dragons

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  • Week of the Templars storms The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2011

    Moving away from the Far East machinations of the Dragon faction, The Secret World is instead heading to the refined, cultured setting of the UK as it shines a spotlight on the Templar faction for an entire week. The Templars are perhaps the most famous of The Secret World's three factions, with historical roots in the Crusades starting in the 12th century. While they may not maintain a low profile, the Templars do keep a tight lid on the inner workings of this secret society. Senior Producer Ragnar Tørnquist describes the organization succinctly: "Uncompromising and fiercely brutal, the Templars is an organization with a single goal: to eradicate evil no matter how long it takes them. This is a great opportunity to shed some light on this secret society." The Week of the Templars will cover the range of artwork, videos, and interviews. To kick it off, Funcom has released six new screenshots of the Templars, including the group's base of operations and agents in action. You can take a look at them all in the gallery below. %Gallery-72395%

  • League of Legends Shyvana patch delivers Shaco buffs and more

    by 
    Brendan Drain
    Brendan Drain
    10.30.2011

    All this week, Riot Games has been releasing snippets of information on League of Legends' upcoming melee carry champion Shyvana, the half-dragon. Shyvana's sneak peek comic hinted that the champion may be able to transform into a full dragon form. When the champion's mechanic preview article went live, we got the first details on how this ability will work. Shyvana builds up stacks of a resource called Fury with each basic melee attack she lands, and once she has enough fury, she can activate her ultimate to transform into a dragon. The ability interestingly has no cooldown, so enemies fighting against Shyvana will need to be aware of how many fury stacks she has to tell when her ultimate is ready. In a new LoL patch preview video, Riot delves into the details of the upcoming Shyvana patch set to introduce the champion alongside a series of balance changes and gameplay tweaks. In addition to the draconic champion's arrival, players will find new champion Graves has been nerfed following feedback demonstrating that he's a little overpowered. Monkey King WuKong will be getting buffs to his offensive capabilities and his decoy ability will see a series of bug-fixes that should make it a more useful skill. Read on to find out how Shaco is being buffed and what's happening with Dominion, to watch the full patch preview video, and to have your say on whether this is a good patch.

  • Cower in terror or stand tall against Skyrim's totally real dragon

    by 
    Ben Gilbert
    Ben Gilbert
    10.24.2011

    We read about "infinite" dragons, and we think it's more than enough. But Bethesda says, "Let's go get one more dragon to promote our upcoming game, Skyrim! And let's make it a real one."

  • The Secret World invites you to ask your Dragony questions

    by 
    Justin Olivetti
    Justin Olivetti
    10.21.2011

    After the past few days' Week of the Dragon, The Secret World invites you to get all those burning questions off your chest in a fun Q&A setting. Using Facebook as a platform for this back-and-forth exchange, Funcom wants its fans to ask any and all Dragon-related queries on its social media page. If so interested, you can head over to The Secret World on Facebook, click the Questions & Answers tab, and let 'er rip! Funcom will be compiling the best of these questions and will answer them on Sunday, October 23rd at 2:00 p.m. EDT. Of course, due to time and other restraints, Funcom will not be able to answer every query posed. The Secret World's Week of the Dragon has covered many aspects of this Asian-themed faction, including a video, interview, backstory, and concept art. The developer promised similar-themed weeks for the Templar and Illuminati factions in the upcoming future.

  • The Secret World kicks off Week of the Dragon

    by 
    Matt Daniel
    Matt Daniel
    10.17.2011

    Take a seat, Templars and Illuminati -- it's the Dragons' time to shine. Over at The Secret World's official site, Funcom has announced this week as Dragon week, meaning that as the week goes by, we'll be granted new information and assets focused on the Seoul-based secret society. The game's director, Ragnar Tørnquist, says, "Revealing new things about the Dragon is exciting for us, as the very nature of the Dragon is to stay hidden and create chaos behind the scenes to reach their ultimate goal." So it should be interesting to see what kind of tricks the organization has up its sleeves. Whether you're a Dragon initiate looking to find out more about your chosen secret society or you're a member of the Templars or Illuminati ready to build a dossier on your opposition, keep your eyes open in the coming week as the shady secrets of the Dragon are brought to light. In the meantime, though, check out the gallery below for six new Dragon-centric screenshots. %Gallery-72395%

  • Daily iPhone App: DragonVale

    by 
    Mike Schramm
    Mike Schramm
    09.19.2011

    DragonVale is the newest game from Backflip Studios, a company we've covered in detail here on the site before. It represents kind of a new direction for the company, too -- so far, CEO Julian Farrior and his team have gone after mostly ad views, selling cheap or even free apps to lots and lots of people, and then using ads to monetize them. And Farrior has always said that he's open to monetizing apps in all kinds of ways, so here's another: DragonVale is Backflip's take on the popular freemium model going around lately. The idea is that you're raising a farm of dragons, more or less, and all of the standard "Farmville" style rules apply: hatch dragons into habitats which earn you money, enabling you to build more dragons and habitats all the way up the chain. And DragonVale isn't a bad example of this game -- it builds up nicely, the art is colorful and fun (Backflip actually hired a former Insomniac Games artist who previously worked on the Ratchet and Clank series), and everything runs quite smoothly. If you're a fan of the genre (or want an easy and comfortable way to see what it's all about), DragonVale is worth checking out. It'll be interesting to see how this goes for Backflip as well -- as I said, generally the company has depended on larger audiences to support its games, and a title like this definitely could use a big audience, but even moreso requires that dedicated group of players willing to commit a few bucks (or more) to buying the in-game currency. If this all goes well for Backflip, we might see lots more of this from them in the future.

  • Istaria publishes September content update, looks to the future

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    A few days ago we told you about some sandbox games that are worth your time, money, and in most cases, both. We're also ashamed to admit that we overlooked one of the more unique free-form MMORPGs in existence. That MMORPG is Istaria: Chronicles of the Gifted, and the devs have recently dropped a pretty extensive content update on the long-running fantasy game. Aside from the usual bug-fixing and quest tweaks, the September patch added a new high-level region called Winter Vale and a revamp of the game's portal system. That's just for starters, too, since the Istaria devs are hard at work on the new Helian's Tomb mini-dungeon and quest series as well as the return of seasonal events. Finally, there are several network and game client optimization projects in the works, including new launcher functionality and character management options. In short, there's never been a better time to return to (or discover) the world of Istaria. If you're curious, the game client is free to download, and you can also partake of an unlimited 14-day free trial or a feature-limited free-to-play option. Oh, and did we mention that you can build your own town and play as a dragon? [Thanks to Paul for the tip!]

  • New Secret World trailer focuses on factions, PvP

    by 
    Jef Reahard
    Jef Reahard
    08.25.2011

    The hype machine for The Secret World is swinging into high gear following the recent announcement of the conspiracy-laden MMORPG's spring 2012 launch date. The latest reveal is a brand-new trailer that focuses on the game's PvP elements. The first third of the two-minute clip is a bit of a recap for those of you who haven't kept up with the game to this point. There's a hidden world, take the red pill, dark days are coming, etc. The final two thirds of the clip features some new looks at PvP footage as well as more glimpses of the game's gorgeous visual palette. We also get a brief rundown on the three warring factions, and the Dragons, Templars, and Illuminati all come across as worthy adversaries in terms of both style and substance. Check out all the details and make your choice after the cut.

  • The Road to Mordor: Double dragons

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2011

    Last week Turbine released the concept art for one of its major bosses from the upcoming Rise of Isengard expansion: Draigoch. With it came a number of appropriate "oohs" and "ahhs," and no doubt raiders began thinking up uses for a giant dragon skull in their homes. But there was also a crowd that popped out to cry foul about lore molestation -- that this was a blatant example of Turbine pandering to MMO players by including the expected dragons even when the lore shouldn't support it. A couple examples of quotes, first. "Yet whatever way you cut this idea, how can you integrate another dragon into the story? Smaug was the last one of his kind," Contains Moderate Peril complains. A commenter on our article sniped, "So Turbine's decided to entirely drop the pretense of sticking to the lore, then?" Ouch. As much as I am totally not attached to MMO lore in general, I feel like this might be a good time to both address this particular argument and also the larger one of Turbine's approach to Tolkien's world. Are giant dragons lore-breaking? Does Turbine simply not care about remaining faithful to source material? Do you have my decaf light mocha with cinnamon sprinkles?

  • What's happening in the Whispering Forest?

    by 
    Kelly Aarons
    Kelly Aarons
    07.19.2011

    Every now and then, an Easter Egg is found in game. Blizzard loves its pop culture references, secret nooks and crannies, and everything in between. Recently, this popped up: a secret grove, hidden in the Whispering Forest of Western Tirisfal. While it's unknown when they spawn (I've heard every six hours or so, but I'm not sure), a troupe of faerie dragons slowly flies to this mushroom ring and begins to sing. Tendrils of golden light flow and meet in the center of the circle, while ethereal music notes float all around. A beautiful little piece of music accompanies all of this, lasting about two and a half minutes. The infected animals of the Whispering Forest even come around to witness the performance. After they're done, the dragons leave and despawn.

  • Ragnar Tørnquist discusses The Secret World's history, factions, puzzles, and more

    by 
    Matt Daniel
    Matt Daniel
    07.06.2011

    Funcom's Ragnar Tørnquist, project lead of the upcoming The Secret World, sat down with John Walker over at Rock, Paper, Shotgun to chat about everything TSW. The interview is delightfully in-depth, and is actually only the first part of the entire interview, so TSW fans have something to look forward to as well. In part one, Mr. Walker talks with Tørnquist about the history of The Secret World and how it arrived at the point it's at today. They also spend a bit of time discussing the game's three factions -- particularly the enigmatic Dragons -- and their potential motivations and interactions. And lastly, of course, they talk about the game's ARG-esque puzzles, which blur the line between game and reality for a more immersive experience. For the whole first part of the interview (which is really a must-read for fans of TSW), head on over to Rock, Paper, Shotgun.

  • Well, at least we won't run out of dragons in Skyrim

    by 
    Ben Gilbert
    Ben Gilbert
    05.19.2011

    As if the concept of defeating just several dragons in Bethesda's forthcoming Elder Scrolls V: Skyrim wasn't enough to get your dragon-murdering blood going, maybe this little bit of info from producer Todd Howard will: "There is an unlimited number of dragons" in the forthcoming game, he told Norwegian magazine Gamer.no (according to a fan translation on Bethesda's forums). Not only will dragons appear in scripted encounters, but they'll also be randomly generated in the gameworld. The translation also notes that "all dragons speak" in the game, with Howard fu rther explaining "it's actually what they do when they are spouting fire." He hinted that some dragons will be able to communicate with the player in "the common tongue," though we're distinctly worried about what happens when a dragon can't remember the "common" word for something. Does he try to pronounce it in dragon, and accidentally set ablaze whoever he's speaking with? Either way, it sounds dangerous.

  • Cryptozoic announces WoW TCG Twilight of the Dragons expansion

    by 
    Mathew McCurley
    Mathew McCurley
    04.25.2011

    WoW Trading Card Game fans are about to get really excited, as Cryptozoic has just released details on the third installment of the Worldbreaker set, Twilight of the Dragons. From the details released, this set will be Deathwing's break into Azeroth, releasing the Twilight dragonflight upon us all. Hit the jump for all the details and an awesome artwork gallery. %Gallery-122227%

  • Canada to introduce recyclable, polymer-based 'plastic cash,' dragons and PC users rejoice

    by 
    Darren Murph
    Darren Murph
    04.15.2011

    See that guy right there? His world is ending. Dragons are swallowing his neighbors, snatching his peoples up. Rather than make an effort to hide his kids, hide his wife or hide his husband (too), he's celebrating uncontrollably. Why? Because his homeland is preparing to make the shift to plastic cash. You heard right -- Canada is scheduled to introduce a polymer-based $100 bill in November, and in March of 2012, a recyclable $50 bill will follow. From there, smaller notes will be phased in over the next dozen months or so, providing citizens with legal tender that holds up better to Yellowknife's winters. Sure, Australia has been doing something similar for over a decade, but have you ever seen a DinoPark Tycoon rise up and use only non-digestible money? Exactly.

  • King of Kings 3 Dragon God Resurrection expansion features dragon taming

    by 
    Jef Reahard
    Jef Reahard
    04.06.2011

    April is a big month for gamigo's King of Kings 3. The free-to-play fantasy title will be unveiling its first expansion over the next few weeks, and the new Dragon God Resurrection patch looks to add a slew of content to the game. For starters, the level cap is being raised to 140 and a second level of specialization is being unlocked (which will increase the game's class total to 27). Crafting is also being expanded, with the available equipment now scaling to 140 alongside the new level cap. Seven new boss monsters have also been added, and each drops powerful artifacts that players can use to create valuable weapons. Finally, what's a Dragon God Resurrection expansion without dragons? King of Kings 3 has them in spades, including the big nasty boss monster variety as well as tamable dragons that may be used as flying mounts. "Dragon Knights can even raise their own dragons, nurturing a baby dragon into a fully grown flying menace" according to a gamigo press release. The expansion is also adding a good number of new items, quests, and dungeons, and you can read all about it on the game's official website.

  • Istaria's development team looks back and forges ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.04.2011

    For a lot of gamers, Istaria's main point of fame is the fact that it's the game in which you can play as a dragon, which is a bit reductive of the game as a whole, a game that underwent significant changes and improvements over the past year. A retrospective was recently put together by the development team to highlight the upgrades that the game has seen, including a revamped mid-game content band and a general re-evaluation of some of the less clear-cut quest objectives. But there's always room to improve, something the team is acutely aware of. In a companion piece, the core principles of the game are outlined along with design goals for the next year, including greater integration between the bipedal and draconic potions of the game, more connection between adventurers and crafters, and a broad enhancement to keeping the first few moments in the game as memorable as possible. Istaria fans should be happy to see the design goals stated so openly, and it's to the team's credit that it's aiming high for this year's patches. [Thanks to Joe for the tip!]

  • Istaria's February patch brings a big batch of fixes

    by 
    Jef Reahard
    Jef Reahard
    02.15.2011

    You'd think that with all the fantasy MMOs out there, opportunities for players to don the skin of a dragon in their favorite virtual worlds wouldn't be so few and far between. Istaria still has the market cornered on that bit of coolness, however, and the long-running title is also gearing up to add a slew of fixes and tweaks to the live client with today's patch. Whereas January's content patch was a major upgrade that overhauled loot and added Broken Items to the game's crafting implementation, this month's update focuses on a bevy of small tweaks and fixes and also adds Mystery Technique and Formula Boxes to the mix. The boxes are purchased with coins and grant random techniques and formulas when right-clicked. Quite a few adjustments to mob density and loot drops will also take effect today, and you can read all about those changes, as well as the rest of the substantial update details, via the full patch notes on the official Istaria boards. [Thanks to Joe for the tip!]

  • Know Your Lore: Grim Batol

    by 
    Matthew Rossi
    Matthew Rossi
    01.26.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Grim Batol was founded by Wildhammer dwarves seeking to escape the legacy of the war that tore dwarf society apart. Led by Khadros, their thane, they marched north from Ironforge (originally the home of all dwarves, from Dark Irons to Bronzebeards to Wildhammers) after the death of King Anvilmar and the civil war that pitted the three main clans of their people against one another. Having lost the war, the Wildhammers chose to build a new, grand home for themselves in the mountains between the Wetlands and the Highlands. And it was grand indeed, for a time. In terms of pure architectural splendor, Grim Batol threatens both Ironforge and the massive constructions of the Dark Irons inside the Blackrock Mountain. The Wildhammers did not dwell on their loss to the Bronzebeards. If making a new life for themselves in Grim Batol and the Highlands was hard, it was also exciting and a new challenge to be overcome, a new way of life to meet head on and overcome. Sadly, from these auspicious beginnings disaster would pile upon disaster. Armies would invade, fell sorceries would be unleashed, and in the end, the Wildhammers would abandon their once-great home. It did not rest quietly.

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • Free for All: An insight into Istaria's indie development

    by 
    Beau Hindman
    Beau Hindman
    11.24.2010

    Last week I was able to hand off some questions to Amarie, the Community Manager for Virtrium and Istaria: Chronicles of the Gifted -- the game formerly known as Horizons. While the game might be getting a little long in the tooth, it's important to note that development is still a priority and that the game is still very enjoyable and playable. It boasts 11 different playable races (including dragons!) and an open character development system that puts some more modern games to shame. I recently received a copy of a producer's letter and was impressed by its open, frank nature. I quickly contacted the team and its members agreed to answer several questions. There's a lot to read, so grab a coffee and let's take a look into the world of indie development.