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  • The Repopulation aiming to fill the MMO non-combat void

    by 
    Jef Reahard
    Jef Reahard
    01.16.2014

    The Repopulation dev team took to Reddit yesterday to field a bunch of questions relating to the upcoming sci-fi title. While many of the queries came from people who are newly aware of the game, it still made for an interesting discussion if you like MMO sandboxes. Above & Beyond was pretty open about the fact that it's modeling parts of The Repopulation after Star Wars: Galaxies, particularly the latter game's friendliness toward crafters and other non-combat types. "If you aren't a combat person, you can make your living in trade skills. Advancing in trade skills is independent of combat and does not force you into a combat role. We have a complex trade skill system which allows for a high degree of customization by mixing and matching components. It also has a high degree of interdependency on others, which we feel is going to drive the economy," the team explained. Also worth noting is the fact that The Repopulation won't "have caps to the number or mastery of skills, so you can invest in each skill line how you see fit."

  • Field Journal: Seeking instant gratification in RIFT

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.09.2014

    I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't. While I played the game's first 20-something levels (not to mention trying out several alts into their teens) early in its existence, it just could not hold me. Further attempts, such as during free weekends, in the unlimited free trial, and after the conversion to free-to-play, uniformly resulted in my milling about for a couple of hours before getting bored and uninstalling yet again. Maybe if I ignored the world entirely and focused purely on constant activity, I could get into it. Fortunately, RIFT's Instant Adventure system offers just what I need to test that theory.

  • Captain's Log: Can Star Trek Online craft a future for crafting?

    by 
    Terilynn Shull
    Terilynn Shull
    01.06.2014

    This week I'll be dedicating a whole column on the current state of crafting in Star Trek Online. If there's one thing upon which most Star Trek Online players agree, it's that the crafting system in STO needs a complete overhaul. But there's a very real question as to whether or not an overhaul is even feasible. When it comes to business, it's usually best to save those parts of a business plan that are working so as not to waste the investments already made. In relation to MMOs, the same considerations should (and in the case of publicly-held companies, is legally required to) be granted to all aspects of its product. Since most MMOs have multiple features typical to all games (PvP, crafting, housing, PvE, etc.) each one of these facets' productivity matters. If a single feature assists in keeping players in-game, then there's more potential for revenue generation to occur. If a feature not only keeps a player in-game but is, in and of itself, a point of revenue generation, then it's all the better for the company and therefore its shareholders.

  • Rise and Shiny revisit: Istaria

    by 
    Beau Hindman
    Beau Hindman
    01.05.2014

    At this point it's a sure thing for me to revisit Istaria, the old-school MMO by Virtrium, every single year. I look forward to it each time even though the game always feels basically the same. I don't want to imply that the game doesn't change at all. In fact, the indie developer team that works to run the game should be proud of the frequency of communications and patches. Around seven patches (large and small) were applied to the game in the month of December alone. On the surface, however, the game largely plays the same way and features the same systems that it always has. That doesn't mean I am familiar with them all or have come anywhere near mastering them all, but it's a comfort to know that the game remains familiar to those who are returning after some time away. The team added a larger patch in December called Crystalshaper. The game also turned 10 years old, a feat in itself. I thought that now would be a perfect time to take another look at it, and I even ran a livestream of the game, co-hosted by Lead Designer Jason Murdick.

  • Tamriel Infinium: The Elder Scrolls Online predictions for 2014

    by 
    Larry Everett
    Larry Everett
    01.03.2014

    Normally, in an article like this I would attempt to predict when a given game will actually launch, but ZeniMax has already told us that The Elder Scrolls Online will release on April 4th, 2014. I guess the next question is whether I believe that it will actually launch on that date. I do because it's far too perfect from a marketing standpoint, and if history tells us anything, ZeniMax is not afraid to launch a buggy title. However, the June release date for the console version of the game might be a bit more flexible. It's possible that it will take two to three months to convert the game from the PC/Mac version to the console version, but I think it's more likely that the PC/Mac launch will serve as a testing ground for the console release. If the PC/Mac launch works out well, then we will certainly see an early June launch for consoles, but if there are issues, don't be surprised when that release date shifts to July. Still, I do think that July would be a hard stop; anything later would likely cost ZeniMax far too much money. I enjoy making predictions. I'm not always right, but that doesn't mean it's not fun giving it a shot. Just remember, my predictions are my personal opinions reflective of information released by ZeniMax regarding ESO. I do not have super-sight nor a dev in my pocket, so your guess could be as good as mine. In fact, after I make my predictions, I'd like to read yours in the comments.

  • New F2P sandbox Fantasy Realm Online invites everyone in to play

    by 
    MJ Guthrie
    MJ Guthrie
    01.02.2014

    Fans hunkering for a free-to-play sandbox game that's reminiscent of Ultima Online have a new place to hang their hats and crafting tools: Fantasy Realm Online. The new game just opened its doors to the public, and players can adventure through the world and collect treasures while dispatching mighty foes or explore as a merchant and apprentice under a shopkeeper, harvest, and craft. Fantasy Realm Online is a blend of single-player RPGs and MMO and is designed to be played either solo or with others. Want to get a glimpse of the action? Check out the trailer below. Then if the game is your cup of tea, head on over to the official site to download and jump in. [Source: Fantasy Realm Online press release]

  • The Daily Grind: Do you gather your own crafting materials?

    by 
    Jef Reahard
    Jef Reahard
    01.02.2014

    I've been doing a bunch of gathering in Lord of the Rings Online lately. I'm trying to raise a couple of my crafting professions, see, and the auction house prices for the necessary materials are -- in a word -- ridiculous. Not only that, but LotRO's gathering is a low-stress activity that I've always enjoyed, since it requires traveling throughout Turbine's ever-expanding version of Middle-earth and it's a great excuse to see the sights and snap a bunch of screenshots. Gathering's probably not for everyone, though. What about you? Assuming you craft in your MMO of choice, do you gather your own mats or do you acquire them some other way? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hands-on with Albion Online's alpha

    by 
    Andrew Ross
    Andrew Ross
    12.19.2013

    Ever miss the old MMO days when crafting had meaning? When your friend could join up with you and on day one you could both go somewhere pretty cool, and just having that extra person could make things a smidge easier? Wish you could go back to those days without dealing with mindless grinds? Sandbox Interactive's Albion Online is perhaps something you should look into. In fact, those are the very reasons I signed up for the alpha back when I first heard about it. And now that I've played around with it a bit, I've been pleasantly surprised with my experience, though there are a few things newcomers will want to watch out for. For starters, Albion's alpha is an actual alpha, not a retitled beta for marketing purposes. If you're going to play any future alpha phases, know that they'll be rough, unfinished, and non-functional in some areas. There's no actual character creation at the moment. Heck, there isn't even a female option (sorry ladies!). You can change your portrait, but that doesn't change the way your character looks. Because it's an alpha, I'm going to only lightly cover what I couldn't play and focus more heavily on those I could.

  • Strife has entered closed beta

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    S2 Games has announced that its "second generation free-to-play MOBA," Strife, has officially shifted into closed beta. Fans of the genre will recognize S2 as the studio behind Heroes of Newerth, which itself is among the litany of games cast from the original Defense of the Ancients mold. According to the announcement, Strife is "focused on giving players an environment where they're competing with enemies, not their own teammates." S2 claims that existing MOBA issues like in-team toxicity, fighting over shared resources, and drama over designating roles have all been alleviated through the game's design. Strife's closed beta is not region-specific; invites are going out to players across the globe. The game is set for launch some time in 2014, and beta sign-ups are currently live on its official website. For a closer look, check out our hands-on with the game from August. [Source: S2 Games press release]

  • Massively's exclusive sneak peek of RIFT 2.6: Dreamweaving, Fae Yule, and the state of the game

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2013

    While we're descending into the insanity and fun of the holiday season, Trion Worlds is looking ahead to 2014 and its road to RIFT's 3.0. We hopped on the phone with RIFT's team earlier today for a sneak peek (sneak listen?) of the game's 2.6 content update and how it will tie into the expansion later next year. RIFT 2.6 -- there is no official title as of yet -- is a ways out still. Trion is targeting early February for its release, primarily because so many employees are taking time off for the holidays to be with friends and family. That said, 2.6 should arrive on the public test server in January, and the devs promise that it will be well worth the wait. So what's coming with 2.6? Dreams, crafts, and conclusions, my friends! Let's dig into it.

  • TUG shows off survival mode in new video

    by 
    MJ Guthrie
    MJ Guthrie
    11.29.2013

    If you've ever felt as if games spoiled you too much by giving you luxuries like tools and weapons when first starting out, you should check out TUG's survival mode. Nerd Kingdom's latest gameplay video highlights this alternative mode in the upcoming sandbox; players start off with nothing but their empty hands and must seek out and gather simple resources in order to make their first tools and weapons -- all hopefully before someone else with a weapon finds you first! The clip, seen below, also demonstrates gathering and crafting as well as the day/night cycle (add making a torch to your to-do list) and a quick burst of PvP. Enjoy!

  • Hartsman: ArcheAge getting substantial progression and economic tweaks

    by 
    Jef Reahard
    Jef Reahard
    11.21.2013

    Well, there's good news and bad news with regard to ArcheAge's western release. And I know you, you want the bad news first, right? Well, here it is: the game's still quite a ways off. Trion hasn't said as much, but if you read between the lines of CEO Scott Hartsman's latest interview, it's hard to come away with any other impression. Hartsman spoke with fansite ArcheAge Source, and he said that "XL can only work on so many things at a time while they strive to constantly improve their live Korean service." This means that ArcheAge's partnered launches outside of Korea are worked on "serially," and the western release is a couple of spots down in the pecking order. The one piece of good news there is that the western release will benefit from all of the stuff XL has learned from launching the game in other markets. Hartsman also mentions substantial progression and economy improvements that will find their way into the sandpark game before it reaches western shores. "The economic game of ArcheAge is a big part of what attracted a lot of us to this game," he said. "XL will be implementing improved balance between crafting, farming, and trade, [with] the goal being to promote a more vibrant economic game that produces more valuable and more frequently used items than what the original version launched with." [Thanks to all our tipsters!]

  • Dota 2 gets new heroes, crafting, and Diretide

    by 
    Mike Foster
    Mike Foster
    11.14.2013

    Last week, the folks at Valve apologized to the Dota 2 community for silently skipping the game's Halloween-themed Diretide event. In the apology, the Dota team promised that Diretide would go live with the next big update, which they hinted would include a bunch of other features the community would be happy to see. Today, Valve announced the update, titled Three Spirits. And true to the Dota team's word, it's a big one. It includes two new heroes in the form of Earth Spirit and Ember Spirit (counterparts to the existing Storm Spirit), an in-game coaching mechanic that enables teams and individuals to improve their play, and a crafting and socketing system that provides for customizing existing items or combining unneeded ones to make something better and more useful. The patch also brings a new showcase view of matches, a lane-picker, colorblind mode, new training missions and more. Oh, and yes, Diretide is coming; the event runs from November 14th to November 28th. Check out the full patch notes on the official Three Spirits site.

  • More on Albion Online's unique equipment customization system

    by 
    MJ Guthrie
    MJ Guthrie
    11.06.2013

    Previously we learned that character customization in Albion Online would include a unique system for customizing gear where players can add any crafted spell to any piece of equipment. Players can eschew cookie-cutter character molds and choose any combination they want, but they can also play up the inherent characteristics of a particular weapon or armor piece. Armor-wise, cloth pieces will have natural enhancements for mana regeneration, stealth, energy shields, or cleanse; plate piece enhancements, on the other hand, are about protection, instant self-heals, and survival mechanics. Weapons also have their own inherent characteristics: Broadswords have defensive characteristics, axes have offensive damage, and one-handed hammers have healing. To learn more about Albion Online, check out Massively's exclusive interview. Interested players can sign up for beta on the official site. [Source: Sandbox Interactive press release]

  • EQN Landmark video dev diary talks tools, materials

    by 
    Jef Reahard
    Jef Reahard
    11.04.2013

    EverQuest Next and EQN Landmark lead designer Darrin McPherson is your host for the game's third video dev diary installment. The four-minute clip covers resource gathering and leveling up your tools, of which there are four types: a pick, a sickle, an axe, and a bucket. McPherson says there are five progression tiers and that players will be able to use each of the tools to create materials, "much like you would craft a recipe." The video shows off plenty of player-crafted material examples including riveted metal, wood flooring, gemstone blocks, and plenty more. There's also a brief walkthrough of a player-crafted castle around the three-minute mark. Get a good look via the video clip after the cut.

  • Age of Conan sneaks a peek at some (selectively) stylish crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2013

    Age of Conan is already unchained according to its subtitle, but players are still restrained in certain ways. You can't just craft an item with your chosen stats and have it look like whatever you want, can you? Of course not! At least, not until the major crafting revision goes live, and the latest game director's letter shows off how players will be able to do exactly that. The letter previews the new crafting interface, which along with ingredients allows players to select a style for the crafted product. New styles are unlocked via completing missions and certain achievements. The system also allows for adding new visuals as endgame drops or from the cash store, giving players more flexible options about how to look. Take a loot at the full letter for more details, as well as discussion about the next major content update and the possibility of porting elements over from The Secret World.

  • Life is Feudal begins Indiegogo campaign

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2013

    Promising to deliver "realistic medieval" MMO, game developers from Russia are seeking crowdfunding to push hardcore sandbox Life is Feudal over the finish line. Bitbox has been working on Life is Feudal for over three years but recently decided that an Indiegogo campaign was needed to further finance the title to the tune of €200,000. "We have reached a point where additional external funding is required for us to complete the development and release our game, and we spent many nights and days weighing our options," the devs wrote on the campaign page. The project page has a good summary of this ambitious title's selling points, including a 441-square-kilometer seamless world, full terraforming, a rich crafting system, a no-target combat system, and the ability to track and hunt wild animals. We recently saw a trailer for Life is Feudal showing some of its potential. The game will be free-to-play with an alpha starting soon after the fundraising campaign if the money is raised. [Thanks to Alessio for the tip!]

  • Shroud of the Avatar video gives six-month dev update

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2013

    Buckle down to a half-hour video from Lord British himself taking you through the development progress of Shroud of the Avatar now that it's hit the six-month mark. Lord British begins by showing off Kingsport Village and talking about how housing is one of the big features and choices of the game. The video continues to another town where the devs fade player housing in and out to demonstrate how towns might be built up over the course of the game. The housing decoration system and the different types of dwellings were toured, including Germanic, Druidic, and Nordic dwellings. He also shows off the female avatar, crafting, and the "natural language conversation system." The latter allows players to type full sentences to NPCs, who will then parse the conversation for important keywords. We've got the full developer commentary video for you after the break.

  • New TUG video gives lesson in physics and crafting

    by 
    MJ Guthrie
    MJ Guthrie
    10.26.2013

    If you dropped a ton of rocks and a ton of feathers from the top of Nerd Kingdom's office, which would hit the ground first? It doesn't matter; the fun is in watching them fall! And you can watch a variety of things falling in TUG's newest video, from stools to rocks to torches -- even trees! The video gives a visual lesson on the physics of the world, with items rotating naturally in the air then bouncing and rolling around once they hit the ground or each other. Add to that some horizontal velocity as things are hurled through the air and the whole things feels very organic. The gameplay display continues with a course in resource acquisition and combination; the natural elements gathered nearby are crafted into a simple weapon/tool. Study these new elements for yourself in the video below, then class dismissed!

  • Tamriel Infinium: Does The Elder Scrolls Online revolve around PvP?

    by 
    Larry Everett
    Larry Everett
    10.25.2013

    At the conventions this summer, the ZeniMax staff gave us only a taste of what The Elder Scrolls Online will offer us in the PvE department. Massively's staff appeared to enjoy that PvE side of the game well enough, but why didn't ZeniMax show off PvP? Probably because that part of the game is not complete enough for public consumption. But if rumors are to be believed, beta testers have begun testing the PvP systems that will eventually appear in the launched game. And developers have begun to talk about the ESO PvP systems extensively, although we still don't know a whole lot. After examining our limited knowledge of ESO PvP, I have to wonder whether PvP is still the primary focus of endgame (though even if it's not the primary focus, it will likely consume a large chunk of development resources all the same). We already know many of the systems coming at launch and one that will be introduced shortly after, so let's break them down a bit.