Diablo II

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  • Diablo III roars into an open beta weekend

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2012

    Flex those mouse-clicking fingers, compadres -- it's demon-hunting time! This weekend, Blizzard is blowing the doors off Diablo III's beta, allowing any and all (well, those with a Battle.net account, that is) to come try out this upcoming action RPG. The open beta weekend begins at 3:00 p.m. EDT today and lasts until 1:00 p.m. on Monday, April 23rd. During the beta, all five classes will be available, but players will be limited to a level 13 cap as they give the game a whirl. To access the Diablo III open beta, you'll need a valid Battle.net account and a BattleTag. Despite playing in the open beta, participants won't be able to post in the beta forums and won't receive Beta Bucks to spend. Asian players in Korea, Taiwan, Hong Kong, and Macau will be part of not this stress test but rather a separate invitation-only closed beta test starting on April 23rd.

  • Diablo III punches things up with a new Monk video and the end of beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2012

    Diablo III is still putting together more previews as the game ramps up for its launch on May 15th. The latest reveal is for the Monk, a melee class that takes a very different approach from the already revealed Barbarian. Rather than attacking with massive weapons and overpowering rage, the Monk uses careful combo attacks, swift movements, and inner energy. Unleashing a Monk's spiritual power after a long chain of melee attacks can produce all sorts of effects, from area damage to dashing out of combat quickly. This reveal coincides with the announcement that the Diablo III beta will be coming to a close on Tuesday, May 1st. Character information will be wiped at that time, and players will be able to post on the official forums only in the event that they have pre-purchased the game or they have an active account for another Blizzard game. If the Monk reveal makes you anxious to play one and you're in the beta, you'd better get on that quickly or be prepared to wait for launch.

  • Blizzard highlights the Barbarian in Diablo III's newest video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2012

    There are some classes in every game meant to explore arcane mysteries, to sneak through trials with subtlety and focus upon finesse and careful action. The Barbarian of Diablo III is not one of those classes. No, the Barbarian is the class for when you want to just smash everything until it stands no taller than dust, and then smash yourself some dust for good measure. It's the latest reveal for the game, and as expected, it comes with an accompanying video. In lore terms, as a Barbarian you play one of the last members of a proud nomadic people whose tireless defense of Mount Arreat ultimately failed, leaving the Barbarians to wander disillusioned and hopeless. Meanwhile, in game terms, you'll focus on savage melee attacks, thundering war shouts, and a variety of extremely powerful weapons and armor. So go ahead and pound on your mouse until you get past the break to view the Barbarian in all his bloody, savage, not-quite-housebroken glory.

  • New Diablo III launch site collapses under the weight of fans

    by 
    Brendan Drain
    Brendan Drain
    04.08.2012

    With just over a month left until Diablo III is released, Blizzard launched its new Darkness Falls, Heroes Rise minisite to get people excited. Fans can enter an art contest with some big prizes or create a banner to unlock an exclusive in-game banner sigil that will never be given away outside this event. The site is one big social media campaign, with exclusive content that unlocks when players share enough contest entries on Facebook and Twitter. Fansite DiabloFans revealed that the unlocks will include developer diaries, wallpapers and more. Once the share meter reaches 100%, a final epic unveiling will occur that Blizzard's Bashiok says "is going to melt people's brain meats." When the site first launched, fans reported everything from PHP errors to lost connections and 404 pages. The site has since been stabilised but doesn't appear to be working as intended. The galleries are no longer updating, confirmation emails are not being sent for entries, and the unlock level hasn't budged from 0%. As we'll need just under 3% per day to meet the 100% goal, players are concerned that if the meter isn't broken, then expectations may have been set too high.

  • Be vewy vewy quiet; we're hunting demons: A look at Diablo III's Demon Hunter

    by 
    Matt Daniel
    Matt Daniel
    04.02.2012

    The world of Diablo III is a dark and dismal one indeed. Between the whole hell-leaking-into-earth thing and the utterly ludicrous number of undead monstrosities roaming the land, the denizens of Sanctuary have it rough. Thankfully, a number of survivors have risen up and established themselves as Demon Hunters who utilize grace, agility, and lots of explosives to rid the world of its demonic taint. For players planning to join the ranks of these Demon Hunters, Blizzard has released a brand-new video highlighting the many skills available to the class. If flurries of crossbow bolts, flaming shuriken boomerangs, and the dexterity of a lynx on crack appeal to you at all, then the Demon Hunter is probably right up your alley. But hey, you don't have to take our word for it; go check out the full video and decide for yourselves.

  • Diablo III launches May 15th [Updated]

    by 
    Jef Reahard
    Jef Reahard
    03.15.2012

    At long last we have a release date for the third entry in Blizzard's unholy trinity. Yes, kids, Diablo III will be yours on May 15th, and even though there has been a lot of controversy surrounding the title of late, we're pretty sure that it's still going to sell like hotcakes. According to our fine friends at Joystiq, you can pre-purchase the game immediately via Battle.net, and doing so will ensure that you're "ready to play the minute the servers go live." Blizzard would also like to bribe remind its fans that Diablo III can be had for free by signing up for an annual World of Warcraft pass (and that deal lasts through May 1st). [Update: On this news, analysts are now predicting that the game will sell 5 million units in its first year.]

  • Diablo III shelves PvP to make launch

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2012

    When a release date is nearing and a crucial game feature is falling behind, what is a studio to do? If you're Blizzard and you're looking at the fate of one of the biggest titles of the year, you yank the offending feature from the game so as to not delay the entire product. Blizzard announced today that Diablo III's PvP is not living up to the studio's standards and that it will be removing it for now in order to keep the game on track for launch. So why not just hold back the game until it's completely ready? In the words of the studio, "We ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete." Diablo III's PvP functionality will be restored at an unspecified later date with multiple Arena maps, achievements, personal progression, and a matchmaking system. [Thanks to Marc for the tip!]

  • Rumor: Diablo III releasing April 17th

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    The rumor mill is churning fast and furious today as heavy speculation is swirling about a possible release date for Diablo III: April 17th. This comes from Italian website mmorpgitalia, which reports that retailers are clearing space for their shelves on the 17th after a tip from Activision Italy. Blizzard, of course, is declining to comment on the rumor, although Game Director Jay Wilson says that an "all-important announcement" -- most likely the release date -- is imminent. When asked on Twitter how soon the announcement would arrive (on a scale of 1-10), Wilson replied with a simple "9." Tomorrow begins the CeBIT 2012 trade show in Europe, and Blizzard will be present to show off the Diablo III beta. If an announcement is to be made, this event might make a good a platform as any from which to tell the gaming world which day it's going to need to take off from work.

  • Diablo III will see you in hell... mode

    by 
    Bree Royce
    Bree Royce
    02.10.2012

    If you were among the players put out because Diablo III seems too pretty to be hardcore, you'll be happy to know that Blizzard hopes to re-earn your love, not with art but with gameplay. The company has released a video in which key DIII devs talk up the game's nightmare, hell, and inferno difficulty modes. They promise a veritable ass-kicking complete with hours of wiping and mounting repair costs. Quoth the devs: "Normal mode was pretty casual. It's very fun -- you're one-clicking and you're having laughs. Once you get into Nightmare mode, it starts turning into all business. [...] The game really starts [...] at Nightmare. [...] The way the game is tuned right now, people have no idea what they're getting themselves into." Perhaps not coincidentally, the Battle.net World of Warcraft blog is now daring gamers to join a community-driven Iron Man WoW Challenge. Participants eschew luxuries like buffs, talents, and grouping and charge into the world to see just how high they can level. Death, of course, means game over for the hardest of the hardcore. The Diablo III vid is embedded just behind the break!

  • Encrypted Text: Examining the rogue's assassin ancestry

    by 
    Chase Christian
    Chase Christian
    02.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history. The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

  • The Game Archaeologist dials up Phantasy Star Online: The players

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2012

    After last week's foray into the colorful world of Phantasy Star Online, I knew I had to step it up for a great follow-through. That's why I got in touch with three excellent MMO bloggers who have long histories with PSO and were more than eager to share their perspective on this unique game world! The Game Archaeologist: Who the heck are you and how did you first get into Phantasy Star Online? What class and race did you play? David: I'm David Lambert, but many people know me better as Branick, host and producer of the LOTRO Academy podcast. I first got into Phantasy Star Online with the original Dreamcast release, which I picked up only about two weeks after it came out. I actually had eight different characters (I bought six VMUs in addition to the two I already had specifically for this purpose), but I definitely favored the HUcast. I wasn't big on using techniques, and the HUcast had the highest attack power in the game.

  • MV Guide: October 24-30, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    10.24.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) It's no surprise that we're heavy on the Halloween festivities in this week's MV Guide. Nearly every game out there is partying with the ghosts and goblins, from the newly discovered Little Horrors (pictured above) to the familiar Free Realms. Our livestream team is going to spend plenty of time checking out events in various games. If Halloween's not your thing, don't worry -- we've got plenty of regularly scheduled gameplay as well, so follow along after the jump for this week's lineup!

  • The Perfect Ten: Unusual MMO weapons

    by 
    Justin Olivetti
    Justin Olivetti
    06.02.2011

    Swords. Staffs. Maces. Spears. Wands. Bows. Crossbows. Double-crossbows. Hammers. Wolverine claws. Daggers. Axes. Deadly? Yes. Fashionable? Not so much. I mean, really. A two-handed sword is so 1299. Now, a deep dish Chicago-style pizza with the works flung into an enemy's gullet -- that's progressive thinking! Because I'm deeply bored with the usual suspects in most MMO armories, I wanted to spend a day praising devs who said, "Screw it. We're going weird, and we're not going to regret it, even when our bosses call us into their offices demanding why such lunacy ended up in a professional game." So forget everything you think you know about weapons because your pitiful armament has yet to scratch the surface of the wild, wild universe of things that can be used to kill you in game. This Perfect Ten column is sponsored by Grizzly Bear Rocket Launchers, Ltd. after the jump.

  • The Perfect Ten: Death penalties

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2011

    Death penalties belong in that tier of MMO discussion topics that is reserved for the most controversial subjects, along with skimpy armor and the New Game Enhancements. Death, as we know well, comes for us all with big, nasty, pointy teeth. But for some reason, we are not fans of it, neither in real life nor in online games. One of the reasons death penalties continue to be a divisive subject is that they used to be brutal beyond belief in MMOs back in the olden days of yore. As the MMO genre progressed, the penalties were lightened and experimented with in an effort to avoid driving players barking mad because of them. So we've ended up with two camps: one group of gamers who campaign for harsh death penalties to make the world seem exciting and dangerous, and another group that campaigns for lenient penalties in the interests of sanity. So today we're going to go through 10 of the most-used types of death penalties in MMOs, starting with the most brutal and ending with the most lenient. Stay for the after-column party as well, as you'll get a taste for this debate in the comments section!

  • Former Blizzard executive named president of Gazillion Entertainment

    by 
    Jef Reahard
    Jef Reahard
    01.12.2011

    What's left to do for the man who created Blizzard's seminal Diablo series? A promotion to president and COO of a major gaming company is probably near the top of the list, and Gazillion Entertainment has done just that with former Blizzard North president David Brevik. Prior to assuming his new duties, Brevik served as the project leader for Gazillion's upcoming Marvel Universe title, and also was responsible for lead design and lead programming aspects of both Diablo and Diablo II during his tenure at Blizzard. Brevik dropped a hint as to one possible future for online gaming (as well as Gazillion's focus going forward) in a company press release detailing his appointment. "Gazillion is committed to developing top-tier online games. The future will be defined by console-quality games in the web browser, and we believe we can make this a reality today," he said.

  • Still clicking: Our exclusive interview with the Mythos dev team

    by 
    Bree Royce
    Bree Royce
    07.15.2010

    Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since we last checked in with the team; although many players might once have pigeon-holed Mythos as "just another Diablo clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with Blizzard's other fantasy game as with the click-fests of yesteryear. Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the Diablo stigma, camera perspectives, map travel, character customization, and the likelihood that Mythos will be free-to-play. Oh, and did I mention you can play satyrs and cyclopes?!

  • Diablo 2 summons its tenth anniversary

    by 
    Richard Mitchell
    Richard Mitchell
    06.29.2010

    Grab your golems, pick up your Paladins and drag out your Druids, because Diablo 2 is now officially ten years old. Originally released on June 29, 2000 the game is still being played today on Blizzard's Battle.net. What's more, Blizzard is still updating Diablo 2, with the most recent patch having been launched in March. Let's just hope it's not another ten years before Diablo 3 shows up.

  • Blizzard bans 320,000 WarCraft III and Diablo II players

    by 
    Gregg Reece
    Gregg Reece
    04.21.2010

    Blizzard appears to be cleaning house in preparation for its StarCraft II release as well as its Battle.net revamp. In a recent announcement on the service's forums, Blizzard rep Bashiok revealed that over 300,000 accounts were punished for violations of the terms of service for Warcraft III and Diablo II for using hacks and illegal third-party tools (which are essentially hacks). For those of you who have had past experience with Battle.net, these numbers probably don't surprise you. The network has had a long reputation of being fairly easy on people using hacks as Blizzard tends to save up over a long period of time in order to do a massive batch of bans at once. This means that those who are using hacks have a long period of time to abuse the system before anything is done about it. The hacks for some games were rampant enough that other players began using hacks that detect other hacks. Regardless of the reason behind using a hack, it is still against the terms of service and means if you get caught, you're out.

  • The Digital Continuum: Torchlight my fire

    by 
    Kyle Horner
    Kyle Horner
    11.02.2009

    For the past week I've been delving deep into the dungeons of Runic Games' Torchlight and found the experience to be nothing short of joyous. Granted, like many other people I also wish some kind of co-op shipped with the game (even over LAN) but thankfully the developer's next project will be an MMO built upon the foundation laid down by last week's release. My joy for this game most definitely bleeds into its MMO incarnation, which has led to far too much thinking on additions I'd like to see made. So this week, I'm going to get them all off my chest in the hopes that I'll stop obsessing over them. Of course, there's never a guarantee with these things.

  • The Digital Continuum: Torchlight my fire, page 2

    by 
    Kyle Horner
    Kyle Horner
    11.02.2009

    Torchlight's setting is somewhat fantasy with a little bit of steampunk -- right now I'd say it feels something like 75/25 leaning towards a unique fantasy world. Can we get a little more steampunk, though? Of all the many strengths it possesses, story and setting are the game's biggest weakness.