daily-grind

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  • The Daily Grind: Should MMOs have a 'raid stat'?

    by 
    Bree Royce
    Bree Royce
    11.11.2014

    Last week, WildStar dev J-Tal outright apologized for the game's poor solo progression, stating that Carbine is "well aware that solo progression in WildStar is pretty much non-existent" and is working on the problem. But as I was researching that quote, what caught my eye is the post right after J-Tal's mea culpa, a benign little question by a player named Nike Online: If progression is driven by need, why is there not a budget-hungry 'raid stat' that only provides benefit inside raid instances and keeps those drops more sedate when taken out into the open world? [...] PvP gear has its own stats to protect its environement from outside gear coming in and dominating. PvP power/defense also drain budget from those items so that it's not the optimal open-world gear. Lots of games have tried PvP stats (for example, World of Warcraft's now-defunct spell penetration and resillience), but I've never seen the equivalent for raid gear. It's definitely a band-aid on a game with innate design and balance issues, but it does seem to solve the problem of overgeared raiders trampling the open world. What do you think: Should MMOs have a "raid stat"? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you ride your mount inside?

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    Today on First World MMO Problems, we're talking about people who ride their mounts inside. These people are annoying. They're not quite as annoying as devs who allow mounts to be ridden inside, or devs who, in the case of Star Wars: The Old Republic, design interior spaces so cavernous that Star Destroyers can be flown down hallways and players feel compelled to ride their mounts inside just to save time. I understand the need for travel efficiency, and mounts are generally faster than walking running. But, really? Do you have to park your 1970s repulsorlift station wagon right on top of the mailbox, clipping every player in a 20 parsec radius and generally ruining what's otherwise a visually pleasing interior environment? What about it, Massively readers? Do you ride your mounts inside? Am I the only one who is bothered by this? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! Does riding your mount inside and blocking vendors/mail make you a dick? Yes, yes it does!

  • The Daily Grind: How long do you give an MMO to improve?

    by 
    Jef Reahard
    Jef Reahard
    11.09.2014

    A couple of days ago I took ArcheAge to task. My rant wasn't an I-quit post, though, as I'm still having quite a bit of fun with the game thanks to its unique systems and its immersive virtual world qualities. While I certainly hope the game improves enough to serve as my permanent MMO home, I don't have any inkling how long that might take. What about you, Massively readers? How long do you generally wait for a flawed but promising game to course correct and live up to its potential? Or do you wait at all? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's holding you back from playing indie MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2014

    Ascent passed its Kickstarter campaign goal last week, for which I say, "Jolly good for it!" It's an ambitious little space sandbox that I'd really like to see succeed, if only for the size of the sole developer's eyes as he sits down to program an entire universe. Yet I doubt that I'll ever play it, and that bothers me. Smaller MMOs may have really cool ideas, but I have a hard time getting over the tiny populations and the increased potential for such titles to go belly-up if they can't make ends meet. Plus, indie MMOs tend to be more rough around the edges, and I've grown lazy and fat on far more polished titles. Perhaps that's really wrong of me. What about you? What's holding you back from playing indie MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What do you think Blizzard's big secret announcement is?

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    Blizzard employees have been dropping hints over the last couple of weeks that there's a big announcement to be made at this year's BlizzCon, which starts later today. Speculation runs the spectrum from a new Diablo III expansion to World of Warcraft's next-next expansion, but the fan-favorite rumor suggests that Blizzard will in fact be announcing a new game altogether. The genre of that game -- and whether or not it will fill the void vacated by Titan -- is up for debate. What do you think Blizzard's big secret announcement will be? Yes, you get a gold star if you turn out to be right. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How do you diverge from conventional MMO wisdom?

    by 
    Jef Reahard
    Jef Reahard
    11.06.2014

    I was reading some forum reviews of ArcheAge recently, and had I not played it extensively myself, I would have come away with the impression that it's a grindy gankfest with crappy combat and a hacker infestation so vast that it's actually unplayable. Needless to say, I disagree with all of those assertions. Similarly, most if not all of my MMO-playing friends and co-workers swear by Guild Wars 2's combat. It's so fluid and actiony, they say, to which I usually smile, nod, and think, if it really was all that, I probably would've played the game for more than a week! I'm likely in the minority on that one, though, which leads into today's Daily Grind. How do you diverge from what passes as conventional MMO wisdom? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What fallen MMO would you like to remember today?

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2014

    Thanks for coming to the Daily Grind today. My name is Justin, and today I'd like to raise a glass in memory of City of Heroes. It wasn't a perfect MMO by a long stretch, although my therapist says that one day I'll be able to sleep an entire night without suffering night terrors of being lost in an endless warehouse. But it allowed us to create an infinite variety of superheroes both in look and in powers, and I genuinely miss that. Also, the punny names were awesome. Cheers. What fallen MMO would you like to remember today? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the best MMO for a true newbie?

    by 
    Bree Royce
    Bree Royce
    11.04.2014

    As big as the MMO genre is, I bet every single person reading this knows a gamer who doesn't yet play an MMO, and that person, my friends, is a convert waiting to happen! But how should you proceed? Do you start your coworker on an easily digestible MMO like World of Warcraft? Torture her with a classic like EverQuest? Drag him in through a mobile MMOTCG like Hearthstone? Target her penchant for meticulous spreadsheets with a sandbox like EVE Online? Or just make your buddy play whatever you're playing so you can be the guide and the glue that keeps him playing? What would you pick -- what's the best MMO to introduce a true newbie to the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you an MMO jerk?

    by 
    Jef Reahard
    Jef Reahard
    11.03.2014

    I've been doing some auto-fishing in ArcheAge recently, and not an hour goes by without a passing player trying to bump my avatar and disrupt his casting motion. On the one hand it's kind of funny since I'm not AFK and thus am able to immediately continue fishing. On the other hand, I have to wonder about people who go out of their way to screw with someone, especially when there's no benefit to the screwer and there's -- at worst -- a minor inconvenience for the screwee. What say you, Massively readers, are you a jerk in MMOs that allow jerkish behavior? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which style of crafting do you prefer?

    by 
    Jef Reahard
    Jef Reahard
    11.02.2014

    I enjoy crafting in ArcheAge, but XL's fantasy sandpark leaves a little to be desired when it comes to the actual item-making process. Like many MMOs, AA opts for a basic collect-subcomponents-and-press-the-button approach to crafting, whereas older titles like Final Fantasy XIV, EverQuest 2, and Vanguard gave crafters an actual crafting process with options that affected the quality of the finished product. Assuming you're an MMO crafter, which style do you prefer? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should all MMOs have a sidekick system?

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2014

    One of the best features of RIFT's recent Nightmare Tide expansion is, in my opinion, the sidekicking system. For a while now, the game's allowed you to artifically "mentor" down to a level, but with the expansion you can now artificially sidekick up to quest, run dungeons, or fight rifts with friends. After trying this out to my delight the other night and remembering how much I liked it in City of Heroes, I have to really wonder why more level-based MMOs don't include such a system. Do you think this should be a standard feature? To me, it seems to solve so many problems when it comes to level-heavy games that separate friends from each other. Instead, sidekicking allows for people to play together whenever they want while still preserving the progression that comes with leveling and XP. What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you actually use your MMO house?

    by 
    Bree Royce
    Bree Royce
    10.31.2014

    Every time I go off on a tear about how Star Wars Galaxies' and Ultima Online's houses were so amazing for merchants and traders because of player vendors, one of you always snaps me back to reality: "That's great, Bree, but most MMOs don't have vendors. Most MMOs don't give houses a point at all." Some of them have tried -- WildStar's homes can provide buffs, Lord of the Rings Online's provide teleports and cheap materials, and lots of games offer safe resource harvesting of one form or another in your home or plot or instance. But most MMO housing boils down to mini-sandboxes where you can build and decorate, so I can understand why MMO gamers might just go play Minecraft or The Sims or another offline game where they can build and decorate in peace and without the interference of grinds and cash shops. Still, I always decorate my houses and do my best to make use of them when I get them; I like the sense of ownership I feel over that tiny piece of pixelated land. What about you -- do you actually use your MMO houses? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you defend your favorite MMO?

    by 
    Jef Reahard
    Jef Reahard
    10.30.2014

    I think I'm getting old, because there was a time when I'd wade into a forum discussion about my favorite MMO and defend it to the death against all comers. I still catch myself doing that on occasion, but said occasions are getting rarer. The passion hasn't gone anywhere, but I'd rather just go play it than argue about it, you know? What about you, Massively readers? Do you defend your favorite MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Leaderboard: Is TERA's expansion tempting you to play?

    by 
    Jef Reahard
    Jef Reahard
    10.29.2014

    I haven't played TERA in a long while. I always to meant to give it more of a shot, but for whatever reason it's never worked out. On the heels of En Masse's first expansion announcement, I'm thinking about it again, though it's going to take some doing to pry me away from ArcheAge. What about you, Massively readers? Is TERA's Fate of Arun expansion tempting you to play? Vote after the cut!

  • The Daily Grind: What's the creepiest MMO locale?

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2014

    Sorry, Halloween's heavy on the mind this week, and as I await the Great Pumpkin's return, I have been seeking out the scariest and most unsettling places in MMOs. Naturally, I found most of them in The Secret World. Probably one of the most creepy places in TSW is the kindergarten in Savage Coast. You can't go into it and there's no explanation given about it, but when you're near it you hear garbled children's voices and off-key kid music playing. Plus, there are dead zombies draped all over its front yard. Nothing good could have happened there. And I don't want to know what did. In the spirit of the season, what do you think is the most creepy MMO locale and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you looking forward to The Crew?

    by 
    Jef Reahard
    Jef Reahard
    10.28.2014

    I can't wait for Ubisoft's upcoming open world racer called The Crew. I'm not convinced that it's an MMO, but it looks like a nifty combination of online action RPG mechanics and arcade-style driving. And hey, I liked Test Drive Unlimited as well as its sequel, so it's not like I'm hard to please when it comes to car games! What about you, Massively readers? Are you interested in The Crew, or is it outside your gaming wheelhouse? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you like beefcake avatars?

    by 
    Jef Reahard
    Jef Reahard
    10.27.2014

    Marvel Heroes' new Juggernaut character sounded intriguing. Then I got a look at him and he went from probable purchase to lol-no-way! Despite the intriguing momentum mechanic and the appeal of smashing everything in sight, I really can't stand beefcake character models. It's not just an MMO thing either. I find Gears of War unintentionally funny due to how absurd its cast looks, and Batvillain Bane is one of the silliest comic book baddies I've ever seen. What about you, Massively readers? Do you like beefcake avatars, or do you laugh and steer clear like I do? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite piece of MMO swag?

    by 
    Bree Royce
    Bree Royce
    10.26.2014

    A Reddit thread posted by curious swag-mongers working for indie MMO hopeful Das Tal inspired today's question: What's your favorite piece of MMO swag? Me, I have a few pieces that I've kept. Some cloth maps and cards from Ultima Online. All the paper maps from City of Heroes. A couple of World of Warcraft stuffies, though admittedly I've let the kids maul them. I'm not super sentimental with my stuff, but even I have a few trinkets I decided to hang onto over the years. What about you folks? What's your favorite piece of MMO swag? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Where did all the MMO bars go?

    by 
    Bree Royce
    Bree Royce
    10.24.2014

    No, not those bars. The fun kind of bars. Massively reader Serrenity recently posted a provocative comment lamenting the loss of gathering places in MMORPGs: "Why aren't there many bars in games anymore? There's virtually no communal space. In capital cities everything has a numbers-related function -- learn to craft, spend money, repair your gear, auction, etc. [...] Everything is purely functional in games, without any 'flavor,' to the point of being the digital equivalent of getting socks for Christmas." And Serrenity is right. Many MMOs don't have bars or taverns or cantinas anymore, and those that do usually fail to imbue them with a purpose, but it wasn't always that way, so why and how did it happen? Where did all the bars go, and do we need them back? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the best SWTOR class story?

    by 
    Jef Reahard
    Jef Reahard
    10.23.2014

    Star Wars: The Old Republic's class story leveling promotion is currently underway, and it seems like a good time to focus on the so-called fourth pillar of MMOs for this morning's Daily Grind. Assuming you've completed all eight arcs, which story is your favorite? If you haven't completed all eight, there will probably be spoilers in the comments, so steer clear if you like to be surprised. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!