Devs

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  • MacYenta.com allows you to discover the indie developer next door

    by 
    Cory Bohon
    Cory Bohon
    06.17.2008

    Sure there are way too many social networking sites like LinkedIn and Facebook, but what if you want to find and connect to indie Mac developers and only indie Mac developers? Well, that's where MacYenta.com comes into play. MacYenta is a one-stop way to connect directly with your indie dev peers (maybe some that you met at WWDC '08).By registering for a free account on MacYenta, you can instantly see the many indie developers that have already created profiles. Not to mention that you can create your own profile that lists who you are and the current projects you're working on. It's similar to what you might expect from LinkedIn, but on a much smaller scale. So, if you're an indie Mac dev looking for a job, looking to hire, or just looking to connect and talk with other indie Mac developers, be sure to check out MacYenta.com.

  • Stargate Worlds Developer Q&A: Episode 8

    by 
    Akela Talamasca
    Akela Talamasca
    06.15.2008

    How time flies. Since June of 2007, the Stargate Worlds Developer Q&A podcast has been a great resource for fans of the upcoming MMO, and the latest episode brings even more information to the masses.Covering topics like Stargate addresses, target lock in combat, captureable towns on contested worlds, instanced worlds, and the ability to play as dark or light factions, among others, one of the hallmarks of this podcast series is the direct connection community members enjoy with the developers of the game. Fans get to ask questions directly of particular devs, and those devs answer just as directly, with no unnecessary spin. Don't you wish every development house were this transparent?

  • Singularity's Empyrean Age begins Saturday

    by 
    Samuel Axon
    Samuel Axon
    05.15.2008

    CCP will begin testing EVE Online's recently announced Emyprean Age expansion on the Singularity test server beginning this Saturday, the 17th of May. To celebrate the event, the dev team is hosting an event at 19:00 GMT. Everyone is invited to test the new features -- particularly Factional Warfare -- with the dev team.There will be awards for achievements like "most kills" and "most bizarre bug found" once the dust has cleared. If you're an EVE subscriber, read the announcement for more details. If you want to jump right in, don't forget to download the patch and apply it to your client (not the installation with which you play on Tranquility, though!). Once you're all patched up and ready to go, log in on Saturday and join the chat channel "Faction Testing."How often do you get the chance to blast the entire EVE dev team out of the skies? Sounds like fun.

  • Rob Pardo to keynote at the Paris Game Developers Conference

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.13.2008

    Blizzard's Rob Pardo, Senior Vice President of Game Design, has been recruited to keynote the Paris GDC this summer, which will take place on June 23rd and 24th at the at the Coeur Défense Convention Centre in Paris. He'll participate in a Q&A session in which he will discuss his inspirations and challenges, as well as Blizzard's future plans. The official press release should appear soon on the Paris GDC site. The Paris GDC will be taking place a few days before Blizzard's World Wide Invitational in the same city. We're expecting a lot of choice WoTLK news to drop there, but certainly, Pardo may say something juicy ahead of time at the Paris GDC, and we'll be sure to find out if he does.

  • Podcast Interview with Positron and Castle

    by 
    Adrian Bott
    Adrian Bott
    05.10.2008

    With City of Heroes Issue 12 finally in Open Beta, people can talk about it, and there is a lot of talking going on.On May 7th, the folks at Split Infinity Radio managed to corner CoX Devs Floyd Grubb and Matt Miller, otherwise known as Castle the Powers Guy and Positron the Lead Developer, and sit them down for a good long interview. Players attending via IRC also submitted questions.Much like the earlier interview with Joe Morrissey on CoH Podcast, there's a lot of meaty information. Although DJ Jules can sound giggly and nervous at times, she's a sweetie and a long-term supporter of CoX, and SI Radio is the winner of a MMOFury fansite award. So we're going to let her off.The interview is now available for download here. Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

  • Interesting Book 13 features revealed in LotRO dev chat

    by 
    Shawn Schuster
    Shawn Schuster
    04.15.2008

    During the most recent House of Commons chat over at Stratics, we got some interesting information from the LotRO devs regarding Book 13, slated to release later this month. Wait, thats like two weeks away!Matt Elliot, Paul Simon (no, not that one), Cardell Kerr, Meghan Rodberg and Aaron Campbell answer the most pressing player questions. We hear a bit about a new shaggy reputation horse created specifically for the frigid climate of Forochel. We also hear the glorious news that more drops will be consolidated to be stackable, creating much more room in our bags for bulbous boar intestines and neekerbreeker filth! Talk of fishing is also prominent on the minds of the developers, mostly in the context of their rods. Oh, you'll just have to read it to understand. So be sure to check out this recent dev chat log for more details on what they have in store for us with Book 13.

  • Weekly DDO dev activities list gives Module 7 details

    by 
    William Dobson
    William Dobson
    03.13.2008

    Want to see what the developers of Dungeons and Dragons Online have been up to? The Weekly Developer Activities list on the official forums keeps you in touch with the latest happenings behind the scenes at DDO. It's also the place to look to see some of the things that are coming with Module 7, as that's the next big chunk of game that the devs are spending time on at the moment. This week you'll find a number of changes and additions to the game's spells, feats, enhancements, items, and quests, and some other miscellaneous updates. Check out the full list at the forums.

  • Chat highlights from the TTR stress test

    by 
    Amanda Miller
    Amanda Miller
    03.11.2008

    As horrible as Barrens chat and the trade channel can be by times, one of my favorite parts of Sunday's tournament test realm stress test was reading through the chats. Although I'm sure the guys had some pretty great tells, considering their names were more obvious than mine (Insideradam, Insideralex, and Vehn), I did catch some gems of my own. One thing that was rampant on Sunday was names that were clearly against the terms of service, and of course nasty language. So if any of the photos have blurred-out names, you'll know why! Before you jump through, keep in mind there are a few photos, so the load might be slow. Don't forget to check out my full coverage of the stress test! %Gallery-18020%

  • Alex's TTR stress test review

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2008

    Yesterday's TTR Stress Test had its up and it had its downs, but overall it was a very fun experience. It was rocky in the beginning, with the server needing to be pulled down for a hardware upgrade shortly after the test was scheduled to begin. The TTR was riddled with soul-searing, unplayable lag up until that point, so I'd say it was needed.The WoW Insider gang sat around for an hour doing a load of nothing until the server came back, but it was worth it. Most of the lag was gone, the Blizzard Entertainment crew were out and about doing their thing, and we were finally able to hit the arena. Unfortunately, our first match was against a three Resto Druid team. In a magical fairy world where Druids don't have Innervate or any natural mana regen whatsoever, I'm pretty sure Adam would have still gone OOM trying to Mana Burn all three of them to nothing.Interested in the good times we had? Hop on past the cut and I'll give you the details! %Gallery-18020%

  • Worldwide Arena Battle announced for Sunday on the TTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.06.2008

    Blizzard Poster Tyren has announced that this coming Sunday, 12pm to 3pm, Blizzard will be holding a Worldwide Arena Battle on the Tournament Test Realm in order to focus testing on the server. Members of the community and development teams will be queuing up to fight, so if you've always wanted to show Kalgan or Tigole what for in the Arena, this looks like your chance. You can expect a battle between the various CMs as well, so we'll have to watch to see who gets stickied and who gets banned. If you're not sure how to access the TTR, you can read Zach Yonzon's guide here on the site. Don't worry if you don't have a character transfer slot left, every character created on the TTR is automatically level 70, and will spawn next to a selection of vendors that will let them buy a wide variety of gear to outfit themselves for battle. Assuming the TTR doesn't collapse under the stress, we'll see you there!

  • Warhammer dev chat next week

    by 
    Eliah Hecht
    Eliah Hecht
    01.25.2008

    Warhammer Online, which is probably (as is often claimed) the most anticipated MMO of 2008, will be having a developer chat next Wednesday, January 30th, at 8pm EST at Warcry. Details about this game are still a bit thinner than I would like, so any information we can get on it is nice to have. To connect, join #WarCouncil on irc.chatspike.net:6667 (#warcry for discussion), or use one of the web clients available on Warcry's page.Personally, I'm not that interested in the game, since it seems quite PvP (sorry, RvR) heavy, and I'm more of a PvE guy. It is, however, still the strongest competition I can see on the horizon for WoW, at least until Blizzard announces their own "next-gen MMO" that they keep trying to hire folks for.

  • Chat log includes more details on Jumpgate Evolution

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    Jumpgate Evolution will feature joystick support, accessible system requirements, and a story by D&D Eberron setting creator Keith Baker. Those are the sorts of details you'll find in MMORPG's dev chat with three Jumpgate Evolution team members. There's a lot more info in the chat, as well, though some of it is stuff already covered in our own interview with Netdevil's Hermann Peterscheck.It looks like Netdevil is delivering a more accessible, streamlined version of the basic game-play found in the original Jumpgate; for example, the flight model will be similar to that of the original, but there will be "more effective braking" to prevent the out-of-control feeling that intimidated some newbies in Jumpgate. But we'll see some totally new things in the game as well. We're all getting very excited about this game, and the info is only just starting to roll out. Rest assured that we'll bring you every update as it comes!

  • CCP launches official Trinity website

    by 
    Samuel Axon
    Samuel Axon
    11.20.2007

    CCP launched the website for EVE Online's Trinity expansion today. It's a sleekly designed website with a well produced promo-video (including clips of the shiny new graphics), video interviews with a few dev team members, a feature list, and screenshots and wallpapers. And of course it has EVE's usual dark, intelligentsia-aimed Sci-Fi motif going on.None of the information is new if you've been following the news super closely, but hardcore EVE fans will undoubtedly want to check it out anyway, and if you haven't been keeping up with Trinity news, it's a good place to get the low down on what CCP will be doing in the expansion.

  • Chat live with the EverQuest devs on November 15

    by 
    Samuel Axon
    Samuel Axon
    11.08.2007

    MMORPG.com will be hosting a live chat with the developers of EverQuest on November 15th at 7:00 PM EST. There will be a particular focus on the new Secrets of Faydwer expansion. You can either plug in through their web-based chat interface, or connect via IRC in the #mmorpg channel on forthegamers.org.EverQuest set the stage for the contemporary, DikuMUD-inspired MMO experience. Its subscriber numbers have dwindled over the years but it still retains a hardcore following. The new expansion aims to satisfy some of their cravings for new content, and to win back some old-timers as well.Also, check out our tour of the expansion.

  • No new battleground until WotLK

    by 
    Amanda Miller
    Amanda Miller
    10.31.2007

    Nethaera has confirmed that there will be no new battlegrounds revealed prior to the release of Wrath of the Lich King, much to the chagrin of PvP'ers everywhere. Although players have previously expressed interest in having more choice, Blizzard has voiced concern about the effects that a fifth choice might have on queues. Hopefully they have some tricks up their sleeves for combating this when the highly anticipated new battleground arrives via the expansion. Although this is a bit disappointing, it is hardly unexpected, and there are so many upcoming positive changes that it's hard to be a sad panda for long. Currently, the devs are focused on improving Alterac Valley for patch 2.3 and creating new content for WotLK, which will include an outdoor PvP zone, Lake Wintergrasp. Following in the wake of Halaa's undeniable success, this zone will boast siege warfare, and many other innovations in world PvP. As for what the new battleground will be like? I'd still love to see an Aldor vs. Scryers battleground; and as much as we all love to see new content drop, we can at least try to satiate ourselves knowing that what we will be getting will continue to advance PvP as we know it. Now; a little less sad panda face please!

  • It's not as easy as you think

    by 
    Amanda Rivera
    Amanda Rivera
    10.26.2007

    We all get frustrated with the Blizzard developers at one time or another. Sometimes we even post messages on the forums, rant in chat to our guild mates, heck, we might even blog about it ourselves. But as Fate pointed out recently on Apathy Inc., there's a few things you should consider when spewing your venom at the creators of WoW.As an example Fate shares with the readers an experimental talent tree for Wrath (and a very nice job, I should say), and references this as just one very complicated aspect of the design of the game. Analyzing every angle of a spec may go very well, until you open it up to the players and realize what you thought was balanced really is no where close. Things go from bad to worse, and the players begin to complain, and complain, and then they, you know, complain. Trying to keep everyone happy is really a thankless job, and this is only one tiny aspect of the game. It doesn't take into account building boss battles, creating loot tables, designing armor and weapons, or anything else that makes this Massively Multiplayer game so very massive.I haven't considered exactly how much work really goes into building this game, keeping it running, pushing through new content and keeping it balanced at the same time as not completely ruining the old content. Fate has put it all into perspective for me. Although I'm not much of a ranter or a railer when it comes to the Blizzard devs, I certainly from this point on will give them the benefit of the doubt.

  • Shadowstep: Do rogues need more threat reduction?

    by 
    David Bowers
    David Bowers
    10.04.2007

    Celene has an interesting point: "Who in their right mind thought that the Subtlety tree needed additional threat reduction? Even the rogue class as a whole?" Indeed, she points out multiple ways that rogues already have to get rid of all the threat they can possibly build up: Feint, improved Fein (via the Sleight of Hand talent), Anesthetic Poison -- not to mention Vanish! And now, in patch 2.3, the Shadowstep talent is set to give an extra 50% threat reduction on the next attack the rogue makes after using it. (This is on top of the change to make Shadowstep useable regardless of whether you are in stealth or not.)But the 5000-gold question is: Why? As you can see, rogues are buffed up with threat-reduction options already. Is Blizzard blind to the actual needs of the rogue class? Bornakk shadowsteps into the thread to point out, basically, that we ought not to look a gift horse in the mouth: "Rogues with Shadowstep will probably be attacking mobs at some point and this will help them use the ability and not pull aggro." The problem here, as I see it, is that players sometimes assume that devs are handing out some abilities and buffs at the expense of others. A player sees a reduction in threat gained after using Shadowstep, for example, and thinks that the devs are opting to put that in rather than look at the class's real problems and get around to fixing them. In reality, I believe, the devs take their time with the small changes, and wait and wait for the big ones; they do a lot of internal testing to make sure that they don't mess up the class even more by trying to apply a "fix" to whatever problem is presented to them. If there are going to be sweeping changes that revolutionize the class, they'll either come bit-by-bit, or else they'll coincide with the release of an expansion, which is really the only time when huge changes make sense.Personally, I'm all for more threat reduction, but it's really not that big an issue for me. I'm more excited about being able to teleport about out of stealth as well as in. This and other changes coming up for rogues might actually make me go back to playing my rogue alt again.

  • Legendary Thread with Cory Stockton

    by 
    Eliah Hecht
    Eliah Hecht
    08.14.2007

    Legendary Thread, 1up's WoW podcast, has a special Blizzcon episode up with Cory Stockton, WoW's lead level designer and a new name to me. It's a fun chat, covering topics from Dalaran to Naxx to new hair. It also contains some interesting new information on Death Knights. Note that this isn't finalized but is, according to Stockton, the way the devs are leaning at the moment. Doing the quest to unlock a DK will give you a new hero slot, in which you can make a DK. This means you would need to redo it if you wanted to make a second DK; it's unknown whether you can have more than one hero slot per realm, though. This also means you (hopefully) won't be stopped from making one by having ten characters on a realm. Another tidbit that I found interesting is that Blizzard watched to see what items are flooding the AH on a regular basis, and then uses them in professions to help the economy. If you've got an hour to spare, go listen to the podcast. If you don't, feel free to complain here about the fact that Stockton mentioned "next expansion" when talking about a second hero class. That makes me sad.

  • Tigole: Naxx in Northrend

    by 
    Eliah Hecht
    Eliah Hecht
    08.07.2007

    The MMO Gamer sat down for an interview with WoW lead developer Jeff "Tigole" Kaplan recently. You can hear the audio or read the transcript at their site, but for my money, here's the most interesting bit. In the middle of a rehashing of the debate over whether Blizzard should spend a lot of time developing raids that few people will see, he drops this great idea:So what I want to do in Northrend is to take Naxxramas in all of its glory, scale it down to the 25 man raid size, and then take the difficulty and retune it-obviously we'd tune for level 80, it would no longer be tuned for level 60, since that would be a little silly and it wouldn't be a lot of fun for people at that point-but I want to put rewards in there that are very exciting to level 80 players, but make it the entry-level raid, very accessible, tune the encounters so that there's something for everybody to do, and let the majority get a chance to see that content that they hadn't seen before.Naxx as the Karazhan of Northrend. I like it. I am one of the many who never got a chance to try Naxx the first time around, and I hear it's a well-designed raid. I also like that the entry-level raid is planned to be 25-man, not 10-man; the transition from KZ to Gruul and SSC has caused problems for a lot of guilds. Apparently it's also a bit of a misconception that raiding is unpopular; Tigole says out of all the instances in the live game right now, Karazhan is the one that gets done by the most people each week.The interview goes on to discuss the links between WoW raiding and EverQuest raiding (Tigole was a raid guild leader in EQ for some time before working on WoW), and what Tigole would have done differently if he could go back in time to when WoW was first being made. It's a good read, like most developer interviews, so go check it out. But Naxx in Northrend? Awesome!

  • The least visited instance... and why

    by 
    Mike Schramm
    Mike Schramm
    07.26.2007

    Overpowered on the forums wonders what the least popular instance is, and I'd say his guess of Blackfathom Deeps is probably pretty close-- it's a long run away for pretty much everyone but Night Elves, and at 25-30, there's so many more quests and things to do that BFD usually gets passed up. The other good guesses, I'd say, are the "old" late game instances like Naxx and LBRS. Unfortunately, while Blizzard tells us all about the most popular stuff in the game, they are pretty mum on what players don't like, for obvious reasons.So how do you make an instance that makes players want to visit? Relmstein walks us through his idea of what makes a perfect instance ambiance: music, visuals, interactive features (the Chess Event is one of my favorite dungeon features, although almost all the dungeon dialogue "cut scenes" are fun for me), and memorable boss encounters.But then again, BFD seems to have all of them-- it's a very pretty dungeon (I especially like the temple at the end), and while it might be a little short on interactive features, I really like the lore and the unleashing of the monster at the end. The last ingredient, I think, to a good dungeon, is just a storyline that drives you there. I'm sure Scarlet Monastery (except the Graveyard), and Deadmines are definitely among the most popular instances, and both of those have huge amounts of lore and mystery to make them interesting. Maybe if more players realized that Aku'mai was actually a pet of the Old Gods (or, you know, if there was a quest to kill him that explained that), BFD would see more traffic.