Apple back to the land of the handhelds, but this time with a device that would combine elements of a cellphone and a Palm -like personal digital assistant." Of course, it took until 2007 for Apple to announce the iPhone and nearly six months longer for Apple to actually ship it. The rumors of Apple doing a phone back then were at about the same fever pitch of the recent Apple tablet rumors. Like the iPhone, the tablet rumors aren't at all new -- in this case we can go back to 2003 for some of the earliest stories about this mythical device. Will Apple introduce a tablet in 2010, as some predict? Will there be in an introduction in January? What features might it have, and how could it be sold and positioned? I'm not going to speculate on those things for two reasons: first, if I don't know, my guess is as good as yours -- and second, if I do know, I probably couldn't tell you anything, could I? Having said that, I find it remarkable that the latest tablet buzz so closely echoes the run-up to the iPhone. Call it déjà vu all over again.

  • Switched On: Multi-room music's rocket ride

    by 
    Ross Rubin
    Ross Rubin
    12.23.2009

    Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology. Multi-room music has a long history as the province of the wealthy, the corporate, and those with the forethought to build or buy new construction with the structured wiring to support it. But over the past few years a number of companies have tried various wireless technologies to bring multi-room music closer to the masses. Some companies have used proprietary wireless systems while others have used WiFi, and yet others have tried both approaches in different products at different times. Those approaches, though, now face competition from a new ingredient brand called Rocketboost. While it may sound like a powdered nutritional supplement that Jamba Juice adds to smoothies, Rocketboost uses the second generation of a wireless audio technology dubbed AudioMagic 2G, which developer Avnera claims is the first multipoint to multipoint HD wireless audio platform. Indeed, AudioMagic 2G can support up to five sources and nine receivers -- significantly shy of Sonos's 32 zones, but enough to cover many homes. Each Rocketboost receiver has, at minimum, a button to cycle through active sources, and the standard also supports displays that would enable more flexibility in source selection, particularly AudioMagic 2G has a data channel for sending information about a source and the content it is playing.

  • Switched On: The camcorder strikes back

    by 
    Ross Rubin
    Ross Rubin
    12.17.2009

    Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology. As it often does at its product introductions, Apple took a subtle swipe at the Flip camcorder when it introduced the video camera-equipped iPod nano this fall. The sales volumes of the iPod nano even caused some to proclaim Apple's revision of the most popular iPod to be a Flip-killer. The inexpensive Flip camcorder has long proven tenacious, however, fending off competition from major brands such as Sony and Kodak, as well as value players like Aiptek and DXG -- not to mention nearly every digital camera and cellphone that can shoot video. Besides, the iPod nano has outsold the Flip camcorder many times over; why would Apple care about such incremental competition? One answer is that the developers of the Flip camcorder (now the Pure Digital division of Cisco) aren't just hawking a cheap digital geegaw. Even before Pure Digital sold its first "disposable" camcorder, the company understood ecosystems. Back then, that involved installing processing equipment at retailers such as CVS, as the company's business model relied on getting consumers to develop prints and create DVDs in stores. Since those days, the utilitarian application it originally shipped for transferring videos to PCs has given way to FlipShare , which is clearly designed to be the equivalent of iTunes for video. And more recently, it introduced Flipshare.com to provide its own spin on organizing and sharing videos online, including to devices beyond the PC.

  • Entelligence: A Google Phone could be the death of Android

    by 
    Michael Gartenberg
    Michael Gartenberg
    12.15.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. Without a doubt, the big buzz since the weekend has been over the "Google Phone," an HTC-built device called the Nexus One handed out to Google employees last week in what Google describes as a "mobile lab." Confirmed to be running Android 2.1, the Nexus One has once again raised the idea of Google selling unlocked devices directly to consumers. (Google has been selling unlocked HTC Android phones for some time, but only to developers.) It would be a strange turnabout if Mountain View made this move, directly going in the face of previous assurances that Google had no plans to compete directly with Android hardware manufacturers. What's more, there are a lot of unanswered questions here.

  • Entelligence: Lessons from the CrunchPad

    by 
    Michael Gartenberg
    Michael Gartenberg
    12.10.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. Last weekend, Nilay Patel did a great overview of the murky legal issues surrounding the mysterious CrunchPad -- now coming to market direct from developer Fusion Garage as the $499 Joojoo. While I won't get into the swirling controversy, I think there's a few important lessons to be learned from this great gadget debacle. First, smart vendors under-promise and over-deliver. The hype and buzz around the CrunchPad were off the charts from day one. Everything from the delivery schedule to the initial price points were unrealistic, made moreso by continued promises to publicly show the prototype and targeted price points that kept rising with each announcement. Keep it low-key and simple -- then surprise and delight your customers with early ship dates and lower than expected prices. Too much promise with no delivery is the classic recipe for having a product get tagged vaporware. Always good to remember, "Whom gods destroy, they first make humble."

  • Switched On: Apple's song remains the same

    by 
    Ross Rubin
    Ross Rubin
    12.08.2009

    Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology. Lala's business model of selling and hosting digital music was a complete abhorrence to an innovative music startup -- named Lala. When the site launched, it was a CD trading service that held up the integrity of the album and the virtues of physical content ownership in an online music market of single-track downloads and subscription-based music rentals. To its trade-by-mail CD service, Lala added CD sales, playlist creation, and for a short time even owned a former broadcast radio station. It had to ultimately scale back, though, on what would have been its most audacious move, giving away full streaming of the major labels' catalog -- all in the name of driving song purchases. Lala's shifting strategies through the years may have led many to think that its recent acquisition by Apple would represent radical changes to Apple's music approach. Lala lives on a Web page, streams from the cloud, and gives users, including Google search users, one full free play of any song in its library. But Lala's business model was always, at its core, more like iTunes' than any number of streaming music companies -- from the custom radio of Pandora to the subscription downloads of Rhapsody. Those services, however, have long been better at Apple at fostering music exploration when compared with iTunes' 30-second samples.

  • Core Values: What's next for NVIDIA?

    by 
    Anand Shimpi
    Anand Shimpi
    12.04.2009

    Core Values is our new monthly column from Anand Shimpi, Editor-in-chief of AnandTech. With over a decade of experience poring over the latest in chip developments, he's here to explain how things work and why our tech is the way it is. I remember the day AMD announced it was going to acquire ATI. NVIDIA told me that its only competitor just threw in the towel. What a difference a few years can make. The last time NVIDIA was this late to a major DirectX transition was seven years ago, and the company just quietly confirmed we won't see its next-generation GPU, Fermi, until Q1 2010. If AMD's manufacturing partner TSMC weren't having such a terrible time making 40nm chips I'd say that AMD would be gobbling up marketshare like a fat kid. By the time NVIDIA gets its entire stack of DX11 hardware out the gate, AMD will be a quarter away from putting out newly refreshed GPUs. Things aren't much better on the chipset side either -- for all intents and purposes, the future of NVIDIA's chipset business in the PC space is dead. Not only has NVIDIA recently announced that it won't be pursuing any chipsets for Intel's Core i3, i5. or i7 processors until its various legal disputes with Intel are resolved, It doesn't really make sense to be a third-party chipset vendor anymore. Both AMD and Intel are more than capable of doing chipsets in-house, and the only form of differentiation comes from the integrated graphics core -- so why not just sell cheap discrete GPUs for OEMs to use alongside Intel chipsets instead? Even Ion is going to be short lived. NVIDIA's planning to mold an updated graphics chip into an updated chipset for the next-gen Atom processor, but Pine Trail brings the memory controller and graphics onto the CPU and leaves NVIDIA out in the cold once again. Let's see, no competitive GPUs, no future chipset business. This isn't looking good so far -- but the one thing I've learned from writing about these companies for the past 12 years is that the future's never as it seems. Chances are, NVIDIA's going to look a lot different in the future because of two things: Tesla and Tegra.

  • Switched On: The TV is personal again

    by 
    Ross Rubin
    Ross Rubin
    12.03.2009

    Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology. The short history of digital content includes several examples of on-the-go services like Audible and Slacker that were started out on own devices before expanding to others, But FLO TV, which started its service on handsets from Verizon and then AT&T, has gone the other way. After being stalled by the digital TV transition delay that held up spectrum it needed to launch and expand service in several markets, FLO TV has launched a dedicated $250 device, the HTC-branded Personal Television, even as it seeks to expand the number of handsets supporting its receiver. Like a Kindle, iPod nano, or Flip camcorder, the pocketable Personal TV has a straightforward, optimized purpose. And for technophiles who live in a world of Hulu, TV-on-DVDs and Apple TV, it recalls a simpler time when TV content and device were an integrated pair. Turn on the device, press a GPS-style safety disclaimer, and you're watching TV. Apart from power and volume/mute controls, it has only a single front-mounted button brings up the electronic programming guide, which can be navigated by touching and swiping its 3.5-inch touchscreen. A laptop battery-style power status button lights up a series of LEDs to let you know how much charge is left in the device.

  • Entelligence: What's the future of Nokia?

    by 
    Michael Gartenberg
    Michael Gartenberg
    12.01.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. It's the largest cell phone maker in the world, with the largest share of any smartphone vendor in the world. Yet I increasingly look at Nokia's products and listen to its strategy wondering if the company can remain relevant in a mobile world that's changed drastically over the last two years. I'm not talking about a Nokia deathwatch, or whether the company will remain in business -- that's foolish. Of course Nokia is going to stick around; it's what it's going to look like that concerns me. A future of selling low-end phones into emerging markets with some minor services might be profitable, but it's not a direction that leads to industry relevance or influence. First, I'm confused by Nokia's platform strategy. There's been a lot of chatter about Maemo being the future, and while it might be a strategic direction, it's nowhere near ready for primetime now. Chris Ziegler suggested to me the other day that "Maemo 6 (or 7) in an X6 form factor with a more cohesive Ovi strategy could be killer." Perhaps, but right now Maemo feels very immature and unfinished. In fact, it feels like what it is: an OS designed for Nokia's Internet Tablet MIDs. On a phone like the N900 it's just too kludgey for the mainstream market. That leaves Symbian-based S60, which was totally innovative in 2002 but now looks creaky and has fragmented into multiple versions, leaving a very confused developer market. Sure, Nokia supports Flash and Silverlight with Qt somehow tying all this diversity into some unified grand theory, but it's enough complexity to make most developers look elsewhere -- and that's exactly what's happened. Without a clear platform strategy, it's going to be difficult for Nokia to get the developer mindshare required to stay relevant to the mass market.

  • Entelligence: Black Friday

    by 
    Michael Gartenberg
    Michael Gartenberg
    11.25.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. Black Friday is nearly here with a legion of new gadgets, devices and products all designed to seduce you with technology. Thousands of gadgets are released each year promising to enhance our lives, increase productivity and deliver a sound ROI. Often, however, it seems that many products are released before they're ready for the mainstream and any positives are negated by poor design, buggy code, or just being too far off the curve. This is the pitfall of the early adopter, but remembering Gartenberg's First Law of Consumer Electronics can help avoid some of this pain when you're doing your holiday shopping. Remember Gartenberg's Three Laws? We're only interested in the First Law today: "There is a worldwide market of 50,000 for anything." Unless you are part of this group of 50,000 -- namely folks that install operating systems on a Sunday afternoon as a form of social entertainment -- you need to look beyond technology for the sake of technology and see if what you're about to purchase meets the three criteria below. If it doesn't, you might want to wait for version 3.0.

  • Switched On: Chrome's shine could blind Android

    by 
    Ross Rubin
    Ross Rubin
    11.24.2009

    Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology. It's been a year of milestones for Android in the U.S. The number of handsets with the Google-developed software has grown from one to eight. Three of the four major national carriers, including Verizon Wireless, the country's largest, now offer Android phones. HTC's Hero and Motorola's CLIQ have shown how Android supports customization by manufacturers. And the Motorola Droid has marked the debut of Android 2.0. When the T-Mobile G1 was launched, Switched On discussed Google's growing rivalry with Apple. But now Google itself an even more formidable threat to the Android than Apple or even Microsoft. Growing out of the group that created the Chrome browser, Google's Chrome OS creates a relatively lightweight layer of hardware management code primarily for the purpose of running one native app, the Chrome browser. While Chrome OS can take advantage of local processing and resources, the OS foregoes local applications, citing a need to preserve speed, security and simplicity.

  • LGJ: Gaming's professional plaintiffs and class actions

    by 
    Mark Methenitis
    Mark Methenitis
    11.23.2009

    Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: [Maveric2003] The term "professional plaintiff" is thrown out at the idea that some people make their living as someone who partners with an attorney to bring so many lawsuits that their entire livelyhood rests on suing people. Googling the term will bring up dozens of results in many different areas of the law, but a series of events this week made me wonder if the game industry might just be the next target of this kind of behavior. Specifically, the reports of a class action over Xbox Live bannings and reports that the same person who sued Sony over being banned in Resistance is now suing Microsoft over red rings and Nintendo over homebrew. So how does this professional plaintiff idea work? Speaking extremely generally, to bring a lawsuit, someone has to have standing, that is they suffered an injury and are substantially related to the harm that caused that injury so that they can sue over it. Past allegations of professional plaintiffs have often been related to suits related to the Americans with Disabilities Act, such that one disabled person is suing multiple establishments because they have standing to sue based on the lack of compliance with the Act. I'm sure many readers are thinking, "But how would this work in gaming? There are no gaming statutes that could give gamers standing to sue like that." Well, it's a pretty straightforward answer, actually.

  • Entelligence: Chrome OS, babies, and bathwater

    by 
    Michael Gartenberg
    Michael Gartenberg
    11.20.2009

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. In an age where products that have never been announced get coverage and even critiqued over rumored shipping delays, it's no surprise that Google received a lot of coverage this week with an update on its Chrome OS strategy. While not quite rumorware, it's a lot like the cloud it depends on: more vapor than substance. I don't think Chrome would be a bad idea if it were something that was targeted to complement existing PC architectures. Why isn't it? If it's web-based, Chrome OS could and should co-exist with Mac OS, Linux and Windows. It's the idea that Google is promoting Chrome as a PC OS replacement for mobile devices and riding the netbook hype all at the same time that gets me, as does the fact that I need to get a new device to run Chrome OS. That's ridiculous, as are reference design requirements like SSDs instead of hard drives. Worse, trying to merge the PC and phone into some weird new intersection of devices is not what the market wants or has ever looked for. This type of specialized hardware sounds like it's going right into the 'tweener category and we know what happens to those devices. You just have to look how successful netbooks running Linux and Firefox have been to get a sense as to how well this concept is likely to go over with consumers.