daily-grind

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  • The Daily Grind: This is not the end

    by 
    Jef Reahard
    Jef Reahard
    02.03.2015

    I hate goodbyes, so this one is going to be short. And really, it's not even going to be a goodbye goodbye. But wait, I've said too much! Anyway, thanks. Thanks for reading and commenting. Thanks for playing MMORPGs and making them worlds worth escaping to (and, OK, sometimes from). Mostly, though, thanks for allowing me to do this job. Ahh never mind, here's a quote. "I find myself more and more convinced that I had more fun doing news reporting than in any other enterprise." Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Does aggravation make you fight better in MMOs?

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    I've got to admit, after this week (and you know what kind of week it was) I was actually looking forward to a fight when I logged into H1Z1 for some post-apocalyptic adventure. I was anticipating duking it out with some ferocious zombies, not to mention more than willing to engage in some PvP. And if you know me, you know I am not usually thirsty for player blood. Of course I wasn't about to initiate a fight, but with my elevated aggravation levels I was hoping someone would start something so I could just lay into him with all my hatchet-wielding might. Interestingly, I noticed that because my mindset switched from always-defensive mode to a little more offensive, my awareness, my reflexes, skills, and (dare I say) enjoyment of a battle was more pronounced. So tell me, Massively readers, do you fight better -- be it mobs or people -- when you are just a little bit miffed? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Why do you love your favorite game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    Yes, we know what's coming. But we don't want the next few days to be a cavalcade of sorrow because this is a site and a community built around our shared love of MMOs. So let's spread some cheer today. Why do you love your favorite game? I make no secret about my affection for Final Fantasy XIV, obviously. It's a great game that fuses progress organically with stuff that you'd have fun doing anyway and gives you no shortage of freedom in what you want to do in the game. It's a great time. But my favorite game might not be yours. So let's share. No bashing, no whining, no complaining; let's make this a positive time for everyone. Why do you love your favorite game, be it a critical darling or a title you feel doesn't get nearly enough love? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you make tributes to the lost?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2015

    There are games I will remember for the rest of my life, even though they're gone. I still have all of my screenshots from the vigil in Atlas Park when City of Heroes was on the chopping block. I have documents I wrote up for defunct guilds in games I no longer play. My wife and I wrote up stories about the ultimate fates of our characters in Star Wars: The Old Republic when we realized we were probably never going back. Some goodbyes are more permanent than others, but for some people, goodbye is a chance to move on and never look back. For others, even though you say goodbye, you keep a piece of it with you. You make a tribute. So what about you, readers? Do you make tributes to the games, online friends, guilds, and even periods of time that are gone forever? Or are you the first to say out with the old, in with the new? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What do you love about MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2015

    Being critical and even cynical is part of any "serious" fandom, although we must never lose sight of the passion and wonder that made us fall for this hobby. Today, I invite all of us to put aside our gripes and jeers, and instead focus on what drew us into online gaming. So. What do you love about MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the ideal guild size in an MMO?

    by 
    Bree Royce
    Bree Royce
    01.29.2015

    Last week, a Massively commenter mentioned that he was in a 700-person guild in The Elder Scrolls Online. Yep, you read that number right! He inspired an impromptu discussion about the problems inherent in a guild of that size, such as the difficulties of managing it, the potential for dozens of smaller cliques, and the frequently negative impact a big mob of people can have on a server community and a game's development. Personally, I found that a 50-person guild was a real challenge to lead well; I prefer a much smaller group, 20 members or so, just enough that I feel I know everyone well and there aren't competing cliques of people creating drama. Conveniently, that's the kind of guild I'm in, too. How about you? What's the ideal guild size in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What long-running bugs are you dying to see fixed?

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2015

    There are few things more aggravating than long-running bugs that impact you daily and have never been fixed by the team. That picture right up there? That's one of the very few screenshots that Star Wars: The Old Republic has allowed me to take due to an inconsistent glitch that goes practically back to the launch of the game. Since it's been around for so long, I have severe doubts that it will ever be addressed at this point. I'm sure that this is not the only long-running bug out there that annoys players, so let's give free rein to our petty gripes today! Which ones would you love to see fixed? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are there any MMO dailies that don't make you cringe?

    by 
    Bree Royce
    Bree Royce
    01.27.2015

    You know what I don't think MMOs need more of? Dailies. I think most core MMO gamers are tired of a mechanic that exists, transparently and unashamedly, to keep us completing repetitive tasks on a daily basis and keep us logging in, and in some cases, paying our subs. Even a well-constructed daily achievement system and totally benign daily login rewards can be irritating. But out on the fringes of the MMO space, gamers are just discovering the allure of the daily. VG247 pubbed an editorial last week arguing that GTA Online ought to copy -- wait for it -- Destiny's "intrinsic" dailies and rewards; without them, the writer opined, players are "reminded that the grind is most certainly real." Call me jaded, but I say themepark dailies are usually just as grindy as whatever formless grind they're meant to replace, and I suspect the players who need something to do at the "end" of online co-op shooters would probably be happier with a sandboxier MMORPG to begin with. But surely there's some sort of dailies that we do like. Are there any MMO dailies that don't make you cringe? Which game can boast the best? (And can we tell GTA Online to copy those, please?) Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Did you get anything out of PAX South?

    by 
    Jef Reahard
    Jef Reahard
    01.26.2015

    PAX South came and went, and outside of the jumpgate and mobiglass UI reveals for Star Citizen, none of the news coming from the con really interested me. What about you, Massively readers? Did you get anything out of this year's PAX South? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which MMO devs cause you to follow a project?

    by 
    Jef Reahard
    Jef Reahard
    01.25.2015

    Raph Koster's involvement with Crowfall has increased my interest in the game. I still doubt the title is for me, but given Koster's role at the forefront of my two favorite MMORPGs, I kinda have to pay attention. What about you, Massively readers? Are there any MMO devs whose involvement causes you to follow a project? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite archer class?

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2015

    I've never been one to gravitate toward bow-and-arrow classes in MMOs, although I've dabbled in them from time to time. I guess I fear that archers and their ilk are far too popular and feature mindless, straight-forward mechanics (shoot... one arrow at a time! Now two at a time! Now a whole bunch rapidly!). But if I had to pick a favorite, it would have to be Dungeons and Dragon Online's Bard. I equipped her with a heavy repeating crossbow, and being able to man the medieval equivalent of an automatic rifle was strangely satisfying. Plus, crossbows do not get a lot of play in MMOs for some reason. Do you have a favorite archer class, and if so, what was it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the most exciting bit of MMO news you've heard lately?

    by 
    Jef Reahard
    Jef Reahard
    01.23.2015

    Wednesday's blurb about Star Citizen's release schedule caught me a bit off guard. I guess I lost track of time because the thought of getting to see the game's persistent universe this year took me aback. It makes sense, though, since Star Citizen boasts a big dev team and an even bigger developmental warchest, and they've been going at it in some form or fashion since 2012! So that's a bit of exciting and unexpected MMO news for 2015, at least in my book. What about you, Massively readers? What MMO news has tickled your fancy of late? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Will you play Elder Scrolls Online once it's B2P?

    by 
    Bree Royce
    Bree Royce
    01.22.2015

    Yesterday's news that The Elder Scrolls Online is going buy-to-play in time for its console launch surprised... well, not many of Massively's readers. You pretty much saw it coming. Some folks around here said this move was a certainty even before launch and consequently refused to buy it, deciding that patience would pay off. (And it did!) But what about now? I admit I'm much more tempted by a game that isn't charging an unwarranted fee and isn't abusing a cash shop. B2P is a great model for gamers, especially when they avoid lockbox crap (yay!). How about you? If you didn't play ESO when it launched last April, will you give it a try in March when it's down to just a box fee, a mild cash shop, and more traditional DLC? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the worst-designed MMO city?

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2015

    One of my personal pet peeves in any roleplaying game is to have to navigate around an overly large city. I guess I'm just not a city guy at heart. But that annoyance is doubly so for any video game metropolis that suffers from poor design. I can name several examples, although today World of Warcraft's Undercity springs to mind. While delightfully atmospheric, it was nevertheless a pain in the tuckus to traverse. There were too many elevators, vertical space, and long, long runs around the outer circle, all of which kept me away if I could help it. What do you think is the worst-designed MMO city and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What constitutes a 'niche' MMO feature?

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    In the wake of WildStar's rocky first half year, some players have defended the game's self-destructive gameplay decisions by declaring traditional gameplay tropes "niche." It's meant to be a niche game for that tiny niche of hardcore raiders, defenders argue, and therefore criticism is unwarranted. And in the sense that apparently a very small proportion of MMORPG fans actually participate in raiding (unless forced?), they're right. But that hasn't stopped most themepark MMOs since EverQuest from brandishing raids as a mostly inadequate talisman to ward off playerbase churn. Even if we outright refuse to raid, most of the MMOs we play are designed around raiders and raiding. It's easy to not raid, but raiding is hard to ignore because it's not being treated as niche by so many of the biggest titles and studios. The disconnect between development plans and playerbase desires is reflected in this same disconnect between what we think of as a niche MMO feature and what actually is niche by the numbers. How would you sort it out? If raids, one of the core and defining features of so many themeparks, are niche, then what isn't niche? What exactly constitutes a niche MMO feature? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What does Trove need to do to succeed?

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2015

    This month I've made a point to dabble in Trove and check out how far the game's come now that it's in a semi-launched state. So far I'm somewhat pleased as it's running well, intuitive to handle, fun to play, and not half bad on the eyes. I don't think anyone, Trion included, is under the impression that Trove is going to be some sort of breakout blockbuster. However, it could be a possible sleeper hit, especially if it keeps generating good word of mouth and doesn't overreach with its business model. My question for you today is, what do you think Trove needs to do in 2015 to succeed? Should Trion throw more advertising out there? Does it need to go bigger? Are there cross-promotional opportunities here? Is it missing a key system that could put it over the top? Or is it on the right track and should keep on going as is? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How should hunger work in MMORPGs?

    by 
    Bree Royce
    Bree Royce
    01.16.2015

    This week's Crowfall character creation screenshot was pretty and all, but it was the unassuming "hunger resistance" stat down in the statistics panel that caught my eye. A huge fan of cooking and food mechanics in games, I was simultaneously excited and concerned over the inclusion. I have seen hunger (and other needs/survival mechanics) done so well in MMOs (Star Wars Galaxies, EverQuest II) and in mods for other games that they're genuinely fun to play; they add much-needed flavor and immersion as well as flesh out the economy and give meaning to crafting. But I've also seen MMOs, RPGs, and player-made mods that make eating, resting, and traveling so arduous and chore-like and downright annoying that they actually distract from the core game, even when those activities weren't originally the point as they would be in an overt "survival" sandbox or roguelike (I'm not talking about those!). How do you think Crowfall will handle it? How should hunger and similar mechanics work in MMORPGs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite EQII zone?

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    I've returned to EverQuest II. Seems like that happens every year around the time I get fed up with the rest of the industry and start yearning for a full-featured MMO. It's such a sprawling game at this point that despite my stable of max-level characters, I've probably only played through half of the zones. So I rolled a Coercer this week and took him through the 1-to-20 arc in Frostfang Sea, which was a new experience for me and an enjoyable one. What about you, EQII fans? What's your favorite zone and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What is your favorite Marvel Heroes character?

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2015

    I have to say, Marvel Heroes preys relentlessly upon the weaknesses of an altoholic like myself. I want to collect and play all of the title's (currently) 43 characters, even though I could spend countless hours working on just one superhero to get him or her up to spec. Squirrel Girl is my current favorite toon because what is better than ordering a horde of rampaging squirrels to overrun your enemy? Plus, she's very peppy and has all sorts of upbeat quips, unlike certain dour heroes that I could name. But I'm starting to branch out by playing other characters such as Rogue and Cable, so I am a long way away from declaring a winner. If you play Marvel Heroes, what is your favorite character and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you Kickstart MMOs for the donation or the reward?

    by 
    Bree Royce
    Bree Royce
    01.13.2015

    I hope it goes without saying in 2015 that Kickstarter really, really isn't an investment; it's a donation. There are no safeties, assurances, or returns on the sums you hand over to indie developers on crowdfunding platforms, even if they promise (without using that word) you a game or a t-shirt at some point. Even with Steam early access games, there's no guarantee you'll ever get the finished product. Some developers take your money, shrug, and move on to the next project, ignoring the comment fury from "backers." That doesn't stop most of us from gambling that the $20 we plunk down now will morph into a $50 game at some point down the road, though, does it? That's how I think of it, anyway, though I've seen some of you folks, particularly the big-spending backers, really become personally and financially invested in a game's development, such that you give way more than you need to to cover the cost of your copy. You're clearly in it for the dream, not the t-shirt or the art book. Let's do a headcount: Do you Kickstart MMOs for the sense of having contributed to an original work of art or for the shiny, tangible reward at the end of your pledge? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!