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  • The Daily Grind: Are dragons, zombies, or pirates the most overused?

    by 
    Justin Olivetti
    Justin Olivetti
    12.04.2013

    In every fantasy MMO (and many of the other ones, too), you'll be assured to encounter three types of enemies. There will be dragons. There will be zombies. And because game developers are 12-year-old kids at heart, there will be pirates. The question is, which of these three is the most overused? Which have worn out their welcome the most to you? My vote is for dragons. Yes, they're huge, ferocious creatures that are often raid end bosses, but when every game has them as their ultimate threat, it dilutes one's proper respect of them. It's like every MMO has a Death Star. More of a big bad doesn't increase fear in the same ratio; it kind of has the opposite effect. But maybe you disagree. Pirates, zombies, or dragons -- which make you roll your eyes the most? Which would you banish to the land of well-worn tropes? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Chaos Theory: A Secret World lexicon

    by 
    MJ Guthrie
    MJ Guthrie
    12.02.2013

    LF3M 18/24 EXP KKTXBAI Look familiar? If you play The Secret World, you've likely seen this string of characters, or something similar, a thousand times over. Anyone who has done any MMO gaming is used to seeing a flood of acronyms fly by in chat channels. It's a special shorthand to convey as much information as possible without spending all that time and effort typing out whole words (which certainly comes in handy when you are busy dodging incoming attacks). Some terms are fairly common to the genre as a whole, but others are game-specific. So what happens when players jump into The Secret World for the first time? They can be left scratching their heads wondering what weird language people are speaking. But with everything else there is to get a handle on in the game, like the ability wheel and builds, who wants to spend time deciphering every communique? New players could speak up and outright ask what a certain term means, but who wants to expose his newbness for all to see? Instead, many just try to deduce the meaning or ignore the message all together. The problem with that is you might get something wrong (and look worse) or completely miss out on something worthwhile. To help allay confusion and give everyone a fair chance at understanding TSW-speak, I've gathered the most relevant terminology here in a handy guide. Not only can you decode what you read with it, but you'll have the key to sending your own messages like a pro.

  • Jukebox Heroes: Dragon's Prophet's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.26.2013

    Considering the lack of chatter I've heard about Dragon's Prophet post-launch, I'm willing to say that this title's been having a difficult time gaining traction in the main MMO community. Gameplay aside, I was looking forward to this MMO's release because I hold Runewaker's Runes of Magic in high regard when it comes to its soundtrack. I was hoping for the same level of quality in Dragon's Prophet, and I really wasn't disappointed. The OST was composed by Alex Pfeffer, Alexander Röder, Mindy Lo, and Rmoney Chen. It's a series of grand, stirring orchestral tunes that would be at home transplanted to just about any fantasy MMO that you're playing. Listening through it all, I found that it had a high ratio of quality tracks, so much so that narrowing it down to six picks proved problematic. I think I found a good balance, however.

  • Chaos Theory: The dark side of The Secret World's Issue 8

    by 
    Justin Olivetti
    Justin Olivetti
    11.25.2013

    Last week MJ espoused her belief that The Secret World Issue 8's scenarios are a terrific addition to the game and worthy of your consideration. As much fun as she's been having, my own experiences have been middling-to-poor with Issue 8. In my opinion, this is the first Issue that's really stumbled in terms of accessibility and quality. Part of that was to be expected. Issue 8 is, let's face it, a stalling tactic so Funcom can finish up the first half of Tokyo. It's busy work for the community in the guise of a "certification" as well as an AP/SP sink for those of us who have filled out most (or all) of our skill wheel and need some other form of character growth. Mind you, while Issue 8 has stumbled, it's not a travesty. I actually appreciate the idea of a new form of group content that's repeatable, and it's exciting to get a glimpse into the mysterious Council of Venice. But I do want to look at a few failings of this update and how Funcom could improve matters.

  • Chaos Theory: Surviving a second look at The Secret World's scenarios

    by 
    MJ Guthrie
    MJ Guthrie
    11.18.2013

    Thanks to a pre-launch taste test, I was really looking forward to serving myself up some more of The Secret World's new scenarios when Issue #8 finally went live. I made no secret of the fact that I enjoyed that first experience, even though our dev-led group was getting its keister kicked! But it is fair to say that a single swing though a scenario couldn't provide a balanced assessment of the new feature, especially since said scenario itself wasn't balanced. So as soon as The Venetian Agenda launched, I went back for seconds... and thirds... and so on. Now that I've indulged in heaping helpings of scenarios over the past two weeks, have my thoughts about TSW's newest feature changed? Has my excitement diminished? Have I had my fill now and am I just looking forward to moving on to Tokyo, or am I still standing at that Council of Venice's console with my bowl held high saying, "Please, sir, I want some more"? To answer, let me show you my snazzy bowl! Then I'll share why I think the scenarios are more than worthwhile in spite of the naysayers.

  • Chaos Theory: My favorite Secret World NPCs, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2013

    As a sort of companion piece to my previous column covering why I consider The Secret World to be the industry's best storyteller, I wanted to elaborate on my love for the game's characters. TSW is not a game full of forgettable muggles but a place where bizarre personalities and incredible backstories collide. There was nothing, and I mean nothing, more exciting to me than to advance through the game and meet a new NPC for the first time. So I want to share with you my favorites. I also want to mention that making this list just about wrenched me in twain because I want to list about 70% of the game's NPCs as my favorites. There are so many that are terrific for different reasons, and whether I found myself laughing with them, at them, or against them, they've been burned onto my consciousness.

  • Chaos Theory: Hurrying to finish The Secret World's Halloween events

    by 
    MJ Guthrie
    MJ Guthrie
    11.04.2013

    Stop me if you heard this before: Halloween in The Secret World ROCKS! I know, I'm preaching to the choir, right? There just isn't any other game that really comes close to sharing the spirit of the holiday like the one that is perpetually steeped in it. And when Halloween itself finally comes around, you actually have good reason to settle in after those real-life activities and enjoy more ghostly goodness in game. Heck, you can even get gussied up in some elaborate costumes that can include a working chainsaw. Who gets that in meatspace? Last year, however, I went through the agony of living with the fact that circumstances prevented me from experiencing everything the holiday events offered. It was torture seeing that incomplete quest chain and not having a furry little void cat to console me! I want to save you all from the same kind of pain and regret, so here is a quick guide to get you on the path to completing all the festivities before they dissipate into the night on November 11th.

  • Dragon's Prophet EU prepares to unleash its first raid

    by 
    MJ Guthrie
    MJ Guthrie
    11.04.2013

    If you think fighting alongside one dragon is pretty great, then you should love fighting alongside 10! Dragon's Prophet EU is introducing the first raid experience, a 10-man (and 10-dragon) affair, in the next update scheduled to hit in just a few days along with a level cap raise to 90. Four legendary dragons await adventurers in the new Dragonheart Temple dungeon: Sammos the Resplendent, Vita the Stalwart Shield, Izamu the Relentless Tide, and Fadero the Heavenly Storm. And if adventurers vanquish all four, there is an even more powerful fifth raid boss to face, whose identity will remain secret until the day of the patch. Take a look at the vicious behemoths you'll be facing in the five new images below. [Source: Infernum Productions press release]

  • Dragon's Prophet introduces Highlord system in Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.30.2013

    It's always nice when new updates come close on the heels of launch. Sure, you've had only a little time to play and haven't yet explored all of the launch content, but updates give you the feeling of a game that keeps getting updated rather than one that's stagnant. Dragon's Prophet has only been out in Europe for a few weeks, but it's already getting its first major patch to include the Highlord system, allowing players to rule over islands controlled through territory wars. When an island is brought under control by an alliance, that alliance can appoint a Highlord who will be responsible for managing several aspects of the island. Aside from being able to set the taxation rates on that island, Highlords can also manage several defensive buffs to give the defending forces an advantage against would-be assaults. If you're playing the game in Europe, you can start enjoying this update now, along with the several bug fixes and improvements included in the same patch.

  • Chaos Theory: Nine reasons The Secret World is the industry's best storyteller

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2013

    Contrary to what I sometimes see in the MMO community, I am a huge believer in games telling stories. If a game lets me create my own story, great, but even better are developers who know how to spin a good yarn and involve me in the process. That's why I've loved adventure and role-playing games throughout the decades, and it's why The Secret World has remained one of my top MMOs since it launched. I don't have a problem saying that I think The Secret World is currently the industry's best storyteller. If you want to take a cheap shot, you can insert some snide remark about rote quest text boxes in the comments, but I think that there's a lot of solid writing and storytelling across the MMO spectrum right now. It's just that TSW does it better. Why? What's going on here to make stories and characters that just stick in my head long after my brain has cycled other MMO's events to deep storage? I started writing a list and had a hard time stopping at just nine.

  • Chaos Theory: Follow the Filth as TSW's Whispering Tide Event moves on

    by 
    MJ Guthrie
    MJ Guthrie
    10.21.2013

    Remember when we mentioned that The Secret World's latest event would be a long-term one? Well, we weren't fooling; it's been a month, and The Whispering Tide Event is just now hitting its fourth phase. So what does that mean for us? It means that the slow plod towards Tokyo is showing progress, just not nearly as quickly as excited TSW fans may like. If you've already been in-game, you've noticed that the latest two phases have been very similar to the first two. In fact, they follow the same pattern: start with powering up a generator using crafting materials then move into an instance to clear out the filth. However, even though they are similar and some phases are moving slowly, there's a chance folks might miss out. And if there's one thing I don't want to see, it's others missing out! To prevent that and to keep my fellow TSW fans from floundering in the dark, here's phase two of The Whispering Tide Event guide, with tips and tricks for grabbing the lore, getting the goodies, and even preparing for forthcoming phases.

  • PSA: Dragon's Crown cross-play update now on PS3, PS Vita

    by 
    David Hinkle
    David Hinkle
    10.15.2013

    The cross-play update for Dragon's Crown is live. If you purchased Dragon's Crown on either PS3 or PS Vita, you'll find you can now install the update and play on the other system at no extra cost. Dragon's Crown is a 2D beat-em-up developed by Japanese outfit Vanillaware, the same studio who brought us Muramasa Rebirth. In our review, we said it just might be Vanillaware's best game to date – and "if you're committed to leveling up all six playable classes, you'll be playing Dragon's Crown for a long time to come."

  • Chaos Theory: What I wish I had known when I started TSW

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2013

    Getting into The Secret World can be tricky. As I said a few months ago, this game is a fusion of the MMO with the adventure game, and that requires a mental adjustment if you're going to really enjoy things. That's not where the divergence ends, of course; you have the limited questing system, the AP skill wheel, the dozen or so currencies, the travel system, and the separation of statted gear and cosmetic outfits to understand. With promotions, sales, and new issues keeping the game in the spotlight, new folks are constantly entering the game just as I did over a year ago. I look back at my first month or so in The Secret World and wince at the way I kept trying to play the game like a standard MMO and becoming frustrated when it resisted my attempts to do so. If I had to sum up that month, it would be "messy." I eventually persevered, graduated from Solomon Island, and found my footing in TSW, but it could've been a lot smoother if I had just understood a few things that I shall now pass on to you.

  • Some Assembly Required: A dev's-eye view of Dragon's Prophet's frontier system

    by 
    MJ Guthrie
    MJ Guthrie
    10.11.2013

    For getting a better look at the big picture, there's nothing like witnessing a PvP battle from afar instead of being in the midst of it. And that's exactly what I got to do in a recent dev tour of a PvP event in Dragon's Prophet: Spectate. Thanks to the spiffy use of technology, I was able to zoom along through the air as the battles unfolded below and around me without my having to dodge killing blows from my enemies. On top of that, I got to hear Senior Producer Todd Carson and Associate Producer Rod Haza detail different aspects of this system that melds PvP and housing in Dragon's Prophet. Dubbed the Frontier System, this combination puts PvP on the housing islands of Auratia. However, the implementation is probably not quite what players envisioned when they first heard about it. Luckily, I got a pretty good look at how it all works from my invulnerable perch and can share that with you.

  • Chaos Theory: Exciting times in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    10.07.2013

    Do you feel it? That electric buzzing in the air of The Secret World (not to be confused with the sounds of buzzing heard by the bee-blessed)? I don't know about you, but I sure can. It's a very exciting time to be a fan of this Lovecraftian-horror-conspiracy-flavored game. Why, you ask? I am more than happy to share my reasons with you. It's exciting because things that had been slowly building up have kicked into higher gear and are gathering speed; long-anticipated things are just barely out of reach but will soon be within our grasp. We are also this close to getting Issue #8 with its scenarios, augment systems, and Venice. And there's a new issue cover with a name and date to prove it! We are also inching ever closer to getting -- for the very first time ever -- a whole new region in the game, replete with new missions, new nooks and crannies to explore, and new foes to face. Oh, and new lore! But that's not even all. We have a long-term event going on now as well as the return of a favorite very soon. So if you haven't been in The Secret World lately, now would surely be a good time to jump back in.

  • Chaos Theory: The Secret World's scare factor

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2013

    There's a subgenre of horror video games that sometimes falls within "survival horror," where the developers design an experience where you're limited in some fashion to make you feel more vulnerable. Alone in the Dark, Silent Hill, Eternal Darkness, Amnesia -- all of these give you characters that move slowly, fight poorly, get freaked out easily, or have to cower in the shadows because they can't fight at all. This feeling of vulnerability amps up the fear because whatever is going bump in the night is much more powerful than we are. The game trains us to avoid confrontations as much as possible, which triggers a second scare technique: keeping the monsters more in your imagination than on the screen. There is nothing more terrifying than what our minds can conjure up, at least in video games, and a good dev knows this and uses it against us. Yet for all of its horror trappings, The Secret World takes a polar opposite approach. We are the super-powered, heavily-armed, nimble-footed, nigh-immortal hunters. We come, we see, and we shoot to kill. On top of that, we're almost always surrounded by other players to give us psychological and physical support. So that makes me think: Is The Secret World scary? If so, how does it accomplish this without an inherent feeling of vulnerability that's present in the other games I listed above?

  • Cinderella drummer, Neil guitarist pen Dragon's Prophet song

    by 
    Jef Reahard
    Jef Reahard
    09.30.2013

    What do you get when you cross MMO dragons with big-haired 1980s metal gods? The latest Dragon's Prophet video, naturally. SOE has teamed up with Cinderella drummer Fred Coury and Vince Neil guitarist Brent Woods to produce a little ditty called Ride Until We Die. Be sure to catch the clip after the cut, and don't forget that Dragon's Prophet is free-to-play right now. You can download the client via the official website link after the video. [Source: SOE press release]

  • Dragon's Prophet EU trailer introduces new region of Aluntia

    by 
    MJ Guthrie
    MJ Guthrie
    09.26.2013

    Dragon's Prophet may barely be (officially) out of the gate, but Infernum isn't going to let a little thing like launch slow it down. The Berlin-based publisher just released a new video that shares the story of approaching dangers that are coming to the European shores of the game and shows off a bit of the new region of Aluntia. What dangers will players meet in this new land? How about enormous orcs and seething streams of lava... and a little thing like the followers of Kronos trying to resurrect that legendary villain. On the plus side, there will be new dragons available for players to tame and train as well! More details about the upcoming patch and the new region will be coming over the next few days. Until then, get a glimpse of these upcoming dangers in the trailer after the break. [Source: Infernum Productions press release]

  • Chaos Theory: The Filth is on! A guide to starting TSW's long-term event

    by 
    MJ Guthrie
    MJ Guthrie
    09.23.2013

    Hot diggity dog -- it's finally here! Ever since we learned the title of A Dream to Kill last May, we've known that Issue #7 was going to to go out with a black-pulsing-slithery-tentacled bang. And The Secret World fans have been waiting with bated breath for the game's first first mega multi-month collaborative event, the culmination of which will be the introduction of Tokyo! I thought that would get your attention. Yes, there's not a Secret World fan out there who isn't looking forward to the release of Issue #9 and all the glorious new areas to explore and missions to complete; in fact, it will be the first full new zone to come to the game since launch. Wait, so why all the fervor and why am I babbling on about Tokyo when we haven't even gotten Issue #8 yet? Because the Agartha filth event (as it was known up until now) was the first step toward both of these new issues. And now that step has been taken! It's called The Whispering Tide event, and the mere fact that it has started means that Issue #7 is at an end and players must now actively work to open the Tokyo portal in Agartha. But this portal cannot be opened until the filth is pushed back and wiped clean from the World Tree. So if you want to get to Tokyo, you've got to jump in and contribute to the effort; the more players contribute, the faster it will go. And this guide is the perfect way to get started!

  • Dragon's Prophet launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.18.2013

    If you love dragons, chances are you've heard about Dragon's Prophet. You might have even been soaring the skies on the back of your own scaly companion already. If you haven't, there's no time like the present to get in and experience this dragon-centric title for yourself; Dragon's Prophet officially joins the ranks of launched games today. Of course, as much as you'd like to delve in right now you might be prevented from doing so by pesky things like work and responsibilities. That's OK -- we've got you covered if you've got to wait. We've got plenty of videos (even SUPER METAL ones), interviews, impressions pieces, and screenshots here to give you your dragon fix and tide you over until you can. You can even watch a livestreamed dev tour through the newest dungeons or a catch today's launch-day livestream at 3:00 p.m. EDT on Massively TV.