conquest

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  • The Queue: Patch 3.2 and Beyond the infinite

    by 
    Adam Holisky
    Adam Holisky
    06.22.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.Patch 3.2 is bringing about a lot of questions. Many cannot be answered yet, however we know the general direction of things from comments left by Ghostcrawler and others. I don't think that we have heard all the surprises in Patch 3.2, and we probably won't for a little bit.So today's Queue questions are compiled from comments left around the site. Hopefully the answers will help clear some things up.And today's reading music has two selections. One is Johann Strauss' Blue Danube Waltz, and the other is Pink Floyd's Great Gig in The Sky. They are connected, and have to do with today's content.Jjbrophy111 asked..."What will happen to saved Emblems of Heroism and Valor whit patch 3.2?"

  • Pirates to get more RvR love from Flying Lab Software

    by 
    James Egan
    James Egan
    04.05.2009

    Pirates are always the underdogs in MMOs, aren't they? That seems to be the case in Pirates of the Burning Sea, where the Pirate nation has been at a disadvantage with the game's Conquest system. While their ports can't be controlled (permanently) by another nation, they're likewise unable to keep the ports they conquer. The latest devlog from Flying Lab's Lum is titled Pirates and Conquest and addresses this disparity between the Pirate nation and all other nations in the game. One solution they plan to implement is increasing the four points that Pirates gain by capturing a port to five. Lum explains, "Currently, Pirates get four points every time they Raid a port, while Nationals get 10. This means that for a Pirate to keep pace with Nationals, they have to win three port battles in order to get the same amount of points. Since every nation can only attack three ports at a time, this means that Pirates would always have to have their maximum amount of attacking ports at all times, and then they have to win all of those battles." Ouch. However, by increasing their capture points to five, Pirates will only have to win two battles and won't need to maintain constant port attacks to stay on par with other nations.

  • Starting out in Vana'diel: Mission, very possible

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.13.2009

    Hello there adventurers! It's Friday, I know, and Friday is not Thursday. That, however, won't stop me from bringing Final Fantasy XI aid to you! I promised you more information on the mission system, and that's exactly what I'm going to be delivering in this edition of "Starting out in Vana'diel."Missions are one of the key aspect of the game. They tell the main story, a la a standard Final Fantasy title, they offer boss battles, chances to team up with friends, and, most importantly, tangible rewards. Missions offer gil and increases in nation rank, which in turn opens up more items for you to grab.Now I would love to walk you through the missions for each city, but all of them play out differently until the storylines intersect in the city of Jeuno. That makes a nice walkthrough very hard for a column like this. What I can offer you is some great tips on how to increase your rank, and exactly why you want to spend the trouble doing it.

  • Starting out in Vana'diel: Conquering conquest

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.10.2009

    Hello again Adventurers! So we've fought through the tutorial system, braved the Fields of Valor, and this week we get to go to WAR!No, not Warhammer Online. We're going to learn about Final Fantasy XI's conquest! The conquest system is the weekly determination of who gets control of a region in Vana'diel. Remember that signet buff that you learned about in the tutorial? Well we're going to need that, first and foremost.Signet may be a buff, but it enters you as a participant in conquest. Each time you destroy a monster, you will gain some conquest points and add to your nation's total for the zone. Each week, the Grand Dutchy of Jeuno will calculate all of the points and declare one nation as the winner of that zone. The nation that won gets to place their guards in the zone and will hold control of it until the next Sunday.But what does control do? What can you get from the conquest system? Follow me, and let's find out!

  • Emblem of Conquest gear up on Patch 3.1 PTR

    by 
    Eliah Hecht
    Eliah Hecht
    03.03.2009

    Emblems of Conquest are the new Emblems of Valor - that is to say, they drop from the 25-man version of Ulduar and enable you to buy ilvl 226 stuff. This much we knew. What we haven't known, until now, is what exactly they'd let you buy. With this latest PTR patch, the gear sold for Emblems of Conquest is now availabe. The names are placeholders ("Emblem of Conquest Healer Neck"), and the stats may also be relatively placeholder-y as well, but it's something to look at, anyway. Currently up are: Runed Orbs for 15 EoC; these are like Frozen Orbs and will be used for crafting. Necklaces for 16 EoC. Belts and gloves for 23 EoC. Legs for 32 EoC. Deadly Gladiator gear (38 EoC for hands and shoulders, 48 EoC for head, legs, and chest). Tier 8.5 chest and head tokens for 48 EoC each. Emblems of Valor for one EoC. You can see the stats on everything over on the inimitable MMO-Champion, although I don't think the tier 8 vendors are implemented yet, so we still don't know the precise numbers on those. What I'm really anxious to have confirmed is that we'll be able to buy tier 8.0 with the Emblems of Valor that drop out of 10-man Ulduar - if that's not the case, I will be one very upset raider. And what's with some of those prices? 38 badges? Really? Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • Sauron spies with his little eye: 'LotR: Conquest' demo on Live

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.02.2009

    Word comes from Sauron's agent, the one they call Major Nelson of the Red Mound, that the multiplayer demo for Lord of the Rings: Conquest is available now on Xbox Live. The 1.25GB demo is available globally and allows you to play as either the armies of "good" or "evil" -- although, what side those terms represent is surely up for philosophical debate.Developer Pandemic has had no qualms in saying that LotR: Conquest is Star Wars: Battlefront with a Middle-Earth setting. The game should arrive on January 13 for X360, PS3 and PC. Now, go kill some filthy Hobbitses!Update: Worth noting, the LotR: Conquest demo is also available on PSN.%Gallery-22396%

  • Lord of the Rings: Conquest debut trailer depicts battles, oliphant violence

    by 
    Griffin McElroy
    Griffin McElroy
    06.21.2008

    Pandemic just released the first trailer for their Star Wars: Battlefront-esque take on Tolkien's beloved fantasy world, Lord of the Rings: Conquest, and despite a few framerate issues, we're as pleased as Miruvor-flavored punch. Though past titles have tried to capture the grand scale of Middle Earth's climactic battles through various methods of interactivity, we've never really felt the exhilaration associated with cutting through swathes of Orcborn adversaries with our trusty Andúril. The familiar Battlefront gameplay formula looks to be just what the doctor ordered -- though PETA might have a few unkind words to say about the Proboscidean homocide apparently featured in the title.

  • Pandemic reveals Lord of the Rings Conquest

    by 
    Richard Mitchell
    Richard Mitchell
    05.08.2008

    click to enlarge EA returns once more to the golden money spigot that is The Lord of the Rings franchise with The Lord of the Rings: Conquest. Currently under development at Pandemic, IGN states that Conquest is essentially the studio's Star Wars: Battlefront set in the LOTR universe. Players will take control of the series' many creatures and characters (no word on whether or not the game will feature heroes å la Battlefront) and wage war on some of the films' most famous battlefields. The game will also include battles not featured in the films (dare we hope for the Battle of Bywater?). Conquest will feature up to 16 players online, 4 player co-op (online and local), where players will fight battles that feature up to 150 characters on screen at one time. The game will include both a good and evil campaign, including a scenario in which Sauron -- the leader of the evil forces -- reclaims the One Ring. Expect Conquest to arrive in fall 2008. Gallery: Lord of the Rings: Conquest

  • Best of 2007: Games that remind me of your mother

    by 
    Eric Caoili
    Eric Caoili
    12.20.2007

    I have fond memories of your mother -- yes, all of your mothers. Up until now, I've kept those memories separate from Wii Fanboy, mostly out of professional courtesy. After seeing how most of you ignored Zack & Wiki: Quest for Barbaros' Treasure, however, I have thrown civility out the window. The gloves are off now, and good riddance, as it'd be difficult to type about the games that remind me of your mom while wearing those restrictive mittens.

  • Star Trek: Conquest boldly going for much cheaper than what it was going for before

    by 
    Eric Caoili
    Eric Caoili
    12.13.2007

    Star Trek: Conquest didn't fare too well in our last metareview, partly due to its lack of options, and partly because its retail price of $30 is double that of the near-identical PS2 version. There isn't anything short of a time-travel episode that can be done about that first complaint considering that the game is already out in the market, and, unfortunately, we used up our one time-travel episode for the season when we visited Nickelodeon's studios in 1996 to stop them from canceling the original Are You Afraid of the Dark? series. We regret to report that we weren't able to complete that important mission due to interference by the Romulans. Amazon has addressed that second criticism, though, cutting the strategy/shooter title's price by a third and selling it now for only $19.99! This deal ends today, so pick it up now if you're interested, but just keep in mind the 19th Rule of Acquisition: "Satisfaction is not guaranteed."[Via CAG]

  • Metareview: Star Trek: Conquest

    by 
    Eric Caoili
    Eric Caoili
    12.06.2007

    We were excited when we heard that Bethesda was bringing Star Trek: Conquest to the Wii, even more so when the strategy/shooter's $30 budget pricing was revealed ($15 for the PS2 version). So, now that it's out, is it worth its weight in gold-pressed latinum? Well, no.IGN -- 68%: Though Star Trek: Conquest is technically sound, IGN doesn't think there's enough there to warrant pruchasing: "The game is obviously a quick cash-out strategy game that does little to innovate, and lacks the serious depth it takes to sit among the ranks of strategy greats ... For starters, there's no multiplayer at all in the game, so while it's a turn-based board game in nearly every respect, you'll be playing one-on-one with the computer only, rather than bringing friends into the action via local or online play. Even further, the game has no real story mode, as it only includes a user-defined 'Campaign' mode and skirmish extra mode."Gamespy -- 20%: GameSpy agrees, and takes issue with its combat portions and inaccuracies: "It's not a very good shooter, with trudging controls, no choice over which of your ships you control (you only get to control one), and bland graphics. And just to drive the license fully into the ground, you'll encounter fun things like Borg spheres as fast/light 'scout' vessels. Technically, Conquest could be worse, since it loads quickly and has no real technical issues. But there is simply no reason to play this game or spend the money on it."Remember how every other episode of The Next Generation climaxed with some sort of warp core breach that required a saucer separation? The red alert klaxon would sound off and the camera would cut to a shot of Geordi rolling dramatically under one of the descending emergency gates, just narrowly escaping death and ensuring he'd be around to host another episode of Reading Rainbow.We imagine that's just how your Christmas morning would play out if someone were to gift you Star Trek: Conquest, except instead of a saucer separation, you'll be running out of the house and jumping into your car, driving away as fast as possible, glancing at your rearview mirror just in time to see your house explode spectacularly behind you.