daily-grind

Latest

  • The Daily Grind: Do you miss player-written books in MMOs?

    by 
    Bree Royce
    Bree Royce
    03.10.2012

    In her sandbox column a week or so ago, Massively's own MJ Guthrie brought up an MMO feature that's fallen by the wayside in recent years: player-written books. Ancient sandboxes like Ultima Online and modern classics like EverQuest II give players the ability to write their own books, which then populate player-run libraries, serve as tavern menus, explain quests, and mark the memory of friends who left the game. Later games, however, have sadly passed over the mechanic. I can't say that player-written anythings have no potential for abuse and inanity. There's a guild in UO, for example, that uses books as advertising spam, and the game's designers were forced to implement a system to lock-in text to circumvent the "Dudebro was here" graffiti that miscreants would otherwise inscribe on other players' masterpieces. But the potential for cool outweighs the potential for abuse for me, and I miss writing and reading in-game books so very much. What about you -- do you miss player-written books in MMOs? Or do you think they're a niche idea that was retired from MMO design with good cause? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What game would you play if it had an alternate gameplay server?

    by 
    Shawn Schuster
    Shawn Schuster
    03.09.2012

    I'm a carebear, I admit. I find that getting ganked while I'm trying to figure out how to have fun in a game is a bit on the frustrating side. I don't mind organized PvP, but free-for-all PvP in an open world just isn't for this old man. At the same time, I love sandbox games, but I can't understand why so many great sandbox games have to also be FFA PvP. Let's take Darkfall, for instance. I would play that game in a second if it had a PvE server, but it doesn't. I also love Wurm Online, but if it were PvP-only, I would never have given it a second look. Whether it's RP, PvE, PvP, or whatever else you fancy, there's probably a game out there that you'd play if it had a ruleset you enjoy. So which one is it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you ever traveled specifically for a gaming event?

    by 
    Jef Reahard
    Jef Reahard
    03.08.2012

    There are a lot of real-world gaming events going on this month. Whether we're talking about the Star Wars: The Old Republic guild summit in Austin, GDC in San Francisco, or the EVE Online fanfest in Reykjavik, opportunities to rack up frequent flyer miles abound. While lots of gamers spend lots of money on subs, cash shop items, and upgrades to their gaming rigs, the aforementioned shindigs tend to attract only the hardest of the hardcore fans. What say you, Massively readers? Have you ever traveled specifically to attend a game-related event? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the most epic battle in which you've ever fought?

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2012

    At the end of the day, the dead and dying fade into the mist. At the end of the day, scores are tallied and winners are awarded. At the end of the day, the bruised and battered warriors enter the great feasting hall and find themselves revitalized. At the end of the day, glasses are raised and boasts are uttered. At the end of the day, tales of epic battles are on everyone's lips. So tell, great fighter of old: What is your best battle boast? What epic confrontation stirred in your heart the sense of heady immortality as you rushed down the hill to meet your fate? What conflict left you panting and grinning, satisfied with the blood spilled and the glory seized? What fine account will you pass down to your descendants when you are half-blind with age, sitting in front of a roaring fire, and softly patting your honed blade? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How many MMO betas are installed on your machine?

    by 
    Jef Reahard
    Jef Reahard
    03.06.2012

    Oh man, betas! There are so many nowadays that I have trouble keeping track. Not only that, but my attitude towards actual betas and "marketing" betas has softened somewhat. It used to be that I wouldn't touch a pre-release MMO with a ten foot pole. They were buggy, laggy, and frankly they spoiled my launch-day joy by wiping any progress I'd made during the testing phase. Now, though, many firms allow your beta characters to live on post-launch, and most late beta phases are more about stressing the servers and getting the game in the public eye than they are about system testing and bug reporting (which, let's face it, isn't much fun even when you're being paid). Right now I've got TERA, Tribes: Ascend, and a couple of other hush-hush MMO beta icons on my desktop. What about you, Massively folk? Are you a beta fiend, and if so, how many do you currently have installed? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What game have you fallen back in love with most often?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.04.2012

    Some games you just can't quit. You might unsubscribe and head off for a time, but you always wind up back in-game before too long. And some games just give you new things to enjoy each time you log back in. Even if you're bored with one part of the game, you start playing a bit differently and suddenly it's like the first time. Put simply, you fall in love with the game all over again. Most of the games we play for long periods wind up in the catbird's seat more than once. But there are games that you fall back in love with, and then there are games that you keep falling back in love with all over again even if you'd prefer not to do so. So what game have you fallen back in love with most often? Is it a game that you think of as generally one of your favorite or one that you have sharply divided feelings about to start with? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What do you hope to hear from GDC 2012?

    by 
    Jef Reahard
    Jef Reahard
    03.01.2012

    Well it's almost time for game convention silly season. First up is the Game Developer's Conference in San Francisco next week, followed by PAX East in April and E3 in June. A gaggle of Massively scribes are heading west in a few days to bring you the best (and the most grammatically correct) coverage of all the happenings at GDC. From preview sessions with The Secret World, DUST 514, and PlanetSide 2, to interviews with dev luminaries and glimpses of all that's new and shiny in the world of MMOs, there looks to be a lot of industry news coming your way next week. Today's Daily Grind is an easy one. Are you looking forward to GDC, and is there anything in particular that you hope to learn from this year's conference? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are you playing GW in anticipation of GW2?

    by 
    Jef Reahard
    Jef Reahard
    02.28.2012

    So last week was basically Guild Wars 2 week around these parts. There were the press beta reveals, ArenaNet's 48-hour beta signup blitz, and a general we-can't-wait-for-this-game vibe in the air. All of that conspired to drive me back into the world of Tyria for the first time in six years, and after I patched the original Guild Wars client, I spent a few hours poking around the pre-Searing bits of the Prophecies campaign. What about you, Massively crew? Assuming you're not in the Guild Wars 2 beta, are you getting ready by playing (or replaying) the original game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you take time off work to play games?

    by 
    Jef Reahard
    Jef Reahard
    02.23.2012

    Holy shitaki mushrooms! There are a lot of cool MMOs coming out this year! If 2011 was kind of a downer for new AAA titles, 2012 is more than making up for it with the likes of Guild Wars 2, The Secret World, and TERA (at least two of which will release within a month of one another). The only problem is finding enough time in the day to play all these gems (not to mention making time to keep up with old favorites). Heck, I'm even contemplating a brief vacation of sorts, the better to have some uninterrupted sessions with all these new games. What about you, dear readers? Have you ever taken time off from work for an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have media impressions affected your excitement level for Guild Wars 2?

    by 
    Jef Reahard
    Jef Reahard
    02.21.2012

    So our first official Guild Wars 2 impression pieces are in the books, and boy was there a lot to digest after ArenaNet's press preview weekend. Whether you're anxious to discover more about the game's combat, intrigued by an MMO that lacks dedicated healers, or looking forward to a transformed Tyria some 250 years after the original Guild Wars, there is plenty to chew on. Even those of us on the periphery of a game's fan community can get caught up in the pre-release groundswell, and though I've barely played the original game, I find myself quite intrigued by the reports coming from my colleagues. What about you, Massively readers? If you weren't already on board the fan train (or even if you were), has the recent media coverage upped your excitement level for Guild Wars 2? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are heirloom items bad for MMOs?

    by 
    Bree Royce
    Bree Royce
    02.20.2012

    In its Wrath of the Lich King expansion, World of Warcraft introduced a new class of items: the heirloom. Heirlooms can be transferred between all of the characters on your account, even your alts belonging to "enemy" factions. While a cloth-bedecked caster can't exactly wear the heavy platemail of his older Paladin brother, the hand-me-downs are pretty useful for twinking if you plan it out a bit. The trouble is that heirlooms effectively level up with the player, so an alt who has a truckload of heirlooms has no need to take part in the player market. Why would he need to buy a crafted staff from a Weaponsmith? He's got one that he can use for 80 (85, now) levels. And in that case, why bother crafting as a lowbie Weaponsmith at all? What do you think -- do the conveniences of heirloom items outweigh their negative impact on MMO economies? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you think MMO exit surveys are a waste of time?

    by 
    Bree Royce
    Bree Royce
    02.18.2012

    Every time I cancel an MMO subscription nowadays, I'm asked to take an exit survey. Help us make the game a better experience for when you return, they beg. Sure, why not, right? I'd like to give those devs some constructive criticism and/or a piece of my mind. I'll start with a pointed rant about the state of the endgame... But wait, what's this? The "what other games do you play" question seems to be way out of date, listing games that have closed but none at all from the last few years? The "what features do you want to see" question includes features that have already debuted in the game? And the custom field is barely long enough to type "this game sux" let alone anything poignant? It's enough to make you wonder whether anyone reads these things. So do you bother with exit surveys? And if so, do you believe that anyone with the ability to improve a game will ever hear your feedback? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What MMO do you regret leaving?

    by 
    Jef Reahard
    Jef Reahard
    02.17.2012

    I've played more MMOs than I can remember over the years, and nearly all of them have failed to capture my long-term interest. Most of the games in my also-ran box got a first look because of some quirky feature. Most of them didn't get a second look because -- aside from said feature -- they sucked. Every once in a while I'll regret leaving an MMO, though, and none moreso than Fallen Earth. Though I played extensively at launch and for a month or so after, I inexplicably forsook the wastelands for the world of Atreia. Upon returning to the game a few weeks ago and reconnecting with some old friends, I had to stop and take a moment to wonder what the heck I was thinking back in 2009. What about you, Massively crew? Have you had any similar head-scratching moments after rediscovering a previous title, and do you regret leaving it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you fund an MMO via Kickstarter?

    by 
    Jef Reahard
    Jef Reahard
    02.16.2012

    So the gaming world is abuzz with news of DoubleFine's huge Kickstarter payday. While it's true that there are only a handful of gaming studios with the resume necessary to make such a splash, it's also true that little-guy dev outfits around the globe are now aware of the funding potential inherent in connecting with your fans. RPG maker Obsidian has begun exploring its options, Brian Fargo is interested in creating a sequel to Wasteland via crowdfunding, and it's only a matter of time before a fledgling MMORPG designer follows suit. For this edition of the Daily Grind, let us know how you feel about a brave new publisher-free world. Would you enjoy cutting out the proverbial middleman when it comes to your gaming dollars, and more specifically, would you contribute to an MMO via Kickstarter? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What makes you stay with a bad game?

    by 
    Bree Royce
    Bree Royce
    02.14.2012

    I freely admit that I've played games that I hate, but the incredible thing is that I've kept playing them, sometimes for several years. I remember actively hating EverQuest in its early days, but MMO alternatives were slim, and getting my friends off the evercrack and into something interesting like Asheron's Call was darn near impossible. The truth was that I was willing to do almost anything to hang out with my guild, including spend $10 a month to camp-check and corpse-run. So I wonder how many of you have played or are playing a game you dislike, and why? Do you do it out of a sense of loyalty to friends and guildies, like I did? Do you suffer from the completionist's compulsion to finish everything he starts? Do you just want to make sure you've gotten your money's worth? Do you hold out hope that the game (or your tastes) will suddenly change? Or is there some other reason? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you game on a Mac?

    by 
    Bree Royce
    Bree Royce
    02.11.2012

    War. War never changes... the platform war, that is. But even those of us who game from the comfort of decked-out PCs can feel sorry for our Mac brethren when one of the Apple MMO offerings, already in short supply, goes dark. That's exactly what's happening to the Mac version of classic EverQuest: SOE is sunsetting the single Mac server due to low population and ancient code. Apple gamers must get a PC or sample one of the other Mac-friendly MMOs like Warhammer Online, Fallen Earth, Ryzom, or Free Realms. So today we ask: Do you play MMOs on a Mac, and if so, which games? And is it really as bad as PC-loyalists like to think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What mob type is too cute to kill?

    by 
    Bree Royce
    Bree Royce
    02.04.2012

    In Star Wars Galaxies, it was the Gubbur. In Star Wars: The Old Republic, it's the Bantha. In World of Warcraft, it's those weird flower-monsters called Lashers. Every game has a super cute mob that I just feel horrible killing. Sometimes I suspect that the devs are purposely adding adorable things to MMOs and asking us to kill them just to mess with our heads in the service of some sort of Milgram experiment. Or maybe it's just meant to put us in our place out of pure revenge: "Flame my game on the forums, will you? Here's a zone full of fluffy Vorpal Bunnies that can one-shot you. Eat it, suckers!" So what say you? What MMO creature is simply too cute to kill? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you pay for an MMO's mobile app?

    by 
    Bree Royce
    Bree Royce
    01.16.2012

    The rise of smartphone gaming has created a niche somewhere between mobile MMOs and regular MMOs: MMO apps. Games like World of Warcraft, EverQuest II, Fallen Earth, Lord of the Rings Online, the upcoming Guild Wars 2, and now RIFT all have (or will have) mobile apps that players can use to perform a variety of in-game or pseudo-in-game activities, like chat with guildies, relist auctions, reset crafting timers, or play lotteries. The sticking point is that some of these games aren't giving the app away for free. World of Warcraft, for example, lets everyone download the Mobile Armory app for free but charges a $3 monthly subscription fee for premium services in the Remote app. That's $3 above and beyond the $15 subscription just to access guild chat and play the auction hall from your pocket. Would you pay for a mobile app for your favorite MMO, and if so, how much? What's your limit? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do character wipes influence your beta participation?

    by 
    Bree Royce
    Bree Royce
    01.11.2012

    A decade ago, there was never any question that characters you created during an MMO beta would be deleted. It was going to happen. You didn't really question it; no tantrums were thrown when it happened. But that's been changing in the last few years as more and more companies allow their open beta testers to keep their beta characters into launch, perhaps as incentive to get gamers playing and testing riskier, newer games. Of course, sometimes that launch never happens anyway, and the game just lingers on in beta forever, giving us the impression that keeping characters is not so much a reward for early adopters as it is a necessity for a game that will never emerge from its open beta. Would you be more likely to play a beta if you knew you could keep your characters permanently? Or do you just roll your eyes at the idea that such a beta is a beta in the first place? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the most you'd spend on a virtual item?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2011

    So Bigpoint is apparently rolling around in piles of money these days, in no small part because of virtual item windfalls like the one resulting from its €1000 DarkOrbit space drone. Expensive cash shop items are nothing new, of course, and whether we're talking about World of Warcraft's $25 sparkle pony or EverQuest II's propensity for making you buy items for each character on your account, companies have figured out that there's a certain segment of the MMO-playing population with a good amount of disposable income. For today's Daily Grind, we're curious about your cash shop spending limits. In a nutshell, what's the most you've ever spent -- or that you'd be willing to spend -- on a virtual item? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!