Diablo II

Latest

  • The Daily Grind: Getting Torchlight?

    by 
    Kyle Horner
    Kyle Horner
    10.27.2009

    Today is the launch of Runic Games' Torchlight, although you probably know them best as the guys who worked on Mythos. The MMO version of Torchlight isn't out for another 18 months or so, but you can get a taste of it as of today, which is of course the game's release date -- imagine that! Not only is the game developed by the former Mythos team, it's also headed by Max Schaefer and Erich Schaefer, co-designers of Diablo and Diablo II. Speaking of those games, we hope you liked their music, because the same man who wrote it worked on Torchlight as well. The pedigree is definitely high, and from our hands-on experience it shines through exceedingly well. So will you be getting Torchlight? At the low price of $20, it's not a hard sell considering the quality of the game. Plus, with full mod tools being included in that price, free fan-made content should be falling down from the heavens in no time flat.

  • Blizzard bans Battle.net accounts before WotLK launch

    by 
    James Egan
    James Egan
    11.12.2008

    Blizzard recently announced that they'd be switching over to a new centralized account system, tying together the company's online games through Battle.net. Existing World of Warcraft accounts are essentially replaced by Battle.net accounts, and will allow for the tracking of achievements across the Blizzard titles. But some players, roughly 350,000 of them, found another unexpected feature arrived with the Battle.net account integration: bans. Gamesindustry.biz reports: "Blizzard has revealed that is has closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks. The company further revealed that the Diablo II CD keys associated with the closed accounts are now barred from playing on Battle.net for 30 days and warned that repeat offenders face a permanent ban." Check out the full report over at Gamesindustry.biz, along with a statement from Blizzard about the bans.

  • Is World of Warcraft really World of Diablo?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.12.2008

    So how do you design Diablo 3 anyway? Bargain Bin Reviews has an idea -- just retrofit World of Warcraft. Shift talent points to spells, decrease enemy health and damage and increase the number of enemies by a factor of 10 or so, do away with healing spells and tanking, and you're essentially done. It's a bit silly and a bit tongue in cheek, yes, but it also brings up a good point. In the end, WoW is probably influenced by Diablo 2 as much as it is by Warcraft 3, if not more.

  • The Archangel Tyrael pet revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.03.2008

    You may remember that we recently told you that Worldwide Invitational attendees would be receiving a Tyrael pet as part of their goodie bag haul as soon as patch 2.4.3 went live. The PTR servers when down for a little bit of an update a while ago, and when they came back up, WoW Insider commenter Darkra came through with the picture of my new favorite pet, which you can see above. It's actually pretty strange, he looks both cute and bad ass at the exact same time. I'm not sure how it pulls it off, but I suppose that's just the awesomeness that is Tyrael. Congratulations to all you WWI attendees on what is surely the coolest non-combat pet to date, and for those of us unlucky enough not to make it to the WWI in person, let the Ebaying begin!

  • Blizzard's splash screen changes for June 27th: A "Lost" penguin and Death Knight imagery

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.27.2008

    Good Morning everyone! It is now June 27th, and as expected, Blizzard's splash screen has changed yet again to reveal more of the mystery behind what they may be announcing at the Worldwide Invitational, which begins tomorrow. What exactly they're announcing is still up in the air, but there have been some interesting revelations, especially concerning the mysterious purple monster everyone's been wondering about. The new graphic, named ice5.jpg, doesn't seem to have changed the cracking ice much, but what has changed is the "eyes." There's now very little doubt that they are glowing eyes instead of snow flecks, and to be frank, they do look remarkably like the eyes of Arthas the Lich King from underneath his helmet -- although the ethereal feel of them and the strange ridges being formed in the vapor are also very reminiscent of the Protoss. Whether these ridges indicate Arthas' helmet or the face ridges of a Protoss or a demon might still be up for debate, but this overlay of Arthas on today's splash screen by Zach is very convincing -- the eyes match up pretty much exactly. Hopefully, we'll know for sure who it is tomorrow. In addition, the new rune, located just above the breaking ice, is that of a snowflake, which brings to mind the Frost tree of the Death Knights (even if the frost rune shown on the official Death Knight page doesn't quite match up). Tipster Allen notes that the new rune looks a lot like a Norse Bind-Rune, specifically one known as a compass or the "Helm of awe," which is often used for invulnverability -- perhaps a Lost Vikings reference, or a nod to the Viking-like architecture seen in many screenshots of Northrend? All This new imagery would seem to be a killing blow of sorts for a Diablo 3 announcement, but it is also worth nothing that the new frost rune is in the correct area for the Pentagram theory to continue to apply. In addition, all 5 runes have lit up, so if you weren't able to get a good look at them before, you certainly can now. %Gallery-25975% What's really sort of interesting, though, is what our purple monster friend reveals, which I'll discuss after the break.

  • Blizzard's splash screen changes for June 25th, reveals new rune

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2008

    I'm sure by now you've heard of the strange splash screen that has appeared on Blizzard's major websites, and seen the progression from day 1 to day 2, and read our report on it here at WoW Insider. As expected, a new splash screen has just appeared on Blizzard's main site. This time, a large chunk of the ice in the middle of the picture seems to have broken away. Unfortunately, we still can't make out much of anything through the ice, though we've already had a tipster or two comment to say that it may be the night sky. If so, does that mean we're inside some sort of icy tomb or cavern looking out? There's also a new rune located in the bottom left hand corner of the breaking ice. The meaning of the new rune is still up in the air. Diabloii.net points out that it looks a lot like a Protoss symbol found on the official Starcraft 2 site. You can see the image, as well as the newest piece of that strange purple monster image, in our splash screen gallery below. %Gallery-25975%

  • Blizzard's icy splash screen changes as Diablo 3 and WoTLK speculation intensifies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.24.2008

    We reported yesterday about the new icy splash screen which has appeared on many of Blizzard's corporate and gaming sites. There's already tons of speculation speeding around the web about it, and of course the pot was only stirred all the more this morning when the picture changed slightly: the light in the middle of the cracked ice became brighter, and there's some new detail that can be seen through the ice, including a rune of some sort just to the upper right of the center. we can probably assume that the picture will change more each day until something is announced at the Worldwide Invitational. However, the question remains: What is being announced? Right now, there's two major schools of thought about it: One school says that this will lead up to the announcement of the WoTLK Beta, while another says that this will be the announcement of Diablo 3. Each side has some pretty passionate arguments, and are bringing the analysis to back it up. Let's look at what we have after the break. %Gallery-25975%

  • New Diablo II patch lets you play without disc

    by 
    Ross Miller
    Ross Miller
    06.19.2008

    While the rumor mill is perpetually abuzz for Diablo III, let's go back one iteration to a game that's actually available. Blizzard has released patch 1.12 for Diablo II, which allows you to run the full game without the disc in the tray, provided you have all the required .MPQ files. According to BlizzPlanet, that either requires a full re-installation or copy-and-pasting the proper files onto the computer.The patch also fixes some compatibility with Intel Macs and resets the online rankings. Our friends at BigDownload speculate this might be preliminary steps to putting the game on Blizzard's digital download store. Blizzard, known for patching games years after their release, updated Starcraft as recently as 2007.[Via BigDownload]

  • A first look at Mythos' Overworld

    by 
    Brenda Holloway
    Brenda Holloway
    05.29.2008

    What do you call it when the developers of a hotly anticipated free-to-play Diablo-esque MMO decide at virtually the last minute to entirely redesign their game? You could call it crazy, or unwise, but developers of the upcoming title Mythos went ahead and did just that. Many of Flagship Studios' beta players said the game was more than ready to ship as it was, but it wasn't good enough for the developers. They combined all the instanced, single player overland zones into one massive continent, shared among all players. Instead of being reached by maps that led players through narrow paths to dungeons which looked identical from the outside, the devs placed the dungeons, Oblivion-like, through the world. For the past week, the folks at Flagship promised the Overworld Real Soon Now. A deathwatch was kept on the forums. It was going to be the next day, or the day after, or in a few hours. Players gathered on Mythos' IRC channel where devs tossed out tantalizing hints of what was to come. Then around 9pm EST dev Taylor Balbi advised everyone to re-patch and log in to the Test Center to see the Overworld. He gave some advice as people hurried to be the first into the new world. Test Center will be a separate server. Test Center and Beta Server will be online at the same time and require the same client. To tell which version you currently have, the login screen screen will make it obvious (two different ones). Test Center will start lagging after like 800 people, Mythos Beta won't. Taylor Balbi is Awesome. We think the other Flagship devs are pretty awesome as well. Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks. Take a first look at Mythos' Overworld with us %Gallery-10781%

  • Mythos beta journal, part 2

    by 
    Brenda Holloway
    Brenda Holloway
    03.30.2008

    Mythos, the Diablo II-inspired action-adventure MMO from Flagship Studios, nears open beta after months of tantalizing peeks and glimpses into the closed beta. Flagship Studios, founded by members of the original Diablo II development team, released their first game last fall, the Armageddon-themed Hellgate: London. Mythos returns them to their fast-paced fantasy roots, adding a rich game-world, crafting, innovative classes and both solo and group content to the winning Diablo II formula.Raisu writes in the second part of his Mythos Beta Journal about getting started in Mythos and the difference between the difficulty levels in the game. That's an astounding thing in itself, an MMO where you can choose the difficulty at which you play. Normal is normal; most dungeons will be a moderate challenge to you. Elite means they will be fairly tough, and you won't get as much cash for your treasure from merchants. Hardcore means you get just one life -- once you die, you're gone. Finally, Shadowlands-Only means you inhabit that strange mirror realm where you may fight other people -- and unlike visitors from the Light realms, you can never leave. If you love your Massively Multiplayer games fast, casual, with piles of loot, high individuality among characters, and free, you're likely looking forward to Mythos as much as we.

  • On scalable instances and including everyone

    by 
    Mike Schramm
    Mike Schramm
    01.01.2008

    Think it's "ridiculous" that you need exactly 10 or 25 (or 40-- or 3) people to raid? Beefpile does. He wants a World of Warcraft that conforms to his wishes-- if he's got seven players, they should have an instance to go without grabbing three more or leaving two behind.And there is such a game-- it's called Dungeon Runners, or Diablo II, or any other game that scales itself to match the players in it. But there are, of course, tradeoffs to such a system. If you have scalable instances (or a scalable overworld, or anything else that scales according to the people playing it), then you start to miss out on some of the development choices you can make. Many of the best bosses in the game don't work unless you have a certain number and a certain mix of characters involved, and any scalable instances would miss out on that design choice.It's the same reason we haven't seen single-player instances yet-- because making things scalable would mean that developers would have to make everything accessible for all classes, and therefore they would lose the design that made the game so popular in the first place. If you want to play a game that scales to as many players as you have, you're welcome to play something else. But if you want to experience the content designed by the WoW programmers the way they intended, you've got to log in with what each instance requires.

  • Legendary Pictures producing Diablo film [update]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.18.2007

    The official website of film production company Legendary Pictures has recently been updated to reflect a Diablo movie entering development alongside the previously announced World of Warcraft film. As far as game-to-film adaptations go, Blizzard's demonic role-player probably represents one of the better properties to mine, certainly ranking above The Sims and Dead or Alive. Examining the group's lineup of completed films, which includes Batman Begins and 300, vaguely instills some confidence in this adaptation, but we think you'll find the hands of movie executives usually have a way of wringing that out of you.No other information about the Diablo film has been disclosed, though it seems a fair guess that it'll have the eponymous villain attempting to wreck the world, only to be foiled by a floating arrow constantly jabbing at his head. Blizzard was unavailable for comment at the time of writing -- presumably off shoving large jewels into their skulls.[Via ComingSoon.net][Update: The Diablo listing has since been removed from the Legendary Pictures website.]

  • Blizzpagewatch: Day 4

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2007

    Blizzard's March of Games continues with Diablo II. Not only is D2 a spiritual predecessor to WoW, it's also probably my favorite Blizz game of all time. Many's the hour I spent on my Amazon wielding Titan's Revenge, laying waste to...well, actually, I can't remember what all I laid waste to, but it sure was fun. The game is also responsible for adding "wug?" to my vocabulary, which I'm not sure goes entirely to its credit. As far as I'm aware, D2 was basically the origin of WoW's talent system; although they were called "Skills," the basic idea was the same -- each class even had three trees of them. Randomized items of differing quality levels, and item sets, were also featured in D2, and the recent WoW addition of socketed items was a D2 favorite as well.While I'd be overjoyed with a Diablo III, I go along with others in feeling unclear that such a game could be sufficiently distinguished from WoW. Still, it was nice to "stay awhile" and reminisce about an incredible game.