council-of-stellar-management

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  • EVE blogs examine CSM discussions on nullsec warfare

    by 
    Brendan Drain
    Brendan Drain
    01.13.2011

    The first round of minutes from EVE Online's CSM summit were released yesterday, with two further parts to be released in the coming week. EVE blogger Keith Neilson was privileged to be present at some of the meetings between the CSM and CCP, and has posted a summary on his blog. Since the official meeting minutes have yet to be released, concrete conclusions on any specific points in the meeting can't be made. Keith was able to confirm, however, that nullsec PvP was heavily discussed at the summit. In particular, the effect of last year's Dominion expansion on nullsec warfare was examined, some problems were highlighted and potential solutions were explored. The summaries on Keith's blog reveal some surprising facts about nullsec. CCP's lead economist Dr Eyjo is said to have voiced concerns over the fact that new players are moving into the more PvE-focused wormhole content instead of forming alliances and moving into nullsec territorial warfare. This is understandable, as wormhole systems are much more friendly to colonisation by small groups. They offer a similar level of rewards to nullsec but the size of a potential attacking fleet is naturally limited by the size of connecting wormholes. In anticipation of the official minutes being released later this week, Calais from EVE blog The Hydrostatic Capsule has delved into Keith's summaries and drawn some compelling conclusions about why nullsec is still the domain of massive alliances. While Dominion was meant to open nullsec for smaller groups, Calais suggests that super-capitals and jump bridges actually prevent smaller groups from competing in nullsec PvP. "Where small teams should have the advantage of stealth and agility – the ability to strike fast and hard before melting away," Calais explains, "we actually see the very opposite." Using supercapital jump drives and jump bridges, it's big alliance fleets are able to outmaneuver smaller invading forces who can't afford to set up and defend the same infrastructure. Full details of the discussion between CCP and the CSM about nullsec PvP will be released later this week on the EVE devblog page.

  • An inside look at EVE Online's CSM: From June to December

    by 
    Keith Neilson
    Keith Neilson
    01.12.2011

    Keith Neilson is a Massively guest-writer who's here to recount his experiences at the recent Council of Stellar Management summit in Reykjavik. He writes regularly about EVE Online and has been playing the game since early 2004. Tweet It is undeniable that EVE Online is unique among MMORPGs in many ways. One of these is its Council of Stellar Management, an elected committee of nine players who play an active role in the development of the game, bringing player concerns and proposals for the future direction of the game directly to CCP at biannual summits in Iceland. Until this year, the perception of the CSM among players was that the Council is a marketing tool that does not fulfill its stated role of representing the playerbase. But in June, all of that changed. This term of the CSM brought in some major changes to the way the Council is organised, specifically with the removal of term limits (previously delegates could only serve two terms on the CSM) and the extension of terms from six months to a year. In addition to this, the CSM has been given "stakeholder" status within CCP. This means that the Council members have an equal say in the planning of future development along with the internal teams at CCP. This has allowed the fifth CSM to have a significant influence on the future development of EVE.

  • EVE's December CSM summit minutes released

    by 
    Brendan Drain
    Brendan Drain
    01.11.2011

    Several years ago, EVE Online developer CCP Games instituted the Council of Stellar Management, a player-run advisory committee on game design. The members of the council are voted for by players, making the CSM a democratically elected group with direct access to developers. The council has had a significant impact on the game, having pushed through such important changes as the titan doomsday nerf and the introduction of a 24-hour skill queue. Players can raise issues or suggestions to the CSM through the official assembly hall forum. Every six months, the council meets with CCP's developers in Iceland to discuss all the important issues players have raised. In an effort to keep the dealings of the CSM transparent, the minutes of each council session and Icelandic CSM summit are published openly. The first round of minutes from EVE's latest bi-annual CSM summit have now been released, with a further two rounds of meetings to be released within the next week. Topics covered in the first set of minutes include a new EVE forum, the possibility of a permanent CCP-administered charity, talks on the CSM process, and potential CSM activities at Fanfest 2011. For those interested in exactly what went on in the CSM summit, the full minutes of these meetings are publicly available on the EVE website.

  • EVE Online's CSM to host public roundtable discussion

    by 
    Brendan Drain
    Brendan Drain
    11.12.2010

    Over the past few years, EVE Online's democratically elected Council of Stellar Management has had an increasingly large impact on the game. Initially formed to provide players with reassurances that changes to CCP's internal workings would prevent potential developer misconduct, the council has gone on to be an integral part of the company's feedback-gathering mechanism. Throughout the year, the CSM puts together a list of issues players have with the game or its development. Twice per year, the council meets with CCP in Iceland for the CSM summit to discuss those issues. On Sunday, November 21st, at 19:00 GMT, the CSM will be hosting a public roundtable discussion along with CSM project manager CCP Xhagen. In an announcement on the EVE forum, council member Dierdra Vaal described the event as an opportunity for players to ask "difficult questions about what we've been doing and how we've been doing it." The list of topics for discussion certainly mirrors Dierdra's sentiment, with hard-hitting issues on the table like post-Dominion nullsec warfare, Incarna gameplay, microtransactions and quality assurance at CCP. At the coming CSM Summit in December, each topic raised will be discussed for a minimum of one hour with the appropriate developers, making this the perfect opportunity for players to have their say. For the full announcement, visit the thread on the offical EVE Online forum.

  • EVE Evolved: Dissent in the EVE community

    by 
    Brendan Drain
    Brendan Drain
    08.01.2010

    Space MMO EVE Online and its developer CCP Games are usually spoken about in a positive manner. We often hear about the awesome things that go on in the sandbox, or how CCP has gotten players involved in game development through their CSM programme. In the past few months, however, negative sentiments toward the company have been growing at an alarming rate. Players have been complaining about lag and the quality of game design ever since the Dominion expansion was released. As far as players can see, EVE Online was in a fantastic state after the Apocrypha expansion's release, and it has gone sharply downhill since then. Over the past two years, players have made an increasingly vocal case to CCP in favour of fixing bugs and gameplay issues before adding new features. They point to previous features, such as faction warfare, that were abandoned shortly after their release in favour of developing yet another new game feature. Over the years, EVE has been littered with incomplete features in dire need of balance tweaks and gameplay revisions. The past few months, in particular, have seen a worsening of public opinion. The release of the CSM minutes and recent devblogs have caused a significant vocal backlash from the community. In this controversial opinion piece, I dig into the controversy surrounding CCP's recent communication with EVE Online's playerbase and the reactions forum-going players have had.

  • Massively's EVE Online CSM Interview -- Community backlash

    by 
    Brendan Drain
    Brendan Drain
    07.24.2010

    In an effort to get players more involved in the development process of EVE Online, CCP Games began the Council of Stellar Management programme back in 2008. Twice per year, developers meet up with this democratically elected group of players to discuss issues ranging from bug-fixes and balance tweaks to feedback on future expansions and how players recieved the previous expansion. The latest summit was not without its troubles, with chairwoman Mynxee and council member Ankhesentapemkah expressing their concern over CCP's attitude during the summit. In the first of our two-part interview with EVE's Council of Stellar Management, we asked some general questions about how the summit went and what could be done to improve the CSM process. We gained valuable insight into what exactly CCP committed to do this term, what happens to ideas put forward by the CSM after approval and what's being done to improve communication between the council and CCP. In this vital second part of the interview, we moved on to more hard-hitting questions on player reactions to the summit meeting minutes, CCP's current assignment of development resources and whether the council can really achieve anything over the next 18 months. Skip past the cut for an illuminating look at the council's opinion on these explosive issues.

  • Massively's EVE Online CSM Interview -- The summit

    by 
    Brendan Drain
    Brendan Drain
    07.22.2010

    When it comes to getting players involved in the development process, EVE Online's democratically elected Council of Stellar Management has up until now been a clear success. Previous council members have managed to get some important features implemented in the game and helped CCP with feedback on up-coming expansions. Last month, members of the fifth council met with CCP in Iceland for the first of their twice-yearly development summits. In meetings with developers, they put forward issues deemed important by the player-base. Initial impressions from the summit appeared grim, with both chairwoman Mynxee and council member Ankhesentapemkah voicing concerns on their personal blogs. Players were left waiting for the official meeting minutes to be published so they could decide for themselves whether or not those concerns were justified. The summit meeting minutes were released last week to some strong reactions within the community. The bulk of the negative reactions seemed to stem from CCP's inability to commit definite resources to any CSM issues. The community backlash was further amplified by a later devblog setting out CCP's current development schedule for the next 18 months. Of course, the people best qualified to talk about how the summit went are the council delegates themselves. Having been present at the meetings and knowing more about CCP's future expansion plans than the rest of the player-base, members of the council should have a much clearer picture of the state of play than the average player. To help clarify some of the community's biggest issues, Massively caught up with the CSM delegates and asked them some important questions about the summit and CCP's current development plans. In this first of our collossal two-part interview with EVE's Council of Stellar Management, I probe members of the council for their thoughts on the summit.

  • Ankhesentapemkah removed from EVE's Council of Stellar Management

    by 
    Brendan Drain
    Brendan Drain
    07.07.2010

    EVE Online's democratically elected Council of Stellar Management has been the cause of a great deal of controversy since the programme's inception. The idea that players can bring their concerns on game design issues to a player-elected representative has been popular with forum-posters. Council members work tirelessly to compile lists of issues that are important to the player-base, then present them to CCP in the CSM Summit every six months. While the council has managed to push through some very important issues and work on key features, it's been the focus of several scandals and a great deal of EVE drama. Controversial council member Eva "Ankhesentapemkah" Jobse was removed from the council today. The official reason given for her dismissal was "a breach of the non-disclosure agreement (NDA)." The exact nature of the breach has not been publicised as the sensitive nature of the data involved renders the issue a private matter between Eva and CCP Games. As usually happens when information isn't available, the forums have exploded with speculation over what exactly Eva did that breached the NDA. Although Eva has yet to comment publicly on the issue, fellow council member Sokratesz was quick to allay suspicions that it was due to information posted in her personal CSM blog. When reached for comment, Eva had the following to say: "All I can say at the moment is that out of respect for the CSM, the players of EVE, as well as the good people at CCP, I cannot give any details besides my personal conviction that CCP's statement is not in relation to any of my recent publications, and that I do not share CCP's conclusion that there has in fact been an NDA breach. I am currently engaged in following up this situation with CCP." Eva plans to keep her followers updated on her situation via her CSM blog as the situation develops.

  • EVE CSM delegates voice disapproval of CCP's attitude to council summit

    by 
    Brendan Drain
    Brendan Drain
    06.30.2010

    In recent years, CCP Games have made significant efforts to get players involved in EVE Online's game design efforts. In addition to pre-releasing features on a test server to collect feedback, CCP have involved players more effectively in the development process through their innovative Council of Stellar Management. The council members are voted for by players, with the highest-voted member securing the chair position for the year. Players bring important EVE-related issues to their council representatives, who meet with CCP developers in Iceland twice per year for a week-long council summit. During the summit, all the most important issues backed by the council are posed to developers and discussed. Previous council sessions have made a significant impact on the game, getting features like the skill queue implemented and providing key feedback on expansions. This year's council had a record voter turnout, with confidence in the team at an all-time high. At the conclusion of their first council summit meeting with CCP, however, two key delegates have begun to voice concerns at the dismissive attitude with which they were met. Skip past the cut to find out why two council members are annoyed with CCP's approach to this year's summit, and why it's not all bad news and negativity.

  • EVE Online's fifth CSM election results are in

    by 
    Brendan Drain
    Brendan Drain
    05.26.2010

    Voting season is over in EVE Online's fifth CSM elections and the results are in! The Council of Stellar Management is EVE's democratically elected liaison council between CCP Games and the game's player-base. It's their job to collect a list of some of the best ideas and game design proposals suggested and voted on by players in the council forum. Once every six months, the council will meet with CCP for a week of rigorous meetings in Iceland to put forward those ideas and discuss their feasibility with EVE's development staff. There's no doubt that the CSM has had a legitimate impact on EVE's development and with this fifth term, they're even being given the ability to assign some development resources as they see fit. Skip past the cut for a breakdown of this year's voting statistics and to meet the new members of EVE's CSM.

  • Massively's EVE Online CSM candidate roundup, page 2

    by 
    Brendan Drain
    Brendan Drain
    05.10.2010

    Corporation: Galactic-Empire(GAL-E) Alliance: None Useful links: Campaign blog, forum thread, interview

  • Massively's EVE Online CSM candidate roundup

    by 
    Brendan Drain
    Brendan Drain
    05.10.2010

    This week is voting week for EVE Online players as the fifth edition of the democratically elected Council of Stellar Management (CSM) gets underway. 49 approved candidates are in the running for just nine seats on the council, with an extra five alternate candidates agreeing to step in should any members of the council be forced to leave during their term. The council's job is to act as a go-between to help EVE players communicate major gameplay issues to the development team. In the two years the council has operated, they've become an essential part of CCP's development methodology. The CSM plays a vital role in EVE's development and it's important that the right people for the job are elected. For those that don't normally vote in the elections, figuring out what each candidate brings to the table can be a difficult and daunting task. In this absolutely massive three-page feature, we give a run-down of all 49 candidates entered in the current election, from previous CSM members to new active campaigners and the relatively unknown pilots with little to no campaign. When you're ready to vote, follow this link to the voting page and click the vote button to the right of your chosen candidate. Remember to get your vote in before May 19th when polls close! The results will be published on May 28th, when we see who will be representing the EVE player-base to CCP for the coming year.

  • Massively's EVE Online CSM candidate roundup, page 3

    by 
    Brendan Drain
    Brendan Drain
    05.10.2010

    Navy Lady is a relatively unknown pilot with no statement of intent or campaign website.

  • EVE Evolved: It's election time in EVE online

    by 
    Brendan Drain
    Brendan Drain
    05.09.2010

    The month of May is election time for EVE Online as players vote for members of the game's democratically constructed Council of Stellar Management. Voting opened on May 5th for all players with an account older than 30 days and continues until May 19th. Once assembled, the council is tasked with bringing the concerns of players and ideas for game improvements directly to CCP. Players propose issues on the official EVE forums and the rest of the player-base can give the thread a thumbs up to show their support. Issues that get enough support from the general EVE community are elevated to the regular CSM meetings, in which the issue is discussed and voted on by the council members. If the council deems the issue important enough in a meeting, they'll add it to the list of items they plan to discuss with CCP. In this week's politically charged EVE Evolved, I look at the role of the CSM, how it's changing with this fifth term and the impact the council has had on EVE's development.

  • CCP announces CSM changes

    by 
    Jef Reahard
    Jef Reahard
    03.23.2010

    EVE Online developer Diagorus has just announced changes to CCP's Council of Stellar Management program via a dev blog on the official EVE web site. The Council, initially formed in early 2008 as a way to solicit player feedback and encourage community participation, features nine player-elected representatives and five alternates, the former of which travel to CCP headquarters in Reykjavik, Iceland for Council meetings. The program changes deal mostly with term limits and obligations, including a lengthening of total CSM term time from six to twelve months, as well as the removal of term limits. Diagorus also lists a few time-related adjustments for the fifth iteration of the Council, applications for which open up on March 26. Check out the full dev blog as well as the lengthy white paper detailing the roles and responsibilities of the Council of Stellar Management.

  • CCP Releases February CSM Minutes

    by 
    Jef Reahard
    Jef Reahard
    03.08.2010

    EVE Online developer Xhagen, commenting on the EVE Insider Dev Blog last night, has released the minutes for the February 18 - 20 Council of Stellar Management summit, calling it "the best summit so far." Player response to the summit was equally positive, with CSM attendee Tim "Sokratesz" commenting "I was very skeptical initially, but the trip has convinced me that CCP has an active interest in the playerbase and is willing to listen. One of the best moments for me was when Noah [CCP Hammer] grabbed a pen to take notes during a heated debate between council members.'' A lengthy summary document details the various discussions between developers and player-elected Council representatives during the three day event held late last month in Iceland. Included in the seventeen page report are discussions regarding the Alliance Tournament, EVE Gate social networking, ongoing account security and customer support issues, and proposed economic regulations. You can read the full dev blog by clicking here.

  • EVE's 4th CSM election results are in

    by 
    James Egan
    James Egan
    12.02.2009

    Election results for EVE Online's 4th Council of Stellar Management (CSM) are in. The CSM are players elected by the game's subscribers, given the responsibility of representing the collective interests of the playerbase to EVE Online's developer CCP Games. The hope is that future game changes and features will be in keeping with how the subscribers like to play EVE. The announcement from EVE developer CCP Xhagen earlier today lists the election results by real name, character name, location and number of votes:

  • EVE's CSM elections begin, site matches your views with those of candidates

    by 
    James Egan
    James Egan
    11.14.2009

    Massively recently pointed out that the candidates have been announced for EVE Online's fourth Council of Stellar Management (CSM) -- the player-elected body that represents subscriber interests as the game is developed. (Also, if you missed it the first time around, you can listen to the recordings of CSM debates hosted by the Planet Risk radio show.)There are a number of candidates in the running this election: 49 at last count. These prospective CSM delegates have put forth some wildly differing views on how EVE Online should evolve and there's a fair amount of info to sift through on the forums and the individual sites that candidates maintain. Not that this is really a substitute for actually, y'know, reading up on who you're voting for, but there's now a site that can help you zero in on the candidates who share your views on the game. Vote Match will match your views on issues as a player with the election platforms the various CSM candidates are running on. The site was coded by the current CSM Chairman Dierdra Vaal and is definitely worth a look for EVE Online players trying to decide on which candidate to back.

  • EVE Online's CSM candidates debate live on today's Planet Risk radio show

    by 
    James Egan
    James Egan
    11.04.2009

    A number of EVE Online fans who've needed their podcast fix have been tuning in to Planet Risk in recent months, a great mix of music and commentary from players who spend most of their EVE time exploring the uncharted expanses of wormhole space. Planet Risk is a live show that airs on Split Infinity Radio on Wednesdays; hosts Luminus Aardokay and Quivering Palm make Planet Risk available as a podcast afterwards and we recommend you check it out if you haven't already. Today's show should be interesting as they will host a debate between four candidates for EVE's next Council of Stellar Management, the player-elected body that represents the wishes of the subscribers when dealing with CCP and how EVE Online is evolving. We mentioned last week that the 4th CSM candidates have been announced but not everyone in the running had their positions on issues fleshed out in time for the CCP announcement. Since that day, more info about the 49 candidates is becoming available (thanks for pointing this out Darth Sith). Today's debate on Planet Risk will have CSM candidates TeaDaze (known to many for his commentary during the Alliance Tournament), Song Li (from the Missions Collide podcast), Helen Highwater and Mike Azariah.

  • EVE Online's candidates for 4th Council of Stellar Management announced

    by 
    James Egan
    James Egan
    10.31.2009

    The roster of candidates for the 4th Council of Stellar Management (CSM) in EVE Online has been announced. According to CCP Games developer Pétur Jóhannes Óskarsson (aka CCP Xhagen), 60 members of the playerbase submitted applications, with 49 players accepted after CCP's screening process. (Players must hold valid passports to attend the CSM summit in Reykjavik, and those with EULA violations are ineligible to run.) From this pool of 49, there will ultimately be nine elected delegates and five alternates who can step in when needed. Although Xhagen didn't break down candidate stats by nationality, there is a substantial number of U.S. players running for the 4th CSM as in past elections. This time around there are candidates from Latvia, Serbia, and Barbados as well. The ages of candidates range from 21 to 54, and only one female candidate is in the running this term which Xhagen notes is a decrease from the previous election. (He also indicates that only 3.9% of EVE's subscribers are female.)