Diablo 2

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  • WRUP: Cheating on WoW edition

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.06.2009

    Another week, another weekend, another WRUP! You may presume that we, being writers for a site called WoW Insider, must spend all of our hours immersed in World of Warcraft, playing, reading, researching, and writing. And I must admit, most of the time, we do. But sometimes, we cheat. Maybe we need a break or a change of pace, but for whatever reason we run off from our beloved WoW to play something else. (Everyone is doing it! Even Ghostcrawler tells us that we should play other games.) This weekend, the cruel siren's song of Diablo II seems to have caught us in its thrall. (And, no, despite the lovely logo above, we don't have access to Diablo III any more than the rest of you poor souls.) After all, none who have heard it can resist.... and for those who can resist, well, that's what waffles are for. Or perhaps pancakes. We can't quite decide.For more of what the WoW Insider team is up to this weekend -- or to tell us what you're up to this weekend -- read on!

  • Blizzard bans Battle.net accounts before WotLK launch

    by 
    James Egan
    James Egan
    11.12.2008

    Blizzard recently announced that they'd be switching over to a new centralized account system, tying together the company's online games through Battle.net. Existing World of Warcraft accounts are essentially replaced by Battle.net accounts, and will allow for the tracking of achievements across the Blizzard titles. But some players, roughly 350,000 of them, found another unexpected feature arrived with the Battle.net account integration: bans. Gamesindustry.biz reports: "Blizzard has revealed that is has closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks. The company further revealed that the Diablo II CD keys associated with the closed accounts are now barred from playing on Battle.net for 30 days and warned that repeat offenders face a permanent ban." Check out the full report over at Gamesindustry.biz, along with a statement from Blizzard about the bans.

  • Blizzard orchestral soundtrack CD available in November

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.27.2008

    Australian-based Eminence Symphony Orchestra is releasing a two-disc compilation of Blizzard Entertainment's best known symphonic pieces. The album, called Echoes of War, covers music from the Diablo, StarCraft and WarCraft universes -- sorry, Lost Vikings fans.The box set, which features 90 minutes of music, will cost $30 and release in mid-November. There's also an orange Legendary Edition with an extra DVD, featuring a making-of featurette and other dross supporting material for $50. Good peons will find the CD's full track list after the break. Zug-zug.[Thanks, Jayson; Via OSV]

  • Diablo 3 lead: Necromancer, other classes could return

    by 
    Ross Miller
    Ross Miller
    08.08.2008

    When Diablo 3's Witch Doctor class was revealed, many of you -- at least one-fourth, by our estimates -- decried the perceived loss of the D2 Necromancer. Keep hope alive, True Believers, because D3 lead designer Jay Wilson tells MTV Multiplayer that it's still possible he'll rise from the dead. Wilson admits that the dev team was divided on the topic of bringing back classes. "But after we've established Diablo 3 as its own game with its own type of gameplay and experiences," he said, "I wouldn't be opposed to looking at old classes ... We're looking out ahead of time at what our expansions are going to be, so we've got to keep room open for some of those other classes down the road." Wilson also said they designed the Witch Doctor so there would be room for the Necromancer. Now that we've got that settled, you can go back to complaining over the art style.

  • Behind the Curtain: Gone for good?

    by 
    Craig Withers
    Craig Withers
    07.17.2008

    I've been thinking recently about loss. Having been incredibly lucky with my own brush with the possibility of losing my World of Warcraft characters, I got to thinking. Not only about what I would have done if things hadn't worked out for me, but about how loss works in MMOs today.Last week, Gabriel wrote a fantastic column about item decay in games past, present and future. I've been playing Diablo 2 again lately, for obvious reasons, and I had found myself thinking on the similarities and differences between the durability system in Diablo and WoW. I've said before that my MMO career started with Star Wars Galaxies, so I don't have the long-term experience many of the other writers here at Massively do. I've never had to worry about making corpse runs in Everquest, or had to concern myself with losing my items in Ultima Online. While Galaxies did have item decay, it wasn't set to a punishing degree – items did wear out eventually, but at a reasonable rate. When an item eventually gave out, you crafted yourself a replacement, or you picked one up from another player. By doing so, you knew you were contributing to the economy, so if you tried hard you could convince yourself that you were actually helping the game.

  • Former Diablo II dev speaks out on Diablo III

    by 
    Jason Dobson
    Jason Dobson
    07.13.2008

    The fervor has begun to die down following Diablo III's Parisian unveiling, giving former Blizzard North employee and Diablo II dev Michael Huang time enough to brave the cooling hellfire and speak out. On his mind are some Diablo III design choices that Huang says are "counter to the decisions the original Diablo team members would have made." One thing sticking in the self-professed foodie's craw are "floating numbers" that drift above an opponent's head in the upcoming sequel to give an arithmetic angle to the carnage, a feature that was pitched by the game's current devs during the making of Diablo II but "refused" by Blizzard North. Another is the re-use of existing classes, including the Barbarian, a character Huang describes as the "most broken" class in Diablo II due to his unfair ability to leap. It's interesting to see how much negativity has been poured on the upcoming sequel given what little we've seen, though as Huang writes that he's already all but written off PC gaming as a whole anyway, we suggest he simply sit back and wait for the day that he'll be able to play the game with his thumbs.[Via N4G]

  • Is World of Warcraft really World of Diablo?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.12.2008

    So how do you design Diablo 3 anyway? Bargain Bin Reviews has an idea -- just retrofit World of Warcraft. Shift talent points to spells, decrease enemy health and damage and increase the number of enemies by a factor of 10 or so, do away with healing spells and tanking, and you're essentially done. It's a bit silly and a bit tongue in cheek, yes, but it also brings up a good point. In the end, WoW is probably influenced by Diablo 2 as much as it is by Warcraft 3, if not more.

  • The Archangel Tyrael pet revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.03.2008

    You may remember that we recently told you that Worldwide Invitational attendees would be receiving a Tyrael pet as part of their goodie bag haul as soon as patch 2.4.3 went live. The PTR servers when down for a little bit of an update a while ago, and when they came back up, WoW Insider commenter Darkra came through with the picture of my new favorite pet, which you can see above. It's actually pretty strange, he looks both cute and bad ass at the exact same time. I'm not sure how it pulls it off, but I suppose that's just the awesomeness that is Tyrael. Congratulations to all you WWI attendees on what is surely the coolest non-combat pet to date, and for those of us unlucky enough not to make it to the WWI in person, let the Ebaying begin!

  • WWI attendees to get their own pet Archangel Tyrael [Updated with Picture]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.02.2008

    The identity of the free pet that Worldwide Invitational Paris attendees received with a code in their goodie bag has been a closely guarded secret, with the identity not known even at the WWI itself. Yesterday, Bornakk broke the silence on the pet and announced that after patch 2.4.3 goes live, WWI attendees will be able to turn in their pet codes for their own miniature version of Diablo's Archangel Tyrael! Tyrael, as you may remember, is an angel that assists the Horadrim -- and later the heroes of Diablo 2 -- in fighting back the Prime Evils as they attempt to assault and take over the world of Sanctuary. He is one of the few angels who will directly assist humanity in fighting Hell, even when he is specifically forbidden from interfering by Heaven itself. He eventually destroys the Worldstone after Baal corrupts it at the end of the Lord of Destruction expansion. So far, his fate after that has not been told, although it seems practically a given that he will appear in Diablo 3 in some capacity, as the official Diablo 3 site features his visage prominently.

  • WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.30.2008

    Q&A with Leo and Brian Q: In the end of Diablo 2 we went to hell, killed him, smashed his Soulstone and essence of him, Bael, Maphesto ... how do we justify him coming back? Leo: You don't know for sure that Diablo is coming back. [Ed: ... !] We don't want to divulge too much of the story, we just want to say that it will be entertaining when you come to it. Q: In previous game you had quests to achieve to get, say the Horadric Cube. Will there be similar quests? Will we be able to get the Horadric Cube again? Leo: The way the process works is we look into the story, look into the lore, and we want that to drive the gameplay and drive the quests. I can say there will be quests related to lore. In Diablo 2 they didn't just set out to say "let's make this great cube," it came out of the design process.%Gallery-26348%

  • Poll: What classes would you like to see return in Diablo 3?

    by 
    Ross Miller
    Ross Miller
    06.29.2008

    Along with finally confirming Diablo 3's existence, Blizzard also revealed two of the five (or perhaps more) classes, the Witch Doctor and the Barbarian. Although we imagine any returning characters would see a massive overhaul from their previous renditions -- that's assuming the remaining three aren't entirely original -- we want to know who you'd like to see make it into the third game.%Poll-16132%%Gallery-26348%(Note: All classes in the game have both male and female options, hence voting D1's sorcerer is the same as voting for D2's sorceress.)

  • Blizzard's splash screen changes for June 27th: A "Lost" penguin and Death Knight imagery

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.27.2008

    Good Morning everyone! It is now June 27th, and as expected, Blizzard's splash screen has changed yet again to reveal more of the mystery behind what they may be announcing at the Worldwide Invitational, which begins tomorrow. What exactly they're announcing is still up in the air, but there have been some interesting revelations, especially concerning the mysterious purple monster everyone's been wondering about. The new graphic, named ice5.jpg, doesn't seem to have changed the cracking ice much, but what has changed is the "eyes." There's now very little doubt that they are glowing eyes instead of snow flecks, and to be frank, they do look remarkably like the eyes of Arthas the Lich King from underneath his helmet -- although the ethereal feel of them and the strange ridges being formed in the vapor are also very reminiscent of the Protoss. Whether these ridges indicate Arthas' helmet or the face ridges of a Protoss or a demon might still be up for debate, but this overlay of Arthas on today's splash screen by Zach is very convincing -- the eyes match up pretty much exactly. Hopefully, we'll know for sure who it is tomorrow. In addition, the new rune, located just above the breaking ice, is that of a snowflake, which brings to mind the Frost tree of the Death Knights (even if the frost rune shown on the official Death Knight page doesn't quite match up). Tipster Allen notes that the new rune looks a lot like a Norse Bind-Rune, specifically one known as a compass or the "Helm of awe," which is often used for invulnverability -- perhaps a Lost Vikings reference, or a nod to the Viking-like architecture seen in many screenshots of Northrend? All This new imagery would seem to be a killing blow of sorts for a Diablo 3 announcement, but it is also worth nothing that the new frost rune is in the correct area for the Pentagram theory to continue to apply. In addition, all 5 runes have lit up, so if you weren't able to get a good look at them before, you certainly can now. %Gallery-25975% What's really sort of interesting, though, is what our purple monster friend reveals, which I'll discuss after the break.

  • The Daily Grind: Would you play a Diablo MMO?

    by 
    Kyle Horner
    Kyle Horner
    06.26.2008

    Whether or not this Blizzard teaser has anything to do with Diablo -- and/or Blizzard's next-gen MMO -- we have to wonder how many of you would be interested in playing an MMO version of Diablo. There's definitely a segment of you out there who would be completely fine with an MMO-style Diablo 2 complete with modernized graphics, but somehow we're thinking Blizzard would try a bit harder than that. Mechanically speaking, a Diablo MMO would probably be very different from its older brethren, but it also couldn't be too similar to World of Warcraft either. There would probably be some mechanical similarities and head-nods towards the games that came before it but for the most part we imagine the Diablo MMO as a very different experience.There's also the chance that a new Diablo game could be part singleplayer and part MMO, which would merely be an extension of previous games. So what do you think? Does any of this sound good to you or would you rather just play more World of Warcraft -- or even World of Starcraft -- instead?

  • Blizzard's splash screen changes for June 25th, reveals new rune

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2008

    I'm sure by now you've heard of the strange splash screen that has appeared on Blizzard's major websites, and seen the progression from day 1 to day 2, and read our report on it here at WoW Insider. As expected, a new splash screen has just appeared on Blizzard's main site. This time, a large chunk of the ice in the middle of the picture seems to have broken away. Unfortunately, we still can't make out much of anything through the ice, though we've already had a tipster or two comment to say that it may be the night sky. If so, does that mean we're inside some sort of icy tomb or cavern looking out? There's also a new rune located in the bottom left hand corner of the breaking ice. The meaning of the new rune is still up in the air. Diabloii.net points out that it looks a lot like a Protoss symbol found on the official Starcraft 2 site. You can see the image, as well as the newest piece of that strange purple monster image, in our splash screen gallery below. %Gallery-25975%

  • Blizzard's icy splash screen changes as Diablo 3 and WoTLK speculation intensifies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.24.2008

    We reported yesterday about the new icy splash screen which has appeared on many of Blizzard's corporate and gaming sites. There's already tons of speculation speeding around the web about it, and of course the pot was only stirred all the more this morning when the picture changed slightly: the light in the middle of the cracked ice became brighter, and there's some new detail that can be seen through the ice, including a rune of some sort just to the upper right of the center. we can probably assume that the picture will change more each day until something is announced at the Worldwide Invitational. However, the question remains: What is being announced? Right now, there's two major schools of thought about it: One school says that this will lead up to the announcement of the WoTLK Beta, while another says that this will be the announcement of Diablo 3. Each side has some pretty passionate arguments, and are bringing the analysis to back it up. Let's look at what we have after the break. %Gallery-25975%

  • New Diablo II patch lets you play without disc

    by 
    Ross Miller
    Ross Miller
    06.19.2008

    While the rumor mill is perpetually abuzz for Diablo III, let's go back one iteration to a game that's actually available. Blizzard has released patch 1.12 for Diablo II, which allows you to run the full game without the disc in the tray, provided you have all the required .MPQ files. According to BlizzPlanet, that either requires a full re-installation or copy-and-pasting the proper files onto the computer.The patch also fixes some compatibility with Intel Macs and resets the online rankings. Our friends at BigDownload speculate this might be preliminary steps to putting the game on Blizzard's digital download store. Blizzard, known for patching games years after their release, updated Starcraft as recently as 2007.[Via BigDownload]

  • A first look at Mythos' Overworld

    by 
    Brenda Holloway
    Brenda Holloway
    05.29.2008

    What do you call it when the developers of a hotly anticipated free-to-play Diablo-esque MMO decide at virtually the last minute to entirely redesign their game? You could call it crazy, or unwise, but developers of the upcoming title Mythos went ahead and did just that. Many of Flagship Studios' beta players said the game was more than ready to ship as it was, but it wasn't good enough for the developers. They combined all the instanced, single player overland zones into one massive continent, shared among all players. Instead of being reached by maps that led players through narrow paths to dungeons which looked identical from the outside, the devs placed the dungeons, Oblivion-like, through the world. For the past week, the folks at Flagship promised the Overworld Real Soon Now. A deathwatch was kept on the forums. It was going to be the next day, or the day after, or in a few hours. Players gathered on Mythos' IRC channel where devs tossed out tantalizing hints of what was to come. Then around 9pm EST dev Taylor Balbi advised everyone to re-patch and log in to the Test Center to see the Overworld. He gave some advice as people hurried to be the first into the new world. Test Center will be a separate server. Test Center and Beta Server will be online at the same time and require the same client. To tell which version you currently have, the login screen screen will make it obvious (two different ones). Test Center will start lagging after like 800 people, Mythos Beta won't. Taylor Balbi is Awesome. We think the other Flagship devs are pretty awesome as well. Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks. Take a first look at Mythos' Overworld with us %Gallery-10781%

  • The Digital Continuum: Single-player MMO

    by 
    Kyle Horner
    Kyle Horner
    05.03.2008

    Injecting the single-player special sauce into MMOs is hardly a new idea. In fact Phantasy Star Online has done it more than once in the past. It's also been done in small amount, though. Nobody has taken the chance to go all out and merge the single-player and massively multiplayer styles of gaming together like a tasty digital version of peanut butter and chocolate.My recent excursion into the Age of Conan closed beta has made me realize that I really enjoy having some singleplayer flavor in my massively multiplayer online games. There is definitely something to be said for a game that can give you the best of both worlds: solo story and grouping experiences.

  • Anti-Aliased: What are we doing?

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.22.2008

    Click. 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 5, 1, 1, 3, 4, 1. /cheerSitting next to my friend in his room littered with Diet Mountain Dew cans, reports past due, and his girlfriend passed out on the bed, I slowly came to a very scary realization. Some of our best loved MMOs can be boiled down to not just pressing different buttons, but pressing the same button repeatedly. What really drove this home was me and a bunch of his friends were in the other room adjacent to his room, yet he was neglecting to join our roleplaying session and hang out. He'd rather sit in his small, cluttered room and farm a raid he's done at least 20 times, somehow finding enjoyment from pressing the button "1" repeatedly.So... what are we doing? Are we drinking the proverbial Windex because someone said it was a good idea?

  • Can Mythos live up to its hype?

    by 
    Brenda Holloway
    Brenda Holloway
    04.21.2008

    We've written once or twice about the upcoming free-to-play game action-MMO Mythos. It will rock you, sock you, completely demolish you and keep you coming back for another round of its point-and-click gameplay. Well, that's the theory, anyway. Can any game ever live up to all its hype? As Miguel Lopez points out in his Mythos preview, you have four races, but there's really not that much difference between them. Eventually, you'll run out of quests, and the only thing that will keep you coming back is the prospect of more fairly similar dungeon crawling.Mythos shows the most creativity in its classes. Your characters must choose between one of three classes, but the talent trees can turn them into almost any variant on those you can think of. Want your caster to tank and melee? You can do that. Want your gadgeteer to let his pets do the fighting? Entirely up to you. Your character can be uniquely yours in every respect. This might come in handy when you meet someone else in the FFA PvP world of the Shadowlands. They won't have any idea what you can do... and you won't know anything about them, either. Will Mythos have the staying power of Diablo II? That's a tough call, but the developers at Flagship Studios are definitely hoping its addictive gameplay, casual setting, humor, and low price (can't beat free) will give them a hit after their miss with Hellgate: London.