Dragon

Latest

  • Dragon's Prophet patch adds arenas, evolution, and compendium

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    Three is a good number, especially when it comes to the number of big new features in a patch. If you want triple your patching value, then head over to Dragon's Prophet, where the team added three significant systems this past week. First on the docket for the patch are dragon arenas, where players can form a team of three dragons to fight others' teams. Next is the new evolution system, which allows for dragons to learn an additional skill. Finally, the compendium compiles all of the information and statistics related to dragons captured and those still untamed. The patch contains plenty of bug fixes and tweaks, so give the notes a read for the full scoop.

  • Chaos Theory: Every game needs a Gatekeeper like The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    02.24.2014

    It finally happened. I've been playing The Secret World since launch, wading through lots of lore, wracking my brains on investigations missions, collecting clothes, and soaking up the amazing atmosphere, among other things. But there is one activity that I have successfully dodged participating in that entire time until the moment came when I could no longer justify evading it. I'm talking about the Gatekeeper. For those who aren't familiar with TSW's Gatekeeper, here' the scoop: He's the giant golden golem that stands between you and the PvE endgame. He's the feature that all players who want to participate in the hardest mode of dungeons and acquire the best purple PvE gear must prove themselves against before being allowed to move their play to that next level. Consequently, he prevents those who are completely unprepared for that level of challenge from getting in over their heads and dragging down their groups in the process. Golden boy is a powerful (and merciless) teacher who can humble those not ready for the fight as well as those who are by really testing their knowledge about the game's combat system and forcing all to face up to their inadequacies. So I finally faced this Agarthan nemesis, and he was all I expected him to be. And yes, I was initially schooled. But I did end up laying the smack down on him, learning a few important things in the process. And one of the top lessons? I think every single game should have a Gatekeeper!

  • Chaos Theory: Why TSW's quest art thrills me to no end

    by 
    Justin Olivetti
    Justin Olivetti
    02.17.2014

    Every Secret World fan has his or her own list of reasons why the game feels special and unique. Perhaps it's the investigation missions, the contemporary setting, the flexible character builds, the dark subject matter, the well-done voice acting, the creepy tone, the immense pile of lore, or the sheer fun that is the dressing room. Steadily climbing to the top of my own list is an aspect that I haven't seen mentioned much at all: the quest art. Is that the best terminology for it? I don't know what else to call it. What I'm talking about here are the images that often pop up through quests, from photographs to journal entries. These pieces of art aren't just sprinkled in here or there; they are so dang prolific that I've devoted an entire screenshot folder to holding them. Once you start really noticing them, it's hard not to marvel at all of the work that was done to put them in the game. So excuse me this week as I go on about why quest art is seriously terrific and terribly underrated. I may even share a favorite or 27 of them along the way.

  • Chaos Theory: Controversy swirls around The Secret World's new Mystery Boxes

    by 
    MJ Guthrie
    MJ Guthrie
    02.10.2014

    Although neither the most recent recent patch notes nor the January Game Director letter mentions it, something happened in The Secret World recently that might, if you believe the cries of some, portend the beginning of the end for the horror-filled game. What powerful behemoth will be responsible for slaying TSW and grinding it into the ground? No, not the Økokrim; this time, it's the mighty Mystery box. Players logging in since January 30th have been met with a launchpad announcement heralding the introduction of the new Mystery Box to the item store. And while some players are up in arms about the significance of this addition, I'm going to tell you why it's no big deal.

  • Dragon's Prophet EU creating player council [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    02.06.2014

    Dragon's Prophet players in Europe will soon have a new way to influence their game: the Osiran Council. This player-elected body will give the community more influence over Dragon's Prophet EU's future development. Those who want a seat on this council in order to weigh in on game-relevant decisions, assist in the development and publishing process, and submit suggestions and criticisms directly need to send an email to community@dragonspropheteurope.com with the following information: Character name and server Forum name Spoken languages (English skills should be present) Level of the highest character, Previous MMO experience Values and expertise Reasons why you want the candidacy Today's patch also introduced the Dragon Compendium for the European community. This feature contains valuable information on all dragons that can be captured as well as resources to upgrade your dragon with other elite skills. SOE also announced a new zone, Olandra, as well as updates to the treasure hunt, mounted combat, and class systems. [Source: Infernum Productions/SOE press releases]

  • Chaos Theory: Twelve things to do once you've beaten The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2014

    In many respects, The Secret World is a strange MMO that doesn't follow the typical paths that its contemporaries do. It probably has fewer quests that most MMOs, and even factoring in the increased time and difficulty to accomplish them, I suspect that it's not as content-rich of a game as its ravenous community expected it to be. Months ago I "beat" the game as I see it, having finished all of the missions and main storyline. That left me feeling off-kilter because I didn't know what to do next. I still am feeling less focused than I had been while leveling because the core of TSW to me is the excellent missions and the stories tied to these zones, and I simply wanted more of them. Even with the generally excellent issues from 2013, I'm still endlessly pining for Tokyo, and if that doesn't get here in February, then I'm going to start developing long-distance telepathic powers to make it get done. So I've been chewing on what to do now. It's not as though TSW lacks options; it's just that they're either quite different from the game that I've played up to this point; they're repetitive or group-dependent or require some self-motivation to go after them. I made a list to help focus my future efforts and thought I'd share that with you today.

  • Chaos Theory: First five favorite moments in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    01.27.2014

    I've been asked many times why I love The Secret World. And I have always answered enthusiastically about my favorite parts of this unique game. But a more interesting take on the question presented itself recently: When did I love The Secret World? This query gave me pause as I thought back to the point at which my I'm-having-fun feelings turned into bona fide squeals of delight and shrieks of surprise. And I came to the conclusion that all I really needed to love The Secret World I learned in Kingsmouth. If you think about it, that's a pretty good thing. Since Kingsmouth is the first real adventure zone after your tutorial (I'm not counting the faction cities), having experiences that grab folks' interest there is vital to producing long term-players. In a game, just as in a book or a movie, it is important to hook your intended audience early on so its members stick around to see what's going to happen next. And hook me Kingsmouth did. The following are the first five moments that captured my heart (and mind -- this is TSW we're talking about, after all). They are by no means the be-all, end-all of the game; they are very simple, in fact. But these particular moments did help define my appreciation for the game and ensnare me enough to keep me coming back for more.

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • Chaos Theory: How The Secret World makes you learn

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2014

    Maybe it's my age or maybe it's just a little bit of laziness about me, but I'm finding myself a little peeved whenever someone or something wants to make me learn a new system. I mean, I'll be the one constantly reading Wikipedia to all hours of the night because I like soaking up info, but if a game asks me to go through a two-minute tutorial, I'm like, "Forget that!" and upturn my computer desk while I go to the other room to calm down. It's not that I don't like learning -- I end up really enjoying myself when I do, in fact -- but that the energy and attention required to absorb a new lesson can often be a tad daunting. This is what drives me back into familiar gaming arms again and again, and why I'm more than a little apprehensive about all of the sandbox tools that will be coming to MMOs near us. That's why I have to hand it to The Secret World -- here's an MMO that pushed me out of my comfort bubble and made me learn, sometimes kicking and screaming, and sometimes with a giddy and joyful heart. This is an MMO that isn't content to spoon-feed you the same mush you've been downing for years; it's one that operates under a practical mission statement of teaching through gameplay.

  • Massive mounted combat update rides into Dragon's Prophet EU

    by 
    MJ Guthrie
    MJ Guthrie
    01.16.2014

    European players not only fight along side their dragons in Dragon's Prophet, they can now battle atop them as well! Thanks to the massive mounted combat update, dragons now have a trio of healing, tanking, and damage skills available that can aid their riders in PvE. But that's not all that Infernum Productions has rolled out with this update: Players can dive (literally) into a new high-level, completely submerged dungeon called Shrine of Handras and fight five new bosses along with a host of other water monsters and dangerous whirlpools. Additionally, players can participate in random mini events throughout Auratia as well as earn XP while resting in their personal houses (how much depends on amount and type of Marketplace furniture in the dwelling). Get a taste of the mounted combat skills and tour through Shrine of Handras in the two trailers below. And for more details about the update, check out the official patch notes. [Source: Infernum Productions press release]

  • Chaos Theory: The best of The Secret World in 2013

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    When December wrapped up, so too did The Secret World's first full calendar year, having debuted the summer prior. Coincidentally, the timing also marked the first year of the buy-to-play business model; the game transitioned in December 2012. Looking back over those 12 months, I wonder what can be said of the horror-themed MMO. Certainly updates and new content didn't come as quickly as players would have preferred (what game can ever deliver that?!), but there was still plenty of activity during that time. We're going to delve into highlights of TSW's year that started with awarding all players a coveted pet to counter an exploit discovered during the 2012 holiday event and ended with Hel on earth.

  • Smedley expounds on benefits blunder and SOE's philosophy

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    When SOE first announced the membership changes coming to some of its titles, the company stirred up a storm that was completely unexpected, according to CEO John Smedley. After listening to the community, the studio reversed parts of the proposal and unveiled an extra benefit: a $14.99 All-Access pass. But even after a few extra posts explaining the changes and the reasoning behind them, there were still some unanswered questions and remnants of confusion from the quick succession of announcements. Why were some titles in SOE's arsenal listed part of the pass but others aren't? Which membership gift is actually the one going forward? When will these changes take place? And what about the European players? I sat down with Smedley to answer these questions and get some added clarity on these changes,

  • Chaos Theory: My modest Secret World wish list

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    I'm not a greedy man. At least, I like to think I'm not. I try hard to be content with what I have, including the bounty of gaming options before me. And when it comes to The Secret World, I find that I have plenty to be thankful for. I have a wonderful cabal that gathers together once a week for a riotous good time. I'm still in love with TSW's atmosphere and story well over a year after its launch. I adore the game's wardrobe options and can't stop playing dress-up with my Templar. I find the intellectual aspects of the missions and builds stimulating. I even get to write about all of this right here on Massively. So don't take the following wish list as a lack of contentment. I'm really happy with the game as it is, but as with any gamer, there are always desires and wants that rise unbidden into my consciousness while I play. I recognize that Funcom has its hands very full as it tries to create as much content as it can with a reduced team, but that's not going to stop me today from wishing out loud for a few quality of life improvements for 2014.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Chaos Theory: Cramming your Krampus in before TSW's holidays end

    by 
    MJ Guthrie
    MJ Guthrie
    12.30.2013

    Christmas 2013 -- it's quite a different experience in The Secret World than in other MMORPGs. Instead of offering some colorful cutesy characters based on the jolliest aspects of the season, TSW's festivities draw on the darkest parts of our lore to bring you a Christmas devil, a demoness, and undead Mayans. The only carol you hear is a twisted Jingle Bells whispered in the hellish Niflheim dimension, though wave after wave of horny Hel jokes fill the air. But even with all the differences, one thing is definitely the same: the stress of running around trying to get things done in time! As much as I am grateful that a form of last year's End of Days event has returned (I did ask for it after all), the fact that there are three events -- A Mother of a Season, Ever-Ending Days, and Whispering Tide -- happening simultaneously is a bit overwhelming. Add the whole real-life part of the holiday season to the evil RNG, and I am truly scrambling to complete my holiday wish list of pets, achievements, and apparel. I am even struggling to get the lore. (And you know that makes for a very unhappy MJ!) Luckily, the holiday events don't end until January 2nd, so I am going to make a push to finish up as much as I can. If you happen to be in the same boat, here are a few hints to help wrap it all up. If, however, you are one of those people who got everything done early, feel free to skip to the end where I have penned a more appropriate take on a holiday favorite in honor of the season. Hopefully it will become a new cherished tradition!

  • Chaos Theory: Why TSW's Orochi have an uphill battle for respectability

    by 
    Justin Olivetti
    Justin Olivetti
    12.23.2013

    The other day I posted a Daily Grind here on the site that asked about NPC factions that are, in effect, a total joke. I used the example of the Orochi from The Secret World, which got one commenter's ire up. He said it was "insulting" that I was singling this out this organization, and I assume that I'm no longer on his Christmas card mailing list. Defensiveness aside, I think I have a pretty good case here that the Orochi are, well, almost laughable. Just about everywhere you go in the game, you encounter their corpses, burning vans, busted camps, crashed planes, and botched excavations. As a friend put it, they're like well-funded kids who go into a military zone with professionals and end up like you'd expect. I've been mocking them for months now, and I am far from alone. After a certain point, their grisly tableaus become a running joke that makes it really hard to take them seriously. But that's the question I want to grapple with today. If the upcoming Tokyo zones will be featuring the Orochi on their home turf, are they too far gone in terms of respectability in the eyes of players to change the narrative? We've seen them kicked up and down across the world, so I'm wondering if it's too late for the Orochi to put on big boy pants and be invited to the adult table.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • Chaos Theory: A few useful mods for The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    12.16.2013

    Do you use mods in The Secret World? This was a question I have actually asked friends and colleagues as the idea of corralling the best and most useful mods bounced around in my head for a while. The irony in that inquiry is that I, personally, do not use any addons for TSW; in fact, I tend not to use them for most any game. But I do hear people swear by them, so I thought finding the best ones used throughout the community would be a helpful service. And then I set the idea aside. You know how it is -- other things jump in the way or catch your attention screaming, "Look at me! Look at me!" So helpful mods have been on the back burner, bumped in favor of other more timely matters. And then suddenly it was the timely issue. You see, once I started trying to run scenarios, one of the mods that everyone keeps talking to me about suddenly became very relevant. (If you've ever tried to do a super-quick swap using the gear manager only to find that once you're in combat, one weapon didn't make the switch, leaving you without half of your skills, you can totally understand why). Once I started thinking about that, it led me to wondering about the other addons out there. And if I am wondering about them, chances are someone else is, too. So that makes now the perfect time to check out the various addpons that players use to make life smoother in TSW.

  • Next SOE Live hits Vegas August 14 - 17, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    12.12.2013

    If you're still kicking yourself for missing the big reveals of SOE Live 2013, you've got plenty of time to make preparations for next year's convention. Mark your 2014 calendars for August 14th through the 17th; that's when fans from the whole arsenal of SOE games will descend upon Las Vegas to mingle with devs, participate in contests and tournaments, attend player and dev panels, and catch reveals of upcoming content in their favorite games. SOE Live 2014 will also features access to beta programs as well as plenty of in-game and real world swag. The annual fan convention will return to Planet Hollywood Resort & Casino, and tickets will be available for purchase in early 2014. Additional information will be forthcoming later, but you can catch the reveal trailer below. [Source: SOE press release]

  • Chaos Theory: The Christmas devil cometh to The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2013

    One of the bright spots of my month is when that game director letter from Joel Bylos rolls across my feed. It's like new magazine day, back when magazines were a thing instead of an ancient relic of the '90s, and I push everything aside just to slowly pick through the letter and find out what's coming to The Secret World. Bylos' November letter had a lot to say, most of it good but a little disappointing. Yes, Tokyo and Issue 9 are being pushed to "early 2014" (I bet February) to get it up to snuff. It's one of those announcements that has the loyal saying things like, "Good for them! Quality over a rush job, I always say!" but then they go home and cry a little in secret. I'll admit that it's a bit of a bummer, especially with my overall disappointment with Issue 8. I guess it'll give me a little more time to grind out oreos and augments, and perhaps work on my long-neglected Illuminati alt. With the bad out of the way, let's dissect and analyze what the future has in store for TSW. What's that? A Christmas devil! Oh my, things are about to get interesting. Well, interestinger.