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  • New Tomb Raider outlined in Play

    by 
    Richard Mitchell
    Richard Mitchell
    12.14.2007

    As reported by Tomb Raider Chronicles, the latest issue of Play contains the first information regarding the next iteration of the Tomb Raider series. The issue was apparently available online earlier this morning, but has since been removed from Play's online store. Thankfully, Tomb Raider Chronicles have the details anyway. First and foremost, the game takes place after Tomb Raider: Legend. The game will be subtitled Underworld and will feature "a lush, vast interactive world." Whether or not this means the game will utilize the ever trendy sandbox / open world gameplay style remains unclear. The rest of the details center around nifty graphical effects like realistic footprint physics (no, seriously) and the fully motion captured acrobatics of Lara's latest incarnation. The game just might make it for a 2008 release and, yes, a 360 version looks to be in the cards.[Via Joystiq]

  • First details on next Tomb Raider emerge in Play

    by 
    Justin McElroy
    Justin McElroy
    12.14.2007

    Play Magazine has gotten the scoop on the next Tomb Raider game (which may or may not be subtitled Underworld) and what few details there are sound tantalizing to say the least. The game (developed by Crystal Dynamics) takes place a few years after the excellent Legend and finds Lara in "a lush, vast interactive world that reacts and remembers". Along those lines, the piece gives an example of Lara leaving footprints in mud, though they're eventually washed away by rain. ... OK, so it's not much (though you can check out the magazine for more details). We're just kind of marveling at the feeling of being excited for a Tomb Raider game again. [Via CVG] Read - Link requires fee to read magazine

  • Tomb Raider engine to power Deus Ex 3

    by 
    Ross Miller
    Ross Miller
    12.03.2007

    Adding itself to the rather small list of next-gen titles not using Epic's Unreal Engine, Eidos Montreal studio head Stephane D'Astous has confirmed to Develop that Deus Ex 3 will use fellow Eidos developer Crystal Dynamics' Tomb Raider engine to render its presumably post-apocalyptic environments. Said D'Astous, "We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios."The other in-house engine D'Astous considered was IO Interactive, who are responsible for the Hitman franchise and Kane & Lynch, the title currently vying for "Most Controversial Game of the Year" award. The original Deus Ex was designed by Warren Spector and Harvey Smith; although Spector is busy at Disney, perhaps the now out-of-work Smith can find a way to contribute to the new game (or, as Ludwig would put it, repent for Invisible War).

  • Eidos trademarks 'Tomb Raider Underworld'

    by 
    Justin McElroy
    Justin McElroy
    12.03.2007

    With Kane & Lynch a little tied up at the moment with the Gerstmann caper, we turn our attention to former Eidos darling Lara Croft, who's been making some strides back to prominence with her past two excellent games. It seems that when she returns, it may be under the banner of "Tomb Raider Underworld," a phrase Eidos has just registered for use in "video game software" and strategy guides.You're probably thinking that the phrase will be the title for the next Tomb Raider game, and we doubt that you're that far off. After Tomb Raider Legacy Legend and Tomb Raider Anniversary, we'll just be happy to have a sub-title that doesn't sound like it wants to sell us insurance.[Via Trademork]

  • Tomb Raider: Anniversary now on Xbox Live Marketplace

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.23.2007

    Lara Croft's superb re-quel, Tomb Raider: Anniversary, has finally clambered onto the Xbox Live Marketplace after being unearthed in June and delayed from an initial September release. If you missed it on the PlayStation 2, the PSP, the PC or even the Xbox 360 (in ancient disc format), now's your chance to relive the iconic grave robber's best adventure in the form of two downloadable chunks. The catch, of course, is that it functions as Tomb Raider: Legend DLC and will require you to have that disc handy. Each half of the game will set you back roughly 1.5GB in bandwidth and 1,200 MS Points ($15) -- in combination, that puts it on par with the PS2 version and $10 beneath the disc-based Xbox 360 version. If this still isn't the opportune moment to explore Lara's treasure-laden crevices, you still have the hands-on Wii version to try out (it's out in the UK too this December).

  • Retailers list 360's Tomb Raider Anniversary for Oct. 23 release

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.16.2007

    If numerous online retailers are to be believed, the Xbox 360 version of Tomb Raider: Anniversary is set to arrive in the US next week on October 23rd. "But wait," you rudely interject, "wasn't there another version for that console?" Indeed, you quite clearly recall that Eidos announced its intention to digitally distribute Lara Croft assets -- that would be the game split into five separate episodes -- on the Xbox Live marketplace. The online chunks, functioning as add-ons to Tomb Raider: Legend, would amount to 2400 MS Points ($30) in total, a good $10 cheaper than the price retailers are currently appending to the standalone disc. As the online episodes were initially scheduled for release in September, it inescapably follows that they've been delayed. The question is, "Until when?" While Eidos assures us that they're still in the pipeline, it's "still confirming dates for both versions and will release information on this asap." We'll keep you informed if and when we receive this mysterious asap containing the information.

  • Joystiq hands-on: Tomb Raider Anniversary (Wii)

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2007

    Some things are obvious about Lara Croft. But Crystal Dynamics's Morgan Gray wants you to focus on Lara's more subtle assets, like her intelligence. The late-coming Wii version of Tomb Raider Anniversary focuses on Lara's actual career: babe, er, 'archaeologist'. There's "over three hours" of Wii-specific content promised, and the majority of it comes in the form of motion-sensitive mini-games. There's Lara with a pick axe unearthing clues; Lara digging for buried treasures; and Lara taking charcoal rubbings for her journal. All use the Wiimote's pointer, mimicking what you'd normally find in a DS game (think: psuedo-archeology game Spectrobes). It's gimmicky, yes -- but there are times where the physicality adds an appreciable amount of depth to the experience. In one segment of the game, we had to uncover symbols, hidden away under some dust. With those symbols in mind, we had to draw them in sand to unlock a door. Drawing with the Wiimote added a whole new layer to what was originally a very simple puzzle. Thankfully, the system is forgiving enough to recognize even the shakiest of gestures. Not only has Lara's "intelligence" been expanded upon for Wii, combat has received a major overhaul as well. For the first time in the franchise, players will aim and shoot freely while moving. Players will have to use the pointer to manually aim at the various enemies on the screen while performing Lara's signature dodges. It can be awkward at first, but Crystal Dynamics is so confident in their battle system that they won't give players the option to switch to more traditional controls. "All or nothing," as we were told by Gray. To ease away potential frustrations, there is an overly generous hit detection system that requires only a marginal amount of accuracy. Harder difficulties, we're told, will require a much steadier shot. %Gallery-8119%

  • See how Tomb Raider Anniversary uses Wiimote

    by 
    Justin McElroy
    Justin McElroy
    08.16.2007

    When imagining ways for the Wiimote to be incorporated into the Wii release of Tomb Raider Anniversary, you probably let your evil imagination wander to some ... unfortunate situations, and we want you to know that we're personally very disappointed in you. Lara Croft uses the Wiimote for science, mister, and don't you forget it. As you can see in the video, the Wii is incorporated into all sorts of archeological pursuits, from column turning to dust brushing and, lest you begin to flashback to 9th grade history class, shooting bears. Only about 25 percent of the activities shown here look tacked on or contrived, which, all things considered, is fairly impressive. [Via CVG]

  • The B[ack]log: Happy Anniversary, Miss Croft

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.04.2007

    Jacqueline Natla is quite obviously the villain in Tomb Raider: Anniversary. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the Crystal Dynamics remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though. "My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters, Lara Croft. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..." Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case. Tomb Raider: Anniversary is indeed a game you've played before, at least if you had the good sense to play Tomb Raider at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set Anniversary apart from the groundbreaking effort by Core Design, but beneath those layers lies the same game with the same ideals. Either Tomb Raider was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.

  • Tomb Raider Anniversary looking less chunky in new screens

    by 
    Peter vrabel
    Peter vrabel
    07.03.2007

    A fresh batch of screen shots from Lara Croft's upcoming Tomb Raider Anniversary go-round on the PSP shows a prettier and less "chunkier" Tomb Raider than Legend was, though at this point we're more curious as to how it plays. Last year's Tomb Raider Legend turned out pretty decent, but frame rate issues, chunky textures and clunky controls hurt the overall reception of the title. Feast your eyes on the recent released screenshots of the PSP-bound title and let us know if this reiteration is still on your radar. Despite the slight delay from its original June release, Tomb Raider Anniversary is still on the agenda for a late July arrival. Lets hope the extra time spent on its development results in a classier and smoother ride. %Gallery-4525%

  • Rumor: Tomb Raider: Anniversary making its way to PS3?

    by 
    Peter vrabel
    Peter vrabel
    06.18.2007

    The Xbox 360 is receiving their Tomb Raider: Anniversary fix in the form of episodic content over Xbox Live, however it's initially limited only to those that own the last next-gen outing, Tomb Raider: Legend. While it would seem trite of Eidos to snub Sony by not releasing any similar content for the PlayStation Network, they do have plans to release a retail version of all episodic content on one disc. PSX Extreme says there is reason to believe this retail version will hit PS3 through the magical re-engineering of porting the Xbox 360 code.We aren't holding our breath on this one. Knowing how most devs feel about the port process leave us more than a bit skeptical, especially considering the fact that Tomb Raider: Anniversary is more or less just a new map on top of the already-built game engine of Tomb Raider: Legend. Porting it to PS3 would more than likely take a larger team of devs to complete than Eidos is willing to fund. But hey, we're wishful thinkers. We sincerely hope that if this slim rumor holds any weight, the port team will be diligent and give PS3 owners the chance to experience the new Tomb Raider: Anniversary content in all its PS3 splendor.

  • Tomb Raider: Anniversary episodes hitting Xbox 360 in September

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.18.2007

    Eidos UK has officially announced Tomb Raider: Anniversary for the Xbox 360, confirming almost all of the theories originating from the ESRB listing we unearthed earlier this month. We say "almost," because one of said theories had the game being distributed via antiquated catapult. That's clearly and unfortunately not the case, as Anniversary will initially arrive on the Xbox 360 as a set of four downloadable episodes incorporated into Tomb Raider: Legend. The publisher notes that this marks the first occasion of a full game being serialized on the Xbox Live Marketplace. As suggested in the earlier article, the episodes should be split across the various locales Lara Croft explores and inevitably desecrates in the Crystal Dynamics remake of the 1996 original. Lady Croft's manor will be offered as a free download, while the complete set of episodes will cost 2400 MS Points -- $30 and on par with the cost of the already released PC and PS2 versions. Eidos promises to release Episode 1 and Episode 2 in September, with the final two episodes following "shortly afterwards." Those bemoaning the fact that they've since traded in Tomb Raider: Legend (understandable!) or never bothered to pick it up (unacceptable!) can wait for a retail version of Anniversary to be released on Xbox 360 "later in the year."

  • ESRB: Tomb Raider Anniversary bound for 360, possibly as DLC

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.06.2007

    The Entertainment Software Ratings Board is probably due for a shiny PETA trophy by now. The organization's online ratings database has let many a cat out of cruel prison bags, with today marking the release of gaming's most agile feline. The website currently lists not one, but five separate entries for an Xbox 360 version of Lara Croft's latest romp, Tomb Raider: Anniversary. More interestingly, each entry specifies a locale featured within the Crystal Dynamics remake. Peru, Lost City, Greece, Egypt and Croft Manor are all listed and rated, leading us to conclude that Anniversary could very well be making its way to Microsoft's system as downloadable content. Whether it would be offered as downloadable content for Tomb Raider: Legend (which utilizes the same graphics engine as Anniversary) or as episodic titles on the Xbox Live Marketplace is a matter of pure speculation. Certainly, a cost of $5 per level would compare well to the $30 PS2 and PC versions released yesterday.

  • New games this week: Tomb Raider Anniversary edition

    by 
    Justin McElroy
    Justin McElroy
    06.04.2007

    It's weird isn't it? It's like seeing an old flame that you heard got fat so you forget about them, only to find out that they're apparently hot again. Also we're not sure if we're talking about a Tomb Raider game being the top release or the fact that it's on PS2.The whole week is weird like that. Let's get to it. PlayStation 2: Tomb Raider Anniversary %Gallery-3623%

  • Tomb Raider and Anniversary comparison video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.31.2007

    Next week sees the release of Tomb Raider: Anniversary, where Lady Croft goes to the salon and fixes her roots. The video above shows the transformation of the original Tomb Raider into Anniversary. Tomb Raider: Legend (now playable for free on GameTap) reawakened the joy for many in Tomb Raider and reinvigorated the franchise. We're hoping that Anniversary is a fitting tribute to the original but, and this was part of the design behind Anniversary, puts some modern concepts into the gameplay for gamers who are just joining the series post Legend. We're definitely looking forward to E3 and seeing how far along the Tomb Raider: Legend sequel is. Although not half as painful of a cliffhanger as Halo 2, the ending to Legend (which came about 8 hours too early) was excellent and we were ready to put down the cash for the sequel right there. If Anniversary continues the solid gameplay trend of the new Lara Croft, the future looks bright again for the series.

  • Croft's Anniversary gains Steam

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.29.2007

    Lara's throwing her big Anniversary bash and it looks like every conceivable outlet who can sell or run the game is invited to the party. We've got typical retail, GameTap and now Steam is in there too. Everyone into the pool on June 5 for Tomb Raider: Anniversary. Just make sure you take a buddy, because you might drown from all the people crowded in there. We can't help but wonder if this is the nature of things to come. This is the first explicit moment of a trifecta release. Retail, digital distribution (Steam) and subscription service distribution (GameTap). That's just for PC. The PS2 and PSP editions come in their standard box at retail format. We still find it strange that the game still hasn't been announced for the Xbox 360. If it gets announced for XBLA, that's it, we'll have officially entered a new era of game distribution. [Via Press Release]

  • Wii to celebrate Tomb Raider: Anniversary

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.14.2007

    In news that is sure to set tongues wagging and arms waggling, IGN reports that Lara Croft will soon raid a more modern tomb -- your Wii's game shelf. In a press release issued by an international Eidos branch, Tomb Raider: Anniversary is stated as being in development for Nintendo's popular console. Previously, the remake was only slated for release on the PC (including GameTap), PlayStation 2 and PSP. With Eidos holding out on costly PS3 releases until 2008 and with no Xbox 360 version of Anniversary in sight, it seems the Wii is benefiting for once by being lumped in a similar technological bracket as the PS2. It makes for a quick and financially sensible port, it's only challenge being the tacking on implementation of unique motion controls. We're hoping for an ice-cold virtual hand to poke Lara into position for those tricky jumps. No Anniversa-Wii date has been set, but other platforms begin festivities on June 5th.

  • Tomb Raider: Anniversary, day and date on GameTap and more

    by 
    Jared Rea
    Jared Rea
    05.01.2007

    Referred to as May Day on their design blog, Turner's buffet-esque gaming service, GameTap, has some huge announcements today. The headliner of which is a real doozy. Through a deal with Eidos, the upcoming Tomb Raider: Anniversary will be made available on the service come launch day, June 5th, and at no extra cost to subscribers. The title will also be available to non-subscribers via their upcoming digital distribution store as well. GameTap has been offering brand-new, original titles at no extra cost for a while now (see: Sam & Max, Myst Online), but to take this trend and run with a third party is huge. Closing out May Day is May 31st where GameTap will crack open its doors a bit with a new free-to-play portal. Not regulated to chump titles, the new service will launch with games such as Metal Slug, Bust-a-Move and Tomb Raider: Legend. This will be made possible with their new three-tiers of membership and a handy-dandy chart to explain these tiers (two of which are free, by the way) has been made available after the break. In other GameTap news, both the press release and blog have mentioned the Metal Slug and King of Fighters series coming to the service. Nice.

  • Tomb Raider: Anniversary set for June 5th (don't forget!)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.25.2007

    Those longing to don a pair of unreasonably tight pants, shoot up ancestral tombs and mow down innocent bears (without getting arrested) would be wise to circle the date of June 5th, 2007 on their official Rhona Mitra calendars. This day marks the release of Lara Croft Tomb Raider: Anniversary, a Crystal Dynamics remake of the adventure that put the grave-robbing heroine on the map, the coffee mug, the magazine cover and the unfortunate t-shirt which proclaimed, "I raided Lara's tomb." Hearkening to a time (1996!) when Tomb Raider regularly induced drool as opposed to debilitating nausea, Anniversary sees reworked puzzles, improved controls and enhanced graphics injected into one of the greatest games of all time. Play it on your PS2, PC or PSP while you wait for a sequel to last year's surprisingly superb Tomb Raider: Legend to arrive -- and don't forget to do a graceful swan dive straight into a boulder. That's always good for a laugh.

  • Unearthed: Neversoft's lost Ghost Rider game

    by 
    Jared Rea
    Jared Rea
    01.29.2007

    Long before they dominated the world with the Tony Hawk's Pro Skater series and even before they proved that games based on comic books didn't have to suck something awful with Spider-Man, Neversoft toiled away at an adaptation of Ghost Rider. While the game never saw release, much less got into its first, legitimate step in development, Playstation Museum has received an ancient demo of the game. The results? A shame to behold.While 2K Game's Ghost Rider movie tie-in effort looks to be a God of War clone, Neversoft's take was a 2-D platformer in the vein of Castlevania. Presumably canned for being so, would-be publisher Crystal Dynamics passed it up for not sporting that extra third dimension. Judging from the recorded footage (embedded after the break), it only needed more in the way of time than anything else.