daily-grind

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  • The Daily Grind: Is there such thing as too much new content?

    by 
    Shawn Schuster
    Shawn Schuster
    04.20.2012

    Getting the best value for your money has always been a concern with MMOs. As players, we want to see our dollar stretch as much as possible, and developers want to make sure they're creating enough content to keep their hardcore players happy as well as maintaining that early experience to keep new players coming in. But can it ever be just too much? I've found myself drifting away from a few MMOs after a new expansion or content update makes me feel completely lost. I played the game to max level, thinking I was doing good to finally join my friends in endgame content, only to have a new expansion nullify that feeling. So tell us your opinions, dear readers. Have you ever experienced content overload in a game, or do you welcome the content avalanche with open arms? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How do you define pay-to-win?

    by 
    Jef Reahard
    Jef Reahard
    04.19.2012

    Game design in the free-to-play era is somewhat different from that of years past. No longer can devs concentrate solely on making a fun title; now they must also worry about getting a percentage of their userbase to actually pay for it. Free-to-play makes it quite challenging to separate monetization decisions from game design decisions, and as a result, developers are understandably concerned about avoiding the dreaded pay-to-win stigma. Pay close attention to any interview or press release that talks about a title's business model and you're guaranteed to hear a dev (or executive) say something vaguely reassuring in terms of how his title's monetization scheme absolutely isn't pay-to-win. The problem is that there is no agreed-upon definition of pay-to-win. "Convenience" items are a good case in point. Some folks don't mind them, while others point out that they can make your character more powerful in less time, depending on the system. For today's early-morning discussion, we'd like to know your thoughts on pay-to-win. More specifically, how do you define it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you ever pay to beta test?

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2012

    You might have read the title of today's Daily Grind and found yourself laughing uproariously, startling any small children or cats in the area. "Me? Pay for beta?" you chortle. "Why, that's the most ludicrous thing I've heard all day, and I've already been to The Onion!" But I'd like you to stop and actually consider it for a moment. Historically, people have paid for beta access; back in the late '90s, players shelled out a few bucks to get a copy of the Ultima Online beta CD. Even today, many pre-purchases and pre-orders involve exchanges of funds so that a beta key might be reserved. But what if MMO studios today came right out and blatantly started charging you to be a part of the beta process? Would you do it? What game would need to be involved, and for what price would you capitulate? Let us know in the comments, and please leave all "I'm already paying for a beta; it's called [Name of Launched Game]" snark at the door! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you play classes you don't like?

    by 
    Jef Reahard
    Jef Reahard
    04.17.2012

    I recently returned to Lord of the Rings Online in anticipation of the Rohan-themed expansion pack due later this year. As I was looking over my character page and deciding which of my toons I should take to 75, I reluctantly decided to abandon my highest level avatar. You see, he's a Guardian, and despite the fact that I'm basically throwing away 58 levels and some pretty decent gear, I simply can't bear the thought of playing what is absolutely the most boring class in any MMO, ever. Why did I roll one, then? Mainly because my launch-day guild was going for class balance, and no one else wanted to play a tank. And that's my long-winded way of leading into today's Daily Grind question. Do you play classes you don't like (and if so, why)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What outdated game mechanic should be retired from MMOs?

    by 
    Bree Royce
    Bree Royce
    04.16.2012

    Returning to an old game is like hopping in a time machine and surveying the horrible mistakes made by MMO studios a decade ago. Forget those five guys who still murmur the word "permadeath" wistfully; we're talking corpse runs, vitae penalty, corpse looting, tank mages, experience loss, holy trinities, zone walls, hybrid class level penalties, and tree-top cities without railings, all as a matter of course for the games of the day. Nowadays, these mechanics are abandoned in a field somewhere by all but the most retro game studios. I have to wonder what we'll look back on in another 10 years with the same feeling of "wow, I can't believe anyone thought that was a good idea." Cash shops? Flying mounts? Faction-grinds? Classes? Skill bars? Questing? Tree-top cities without railings? (Seriously guys -- stop making those.) What game mechanic is so outdated and so abhorred that it should be retired from MMOs right now? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What was the best patch ever?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.15.2012

    There are three responses to every patch released by every game, no matter what the patch does or doesn't contain. There will be people who decry the patch as something horrible, those who act indifferent, and those who enthusiastically gush about how wonderful it is. But there are some patches that stand out as being real game-changers, from Star Trek Online's enormous Season patches to the various content-and-system upgrades doled out regularly for World of Warcraft. If you've been playing long enough, you can reflect on the patch history for your favorite game. What was the best patch that you can think of in terms of its individual impact? Was it one of the major overhauls introduced to Final Fantasy XIV? One of the story updates for Lord of the Rings Online? Or some of the large epilogues added to Guild Wars? What has your nod as the best patch ever, and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should MMOs bestow account rewards based on character power?

    by 
    Bree Royce
    Bree Royce
    04.14.2012

    A few months ago, we asked whether you prefer studios to assign vet rewards and similar bonuses to your accounts or your characters. But we've never asked whether you think games should grant out-of-game rewards to players whose accounts have characters of a certain level of power, and that's because it's so rare. In fact, I can't think of a game that's done so other than Star Wars: The Old Republic, which stunned just about everyone this week by announcing a free month of playtime to players who just so happened to have reached level 50, a plan amended yesterday to require instead a certain tier of legacy experience. Cynical readers suggest that such a move panders to those most likely to leave (thus affecting subscription tallies) and betrays the loyalty of day-one veterans who play several lowbie characters rather than focus their attention on a single toon. After all, why should it matter how far your characters have progressed when you're paying the same monthly sub as everyone else? What do you think -- do you want to see other studios dole out playtime and other rewards based on your character's level or gear or other arbitrary measurements of success and achievement? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Has F2P piqued your interest in Aion?

    by 
    Jef Reahard
    Jef Reahard
    04.12.2012

    I used to know a thing or two about Aion. Covering the game was my first assignment for Massively, in fact, and throughout the spring of 2010, that's exactly what I did. The high-level grind (and an incurable case of wanderlust) ultimately did me in, though, so I waved goodbye to Atreia aside from the occasional dungeon-running guild reunion. Now that the game is back on everyone's radar -- complete with some shiny new features like player housing -- I'm patching my NCsoft launcher, frowning at the forced Pando Media Booster installation, and preparing to dust off my 55 Sorcerer. What about you, early-birds? Is free-to-play and a ton of new content enough to (re)kindle your interest in Aion? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How would you improve tutorials?

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2012

    Yesterday on Massively Speaking we had a lively discussion about what we dislike in MMO tutorials (the popups, oh the popups!) and how we'd improve them. But we are just a few humble souls slaving over old-fashioned typewriters, while you are a legion of computer-savvy geeks who have timed the wild, wild web. So how would you improve tutorials? Keep in mind that MMO tutorials can and should be aimed at two different demographics: those who have never played online RPGs before and those who are experienced genre vets who are giving this game a go. Introducing a newcomer to the genre in such a way that he or she is not scared off is trickier than you might suspect, especially in the era of Angry Birds accessibility. What could be done to ease new players into the games? How could tutorials better transmit the information that you truly need and skip the stuff that you don't? Let's brainstorm today! No idea is too silly, except for the sixth, 20th, and 41st comments. Those are just wack. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should internet trolls be policed?

    by 
    Jef Reahard
    Jef Reahard
    04.10.2012

    Arizona state lawmakers have introduced a piece of legislation that seeks to muzzle internet trolls. No, really. House bill 2549 aims to amend the state's anti-stalking law to include cyber-bullying, according to the LA Times. As you might expect, the wording of the bill is rather vague, so there's plenty of wiggle room for politicians and powerful officials to interpret it as they see fit. Due to the international nature of the internet, the law could conceivably have repercussions beyond Arizona's borders. What say you, Massively crew? Should internet trolls be policed, and should local, state, or federal government representatives do the policing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: When do you consider a game to be 'dying'?

    by 
    Bree Royce
    Bree Royce
    04.09.2012

    If you listen to internet negativity, every game is dying. World of Warcraft is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wars: The Old Republic also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. Doesn't merge servers? Dying! It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If World of Warcraft dwindled to as few players as, say, Asheron's Call, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games. What about you -- when, exactly, in a game's timeline do you consider that game to be dying? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you like gaming conventions?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2012

    As you read this, PAX East is entering its final day for the year, and the Massively writers have been working on covering the event as best we can. Of course, some people would rather be on the ground instead of reading about the show second-hand because there's nothing quite like the thrill of being knee-deep in a convention. For others, though, the idea of standing around in a convention hall with thousands of other people sounds like a special kind of torture. Do you like gaming conventions? If you do, what's your favorite element of the shows -- the new games, the special giveaways, or just the energy level? If you don't, what bothers you -- the crowds, the spectacle, or the necessity of travel and cramped scheduling? Or are you the sort of person for whom it really depends on the show, i.e., you've been to some you loved and some you couldn't stand? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you want realism or awesome?

    by 
    Bree Royce
    Bree Royce
    04.07.2012

    I realize that any discussion of realism in MMOs can quickly devolve into absurdity, but bear with me. I was recently involved in a discussion between some guildies of mine who were extolling the virtues of Tribes: Ascend over more realistic FPS games. "It's the jetpacks," they told me. In a realism-driven FPS, there's an emphasis on physics and gravity, but in Tribes, it's all about the jetpacks and learning how to fight effectively while using one. The fun of a game like that is in how awesome it is to break realism, not in how true-to-life it might be. Pure MMOs are no different. Many games make compromises along the spectrum of reality, especially when it comes to travel: In some games, we're grounded, forced to use a horse or our own two feet to make our way across the world; in others, we teleport via magical contraptions or leap tall buildings in a single bound. So riddle me this: When it boils down to it, what do you prefer to be the guiding principle of your MMOs -- realism or awesome? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Is your character modeled after you?

    by 
    Shawn Schuster
    Shawn Schuster
    04.06.2012

    Earlier this week, we ran a story about someone who made celebrity look-alikes in the Guild Wars 2 character creator. While this ability isn't new, we've reached a point in our MMO technology at which our characters can be tweaked to look more easily identifiable as real, recognizable human beings. With those tools in hand, we may also experiment with our own doppelgangers from time to time, although that may be a little too creepy for some people. So what do you say? Do you regularly, or have you ever created an MMO character in your image? Or do you tend to steer clear of resemblances in favor of creating a character you'd rather be instead? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you like beta weekends?

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    I'm not sure when this whole "beta weekend" craze began, but with The Secret World now joining the likes of TERA and Guild Wars 2 in parceling out its pre-release access, it's safe to say that staggered testing weekends are the new norm. Personally I'm not a fan, as my weekend gaming time ranges from limited to non-existent, and if I'm hyped enough to play a marketing beta, I'd just as soon play it several hours a night. It's especially aggravating in the case of Guild Wars 2 and TERA, both of which can't even be bothered to turn on their testing servers every weekend! What about you, morning crew? Do you like beta weekends? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's on your MMO bucket list?

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    Along with Pay It Forward, The Bucket List is a film that has a great central idea wrapped in a schmaltzy, emotionally manipulative story that I care for not at all. Still, it seems like many people love the idea of creating and accomplishing a "bucket list" (as in, things to do before you kick the bucket), so why not apply that to gaming? What would you like to achieve in MMOs before your game is over? Are there games you want play that you've never tried before? Do you always wish you could be part of a successful endgame raid, just once? Are you hanging in there until that MMO you've anticipated for years finally releases? Would you like to find true love among a million avatars? Put it down on paper and then let us know: What's on your MMO bucket list? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which MMO doesn't get the respect it deserves?

    by 
    Jef Reahard
    Jef Reahard
    04.03.2012

    So 2012 is shaping up to be a great year for MMO fans. There are a ton of new and interesting titles coming out in the next little while, and even forgotten games like Vanguard are getting some love. Now that Sony Online Entertainment is devoting dev resources to Brad McQuaid's beloved (yet strangely abandoned) 2007 themepark, it's probably time to find another MMO to take over that Rodney Dangerfield slot in our collective consciousness. You know, the MMO that gets no respect. It's a fantastic game, yet no one plays it. And if its devs would just pay it a little bit of attention, it would knock the socks right off the rest of the genre. So how about it, Massively morning crew? Which MMO doesn't get the respect it deserves? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Is maintenance mode better than nothing at all?

    by 
    Bree Royce
    Bree Royce
    04.02.2012

    In the last few years, long before rumors that Vanguard would be heading down the F2P path were confirmed, players groused about the state of the game, complaining that SOE was allowing the game to languish with no devs and no updates. Those were exaggerations, of course, but the players were vocal about their perceived neglect, throwing around dirty words like "abandonware," and worse, "maintenance mode" -- the idea that an MMO is just kept as is with no updates and only enough attention to keep the servers running. Of course, players whose games were sunsetted entirely (Tabula Rasa, Asheron's Call 2, and The Matrix Online, to name a few) might have wished for maintenance mode rather than death. Getting no updates might suck, but at least you still have a game to play. What say you -- is maintenance mode better than nothing at all? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What are your favorite jokes of the day?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2012

    All right, we admit it, you probably haven't seen any April Fool's jokes just yet. It's early. But every year, MMO developers -- and the rest of the Internet -- delight in the absurd, the strange, and the blatantly false. Yes, the first of April is when everyone gets to troll the world just a little bit. And while some people are stalwartly opposed to a day during which you can trust no news and be sure of no announcements, the rest of us just accept nothing useful is getting done today and enjoy it. So go ahead and see what the various jokes are around the internet. Seriously, we'll wait. Then, let us know your favorites. Maybe it's something everyone loves, maybe it's something no one has seen yet, maybe you're just going to link something on YouTube. The point is, we want to know -- what's your favorite April Fool's joke this year? Every morning, the Massively bloggers meet to discuss the dark ritual required to summon back the most missed of all features: One Shots. So we're bringing it back today. If you can't trust the footer text today, then who can you trust? In other news, this is today's Daily Grind!

  • The Daily Grind: What originally got you into MMOs?

    by 
    Shawn Schuster
    Shawn Schuster
    03.31.2012

    Do you remember where you were when you first heard about the idea of paying $15 a month for a video game? How about when you finally accepted that it's actually cheaper than most of your other hobbies? Or how about when you signed up for your second concurrent subscription? Most of us have changed our game-playing (and paying) habits because of MMOs, and the beginning of that wasn't too far back. The transition usually started with a trusted developer (Blizzard, Sony) or IP (Ultima), but not all of us started at the very beginning. So that's where your stories come in. Tell us how you first got into MMOs. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!