council-of-stellar-management

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  • CCP Games releases findings on EVE starbase exploit investigation

    by 
    James Egan
    James Egan
    02.10.2009

    The EVE Online starbase exploit revealed in December has had a far-reaching impact on the game. Certain player-owned starbases in EVE were producing valuable, high-end materials that they shouldn't have been. Once a group of players picked up on this, they exploited the game on a massive scale, resulting in trillions of ISK (Interstellar Kredits, the game's virtual currency) that never should have existed being injected into the game. To date, this is the largest economic manipulation (via an exploit) ever revealed in EVE Online. The starbase exploit was the first of several player-triggered drama bombs that hit the game in recent weeks, and resulted in a substantial amount of (in-game) market turmoil and player outcry over the issue. The game's subscribers wanted openness on the matter from EVE's developer, CCP Games, and they've certainly got that as of today. CCP Games posted the results of the exploit investigation, and the caveat "be careful what you wish for" may apply here, given the depth and complexity of the findings conveyed to the playerbase in today's dev blog, "War Makes Thieves and Peace Hangs Them."

  • Long-awaited skill queue coming to EVE Online

    by 
    James Egan
    James Egan
    02.04.2009

    The sci-fi massively multiplayer online game EVE Online stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than experience-based advancement. This is a feature many players like, as they're able to advance even when they're offline, but the downside is that you need to log in frequently to change the lower levels of skills (due to how quickly they finish.) For anyone who's bothered with it, actually getting up for 4am skill changes? Not cool. Getting a skill queue is one of the issues that the player-elected Council of Stellar Management (CSM) brought to the game's developers, CCP Games. (The CSM are representatives of the player base that work with the devs to ensure that development reflects what EVE's subscribers really want from the game.) Apparently the message got through loud and clear. EVE Game Designer Eris Discordia announced today that a skill queue is indeed in the works, in her dev blog "More Queue Queue."

  • CCP Games on the extent and impact of EVE's starbase exploit

    by 
    James Egan
    James Egan
    12.15.2008

    Massively has been watching the issue of a significant starbase exploit in EVE Online, through which some players reaped vast financial rewards, as it went from rumor to confirmation from the developers themselves. Unlike your average run-of-the-mill exploit in most massively multiplayer online games, the exploit in question has had a significant impact on EVE's virtual economy -- the backbone of the game itself. All players in EVE interact in one vast galaxy, and their actions in the sandbox can create ripples felt by their fellow players, which has certainly been the case in this past week.EVE Online's developer CCP Games has opted to hold off on responding to most press inquiries for comment on the issue, having issued a statement on the matter and then focusing on the investigation and a weekend meeting with EVE's player-elected community representatives, the Council of Stellar Management (CSM). The minutes from that meeting are now available, and several of EVE's developers took part in the discussion: namely CCP's Lead Economist Dr. EyjoG (Dr. Eyjólfur Guðmundsson) and CCP Arkanon -- who heads up the company's Internal Affairs division, which investigates the CCP Games staff themselves, hopefully ensuring that no CCP employee can abuse their influence over the game. Read on for Massively's highlights of the state of affairs in EVE Online, in the wake of the starbase exploit.

  • Election results from EVE Online's second Council of Stellar Management

    by 
    James Egan
    James Egan
    11.24.2008

    EVE Online is notable among MMOs for having a system where players elect other players to become part of a representative body known as the Council of Stellar Management (CSM). The main purpose of the CSM is to represent the interests of the playerbase before the developers at CCP Games and, hopefully, keep the game of EVE in step with how subscribers actually play it. All four of the first CSM delegates who ran for re-election were voted in for the second council. Eva Jobse (aka 'Ankhesentapemkah'), Charlie Eriksen (LaVista Vista), Sean Conover (Darius JOHNSON), and Marcell Tóth (Tusko Hopkins) are all returning for another term. The CSM's new Chairman, having garnered the most votes in the election (2033), is Vuk Lau from 4S Corporation, of Morsus Mihi alliance. Joining them are four new delegates: Valentine Obasuyi (Pattern Clarc), Jeremy Jankie (Omber Zombie), Michele Boland (Issler Dainze), and Ryan Hamilton (Bunyip). According to EVE developer CCP Xhagen, the CSM's first order of business is to elect a vice-chairman, secretary and vice-secretary.

  • EVE's Council of Stellar Management elections end tomorrow

    by 
    James Egan
    James Egan
    11.20.2008

    Tomorrow is the last day for EVE Online players to cast their vote for the Council of Stellar Management (CSM) candidates. Members of the player-elected council act as representatives of the playerbase, bringing issues with the game before the developers and working towards keeping EVE Online a game that reflects the interests of those who play it.EVE's Council of Stellar Management is one of the first significant implementations of a democratic process impacting both the players and developers of an MMO. Other titles and developers have taken smaller steps towards this in the past, but the first CSM was a first for the industry as well.

  • Voting for EVE's second Council of Stellar Management begins

    by 
    James Egan
    James Egan
    11.07.2008

    This has been an important week for our American readers in terms of elections, but now that the minor distraction of real-world governance has been dealt with, it's time to focus on governance in the MMO space. You've got to keep those priorities straight, after all.The polls are now open in EVE Online's second Council of Stellar Management (CSM) election, where players can vote for candidates to represent their interests before CCP Games... and potentially impact how the game evolves. We can already sense the impulse someone, or several someones, out there has to comment below: "But why should I bother voting? What do they even do?" And to be fair, it's not been very transparent what the CSM has been up to (aside from the meeting minutes), but more so what effect they've had on EVE and its development pipeline.

  • EVE's second Council of Stellar Management applicants announced

    by 
    James Egan
    James Egan
    10.24.2008

    EVE Online differs from other MMOs in a number of ways. Differences in game mechanics and setting aside, even the dynamics among the players is different than with your standard sharded MMO. The single server approach puts all of the players in one world, sometimes creating a tense social dynamic between the players, and especially between CCP Games and the EVE subscribers. The player-elected Council of Stellar Management (CSM) is an attempt to have a group of players bridge this gap, and represent the interests of the playerbase as a whole by advising CCP on how to keep the game in step with what the players want. Although the first CSM is still in office, the next election process is well underway. EVE dev CCP Diagoras posted a breakdown of the applications for the second Council of Stellar Management, listing statistics and information about those who have their eyes set on a place among the CSM, and plenty to read about each of the individuals in the running.

  • CCP Games lead economist on social structures in EVE Online

    by 
    James Egan
    James Egan
    10.18.2008

    Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and of course the game's economics, he was asked questions about gameplay and some of the core foundations of the game -- namely the freedom to act and the consequences that result (or the perceived lack of consequences). Dr. EyjoG was asked about the concept of trust in the sandbox game, how some players feel there's not enough reciprocity in terms of consequences for one's actions in EVE. "Should we provide more security, more traceability -- that would help it out, but it's definitely a game design and balance question. For us we see the universe as it is, we don't see that need... at this point at least," Dr. EyjoG responded. The interview also hinted at some of the as-yet unrealized possibilities in the game such as player-requests to tie sovereignty in with rules that govern those regions of controlled territory and what the game might be like years down the line.

  • EVE Community Spotlight: Winterblink

    by 
    James Egan
    James Egan
    10.15.2008

    Some players in EVE Online are known for a particular contribution to the community. Others for their presence on the forums or for their reputation as a pilot. EVE's players know Winterblink for all of these reasons, and more. While there are a number of celebrated players in EVE Online, few names are as recognizable in the game as Winterblink. Whether you're a fan of the Warp Drive Active comic, you listen to his podcast, or perhaps you just want to podkill him... most players agree that he's one of the friendliest people you're likely to meet in EVE, except for when he's got you in his sights. Massively recently caught up with Winterblink and spoke with him about how Warp Drive Active came to be, finding humor in a game that's taken so seriously by its players, and what it means to him to be a part of the EVE community.

  • EVE's second CSM election process begins

    by 
    James Egan
    James Egan
    10.05.2008

    CCP Games announced that it's time for EVE Online's next Council of Stellar Management election process to begin. Here's the message from the Council Election page: "The second democratic elections in EVE will start the 7th of November. Here you can enter your application to run as a candidate for the election. You will run under your real name with an EVE identity for others to relate to. You will have to be ready to appear in public or in mediums. Your account has to be older than 30 days. You are required to put effort into your position. Yet serving the EVE population is well worth it. Get all the necessary information here. Throw your hat in the ring and make history." Interested candidates will need to have their information submitted to CCP no later than October 17th (extended from their previous announcement that stated October 10th). The application, which requires a candidate to scan and submit an image of their passport, states: It is important to notice that your real life name, country, character name, campaign webpage and campaign message will be made public and available for everyone to see. Players elected to the Council of Stellar Management may also be required to appear on EVE-TV (should it make a comeback) and E-ON magazine, in addition to being willing and able to make the trip to Iceland.

  • EVE Online's first CSM term ending, next approaching

    by 
    James Egan
    James Egan
    09.26.2008

    The latest EVE Online dev blog deals with the forthcoming changing of the guard, in terms of the player-elected Council of Stellar Management (CSM). EVE dev CCP Xhagen touched upon the fact that in the nearly 4 months that the first CSM has held office, it became clear(er) to the developers that their own views on some aspects of the game can be differ from how the players see it. While CCP Xhagen didn't list the CSM's accomplishments, he said that some of what the CSM brought to CCP Games won't be implemented until well after the new Council is elected, due to the time it takes to implement changes in the development pipeline. However, some of their efforts "will start to become visible in WAR 1.2 and the winter expansion." He also announced the dates and details for the second Council of Stellar Management, with a few changes made to the rules. CCP Xhagen said, "... the chairman is eligible for the chair-position again should he decide to step down as such and have the CSM vote a new one; 25% of actual voters are required to force a topic up to the CSM; the biggest change is the 21 year age limit to be a valid candidate." In addition, the timetable for the existing CSM stepping down and the newly elected Council moving into their role is as follows:

  • EVE Online's answer to GPS

    by 
    James Egan
    James Egan
    09.05.2008

    EVE Online is a vast setting where all players interact in one galaxy. While other MMOs are sharded across different servers, some with different locales, EVE places all of its players together. Its implementation ensures that many servers seem to be just one from the perspective of any pilot flying in New Eden. However, given the daunting size of EVE's explorable environment, there have been some players who took it upon themselves to map the known universe and release their findings as a resource for other pilots. Shayne Smart, aka Serenity Steele, is one such player. He's been getting some media attention in recent months as Vice-Chairman of the Council of Stellar Management (CSM). Beyond his duties on the CSM, Smart is also well-known to many players as the creator of EVE Strategic Maps, a spiral bound collection of star charts which some fans of the game find indispensable. You would think Smart would find mapping out 5000 solar systems (each with its own myriad planets, moons, stations, and other resources) a feat hard to top. But what Smart's done is found a way to use the in-game browser in the EVE client to act as a sort of GPS, tracking your position as you jump from one solar system to the next, and allowing you to better see your relative position in the galaxy as part of your overview. The cartographer's latest 'minimap' effort is presently 2-D only and in beta, though is well worth a look and quite simple to use. Click the gallery below for Shayne Smart's instructions on how to use the free 2D minimap within your in-game browser. Add GPS to your overview >> %Gallery-31177%

  • The great divide between EVE's players and developers

    by 
    James Egan
    James Egan
    09.01.2008

    Once upon a time, there was a game about internet spaceships set in a vast galaxy, just waiting to be explored and conquered. It wasn't a huge game in terms of subscribers, in fact it was quite niche, but its small following was devoted. The size of the community allowed the developers to really interact with them and refine the game. The devs were approachable, open, and direct. In many respects, the players and developers were friends. All seemed well in the internet spaceships game, until the player base's numbers grew, and so did the collective din of their voices. The developers soon found they had to be careful about what they said to the players, in case they'd be accused of going back on their word somewhere down the line. At the same time, the game company grew to handle all of these new faces. As with most internet communities, the ever-growing numbers of players became more and more hostile, and the developers grew more and more silent...Then, a developer -- let's call him "t20" -- used his knowledge of the game to cheat a little. Some players received an unfair advantage over others because of this lapse of judgment, and it was revealed publicly. The players became enraged. The developers were embarrassed and apologetic. Many players left the game, or at least loudly professed that they would. Many perceived that the developers, seen as a whole, were untrustworthy. Given how bad this situation was, and seeing no real way to change these perceptions, the game's creators had to accept that this was how things were. The people who built up the game from nothing saw little recourse but to withdraw even further from the very community which was so vital to their success. Does our story end there?

  • CCP Games video interview on the Council of Stellar Management

    by 
    James Egan
    James Egan
    08.27.2008

    MMORPG.com's video scoop from the Leipzig Games Convention wasn't limited to info on EVE Online's upcoming expansions. They also got some face time with Lead Economist Dr. Eyjólfur Guðmundsson of CCP Games, who discusses some of CCP's projects and initiatives, namely the Council of Stellar Management (CSM). Dr. Eyjólfur shares his point of view on the process of having players interact with the developers on affecting the development pipeline. He also addresses the poor voter turnout in the CSM election, which was not surprising given the general apathy many people have about real-life elections, he comments. The interview largely focuses on Dr. Eyjólfur's experiences with the CSM, but given his role in the company, he also mentioned the economic impact of factional warfare on the market in EVE. More information on this aspect of EVE should be covered in one of his forthcoming Quarterly Economic Newsletters, he says. Be sure to see the video at MMORPG.com if you're interested in seeing more about the Council of Stellar Management and the economics of EVE Online.

  • GC 2008: EVE economist says players set the game's course

    by 
    Samuel Axon
    Samuel Axon
    08.21.2008

    Speaking at the Games Convention in Leipzig, EVE Online economist Dr. Eyjolfur Gudmundsson suggested that the game's 245,000 players drive its development and innovation even more than the team at CCP does. That could be construed as populist pandering, for sure, but Gudmundsson -- who was addressing a room full of game developers -- dedicated most of his talk to the notion of "unleashing the power of players."He pointed to the Council of Stellar Management -- a democratically-elected group that represents the player-base in meetings with CCP -- and the player-driven open market that manages itself in accordance with real-world principles of economics as examples of the communal direction in action.This is a notably different mentality than that found in World of Warcraft and similar games which dispense carefully constructed experiences to the players from the developers at the top. EVE stirs an open ended pot of players to cook up gameplay experiences. Godmundsson is talking up the open approach, but both methods arguably have their own special strengths and pitfalls.

  • Delegates for EVE's first council of stellar management announced

    by 
    Michael Zenke
    Michael Zenke
    05.21.2008

    The voting for the first EVE Online CSM closed just a few days ago, but already CCP has announced the nine lucky players that will compose the first Council of Stellar Management. Andrew Cruse (Jade Constantine) managed to beat out Niall Dologhan (Hardin) by a matter of only a few dozen votes, to be the CSM's first chairman. The post at the official EVE Online website includes a number of details about the voting process, including a great deal of demographic information. The first order of business for the Council will be to elect a vice-chairman, secretary and vice-secretary.Some 24,651 votes were cast, out of a pool of 222,422 eligible voters. That's a turnout of 11%; not great, but not bad for a first effort either. Most of the votes were cast by veteran players, with an average account age of 1.77 years. Most of the votes came from the US, roughly 32% of all the votes cast. The next most involved countries were the UK, Germany, Russia, and Canada. These percentages roughly align with the countries representation in the player population. Congratulations to the new CSM delegates. For a full list of your new representatives, read on below the cut.

  • So what is EVE Online's player council all about?

    by 
    Andrew Russo
    Andrew Russo
    05.21.2008

    Voting is over for candidates of the Council of Stellar Management. The campaign slogans, the fund raising, the unexplained pod poppings, and the attack ads are all over. The next step in the process is selection of the candidates, which should happen today. If you are new to EVE Online, interested in learning about the council, or simply oblivious to it all due to 24 hour mining operations, there is an easy way to get brought up to speed quickly!A 20 page explanation of the CSM is available, but that is not exactly a quick way of getting acquainted with in-game politics. Instead, CCP has provided a CSM information website to navigate to that explains the process, points out important posts, and could make a good start for those of us writing a thesis paper on the subject. Everything from how the voting worked to important devlogs is covered for easy reference. The first meeting between the CSM and CCP is scheduled for the 20th of June, so there is plenty of time to get yourself acquainted with how the world of EVE Online is going to be affected.

  • Voting begins for EVE Online's Council of Stellar Management

    by 
    Michael Zenke
    Michael Zenke
    05.09.2008

    Voting for EVE Online's highly-anticipated Council of Stellar Management has begun. This long-in-the-works experiment in player participation will be running through the 19th of the month. From the huge number of initial applications the field has been reduced down to a group of 64 candidates.The EVE site's voting page offers the candidate's in-game portrait and a link to their personal site, so you can get a sense of what their position is like. The developers and designers at CCP are obviously very hopeful about this experiment in player/publisher relationships, and we'll keep you abreast of details as they become available.Anyone willing to share who they're voting for, and why?

  • Breaking down the CSM candidate process

    by 
    Michael Zenke
    Michael Zenke
    04.20.2008

    Voting will begin very soon for the highly-anticipated Council of Stellar Management. EVE Online's first democratically elected player representative orginization has been in the works for some time, and votes will finally be cast as of May 5th. They're slated to run for two weeks, but how did the field of applicants shape up? The official EVE site has a run down on the applications, reasons that some were rejected, and a bit of statistical analysis.There were a total of 97 applicants, and of those 64 were viable. They were fairly upfront about the reasons some of those applications were rejected. A few failed to follow instructions regarding passport scans, others had broken the EULA, and two specifically requested to be withdrawn. Of the applicants, 4.687% (or three people) were women; this apparently matches their internal statistics of a 4.46% female player population. A final interesting statistic: more than half of all the applicants had more than one account, double the ratio for the general EVE populace. We'll be following the EVE elections very closely next month, so keep your eyes peeled.

  • Website helps get EVE players to the polls

    by 
    Andrew Russo
    Andrew Russo
    04.09.2008

    Dock those ships and prepare for a truly extraordinary event! The Council of Stellar Management election in the EVE universe is fast approaching, with voting being held on the 5th of May for those players with active accounts. The call for candidates has already ended and candidates are hitting the campaign trail in an ongoing effort to win a seat on the council. The elected representatives, selected from the player base, will have a great deal of influence in the design and daily operation of the EVE universe. In case you were mining asteroids and were unable to follow the events as they unfolded, a CSM information website devoted to helping you choose the right candidates has been created for your viewing pleasure. Players or curious onlookers can find links to candidates websites, manifestos, and some background information provided by CCP on the history of the CSM. The official documents linked by the site describe CCPs outlook on governing MMOs and their communities. The website provides a very interesting glimpse into a concept that will give players a unique opportunity to shape the world they enjoy.[via Crazy Kinux]